glthread: remove debug_print_marshal function
[mesa.git] / src / mesa / main / marshal.c
2020-03-20 Marek Olšákglthread: remove debug_print_marshal function
2020-03-06 Marek Olšákglthread: fix a crash with incorrect glShaderSource...
2020-03-06 Marek Olšákglthread: add custom marshalling for glNamedBuffer...
2020-03-06 Marek Olšákglthread: merge glBufferSubData and glNamedBufferSubDat...
2020-03-06 Marek Olšákglthread: merge glBufferData and glNamedBufferData...
2020-03-06 Marek Olšákglthread: replace custom glBindBuffer marshalling with...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: replace custom ClearBuffer marshalling with...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2019-08-08 Erik Faye-Lundmesa/main: cast away constness
2018-11-21 Marek Olšákmesa/glthread: pass the function name to _mesa_glthread...
2017-07-14 Grigori Goronzymesa/marshal: fix glNamedBufferData with NULL data
2017-07-14 Grigori Goronzymesa/marshal: add marshalling for glClearBuffer*
2017-07-14 Grigori Goronzymesa/marshal: extract ClearBuffer helpers
2017-06-26 Marek Olšákmesa/glthread: remove HAVE_PTHREAD guards
2017-06-25 Grigori Goronzymesa/marshal: add custom marshalling for glNamedBuffer...
2017-04-13 Samuel Pitoisetmesa: remove unused _mesa_unmarshal_BindBufferBase()
2017-04-02 Timothy Arcerimesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS...
2017-03-27 Brian Paulmesa: simplify code around 'variable_data' in marshal.c
2017-03-25 Timothy Arcerimesa/glthread: add custom marshalling for ClearBufferfv()
2017-03-24 Timothy Arcerimesa/marshal: add custom BufferData/BufferSubData marsh...
2017-03-16 Timothy Arcerimesa: fix glthread marshal build issues on platforms...
2017-03-16 Eric Anholtmesa: Track the current vertex/element array buffers...
2017-03-16 Paul Berrymesa: Custom thread marshalling for Flush.
2017-03-16 Paul Berrymesa: Custom thread marshalling for ShaderSource.