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mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
2013-12-05
Ian Romanick
mesa: Use a single enable for GL_EXT_texture_array...
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-11-25
Chris Forbes
mesa: Add binding point for indirect buffer
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2013-11-25
Chris Forbes
mesa: Add extension scaffolding for ARB_draw_indirect
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2013-11-22
Paul Berry
mesa: Track number of layers in layered framebuffers.
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2013-11-18
Kenneth Graunke
mesa: Track whether a performance monitor has ever...
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2013-11-18
Kenneth Graunke
mesa: Store the performance monitor object's name.
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2013-11-15
Eric Anholt
mesa: Dynamically allocate the storage for program...
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2013-11-15
Eric Anholt
mesa: Remove PROGRAM_ENV_PARAM enum.
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2013-11-15
Eric Anholt
mesa: Remove PROGRAM_LOCAL_PARAM enum.
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2013-11-12
Brian Paul
mesa: add comment for struct gl_vertex_buffer_binding
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2013-11-08
Ian Romanick
mesa: Add gl_shared_state::ShareGroupReset and gl_conte...
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2013-11-08
Ian Romanick
mesa: Remove gl_context::ResetStatus
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2013-11-07
Chris Forbes
mesa: Add extension scaffolding for ARB_vertex_type_10f...
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2013-11-07
Fredrik Höglund
mesa: Add ARB_vertex_attrib_binding
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2013-11-07
Fredrik Höglund
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
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2013-11-07
Fredrik Höglund
mesa: Restore gl_array_object::NewArray
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2013-11-01
Anuj Phogat
glsl: Add new builtins required by GL_ARB_sample_shading
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2013-11-01
Anuj Phogat
mesa: Add new functions and enums required by GL_ARB_sa...
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2013-11-01
Anuj Phogat
mesa: Add infrastructure for GL_ARB_sample_shading
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2013-10-31
Kenneth Graunke
mesa: Add a new GetTransformFeedbackVertexCount() drive...
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2013-10-29
Francisco Jerez
mesa: Add support for ARB_shader_atomic_counters.
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2013-10-26
Christian König
implement NV_vdpau_interop v7
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2013-10-25
Paul Berry
glsl: Move UsesClipDistance from gl_{vertex,geometry...
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2013-10-25
Paul Berry
glsl/gs: Fix transform feedback of gl_ClipDistance.
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2013-10-21
Rico Schüller
mesa: Add infrastructure for GL_ARB_texture_mirror_clam...
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2013-10-05
Chris Forbes
mesa: add plumbing for GL_ARB_texture_query_levels
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2013-10-02
Chris Forbes
glsl: flag shaders which use gather4 at all
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2013-10-02
Maxence Le Dore
mesa: add texture gather changes
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2013-09-27
Vinson Lee
mesa: Include stdint.h in mtypes.h for uint32_t symbol.
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2013-09-26
Kenneth Graunke
mesa: Add core support for the GL_AMD_performance_monit...
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2013-09-24
Dylan Noblesmith
mesa: remove stale comment
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2013-09-19
Ian Romanick
mesa: Remove gl_constants::MaxVaryingComponents
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2013-09-19
Ian Romanick
mesa: Track per-stage shader input and output limits...
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2013-09-13
Ian Romanick
mesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
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2013-09-12
Kenneth Graunke
mesa: Track the vertex program active at BeginTransform...
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2013-09-11
Paul Berry
glsl: During linking, record whether a GS uses EndPrimi...
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2013-09-09
Matt Turner
glsl: Implement MESA_shader_integer_mix extension.
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2013-09-04
Timothy Arceri
mesa: Remap debug type and severity
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2013-09-04
Timothy Arceri
mesa: Implement GL_DEBUG_OUTPUT
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2013-09-04
Timothy Arceri
mesa: add debug Label field to several data structures
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2013-09-04
Timothy Arceri
mesa: Implement glPushDebugGroup and glPopDebugGroup
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2013-09-04
Timothy Arceri
mesa: Add some constants and state variables for KHR_de...
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2013-09-03
Kenneth Graunke
mesa: Rename gl_context::swtnl_im to vbo_context; use...
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2013-08-23
Paul Berry
glsl: Refactor handling of gl_ClipDistance/gl_ClipVerte...
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2013-08-02
Matt Turner
mesa: Update comments to match newer specs.
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2013-08-02
Eric Anholt
glsl: Export the compiler's GS layout qualifiers to...
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2013-08-02
Paul Berry
mesa: Copy linked program data for GS.
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2013-08-02
Paul Berry
mesa: Refactor copying of linked program data.
