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i965: Port INTEL_PRECISE_TRIG=1 to NIR.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_nir.h
2016-04-12
Kenneth Graunke
i965: Port INTEL_PRECISE_TRIG=1 to NIR.
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2016-04-12
Kenneth Graunke
i965: Pass brw_compiler into brw_preprocess_nir() inste...
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2016-03-17
Jordan Justen
i965/nir: Lower nir compute shader shared variables
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2016-02-26
Kenneth Graunke
i965: Avoid recalculating the normal VUE map for IO...
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2016-02-26
Kenneth Graunke
i965: Avoid recalculating the tessellation VUE map...
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2016-02-26
Kenneth Graunke
i965: Eliminate brw_nir_lower_{inputs,outputs,io} funct...
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2016-02-10
Kenneth Graunke
i965: Apply VS attribute workarounds in NIR.
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2016-01-26
Emil Velikov
nir: move to compiler/
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2015-12-23
Kenneth Graunke
i965: Defer input lowering for tessellation stages...
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2015-11-23
Jason Ekstrand
i965: Use nir_lower_tex for texture coordinate lowering
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2015-11-23
Jason Ekstrand
i965/nir: Split shader optimization and lowering into...
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2015-11-10
Eduardo Lima Mitev
nir/nir_opt_peephole_ffma: Move this lowering pass...
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2015-10-02
Jason Ekstrand
i965/nir: Pull GLSL uniform handling into a common...
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2015-10-02
Jason Ekstrand
i965/nir: Pull common ARB program uniform handling...
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2015-08-03
Eduardo Lima Mitev
i965/nir: Add new utility method brw_glsl_base_type_for...
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2015-08-03
Eduardo Lima Mitev
i965/nir: Move brw_type_for_nir_type() to brw_nir to...
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2015-08-03
Eduardo Lima Mitev
i965/nir: Pass a is_scalar boolean to brw_create_nir()
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2015-04-11
Kenneth Graunke
i965: Create NIR during LinkShader() and ProgramStringN...
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2015-03-23
Jason Ekstrand
i965: Add a NIR analysis pass for determining when...
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