mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
[mesa.git] / src / mesa / main / mtypes.h
2019-10-18 Hal GentzRevert "egl: Fixes transparency with EGL and X11."
2019-10-11 Hal Gentzegl: Fixes transparency with EGL and X11.
2019-10-09 Erik Faye-Lundmesa/main: prefer R8-textures instead of A8 for glBitma...
2019-09-30 Caio Marcelo de... mesa: Extension boilerplate for EXT_demote_to_helper_in...
2019-09-09 Adam Jacksonmesa: Eliminate gl_config::rgbMode
2019-09-09 Adam Jacksonmesa: Eliminate gl_config::have{Accum,Depth,Stencil...
2019-09-09 Adam Jacksonmesa: Remove unused gl_config::indexBits
2019-09-05 Connor Abbottgallium: Plumb through a way to disable GLSL const...
2019-08-21 Kevin Strasserdri: Add config attributes for color channel shift
2019-08-21 Lionel Landwerlinmesa/compiler: rework tear down of builtin/types
2019-08-07 Timothy Arcerimesa/gallium: add dric option to allow overriding GL...
2019-08-06 Pierre-Eric Pellou... glapi: add EXT_shader_image_load_store
2019-07-30 Paulo Zanonimesa: extension boilerplate for EXT_texture_shadow_lod
2019-07-18 Andreas Baierlglsl: Optionally declare gl_PointCoord as a system...
2019-07-17 Alejandro Piñeirospirv_extensions: add spirv_supported_extensions on...
2019-07-17 Alejandro Piñeirospirv_extensions: add GL_ARB_spirv_extensions boilerplate
2019-07-11 Kenneth Graunkecompiler: Save a single copy of the softfp64 shader...
2019-05-30 Marek OlšákChange a few frequented uses of DEBUG to !NDEBUG
2019-05-13 Eric Anholtmesa: Replace MaxTextureLevels with MaxTextureSize.
2019-05-09 Pierre-Eric Pellou... mesa: fix GL_PROGRAM_BINARY_RETRIEVABLE_HINT handling
2019-05-04 Mathias Fröhlichmesa: Remove the now unused _NEW_ARRAY state change...
2019-05-04 Mathias Fröhlichmesa: Rip out now unused gl_context::aelt_context.
2019-04-25 Marek Olšákglsl: handle interactions between EXT_gpu_shader4 and...
2019-04-23 Jonathan Marekmesa: add GL_AMD_compressed_ATC_texture support
2019-04-15 Rhys Perrymesa, glsl: add support for EXT_shader_image_load_formatted
2019-04-09 Caio Marcelo de... glsl: Parse and propagate derivative_group to shader_info
2019-04-09 Caio Marcelo de... mesa: Extension boilerplate for NV_compute_shader_deriv...
2019-04-04 Marek Olšákglsl: remember which SSBOs are not read-only and pass...
2019-04-01 Marek Olšákmesa: implement ARB/KHR_parallel_shader_compile
2019-03-04 Mathias Fröhlichmesa: Track buffer object use also for VAO usage.
2019-02-21 Alejandro Piñeironir, glsl: move pixel_center_integer/origin_upper_left...
2019-02-18 Ilia Mirkinmesa: add explicit enable for EXT_float_blend, and...
2019-02-01 Gurchetan Singhmesa/main: Expose EXT_texture_compression_s3tc_srgb
2019-01-28 Gert Wollnymesa:main: Add flag for EXT_sRGB to gl_extensions
2019-01-18 Timothy Arceriglsl: don't skip GLSL IR opts on first-time compiles
2019-01-16 Kenneth Graunkest/mesa: Optionally override RGB/RGBX dst alpha blend...
2018-12-07 Kristian H. Kristensenmesa: Add core support for EXT_multisampled_render_to_t...
2018-12-03 Matt Turnermesa: Revert INTEL_fragment_shader_ordering support
2018-11-21 Mathias Fröhlichmesa: Remove unneeded bitfield widths from the VAO.
2018-11-21 Mathias Fröhlichmesa: Factor out struct gl_vertex_format.
2018-11-21 Mathias Fröhlichmesa: Remove gl_array_attributes::Enabled.
2018-11-21 Mathias Fröhlichmesa: Rename gl_vertex_array_object::_Enabled -> Enabled.
2018-11-02 Gert Wollnymesa/core: Add definitions and translations for EXT_tex...
2018-09-06 Jason Ekstrandcompiler: Move double_inputs to gl_program::DualSlotInputs
2018-08-29 Timothy Arceriglsl: add a mechanism to allow layout qualifiers on...
2018-08-29 Jason Ekstrandglsl/link,i965: Make ImageAccess four-state
2018-08-28 Sagar Ghugemesa: Add support for AMD_depth_clamp_separate
2018-08-28 Sagar Ghugemesa: Add types for AMD_depth_clamp_separate.
