util: Move ralloc to a new src/util directory.
[mesa.git] / src / mesa / main / shaderobj.c
2014-08-04 Kenneth Graunkeutil: Move ralloc to a new src/util directory.
2014-06-30 Iago Toral Quirogaglsl: Store info about geometry shaders that emit verti...
2014-06-23 Iago Toral Quirogamesa: Make Geom.UsesEndPrimitive a bool instead of...
2014-06-20 Iago Toral Quirogamesa: Init Geom.UsesEndPrimitive in shader programs.
2014-03-10 Tapani Pällimesa/glsl: introduce a remap table for uniform locations
2014-02-14 Carl Worthmain: Avoid double-free of shader Label
2014-01-22 Paul Berrymesa: use _mesa_validate_shader_target() more frequently.
2014-01-08 Paul Berrymesa: Store gl_shader_stage enum in gl_shader objects.
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2013-09-04 Timothy Arcerimesa: free object labels when deleting
2013-06-12 Ian Romanickglsl: Add gl_shader_program::UniformLocationBaseScale
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-17 Brian Paulmesa: remove #include "mfeatures.h" from numerous sourc...
2012-11-27 Matt Turnermesa: Set transform feedback's default buffer mode...
2012-09-15 Oliver McFaddenmesa: remove FEATURE_ARB_shader_objects and related...
2012-09-06 Matt TurnerRemove useless checks for NULL before freeing
2012-06-12 Brian Paulmesa: move variable declaration out of loop to fix...
2012-06-12 Antoine Labourmesa: Free uniforms correclty.
2012-04-13 Dave Airliemesa: add support for ARB_blend_func_extended (v4)
2012-01-18 Eric Anholtmesa: Fix leak of uniform storage records on shader...
2012-01-05 Eric Anholtmesa: Remove the dead Varyings list in the program.
2011-11-08 Ian Romanicklinker: Use app-specified fragment data location during...
2011-11-07 Ian RomanickDelete code made dead by previous uniform related patches
2011-11-07 Ian Romanickmesa: Rewrite the way uniforms are tracked and handled
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-04 Ian Romanickmesa: Remove unused gl_shader_program::Attributes
2011-10-04 Ian Romanickmesa: Add gl_shader_program::AttributeBindings
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-08-02 Ian Romanickmesa: Ensure that gl_shader_program::InfoLog is never...
2011-03-19 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-17 Kenneth Graunkemesa: Remove the CompileShader driver hook; it's just...
2011-03-11 Eric Anholtmesa: Don't try to remove an internal shader_program...
2011-02-24 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-31 Kenneth GraunkeConvert everything from the talloc API to the ralloc...
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2011-01-08 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-01-07 Vinson Leemesa: Directly include mfeatures.h in files that perfor...
2011-01-06 Vinson Leemesa: Include mtypes.h in files that use gl_context...
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-23 Brian Paulmesa: replace #defines with new gl_shader_type enum
2010-10-28 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-26 Thomas Balling Sør... Merge branch 'pipe-video' of git://anongit.freedesktop...
2010-10-26 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-15 Ian Romanickglsl: Slightly change the semantic of _LinkedShaders
2010-10-13 Kristian HøgsbergDrop GLcontext typedef and use struct gl_context instead
2010-10-12 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-05 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-02 Vinson Leemesa: Fix printf-like warnings.
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-27 Brian Paulmesa: move null ptr check (fdo bug 29843)
2010-08-27 Brian Paulmesa: fix double-underscore naming
2010-08-26 Eric Anholti965: Start building 965 FS backend.
2010-08-18 Eric Anholtmesa: Free linked shaders when deleting the shader...
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-14 Eric Anholtglsl2: Move ir_to_mesa handling to driver CompileShader...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-02 Brian Paulmesa: add geometry shader fields to gl_shader_program
2010-06-29 Zack Rusinmesa: initial support for ARB_geometry_shader4
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-26 Vinson Leemesa: Remove unnecessary header.
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-11 Brian Paulmesa: rename src/mesa/shader/ to src/mesa/program/
2010-06-11 Brian Paulmesa: refactor shader api / object code