gbm: Create a gbm_device getter for stride
[mesa.git] / src / intel /
2017-02-02 Nanley Cheryanv/pass: Store the depth-stencil attachment's last...
2017-02-02 Lionel Landwerlinanv: enable VK_KHR_shader_draw_parameters
2017-02-02 Lionel Landwerlinanv: emit DrawID if needed
2017-02-02 Lionel Landwerlinanv: always allocate a vertex element with vertexid...
2017-02-02 Lionel Landwerlinanv: move BaseVertexID/BaseInstanceID vertex buffer...
2017-02-02 Lionel Landwerlinanv: limit vertex buffers to 31
2017-02-01 Jason Ekstrandanv: Don't use bogus alpha swizzles
2017-02-01 Jason Ekstrandisl: Add assertions for render target swizzle restrictions
2017-02-01 Tapani Pälliandroid: add vulkan build for intel
2017-02-01 Jason Ekstrandanv: Improve flushing around STATE_BASE_ADDRESS
2017-02-01 Jason Ekstrandanv: Flush render cache before STATE_BASE_ADDRESS on...
2017-02-01 Jason Ekstrandisl/formats: Only advertise sampling for A4B4G4R4 on...
2017-02-01 Jason Ekstrandintel/blorp: Handle clearing of A4B4G4R4 on all platforms
2017-01-31 Nanley Cheryanv/cmd_buffer: Use the proper depth input attachment...
2017-01-27 Jason Ekstrandanv: Advertise API version 1.0.39
2017-01-27 Eric Engestromanv: add missing extension errors in vk_errorf()
2017-01-27 Eric Engestromanv: add missing core errors in vk_errorf()
2017-01-27 Lionel Landwerlinanv: don't assert on out of memory descriptor pool...
2017-01-27 Topi Pohjolainenintel/blorp/dbg: Name blit shaders for easy recognition...
2017-01-26 Lionel Landwerlinanv: fix descriptor pool internal size allocation
2017-01-26 Iago Toral Quirogaanv/lower_input_attachments: honor sample index paramet...
2017-01-26 Chad Versaceanv: Implement VK_KHR_get_physical_device_properties2
2017-01-26 Chad Versaceanv: Refactor anv_GetPhysicalDeviceQueueFamilyProperties()
2017-01-26 Chad Versaceanv: Refactor anv_GetPhysicalDeviceFormatProperties()
2017-01-26 Chad Versaceanv: Revive struct anv_common
2017-01-26 Chad Versaceanv: Define macro anv_debug()
2017-01-25 Lionel Landwerlinanv: set command buffer to NULL when allocations fail
2017-01-24 Jason Ekstrandanv: Expose VK_KHR_maintenance1
2017-01-24 Jason Ekstrandanv: Return better errors from AllocateDescriptorSets
2017-01-24 Jason Ekstrandanv: Allow selecting the slice of a 3D image
2017-01-24 Jason Ekstrandanv: Report FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR
2017-01-24 Jason Ekstrandanv: Add trivial support for TrimCommandPoolKHR
2017-01-24 Jason Ekstrandanv: Set viewport extents correctly when height is...
2017-01-24 Matt Turnervulkan: Don't install vk_platform.h or vulkan.h.
2017-01-21 Lionel Landwerlinanv: descriptors: don't update immutables samplers...
2017-01-21 Jason Ekstrandintel/blorp/copy: Properly handle clear colors for...
2017-01-20 Lionel Landwerlinanv: don't require render target isl bit for depth...
2017-01-20 Lionel Landwerlinanv: fix comment typo
2017-01-20 Lionel Landwerlinblorp: remove unnecessary struct declaration
2017-01-17 Iago Toral Quirogaanv: set UAV coherence required bit when needed
2017-01-17 Samuel Iglesias... anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
2017-01-14 Lionel Landwerlinanv: generate entry points from vk.xml
2017-01-14 Grazvydas Ignotasanv: remove some unused macros and functions
2017-01-14 Jason Ekstrandanv: Default PointSize to 1.0 if not written by the...
2017-01-14 Jason Ekstrandanv/pipeline: Replace get_fs_input_map with get_last_vu...
2017-01-13 Kenneth Graunkeanv: Move nir_lower_wpos_center after dead variable...
2017-01-13 Nanley Cheryanv: Avoid some resolves for samplable HiZ buffers
2017-01-13 Nanley Cheryanv: Enable sampling from HiZ
2017-01-13 Nanley Cheryanv/blorp: Don't fast depth clear samplable HiZ buffers...
