glthread: ignore vertex arrays with user pointers if they're disabled
[mesa.git] / src / mesa / main / glthread.h
2020-03-21 Marek Olšákglthread: ignore vertex arrays with user pointers if...
2020-03-21 Marek Olšákglthread: track which vertex array attribs are enabled
2020-03-21 Marek Olšákglthread: handle buffer unbinding via glDeleteBuffers
2020-03-21 Marek Olšákmesa: put gl_thread_state inside gl_context to remove...
2020-03-21 Marek Olšákglthread: remove _mesa_post_marshal_hook, because it...
2020-03-20 Marek Olšákglthread: align the batch buffer to 8 bytes for pointer...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2018-11-21 Marek Olšákmesa/glthread: pass the function name to _mesa_glthread...
2018-04-12 Marek Olšákmesa: include mtypes.h less
2017-06-26 Marek Olšákmesa/glthread: don't include pthread.h
2017-06-26 Marek Olšákmesa/glthread: decrease the batch size for better perf...
2017-06-26 Marek Olšákmesa/glthread: add glthread "perf" counters and pass...
2017-06-26 Marek Olšákmesa/glthread: switch to u_queue and redesign the batch...
2017-06-26 Marek Olšákmesa/glthread: remove HAVE_PTHREAD guards
2017-03-16 Timothy Arcerimesa: fix glthread marshal build issues on platforms...
2017-03-16 Timothy Arcerimesa: fix glthread build issues on platforms without...
2017-03-16 Gregory Hainautmesa/glthread: restore the dispatch table when incompat...
2017-03-16 Eric Anholtmesa: Track the current vertex/element array buffers...
2017-03-16 Eric Anholtmesa: Statically allocate glthread command buffer in...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...