mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
[mesa.git] / src / mesa / main / mtypes.h
2013-12-05 Ian Romanickmesa: Use a single enable for GL_EXT_texture_array...
2013-12-01 Kenneth Graunkeglsl: Simplify the built-in function linking code.
2013-11-25 Chris Forbesmesa: Add binding point for indirect buffer
2013-11-25 Chris Forbesmesa: Add extension scaffolding for ARB_draw_indirect
2013-11-22 Paul Berrymesa: Track number of layers in layered framebuffers.
2013-11-18 Kenneth Graunkemesa: Track whether a performance monitor has ever...
2013-11-18 Kenneth Graunkemesa: Store the performance monitor object's name.
2013-11-15 Eric Anholtmesa: Dynamically allocate the storage for program...
2013-11-15 Eric Anholtmesa: Remove PROGRAM_ENV_PARAM enum.
2013-11-15 Eric Anholtmesa: Remove PROGRAM_LOCAL_PARAM enum.
2013-11-12 Brian Paulmesa: add comment for struct gl_vertex_buffer_binding
2013-11-08 Ian Romanickmesa: Add gl_shared_state::ShareGroupReset and gl_conte...
2013-11-08 Ian Romanickmesa: Remove gl_context::ResetStatus
2013-11-07 Chris Forbesmesa: Add extension scaffolding for ARB_vertex_type_10f...
2013-11-07 Fredrik Höglundmesa: Add ARB_vertex_attrib_binding
2013-11-07 Fredrik Höglundmesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
2013-11-07 Fredrik Höglundmesa: Restore gl_array_object::NewArray
2013-11-01 Anuj Phogatglsl: Add new builtins required by GL_ARB_sample_shading
2013-11-01 Anuj Phogatmesa: Add new functions and enums required by GL_ARB_sa...
2013-11-01 Anuj Phogatmesa: Add infrastructure for GL_ARB_sample_shading
2013-10-31 Kenneth Graunkemesa: Add a new GetTransformFeedbackVertexCount() drive...
2013-10-29 Francisco Jerezmesa: Add support for ARB_shader_atomic_counters.
2013-10-26 Christian Königimplement NV_vdpau_interop v7
2013-10-25 Paul Berryglsl: Move UsesClipDistance from gl_{vertex,geometry...
2013-10-25 Paul Berryglsl/gs: Fix transform feedback of gl_ClipDistance.
2013-10-21 Rico Schüllermesa: Add infrastructure for GL_ARB_texture_mirror_clam...
2013-10-05 Chris Forbesmesa: add plumbing for GL_ARB_texture_query_levels
2013-10-02 Chris Forbesglsl: flag shaders which use gather4 at all
2013-10-02 Maxence Le Doremesa: add texture gather changes
2013-09-27 Vinson Leemesa: Include stdint.h in mtypes.h for uint32_t symbol.
2013-09-26 Kenneth Graunkemesa: Add core support for the GL_AMD_performance_monit...
2013-09-24 Dylan Noblesmithmesa: remove stale comment
2013-09-19 Ian Romanickmesa: Remove gl_constants::MaxVaryingComponents
2013-09-19 Ian Romanickmesa: Track per-stage shader input and output limits...
2013-09-13 Ian Romanickmesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
2013-09-12 Kenneth Graunkemesa: Track the vertex program active at BeginTransform...
2013-09-11 Paul Berryglsl: During linking, record whether a GS uses EndPrimi...
2013-09-09 Matt Turnerglsl: Implement MESA_shader_integer_mix extension.
2013-09-04 Timothy Arcerimesa: Remap debug type and severity
2013-09-04 Timothy Arcerimesa: Implement GL_DEBUG_OUTPUT
2013-09-04 Timothy Arcerimesa: add debug Label field to several data structures
2013-09-04 Timothy Arcerimesa: Implement glPushDebugGroup and glPopDebugGroup
2013-09-04 Timothy Arcerimesa: Add some constants and state variables for KHR_de...
2013-09-03 Kenneth Graunkemesa: Rename gl_context::swtnl_im to vbo_context; use...
2013-08-23 Paul Berryglsl: Refactor handling of gl_ClipDistance/gl_ClipVerte...
2013-08-02 Matt Turnermesa: Update comments to match newer specs.
2013-08-02 Eric Anholtglsl: Export the compiler's GS layout qualifiers to...