2017-01-13 Nanley Cheryanv: Add a helper to determine sampling with HiZ
2017-01-13 Nanley Cheryisl/surface_state: Handle ISL_AUX_USAGE_HIZ
2017-01-13 Nanley Cheryanv: Perform HiZ resolves only on layout transitions
2017-01-13 Nanley Cheryanv: Disable HiZ for input attachments
2017-01-13 Nanley Cheryanv: Avoid resolves incurred by fast depth clears
2017-01-13 Nanley Cheryanv: Prepare for transitioning to the requested final...
2017-01-13 Nanley Cheryanv: Store depth stencil layouts
2017-01-13 Nanley Cheryanv: Add helpers to handle depth buffer layout transitions
2017-01-13 Nanley Cheryanv: Delete anv's HiZ op emit function
2017-01-13 Nanley Cheryanv: Use the gen8 BLORP HiZ resolving function
2017-01-13 Nanley Cheryanv/blorp: Add a gen8 HiZ op resolve function
2017-01-13 Nanley Cheryanv: Use gen8 BLORP HiZ clearing functions
2017-01-13 Nanley Cheryintel/blorp_clear: Add gen8 HiZ clearing functions
2017-01-13 Nanley Cheryanv: Enable HiZ support for multiple subpasses
2017-01-13 Nanley Cheryanv: Use ::anv_attachment_state for toggling HiZ per...
2017-01-13 Nanley Cheryanv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ
2017-01-13 Nanley Cheryanv/blorp: Handle ISL_AUX_USAGE_HIZ
2017-01-13 Nanley Cheryintel/blorp: Add the BDW+ optimized HZ_OP sequence...
2017-01-12 Chad Versaceanv: Support loader interface version 3 (patch v2)
2017-01-12 Chad Versacevulkan: Add new cast macros for VkIcd types
2017-01-12 Nanley Cheryanv/image: Disable HiZ for depth buffer arrays
2017-01-12 Nanley Cheryanv/cmd_buffer: Fix programmed HiZ qpitch
2017-01-12 Nanley Cheryanv/cmd_buffer: Fix arrayed depth/stencil attachments
2017-01-11 Jason Ekstrandanv/TODO: Check off a bunch of stuff
2017-01-10 Kenneth Graunkeanv: Enable tessellation shaders.
2017-01-10 Kenneth Graunkeanv: Initialize physical device limits for tessellation
2017-01-10 Kenneth Graunkeanv: Clamp depth buffer dimensions to be at least 1.
2017-01-10 Kenneth Graunkeanv: Compile TCS/TES shaders.
2017-01-10 Kenneth Graunkeanv: Emit 3DSTATE_HS/TE/DS packets.
2017-01-10 Kenneth Graunkeanv: Handle patch primitives.
2017-01-10 Kenneth Graunkegenxml: Rename 3DSTATE_HS::Enable to "Function Enable".
2017-01-10 Lionel Landwerlinanv: set input_slots_valid on brw_wm_prog_key
2017-01-10 Lionel Landwerlinanv: add helper to get vue map for fragment shader
2017-01-10 Lionel Landwerlinanv: add get_.*_prog_data for tesselation stages
2017-01-10 Lionel Landwerlinanv: make get_.*_prog_data take a const pipeline
2017-01-09 Iago Toral Quirogaisl: render target cube maps should be handled as 2D...
2017-01-09 Iago Toral Quirogaanv: don't skip the VUE header if we are reading gl_Lay...
2017-01-09 Samuel Iglesias... anv: enable shaderFloat64 feature
2017-01-09 Samuel Iglesias... anv: enable float64 feature on supported platforms
2017-01-09 Juan A. Suarez Romeronir/i965: use two slots from inputs_read for dvec3...
2017-01-09 Samuel Iglesias... isl: fix VA64 support for double and dvecN vertex attri...
2017-01-09 Juan A. Suarez Romeroanv/pipeline: get map for double input attributes
2017-01-09 Samuel Iglesias... spirv: add support for doubles to OpSpecConstant
2017-01-07 Jason Ekstrandanv/pipeline: Call NIR passes using NIR_PASS_V
2017-01-07 Jason Ekstrandanv/pipeline: Only call remove_dead_variables once
2017-01-07 Jason Ekstrandanv/formats: Use the real format for B4G4R4A4_UNORM_PAC...
2017-01-07 Jason Ekstrandisl: Mark A4B4G4R4_UNORM as supported on gen8
2017-01-05 Lionel Landwerlinanv: fix multiple creation with internal failure
2017-01-04 Lionel Landwerlinspirv: compute push constant access offset & range
2016-12-31 Ilia Mirkinanv,radv: disable StorageImageWriteWithoutFormat for now
2016-12-30 Jason Ekstrandnir: Make nir_copy_deref follow the "clone" pattern
next