glapi / teximage: implement EGLImageTargetTexStorageEXT
[mesa.git] / src / mesa / main / context.c
2015-07-22 Fabian Bielermesa: add misc tessellation shader stuff
2015-07-22 Chris Forbesmesa: add tessellation shader state and limits
2015-07-22 Fabian Bielermesa: add tessellation shader enums
2015-07-14 Samuel Iglesias... mesa: add MaxShaderStorageBlocks to struct gl_program_c...
2015-07-14 Iago Toral Quirogamesa: Add shader storage buffer support to struct gl_co...
2015-07-06 Matt Turnermesa: Convert some asserts into STATIC_ASSERT.
2015-06-29 Erik Faye-Lundmesa/main: free locale at exit
2015-06-29 Erik Faye-Lundutil: port _mesa_strto[df] to C
2015-06-29 Erik Faye-Lundmesa/main: only call _mesa_destroy_shader_compiler...
2015-06-29 Erik Faye-Lundmesa/main: Get rid of outdated GDB-hack
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-09 Brian Paulmesa: remove some MAX_NV_FRAGMENT_PROGRAM_* macros
2015-06-05 Marek Olšákmesa: remove unused geometry shader variables
2015-05-28 Ian Romanickmesa: Allow overriding the version of ES2+ contexts
2015-05-27 Ian Romanickglapi: Encapsulate nop table knowledge in new _mesa_new...
2015-05-26 Brian Paulmesa: do not use _glapi_new_nop_table() for DRI builds
2015-05-14 Laura Ekstrandmain: Refactor _mesa_ReadBuffer.
2015-05-14 Laura Ekstrandmain: Refactor _mesa_drawbuffers.
2015-05-04 Francisco Jerezmesa: Initialize image units to default state on contex...
2015-04-27 Ilia Mirkinmesa: the function name appears to have a gl prefix...
2015-04-27 Zoë BladeFix a few typos
2015-04-05 Mathias Froehlichmesa: Remove the _WindowMap from gl_viewport_attrib.
2015-03-18 Brian Paulmesa: make _mesa_alloc_dispatch_table() static
2015-03-18 Brian Paulmesa: reimplement dispatch table no-op function handling
2015-03-02 Brian Paulmesa/main: replace Elements() with ARRAY_SIZE()
2015-02-25 Marius Predutmesa: use fi_type in vertex attribute code
2015-02-23 Matt Turnermesa: Use assert() instead of ASSERT wrapper.
2015-02-17 Ian Romanickmesa/main: Silence unused parameter warning
2015-01-29 Eric Anholtmesa: Move simple_list.h to src/util.
2015-01-15 Ian Romanickmesa: Only validate shaders that can exist in the context
2015-01-07 José Fonsecamesa: Don't use _mesa_generic_nop on Windows.
2014-11-05 Ian Romanickmesa: Silence unused parameter warning in check_context...
2014-10-28 Neil Robertsmesa: Add support for the GL_KHR_context_flush_control...
2014-10-20 Tapani Pällimesa: validate sampler uniforms during gluniform calls
2014-10-03 Brian Paulmesa: fix spurious wglGetProcAddress / GL_INVALID_OPERA...
2014-10-01 Brian Paulmesa: fix _mesa_alloc_dispatch_table() declaration
2014-09-30 Ian Romanickglsl: Add context-level controls for whether temporarie...
2014-09-30 Eric Anholtmesa: Drop the always-software-primitive-restart paths.
2014-09-24 Matt Turnermesa: Drop _mesa_getenv() wrapper.
2014-09-24 Marek Olšákmesa: don't set ES versions to GLSLVersion in _mesa_ini...
2014-09-19 Kenneth Graunkemesa: Delete VAO _MaxElement code and index buffer...
2014-09-11 Brian Paulst/mesa: handle failed context creation for core profile
2014-09-10 Ian Romanickglsl: Add a lowering pass for gl_VertexID
2014-09-05 Marek Olšákmesa: set UniformBooleanTrue = 1.0f by default
2014-08-28 Timothy Arcerimesa: implement GL_MAX_VERTEX_ATTRIB_STRIDE
2014-08-11 Marek Olšákmesa: make _mesa_init_constants context-independent...