2013-08-02 Paul Berrymesa: Copy linked program data for GS.
2013-08-02 Paul Berrymesa: Refactor copying of linked program data.
2013-08-02 Bryan Cainglsl: support compilation of geometry shaders
2013-08-01 Corey RichardsonDe-tab and align comments in gl_texture_object
2013-07-30 Marek Olšákmesa,glsl,st/dri: add a new driconf option force_glsl_v...
2013-07-30 Marek Olšákmesa: add MESA_GLSL debug flag to dump shaders on compi...
2013-07-18 Vinson Leemesa: Remove commas at end of enumerator lists.
2013-07-12 Brian Paulmesa: update glext.h to version 20130708
2013-07-12 Brian Paulmesa: whitespace, formatting, 80-column wrapping
2013-07-02 Marek Olšákmesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimit...
2013-07-02 Marek Olšákmesa: renumber shader indices according to their placem...
2013-06-28 Ian Romanickmesa: GL_EXT_shadow_funcs is not optional with GL_ARB_s...
2013-06-28 Ian Romanickmesa: GL_ARB_texture_storage_multisample is not optiona...
2013-06-28 Ian Romanickmesa: GL_ARB_texture_storage is not optional
2013-06-28 Ian Romanickmesa: GL_ARB_shading_language_100 is not optional
2013-06-28 Ian Romanickmesa: GL_ARB_shader_objects is not optional
2013-06-28 Ian Romanickmesa: GL_NV_blend_square is not optional
2013-06-28 Ian Romanickmesa: GL_EXT_fog_coord is not optional
2013-06-28 Ian Romanickmesa: GL_EXT_secondary_color is not optional
2013-06-28 Ian Romanickmesa: GL_EXT_framebuffer_object is not optional
2013-06-28 Ian Romanickmesa: Remove GL_MESA_resize_buffers
2013-06-28 Ian Romanickmesa: Remove GL_EXT_clip_volume_hint
2013-06-26 Eric Anholtmesa: Remove the Initialized field from framebuffers.
2013-06-14 Todd Previtemesa: Add infrastructure for ARB_shading_language_420pack.
2013-06-12 Ian Romanickglsl: Add gl_shader_program::UniformLocationBaseScale
2013-06-06 Eric Anholtglsl: Fix uniform buffer object counting.
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-05-30 Anuj Phogatmesa: Implement ext_framebuffer_multisample_blit_scaled...
2013-05-29 Kenneth Graunkemesa: Delete the ctx->Array._RestartIndex derived state.
2013-05-28 Marek Olšákmesa: fix GLSL program objects with more than 16 sample...
2013-05-28 Marek Olšákmesa: declare UniformBufferBindings as an array with...
2013-05-17 Eric Anholtmesa: Track the TexImage being rendered to in the gl_re...
2013-05-17 Eric Anholtmesa: Make gl_renderbuffers backed by EGL images use...
2013-05-13 Jordan Justenextensions: add AMD_vertex_shader_layer
2013-05-12 Kenneth Graunkemesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
2013-05-11 Marek Olšákmesa: add & use a new driver flag for UBO updates inste...
2013-05-11 Marek Olšákmesa: remove unused gl_array_object::NewArray
2013-05-11 Marek Olšákmesa: remove unused gl_constants::MaxColorTableSize
2013-05-11 Marek Olšákmesa: unify MaxVertexVaryingComponents and MaxGeometryV...
2013-05-11 Marek Olšákmesa: move max texture image unit constants to gl_progr...
2013-05-06 Matt Turnermesa: Add infrastructure for ARB_gpu_shader5.
2013-05-02 Brian Paulmesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constant
2013-05-02 Brian Paulmesa: adjust PRIM_x constants for geometry shaders
2013-05-01 Jordan Justenmesa: add Layered field to framebuffers
2013-05-01 Jordan Justenmesa: add renderbuffer attachment Layered field
2013-05-01 Jordan Justenmesa: add renderbuffer Depth field
2013-04-25 Chris Forbesmesa: fix bogus comment about PrimitiveRestart fields
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-24 Marek Olšákmesa: remove _NEW_PACKUNPACK
2013-04-24 Marek Olšákmesa: convert _NEW_RASTERIZER_DISCARD to a driver flag
2013-04-24 Marek Olšákmesa,i965: use NewDriverState to communicate TFB state...
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