i965: Move the back-end compiler to src/intel/compiler
[mesa.git] / src / intel / blorp / blorp_priv.h
2017-03-13 Jason Ekstrandi965: Move the back-end compiler to src/intel/compiler
2016-11-17 Jason Ekstrandintel/blorp: Properly handle color compression in blorp...
2016-11-17 Jason Ekstrandintel/blorp: Take a fast_clear_op in ccs_resolve
2016-11-16 Jason Ekstrandintel/blorp: Add a clear_attachments entrypoint
2016-11-16 Jason Ekstrandintel/blorp: Add capability to use pre-baked binding...
2016-11-16 Jason Ekstrandintel/blorp: Add support for vertex shaders
2016-11-16 Jason Ekstrandintel/blorp: Handle NIR clear inputs the same way as...
2016-11-16 Jason Ekstrandintel/blorp: Add a shader type to make keys more unique
2016-11-16 Jason Ekstrandintel/blorp: Make the number of samples an explicit...
2016-11-02 Jason Ekstrandintel/blorp: Use wm_prog_data instead of hand-rolling...
2016-10-28 Jason Ekstrandintel/blorp: Rework our usage of ralloc when compiling...
2016-10-28 Jason Ekstrandintel/blorp: Rename compile_nir_shader to compile_fs
2016-10-14 Jason Ekstrandintel/blorp: Add an "enabled" bit to surface_info
2016-10-14 Jason Ekstrandintel/blorp: Emit more complete DEPTH_STENCIL state
2016-10-14 Jason Ekstrandintel/blorp: Add support for binding an actual stencil...
2016-10-14 Jason Ekstrandintel/blorp: Make the Z component of the primitive...
2016-10-14 Emil Velikovintel/blorp: use correct header guards
2016-09-13 Jason Ekstrandintel/blorp: Add support for RGB destinations in copies
2016-09-13 Jason Ekstrandintel/blorp: Stop using the X/YOffset field of RENDER_S...
2016-08-29 Jason Ekstrandi965: Move blorp into src/intel/blorp