i965: Move the back-end compiler to src/intel/compiler
[mesa.git] / src / mesa / drivers / dri / i965 / brw_nir_uniforms.cpp
2017-03-13 Jason Ekstrandi965: Move the back-end compiler to src/intel/compiler
2017-03-02 Jason Ekstrandi965: Reduce cross-pollination between the DRI driver...
2017-03-02 Jason Ekstrandi965: Move image uniform setup to brw_nir_uniforms.cpp
2017-01-20 Ian Romanicki965: Enable uploading 64-bit integer uniforms
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to brw_nir_setup_g...
2017-01-03 Samuel Iglesias... i965/nir: double/dvec2 uniforms only need to be padded...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-05-20 Kenneth Graunkei965, anv: Use NIR FragCoord re-center and y-transform...
2016-05-10 Connor Abbotti965: fixup uniform setup for doubles
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-11 Timothy Arcerii965: fix struct type in comment
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-08 Jason Ekstrandi965: Make uniform offsets be in terms of bytes
2015-12-08 Jason Ekstrandi965/nir_uniforms: Replace comps_per_unit with an is_sc...
2015-11-24 Matt Turneri965: Clean up #includes in the compiler.
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-04 Timothy Arcerii965: add support for image AoA
2015-10-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-03 Jason Ekstrandi965: Use nir_foreach_variable
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...