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glthread: replace custom ClearBuffer marshalling with generated one
[mesa.git]
/
src
/
mapi
/
glapi
/
gen
/
GL3x.xml
2020-03-06
Marek Olšák
glthread: replace custom ClearBuffer marshalling with...
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2020-03-06
Marek Olšák
glthread: handle complex pointer parameters and support...
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2020-03-06
Marek Olšák
glthread: add/update count and marshal fields for many...
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2017-08-25
Samuel Pitoiset
mesa: add KHR_no_error support to glTransformFeedbackVa...
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2017-08-25
Samuel Pitoiset
mesa: add KHR_no_error support to glEndTransformFeedback()
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2017-08-25
Samuel Pitoiset
mesa: add KHR_no_error support to glBeginTransformFeedb...
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2017-08-02
Samuel Pitoiset
mesa: add KHR_no_error support to glClearBufferiv()
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2017-08-02
Samuel Pitoiset
mesa: add KHR_no_error support to glClearBufferuiv()
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2017-08-02
Samuel Pitoiset
mesa: add KHR_no_error support to glClearBufferfi()
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2017-08-02
Samuel Pitoiset
mesa: add KHR_no_error support to glClearBufferfv()
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2017-08-02
Samuel Pitoiset
mesa: add KHR_no_error support to glEndConditionalRender()
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2017-08-02
Samuel Pitoiset
mesa: add KHR_no_error support to glBeginConditionalRen...
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2017-07-31
Samuel Pitoiset
mesa: add KHR_no_error support to glPrimitiveRestartIndex()
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2017-07-14
Grigori Goronzy
mesa/marshal: add marshalling for glClearBuffer*
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2017-06-28
Timothy Arceri
mesa: add KHR_no_error support for glBindFragDataLocati...
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2017-05-29
Timothy Arceri
mesa: add KHR_no_error support for glBindBufferRange()
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2017-05-17
Timothy Arceri
mesa: add KHR_no_error support for FramebufferTexture
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2017-05-04
Timothy Arceri
mesa/varray: make use of dispatch KHR_no_error support
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2017-03-25
Timothy Arceri
mesa/glthread: add custom marshalling for ClearBufferfv()
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2017-03-16
Eric Anholt
mesa: Track the current vertex/element array buffers...
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2017-03-16
Eric Anholt
glapi: Mark vertex attrib pointer functions as async.
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2016-05-27
Ilia Mirkin
mapi: expose new functions in GL ES 3.2
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-01
Eric Anholt
mesa: Drop enums that had been removed in later revs...
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-05-28
Ian Romanick
gles/es3.1: Enable dispatch of almost all new GLES...
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2015-05-16
Ian Romanick
glapi: Remove all offset tags from the XML
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2013-05-01
Jordan Justen
mesa: implement glFramebufferTexture
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2013-04-19
Eric Anholt
glapi: Add parameter count information for uniforms.
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2013-01-10
Matt Turner
mesa: Rename and wire-up GetInteger64i_v
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2012-11-19
Kenneth Graunke
mesa: Mark GetBufferParameteri64v as implemented.
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2012-11-12
Paul Berry
mesa: Standardize names of OpenGL functions.
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2012-11-06
Paul Berry
glapi: Annotate XML with exec="skip" for unimplemented...
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2012-10-23
Paul Berry
glapi: Alias VertexAttribDivisor and VertexAttribDiviso...
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2012-10-23
Paul Berry
glapi: Alias ClampColor and ClampColorARB.
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2012-10-17
Matt Turner
glapi: Add es2="3.0" attributes to XML.
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2012-06-27
Brian Paul
mesa: more const qualifiers to match the latest glext.h
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2012-06-13
Ian Romanick
glapi: Add missing framebuffer sRGB enum
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2012-06-13
Ian Romanick
glapi: Add uniform buffer object enums
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2012-06-13
Ian Romanick
glapi: Add texture swizzle enums
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2012-06-13
Ian Romanick
glapi: Add a couple missing 3.0 enums
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2012-04-09
Eric Anholt
glapi: Mark TexBuffer as an alias of TexBufferARB.
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2012-03-26
Dylan Noblesmith
glapi: add GL_ARB_texture_float
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2012-03-26
Dylan Noblesmith
glapi: add ARB_texture_rg
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2011-04-23
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-25
José Fonseca
mesa,mapi: Remove spurious const keyword from ClearBuff...
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2011-01-10
Christian König
Merge remote branch 'vdpau/pipe-video' into pipe-video
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2010-12-19
Christoph Bumiller
Merge remote branch 'origin/master' into nvc0-new
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2010-11-22
Keith Whitwell
Merge branch 'lp-offset-twoside'
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2010-11-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-21
Brian Paul
mesa: hook up GL 3.x entrypoints
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2010-11-21
Brian Paul
glapi: rename GL3.xml to GL3x.xml as it covers all...
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