2014-08-11 Marek Olšákmesa: make _mesa_init_extensions context-independent
2014-08-11 Marek Olšákmesa: make _mesa_override_glsl_version context-independent
2014-07-09 Brian Paulmesa: fix geometry shader memory leaks
2014-06-30 Jason EkstrandRemove the ATI_envmap_bumpmap extension
2014-06-16 Jordan Justenmain/extensions: Add early extension override structures
2014-06-16 Tapani Pällimesa: add new enum MAX_UNIFORM_LOCATIONS
2014-05-16 Brian Paulmesa: fix double-freeing of dispatch tables inside...
2014-03-25 Gregory Hainautmesa/sso: Implement ValidateProgramPipeline
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-03-12 Neil RobertsAdd the EGL_MESA_configless_context extension
2014-03-03 Brian Paulmesa: switch to c11 mutex functions
2014-02-21 Gregory Hainautmesa/sso: Add pipeline container/state
2014-02-21 Ian Romanickmesa: Refactor per-stage link check to its own function
2014-02-10 Maxence Le Dorémesa: remove duplicated init of MaxViewports
2014-02-07 Jordan Justenmain/get: support ARB_gpu_shader5
2014-02-05 Paul Berrymesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
2014-02-05 Paul Berrymesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS...
2014-02-05 Paul Berrymesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
2014-02-05 Paul Berrymesa/cs: Add a MESA_SHADER_COMPUTE stage and update...
2014-02-03 Kenneth Graunkemesa: Rename _mesa_..._array_obj functions to _mesa_...
2014-02-03 Kenneth Graunkemesa: Rename ArrayObj to VAO and DefaultArrayObj to...
2014-01-29 Siavash Eliasimesa: Set gl_constants::MinMapBufferAlignment to 64...
2014-01-23 Ian Romanickmesa: Set gl_constants::MinMapBufferAlignment
2014-01-22 Paul Berrymesa: Remove ad-hoc arrays of gl_shader_program.
2014-01-22 Paul Berrymesa: Fold long lines introduced by the previous patch.
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2014-01-20 Ian Romanickmesa: Set all scissor rects
2014-01-20 Ian Romanickmesa: Initialize all the viewports
2014-01-20 Ian Romanickmesa: Add an index parameter to _mesa_set_scissor
2014-01-20 Ian Romanickmesa: Add an index parameter to _mesa_set_viewport
2014-01-20 Courtney Goeltzenl... mesa: Convert gl_context::Viewport to gl_context::Viewp...
2014-01-20 Ian Romanickmesa: Add new constants related to GL_ARB_viewport_array
2014-01-09 Paul Berrymain: Change init_program_limits() to use gl_shader_stage.
2014-01-09 Paul Berrymesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2013-12-04 Ilia Mirkinmesa: don't leak performance monitors on context destroy
2013-11-21 Courtney Goeltzenl... mesa: Update MESA_INFO to eliminate error
2013-11-15 Paul Berrymain: Fix MaxUniformComponents for geometry shaders.
2013-11-08 Ian Romanickmesa: Add gl_shared_state::ShareGroupReset and gl_conte...
2013-11-08 Ian Romanickmesa: Remove gl_context::ResetStatus
2013-11-07 Fredrik Höglundmesa: Add ARB_vertex_attrib_binding
2013-10-29 Francisco Jerezmesa: Add support for ARB_shader_atomic_counters.
2013-10-02 Maxence Le Doremesa: add texture gather changes
2013-09-26 Kenneth Graunkemesa: Add core support for the GL_AMD_performance_monit...
2013-09-19 Ian Romanickmesa: Set default values for Max{Input,Output}Component...
2013-08-23 Kenneth Graunkemesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
2013-07-09 Matt Turnermesa: Set ProfileMask properly for core profile.
2013-06-26 Eric Anholtmesa: Remove Driver.GetBufferSize and its callers.
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-05-12 Kenneth Graunkemesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
2013-05-11 Marek Olšákmesa: remove unused gl_constants::MaxColorTableSize
2013-05-11 Marek Olšákmesa: unify MaxVertexVaryingComponents and MaxGeometryV...
2013-05-11 Marek Olšákmesa: move max texture image unit constants to gl_progr...
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