intel/blorp: Add a shader type to make keys more unique
[mesa.git] / src / intel / blorp / blorp_clear.c
2016-11-16 Jason Ekstrandintel/blorp: Add a shader type to make keys more unique
2016-11-16 Jason Ekstrandintel/blorp: Make the number of samples an explicit...
2016-11-02 Jason Ekstrandintel/blorp: Pass a brw_stage_prog_data to upload_shader
2016-11-02 Jason Ekstrandintel/blorp: Use wm_prog_data instead of hand-rolling...
2016-10-28 Jason Ekstrandintel/blorp: Rework our usage of ralloc when compiling...
2016-10-28 Jason Ekstrandintel/blorp: Rename compile_nir_shader to compile_fs
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-14 Jason Ekstrandintel/blorp: Add an entrypoint for clearing depth and...
2016-09-13 Jason Ekstrandintel/blorp: Add a swizzle parameter to blorp_clear
2016-09-13 Jason Ekstrandintel/blorp: Make color_write_disable const and optional
2016-09-13 Jason Ekstrandintel/blorp: Add support for clearing R9G9B9E5 surfaces
2016-09-12 Jason Ekstrandintel/blorp: Handle the 512 layers restriction on Sandy...
2016-09-12 Topi Pohjolainenintel/blorp: Add plumbing for setting color clear layer...
2016-08-29 Jason Ekstrandintel/blorp: Add a format parameter to blorp_fast_clear
2016-08-29 Jason Ekstrandi965: Move blorp into src/intel/blorp