2018-08-28 Kevin Rogovinmesa: Add GL/GLSL plumbing for INTEL_fragment_shader_or...
2018-08-23 Marek Olšákmesa: make MaxCombinedUniformComponents 64-bit to allow...
2018-08-23 Marek Olšákmesa: add ctx->Const.MaxGeometryShaderInvocations
2018-08-23 Ian Romanickmesa: Extension boilerplate for INTEL_shader_atomic_flo...
2018-08-23 Ian Romanickmesa: Extension boilerplate for NV_shader_atomic_float
2018-08-13 Tapani Pällimesa: enable EXT_render_snorm extension
2018-08-07 Chad Versacedri: Define DRI_MutableRenderBuffer extensions
2018-08-04 Marek Olšákmesa: add gl_renderbuffer::NumStorageSamples
2018-08-04 Marek Olšákmesa: implement glGet for AMD_framebuffer_multisample_a...
2018-07-27 Fritz Koenigmesa: GL_MESA_framebuffer_flip_y extension [v4]
2018-06-29 Dave Airlievbo_save: add support for doubles to display list code
2018-06-21 Eduardo Lima Mitevmesa/main: Add a 'spirv' flag to gl_shader_program_data
2018-06-21 Emil Velikovmesa: remove struct gl_extensions::ATI_separate_stencil
2018-06-19 Timothy Arcerimesa/util: add allow_glsl_relaxed_es driconfig override
2018-06-19 Timothy Arcerimesa/util: add allow_glsl_builtin_const_expression...
2018-06-15 Rhys Perrymesa: add support for ARB_sample_locations
2018-06-01 Plamena Manolovamesa: Add GL/GLSL plumbing for ARB_fragment_shader_inte...
2018-05-24 Tapani Pällimesa: changes to expose OES_texture_view extension
2018-05-10 Mathias Fröhlichmesa/vbo/tnl: Move gl_vertex_array related stuff to...
2018-05-10 Mathias Fröhlichmesa: Remove Array._DrawArrays.
2018-05-10 Mathias Fröhlichmesa: Compute effective buffer bindings in the vao.
2018-05-09 Timothy Arcerimesa: add GLSLVersionCompat constant
2018-05-01 Rhys Perrymesa: add support for nvidia conservative rasterization...
2018-04-12 Marek Olšákmesa: include mtypes.h less
2018-03-30 Brian Paulmesa: fix MSVC bitshift overflow warnings
2018-03-30 Eduardo Lima Mitevmesa: Add a reference to gl_shader_spirv_data to gl_lin...
2018-03-30 Nicolai Hähnlemesa: add gl_constants::SpirVCapabilities
2018-03-20 Timothy Arcerimesa: add PackedDriverUniformStorage const
2018-03-19 Jordan Justenglsl: Remove api_enabled tracking for transform feedback
2018-03-10 Mathias Fröhlichmesa: Make gl_vertex_array contain pointers to first...
2018-02-24 Francisco Jerezmesa: Rename MESA_shader_framebuffer_fetch gl_extension...
2018-02-23 Marek Olšákmesa: implement ARB_compatibility
2018-02-23 Mathias Fröhlichmesa: Use atomics for shared VAO reference counts.
2018-02-23 Mathias Fröhlichmesa: Introduce a yet unused _DrawVAO.
2018-02-23 Mathias Fröhlichmesa: Provide an alternative to get_vp_mode()
2018-02-13 Mark JanesPartially revert "mesa: use GLenum16 in a few more...
2018-02-13 Mark JanesRevert "mesa: reduce the size of gl_texture_image"
2018-02-13 Marek Olšákmesa: reduce the size of gl_texture_image
2018-02-13 Marek Olšákmesa: reduce the size of gl_viewport_attrib
2018-02-13 Marek Olšákmesa: reduce the size of gl_texture_object
2018-02-13 Marek Olšákmesa: reduce the size of gl_program
2018-02-13 Marek Olšákmesa: reduce the size of gl_image_unit (v2)
2018-02-13 Marek Olšákmesa: further reduce the size of ctx->Texture
2018-02-13 Marek Olšákmesa: decrease the array size of ctx->Texture.FixedFunc...
2018-02-13 Marek Olšákmesa: separate legacy stuff from gl_texture_unit into...
2018-02-13 Marek Olšákmesa: use GLenum16 in a few more places
2018-02-06 Brian Paulmesa: rename gl_vertex_array_object::_VertexAttrib...
2018-02-06 Mathias Fröhlichmesa: Use atomics for buffer objects reference counts.
2018-02-04 Marek Olšákmesa: change ctx->Color.ColorMask into a 32-bit bitmask
2018-02-01 Mathias Fröhlichmesa: Track position/generic0 aliasing in the VAO.
2018-01-31 Brian Paulmesa: fix broken glGet*(GL_POLYGON_MODE) query
2018-01-30 Andres Rodriguezmesa: add support for semaphore object creation/import...
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