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2013-08-02
Bryan Cain
glsl: support compilation of geometry shaders
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2013-08-01
Corey Richardson
De-tab and align comments in gl_texture_object
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2013-07-30
Marek Olšák
mesa,glsl,st/dri: add a new driconf option force_glsl_v...
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2013-07-30
Marek Olšák
mesa: add MESA_GLSL debug flag to dump shaders on compi...
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2013-07-18
Vinson Lee
mesa: Remove commas at end of enumerator lists.
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2013-07-12
Brian Paul
mesa: update glext.h to version 20130708
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2013-07-12
Brian Paul
mesa: whitespace, formatting, 80-column wrapping
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2013-07-02
Marek Olšák
mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimit...
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2013-07-02
Marek Olšák
mesa: renumber shader indices according to their placem...
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2013-06-28
Ian Romanick
mesa: GL_EXT_shadow_funcs is not optional with GL_ARB_s...
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2013-06-28
Ian Romanick
mesa: GL_ARB_texture_storage_multisample is not optiona...
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2013-06-28
Ian Romanick
mesa: GL_ARB_texture_storage is not optional
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2013-06-28
Ian Romanick
mesa: GL_ARB_shading_language_100 is not optional
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2013-06-28
Ian Romanick
mesa: GL_ARB_shader_objects is not optional
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2013-06-28
Ian Romanick
mesa: GL_NV_blend_square is not optional
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2013-06-28
Ian Romanick
mesa: GL_EXT_fog_coord is not optional
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2013-06-28
Ian Romanick
mesa: GL_EXT_secondary_color is not optional
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2013-06-28
Ian Romanick
mesa: GL_EXT_framebuffer_object is not optional
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2013-06-28
Ian Romanick
mesa: Remove GL_MESA_resize_buffers
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2013-06-28
Ian Romanick
mesa: Remove GL_EXT_clip_volume_hint
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2013-06-26
Eric Anholt
mesa: Remove the Initialized field from framebuffers.
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2013-06-14
Todd Previte
mesa: Add infrastructure for ARB_shading_language_420pack.
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2013-06-12
Ian Romanick
glsl: Add gl_shader_program::UniformLocationBaseScale
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2013-06-06
Eric Anholt
glsl: Fix uniform buffer object counting.
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2013-06-05
Rico Schüller
mesa: remove outdated version lines in comments
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2013-05-30
Anuj Phogat
mesa: Implement ext_framebuffer_multisample_blit_scaled...
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2013-05-29
Kenneth Graunke
mesa: Delete the ctx->Array._RestartIndex derived state.
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2013-05-28
Marek Olšák
mesa: fix GLSL program objects with more than 16 sample...
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2013-05-28
Marek Olšák
mesa: declare UniformBufferBindings as an array with...
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2013-05-17
Eric Anholt
mesa: Track the TexImage being rendered to in the gl_re...
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2013-05-17
Eric Anholt
mesa: Make gl_renderbuffers backed by EGL images use...
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2013-05-13
Jordan Justen
extensions: add AMD_vertex_shader_layer
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2013-05-12
Kenneth Graunke
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
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2013-05-11
Marek Olšák
mesa: add & use a new driver flag for UBO updates inste...
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2013-05-11
Marek Olšák
mesa: remove unused gl_array_object::NewArray
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2013-05-11
Marek Olšák
mesa: remove unused gl_constants::MaxColorTableSize
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2013-05-11
Marek Olšák
mesa: unify MaxVertexVaryingComponents and MaxGeometryV...
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2013-05-11
Marek Olšák
mesa: move max texture image unit constants to gl_progr...
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2013-05-06
Matt Turner
mesa: Add infrastructure for ARB_gpu_shader5.
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2013-05-02
Brian Paul
mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constant
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2013-05-02
Brian Paul
mesa: adjust PRIM_x constants for geometry shaders
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2013-05-01
Jordan Justen
mesa: add Layered field to framebuffers
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2013-05-01
Jordan Justen
mesa: add renderbuffer attachment Layered field
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2013-05-01
Jordan Justen
mesa: add renderbuffer Depth field
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2013-04-25
Chris Forbes
mesa: fix bogus comment about PrimitiveRestart fields
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2013-04-24
Kenneth Graunke
mesa: Restore 78-column wrapping of license text in...
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2013-04-24
Kenneth Graunke
mesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
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2013-04-24
Kenneth Graunke
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
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2013-04-24
Marek Olšák
mesa: remove _NEW_PACKUNPACK
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2013-04-24
Marek Olšák
mesa: convert _NEW_RASTERIZER_DISCARD to a driver flag
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2013-04-24
Marek Olšák
mesa,i965: use NewDriverState to communicate TFB state...
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