i965: Port INTEL_PRECISE_TRIG=1 to NIR.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_nir.h
2016-04-12 Kenneth Graunkei965: Port INTEL_PRECISE_TRIG=1 to NIR.
2016-04-12 Kenneth Graunkei965: Pass brw_compiler into brw_preprocess_nir() inste...
2016-03-17 Jordan Justeni965/nir: Lower nir compute shader shared variables
2016-02-26 Kenneth Graunkei965: Avoid recalculating the normal VUE map for IO...
2016-02-26 Kenneth Graunkei965: Avoid recalculating the tessellation VUE map...
2016-02-26 Kenneth Graunkei965: Eliminate brw_nir_lower_{inputs,outputs,io} funct...
2016-02-10 Kenneth Graunkei965: Apply VS attribute workarounds in NIR.
2016-01-26 Emil Velikovnir: move to compiler/
2015-12-23 Kenneth Graunkei965: Defer input lowering for tessellation stages...
2015-11-23 Jason Ekstrandi965: Use nir_lower_tex for texture coordinate lowering
2015-11-23 Jason Ekstrandi965/nir: Split shader optimization and lowering into...
2015-11-10 Eduardo Lima Mitevnir/nir_opt_peephole_ffma: Move this lowering pass...
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-08-03 Eduardo Lima Mitevi965/nir: Add new utility method brw_glsl_base_type_for...
2015-08-03 Eduardo Lima Mitevi965/nir: Move brw_type_for_nir_type() to brw_nir to...
2015-08-03 Eduardo Lima Mitevi965/nir: Pass a is_scalar boolean to brw_create_nir()
2015-04-11 Kenneth Graunkei965: Create NIR during LinkShader() and ProgramStringN...
2015-03-23 Jason Ekstrandi965: Add a NIR analysis pass for determining when...