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Merge remote-tracking branch 'public/master' into vulkan
[mesa.git]
/
src
/
intel
/
vulkan
/
anv_pipeline.c
2016-04-14
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-25
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-17
Jordan Justen
Merge remote-tracking branch 'origin/master' into vulkan
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-08
Jason Ekstrand
anv: Compact render targets
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2016-03-08
Jason Ekstrand
anv/pipeline: Move binding table setup to its own helper
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2016-03-07
Kristian Høgsberg...
anv: Quiet pTessellationState warning
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2016-03-05
Kristian Høgsberg...
anv: Always use point size from the shader
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2016-03-05
Kristian Høgsberg...
anv: Also cache the struct anv_pipeline_binding maps
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2016-03-05
Kristian Høgsberg...
anv: Simplify pipeline cache control flow a bit
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2016-03-05
Kristian Høgsberg...
anv: Store prog data in pipeline cache stream
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2016-03-05
Kristian Høgsberg...
anv: Remove left-over bits of sparse-descriptor code
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2016-03-03
Kenneth Graunke
anv: Compile shader stages in pipeline order.
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-29
Jason Ekstrand
anv/pipeline: Follow push constant alignment restrictio...
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2016-02-29
Jason Ekstrand
anv/pipeline: Avoid a division by zero
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2016-02-29
Jason Ekstrand
anv/pipeline: Use dynamic checks for max push constants
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2016-02-28
Jordan Justen
anv/pipeline: Set FS URB space to zero if the FS is...
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2016-02-28
Jordan Justen
anv/pipeline: Set stage URB size to zero if it is unused
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-24
Kristian Høgsberg...
anv: Set max_hs_threads/max_ds_threads
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2016-02-24
Kenneth Graunke
anv: Allocate more push constant space.
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2016-02-24
Kenneth Graunke
anv: Properly size the push constant L3 area.
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2016-02-24
Kenneth Graunke
anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
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2016-02-24
Kenneth Graunke
anv: Emit 3DSTATE_URB_* via a loop.
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2016-02-18
Jason Ekstrand
anv/pipeline: Use nir's num_images for allocating image...
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2016-02-18
Jason Ekstrand
anv/pipeline: Don't leak the binding map
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2016-02-18
Jason Ekstrand
Move the intel vulkan driver to src/intel/vulkan
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