remove final imports.h and imports.c bits
[mesa.git] / src / mesa / main / ff_fragment_shader.cpp
2020-04-21 Dylan Bakerremove final imports.h and imports.c bits
2020-03-27 Marek OlšákMove compiler.h and imports.h/c from src/mesa/main...
2019-05-14 Mathias Fröhlichmesa: Avoid setting _NEW_VARYING_VP_INPUTS in non fixed...
2018-06-18 Timothy Arcerimesa: add ff fragment shader support for geom and tess...
2018-02-13 Marek Olšákmesa: separate legacy stuff from gl_texture_unit into...
2018-01-26 Brian Paulmesa: change gl_compile_status enums to uppercase
2017-11-25 Marek Olšákmesa: shrink VERT_ATTRIB bitfields to 32 bits
2017-06-21 Marek Olšákmesa: replace VP/FP/ATIfs _Enabled flags with helper...
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use compressed TexEnv Combine state.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use compressed fog mode.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Don't retrieve format if not necessary.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use gl_texture_object::TargetIndex.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Store nr_enabled_units only once.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Simplify get_fp_input_mask.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Remove unused struct.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Reduce the size of nr_enabled_units.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Remove enabled_units.
2017-04-08 Gustaw Smolarczykmesa/main/ff_frag: Use correct constant.
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-03-12 Timothy Arcerimesa/glsl: introduce new gl_compile_status enum
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-10 Marek Olšákmesa: set GLSL 1.20 for the fixed-function fragment...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2016-12-13 Ilia Mirkintreewide: s/comparitor/comparator/
2016-11-22 Marek Olšákmesa: use special checksums for unset checksums and...
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-10-26 Timothy Arcerir200/glsl/st/mesa: use common outputs written field
2016-10-26 Timothy Arcerimesa/i965/i915/r200: eliminate gl_vertex_program
2016-08-09 Miklós Mátémesa: simplify ff fs generator a bit
2016-06-30 Timothy Arceriglsl/mesa: move duplicate shader fields into new struct...
2016-06-30 Timothy Arceriglsl/main: remove unused params and make function static
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to build ff fragment shader keys.
2016-06-16 Timothy Arcerimesa/glsl: stop using GL shader type internally
2016-05-24 Dave Airlieglsl: make max array trackers ints and use -1 as base...
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/
2016-01-26 Emil Velikovnir: move glsl_types.{cpp,h} to compiler
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-12 Ian Romanickff_fragment_shader: Use binding to set the sampler...
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-01 Brian Paulmesa: clean up #includes in ff_fragment_shader.cpp
2015-01-05 Brian Paulmesa: create, use new _mesa_texture_base_format() function
2014-12-16 Brian Paulmain: remove extern C around #includes in ff_fragment_s...
2014-10-25 Ian Romanickmesa: Remove context parameter from dd_function_table...
2014-10-25 Ian Romanickff_fragment_shader: Silence unused parameter warning...
2014-08-11 Marek Olšákmesa: move ShaderCompilerOptions into gl_constants
2014-07-09 Kenneth Graunkeff_fragment_shader: Access glsl_types directly.
2014-06-30 Jason EkstrandRemove the ATI_envmap_bumpmap extension
2014-06-18 Juha-Pekka Heikkilamesa: In emit_texenv() type mismatch was forced with...
2014-05-02 Ian Romanickmesa: Eliminate gl_shader_program::InternalSeparateShader
2014-04-30 Eric Anholtmesa: Drop _ReallyEnabled usage from ff_fragment_shader.
2014-04-30 Eric Anholtmesa: Replace use of _ReallyEnabled as a boolean with...
2014-04-12 Kenneth Graunkeglsl: Drop do_common_optimization's max_unroll_iteratio...
2014-04-08 Kenneth Graunkeglsl: Pass ctx->Const.NativeIntegers to do_common_optim...
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2014-01-08 Paul Berryglsl: Change _mesa_glsl_parse_state ctor to use gl_shad...
2013-12-19 Juha-Pekka Heikkilamesa: Assert variable coming from get_variable() in...
2013-12-19 Juha-Pekka Heikkilamesa: Add asserts into emit_fog_instructions
2013-12-18 Juha-Pekka Heikkilamesa: add asserts in load_texunit_bumpmap
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part II
2013-12-01 Kenneth Graunkeglsl: Simplify the built-in function linking code.
2013-10-02 Francisco Jerezmesa: Fix misplaced includes of "main/uniforms.h".
2013-06-21 Eric Anholtglsl: Remove ir_print_visitor.h includes and usage
2013-06-13 Marek Olšákmesa: fix OES_EGL_image_external being partially allowe...
2013-05-12 Kenneth Graunkeglsl: Pass struct shader_compiler_options into do_commo...
2013-03-19 Paul Berryff_fragment_shader: Don't do unnecessary (and dangerous...
2013-03-15 Paul BerryReplace gl_frag_attrib enum with gl_varying_slot.
2013-03-15 Paul BerryReplace gl_vert_result enum with gl_varying_slot.
2012-12-08 Paul BerrySet es_version to false when using FF fragment shading...
2012-09-25 Brian Paulmesa: remove 'struct' from texenv_fragment_program
2012-09-24 Kenneth Graunkemesa: Silence narrowing warnings in ff_fragment_shader...
2012-08-25 Kenneth Graunkemesa: Use a new, more specific hook for shader uniform...
2012-08-01 Pauli Nieminenmesa/ff_shader: Fix sampler state reading
2012-05-23 Ian Romanickmesa: Use initializers to configure samplers
2012-04-19 Marek Olšákmesa: add _NEW_VARYING_VP_INPUTS for gl_context::varyin...
2012-04-14 Eric Anholtglsl: Add a helper for generating temporary variables...
2012-04-14 Eric Anholtglsl: Add a helper for ir_builder to make dereferences...
2012-04-14 Eric Anholtglsl: Make a little tracking class for emitting IR...
2012-04-14 Eric Anholtglsl: Add common swizzles to ir_builder.
2012-04-14 Eric Anholtglsl: Let ir_builder expressions take un-dereferenced...
2012-04-13 Eric Anholtglsl: Create an ir_builder helper for hand-generating IR.
2012-04-09 Eric Anholtff_fragment_shader: Remove some dead fields.
2012-01-12 Brian Paulmesa: fix ir_variable declaration
2012-01-12 Brian Paulmesa: remove _mesa_ffs(), implement ffs() for non-GNU...
2012-01-11 Ian Romanicklinker: Calculate the sampler to texture target mapping...
2012-01-11 Ian Romanickmesa: Use static buffer for uniform name
2012-01-11 Ian Romanickmesa: Use uniform interfaces in fixed-function fragment...
2012-01-04 Ian Romanickff_fragment_shader: Don't generate swizzles for scalar...
2011-11-29 Mathias Fröhlichmesa: Make gl_program::InputsRead 64 bits.
2011-11-28 Brian Paulmesa: fix frag shader generation for alpha test with...
2011-11-03 Chia-I Wumesa: add support for GL_OES_EGL_image_external
2011-11-03 Chia-I Wumesa, i965: prepare for more than 8 texture targets
next