glthread: add marshal_call_after and remove custom glFlush and glEnable code
[mesa.git] / src / mesa / main / marshal.h
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: add support for glMemoryObjectParameteriv...
2020-03-06 Marek Olšákglthread: add support for glCallLists, glPatchParameterfv
2020-03-06 Marek Olšákglthread: add support for glClearNamedFramebuffer,...
2020-03-06 Marek Olšákglthread: add support for glFog, glLight, glLightModel...
2020-03-06 Marek Olšákglthread: add support for TexParameteri and SamplerPara...
2020-03-06 Marek Olšákglthread: replace custom ClearBuffer marshalling with...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2017-07-14 Grigori Goronzymesa/marshal: fix Windows build
2017-07-14 Grigori Goronzymesa/marshal: add marshalling for glClearBuffer*
2017-07-14 Grigori Goronzymesa/marshal: extract ClearBuffer helpers
2017-06-26 Marek Olšákmesa/glthread: switch to u_queue and redesign the batch...
2017-06-26 Marek Olšákmesa/glthread: remove HAVE_PTHREAD guards
2017-06-25 Grigori Goronzymesa/marshal: add custom marshalling for glNamedBuffer...
2017-04-03 Bartosz Tomczykmesa/glthread: fix misaligned address access
2017-04-02 Timothy Arcerimesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS...
2017-03-29 Timothy Arcerimesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZ...
2017-03-25 Timothy Arcerimesa/glthread: add custom marshalling for ClearBufferfv()
2017-03-24 Timothy Arcerimesa/marshal: add custom BufferData/BufferSubData marsh...
2017-03-16 Timothy Arcerimesa: fix glthread marshal build issues on platforms...
2017-03-16 Eric Anholtmesa: Track the current vertex/element array buffers...
2017-03-16 Paul Berrymesa: Custom thread marshalling for Flush.
2017-03-16 Paul Berrymesa: Custom thread marshalling for ShaderSource.
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...