Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / main / mtypes.h
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-19 Jason Ekstrandmesa: Move gl_frag_depth_layout from mtypes.h to shader...
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-14 Iago Toral Quirogamesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-13 Brian Paulmesa: clean up comments for gl_current_attrib struct
2015-10-09 Rob Clarkglsl: move shader_enums into nir
2015-10-09 Francisco Jerezmesa: Get rid of texture-dependent image unit derived...
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-25 Matt Turnermesa: Add locking to programs.
2015-09-25 Matt Turnermesa: Add locking to sampler objects.
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for std430 interface...
2015-09-25 Tapani Pällimesa: add packed_varyings list to gl_shader
2015-09-25 Jordan Justenmesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
2015-09-18 Jason EkstrandMerge branch 'nir-spirv' into vulkan
2015-09-10 Ilia Mirkinmesa: add infra for ARB_shader_texture_image_samples
2015-09-05 Jason EkstrandMerge branch 'nir-spirv' into vulkan
2015-09-05 Jason EkstrandMerge branch 'nir-spirv' into vulkan
2015-09-05 Jason EkstrandMerge branch 'nir-spirv' into vulkan
2015-09-05 Jason EkstrandMerge branch 'nir-spirv' into vulkan
2015-09-01 Jason Ekstrandmesa: Move gl_vert_attrib from mtypes.h to shader_enums.h
2015-09-01 Jason EkstrandMerge remote-tracking branch 'fdo-personal/nir-spirv...
2015-09-01 Jason Ekstrandmesa: Move gl_vert_attrib from mtypes.h to shader_enums.h
2015-08-31 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-26 Nanley Cherymesa: add ASTC extensions to the extensions table
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-20 Martin Peresmain: add extension GL_ARB_shader_image_size
2015-08-20 Francisco Jerezmesa: Don't lose track of the shader image layer origin...
2015-08-20 Francisco Jerezmesa: Rename MaxCombinedImageUnitsAndFragmentOutputs...
2015-08-19 Eric Anholtmesa: Move varying slots and FS output names to shader_...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-06 Marek Olšákmesa: save which transform feedback buffer is associate...
2015-07-23 Dave Airliemesa/mtypes: add gl_subroutine_function and uniform...
2015-07-23 Chris Forbesmesa: Add extension tracking for arb_shader_subroutine...
2015-07-22 Marek Olšákglsl: use separate varying slots for patch varyings
2015-07-22 Chris Forbesglsl: analyze TES usage of gl_ClipDistance
2015-07-22 Fabian Bielerglsl: lower gl_TessLevel* from float[n] to vecn.
2015-07-22 Fabian Bielerglsl: add tessellation shader defines and built-in...
2015-07-22 Fabian Bielermesa: add misc tessellation shader stuff
2015-07-22 Marek Olšákmesa: allow setting of patch parameters.
2015-07-22 Chris Forbesmesa: add tessellation shader state and limits
2015-07-22 Fabian Bielermesa: add tessellation shader structs
2015-07-22 Fabian Bielermapi: add ARB_tessellation_shader
2015-07-14 Iago Toral Quirogamesa: Implement _mesa_BindBuffersBase for target GL_SHA...
2015-07-14 Samuel Iglesias... mesa: add MaxShaderStorageBlocks to struct gl_program_c...
2015-07-14 Iago Toral Quirogamesa: Add shader storage buffer support to struct gl_co...
2015-07-14 Iago Toral Quirogaglsl: Identify active uniform blocks that are buffer...
2015-07-14 Samuel Iglesias... mesa: define ARB_shader_storage_buffer_object extension
2015-06-30 Tapani Pällimesa/glsl: new compiler option EmitNoIndirectSampler
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-26 Jason Ekstrandglsl: Move vert_attrib varying_slot and frag_result...
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-18 Ilia Mirkinmesa: add GL_PROGRAM_PIPELINE support in KHR_debug...
2015-06-17 Kevin Rogovinmesa: function for testing if current frag-shader has...
2015-06-17 Kevin Rogovinmesa: add helper functions for geometry of gl_framebuffer
2015-06-17 Kevin Rogovinmesa: Define infrastructure for ARB_framebuffer_no_atta...
2015-06-16 Marek Olšákmesa: remove unused variables from gl_program
2015-06-09 Francisco Jerezmesa: Drop include of simple_list.h from mtypes.h.
2015-06-05 Marek Olšákmesa: remove unused gl_config::colorIndexMode
2015-06-05 Marek Olšákmesa: remove useless gl_compute_program_state::Current
2015-06-05 Marek Olšákmesa: remove unused geometry shader variables
2015-06-04 Martin Peresmesa: reference built-in uniforms into gl_uniform_storage
2015-05-28 Ian RomanickRevert "mesa: Add an extension flag for ARB_direct_stat...
2015-05-25 Jason Ekstrandvk/compiler: Fix up the binding hack and make it work...
2015-05-16 Jason EkstrandMerge remote-tracking branch 'fdo-personal/wip/nir...
2015-05-14 Fredrik Höglundmesa: Add an extension flag for ARB_direct_state_access
2015-05-09 Kristian HøgsbergAdd vulkan driver for BDW
2015-05-08 Fredrik Höglundmesa: Keep track of the last looked-up VAO
2015-05-08 Dave Airliemesa/vbo: add support for 64-bit vertex attributes...
2015-05-08 Dave Airlieglsl: track which program inputs are doubles
2015-05-08 Dave Airliemesa: add ARB_vertex_attrib_64bit to extensions. (v2)
2015-05-04 Francisco Jerezglsl: Keep track of the early_fragment_tests flag in...
2015-04-22 Jason Ekstrandmesa: remove the gl_sl_pragmas structure
2015-04-16 Tapani Pällimesa/glsl: build list of program resources during linking
2015-04-14 Marius Predutmain: replace __FUNCTION__ with __func__
2015-04-11 Kenneth Graunkei965: Create NIR during LinkShader() and ProgramStringN...
2015-04-10 Kenneth Graunkenir: Move gl_shader_stage enum from mtypes.h to shader_...
2015-04-05 Mathias Froehlichmesa: Remove the _WindowMap from gl_viewport_attrib.
2015-04-01 Eric Anholtmesa: Make a shared header for 3D pipeline enum / ...
2015-03-30 Brian Paulglsl: allow ForceGLSLVersion to override #version direc...
2015-03-22 Jose Fonsecaglsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
2015-03-20 Dave Airliemesa: reorder gl_light_attrib
2015-03-20 Dave Airliemesa: reorder gl_framebuffer
2015-03-20 Dave Airliemesa: fix hole in vertex_array_object
2015-03-20 Dave Airliemesa: repack gl_texture_attrib.
2015-03-20 Dave Airliemesa: reduce gl_colorbuffer_attrib and gl_fog_attrib
2015-03-20 Dave Airliemesa: reorder gl_image_unit
2015-03-20 Dave Airliemesa: reorder gl_program, gl_shader, gl_shader_program
2015-03-20 Dave Airliemesa: reorder gl_transform_feedback_object
2015-03-20 Dave Airliemesa: reorder gl_array_attrib
2015-03-20 Dave Airliemesa: reorder gl_client_array
2015-03-20 Dave Airliemesa: reorder gl_texture_unit
2015-03-20 Dave Airliemesa: reorder gl_point_attrib
2015-03-20 Dave Airliemesa: reorder gl_multisample_attrib
2015-03-09 Kenneth Graunkenir: Try to make sense of the nir_shader_compiler_optio...
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