nir: Use a single list for all shader variables
[mesa.git] / src / intel / blorp / blorp.c
2020-07-29 Jason Ekstrandnir: Use a single list for all shader variables
2020-06-03 Timothy Arcerinir: add callback to nir_remove_dead_variables()
2020-04-07 Caio Marcelo de... intel/fs: Allow multiple slots for position
2020-03-17 Caio Marcelo de... intel/blorp: Plumb the stage through blorp upload_shader
2019-10-29 Sagar Ghugeintel/blorp: Add helper function for stencil buffer...
2019-10-28 Nanley Cheryintel/blorp: Don't assert aux slices match main slices
2019-09-06 Jason Ekstrandblorp: Memset surface info to zero when initializing it
2019-08-25 Jason Ekstrandintel/fs: Drop the gl_program from fs_visitor
2019-08-12 Jason Ekstrandintel/compiler: Fill a compiler statistics struct
2019-07-10 Jason Ekstrandintel/compiler: Add a "base class" for program keys
2019-06-05 Jason Ekstrandintel/nir: Stop returning the shader from helpers
2019-03-06 Jason Ekstrandnir/lower_doubles: Inline functions directly in lower_d...
2019-01-11 Kenneth Graunkeblorp: Pass the batch to lookup/upload_shader instead...
2018-08-11 Kenneth Graunkeblorp: Properly handle Z24X8 blits.
2018-06-28 Francisco Jerezi965: Add plumbing for shader time in 32-wide FS dispat...
2018-06-23 Jason Ekstrandi965: Move nir_lower_deref_instrs to right before local...
2018-06-23 Jason Ekstrandanv,i965,radv,st,ir3: Call nir_lower_deref_instrs
2018-05-25 Jason Ekstrandintel/blorp: Support blits and clears on surfaces with...
2018-02-09 Jason Ekstrandintel/blorp: Use isl_aux_op instead of blorp_hiz_op
2018-01-22 Kenneth Graunkei965: Drop render_target_start from binding table struct.
2018-01-03 Kenneth Graunkei965: Drop support for the legacy SNORM -> Float equation.
2017-11-28 Jason Ekstrandintel/blorp: Add initial support for indirect clear...
2017-11-01 Jordan Justenintel/compiler: Remove final_program_size from brw_comp...
2017-10-13 Jason Ekstrandintel: Rewrite the world of push/pull params
2017-06-26 Nanley Cheryintel/blorp: Assert levels and layers are in range
2017-06-07 Jason Ekstrandblorp: Use FullSurfaceDepthandStencilClear for blorp_hiz_op
2017-06-07 Jason Ekstrandintel/blorp: Refactor the HiZ op interface
2017-05-26 Jason Ekstrandi965: Add blorp support for gen4-5
2017-05-26 Jason Ekstrandintel/blorp: Set additional brw_wm_prog_key fields...
2017-05-26 Jason Ekstrandintel/blorp: Add support for gen4-5 SF programs
2017-05-26 Jason Ekstrandintel/blorp: Move the gen7 stencil format workaround...
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-03-13 Jason Ekstrandi965: Move the back-end compiler to src/intel/compiler
2016-11-16 Jason Ekstrandintel/blorp: Add support for vertex shaders
2016-11-16 Jason Ekstrandintel/blorp: Remove NIR support for uniforms
2016-11-16 Jason Ekstrandintel/blorp: Make the number of samples an explicit...
2016-11-02 Jason Ekstrandintel/blorp: Use wm_prog_data instead of hand-rolling...
2016-10-28 Jason Ekstrandintel/blorp: Rework our usage of ralloc when compiling...
2016-10-28 Jason Ekstrandintel/blorp: Rename compile_nir_shader to compile_fs
2016-10-26 Timothy Arcerii965: rewrite brw_setup_vue_interpolation()
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-14 Jason Ekstrandintel/blorp: Add a flag to make blorp not re-emit dept...
2016-10-14 Jason Ekstrandintel/blorp: Add an "enabled" bit to surface_info
2016-09-15 Jason Ekstrandnir: Add a flag to lower_io to force "sample" interpolation
2016-09-13 Jason Ekstrandintel/blorp: Work in terms of logical array layers
2016-09-13 Jason Ekstrandintel/isl: Add an isl_swizzle structure and use it...
2016-09-12 Jason Ekstrandintel/blorp: Handle the 512 layers restriction on Sandy...
2016-09-12 Topi Pohjolainenintel/blorp: Allow multiple layers
2016-08-29 Jason Ekstrandi965: Move blorp into src/intel/blorp