mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
[mesa.git] / src / mesa / main / texstate.c
2018-03-15 Samuel PitoisetRevert "mesa: do not trigger _NEW_TEXTURE_STATE in...
2018-02-13 Marek Olšákmesa: decrease the array size of ctx->Texture.FixedFunc...
2018-02-13 Marek Olšákmesa: separate legacy stuff from gl_texture_unit into...
2018-02-13 Marek Olšákmesa: inline init_texture_unit
2017-12-25 Miklós Mátémesa: add fallback texture for SampleMapATI if there...
2017-10-17 Marek OlšákRevert "mesa: fix texture updates for ATI_fragment_shader"
2017-10-17 Miklós Mátémesa: remove redundant NULL check in update_single_prog...
2017-09-28 Marek Olšákmesa: fix texture updates for ATI_fragment_shader
2017-06-23 Marek Olšákmesa: don't flush vertices in glClientActiveTexture
2017-06-23 Samuel Pitoisetmesa: do not trigger _NEW_TEXTURE_STATE in glActiveText...
2017-06-21 Marek Olšákmesa: simplify a loop in _mesa_update_texture_state
2017-06-21 Marek Olšákmesa: replace VP/FP/ATIfs _Enabled flags with helper...
2017-06-14 Samuel Pitoisetmesa: update textures for bindless samplers bound to...
2017-06-14 Samuel Pitoisetmesa: add update_single_program_texture_state() helper
2017-05-29 Samuel Pitoisetmesa: add KHR_no_error support for glActiveTexture()
2017-05-10 Samuel Pitoisetmesa: use u_bit_scan() in update_program_texture_state()
2017-04-08 Gustaw Smolarczykmesa/main: Maintain compressed TexEnv Combine state.
2017-04-05 Timothy Arcerimesa: small texstate tidy up
2017-03-29 Marek Olšákmesa: don't use _NEW_TEXTURE mainly in mesa/main
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-03-29 Marek Olšákmesa: inline _mesa_update_texture
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-10-26 Timothy Arcerir200/i915/st/mesa/compiler: use common inputs read...
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate the enabled textures.
2016-06-16 Mathias Fröhlichmesa: Use designated bool value to check texture unit...
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-12 Brian Paulmesa: remove _ARB suffix from cube map enums
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-06 Brian Paulmesa: report enum name in glClientActiveTexture() error...
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-09 Francisco Jerezmesa: Get rid of texture-dependent image unit derived...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-06 Brian Paulmesa: handle no-op cases sooner in _mesa_[Client]Active...
2015-07-20 Kenneth Graunkemesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to...
2015-04-01 Brian Paulmesa: remove unneeded #include of colormac.h
2015-03-05 Brian Paulmesa: include stdio.h where needed
2015-03-02 Brian Paulmesa/main: replace Elements() with ARRAY_SIZE()
2015-02-24 Iago Toral Quirogamesa: Fix ctx->Texture.CubeMapSeamless
2015-02-23 Matt Turnermesa: Use assert() instead of ASSERT wrapper.
2015-02-20 Eric Anholtutil: Move Mesa's bitset.h to util/.
2015-01-08 Laura Ekstrandmain: Added entry point for BindTextureUnit.
2015-01-08 Laura Ekstrandmain: Removed trailing whitespaces in texture code.
2014-06-30 Jason EkstrandRemove the ATI_envmap_bumpmap extension
2014-05-02 Fredrik Höglundmesa: Add a _BoundTextures field in gl_texture_unit
2014-05-01 José Fonsecamesa: Move declaration to top of block.
2014-04-30 Eric Anholtmesa: Track maximum CurrentTexUnit to reduce glDeleteTe...
2014-04-30 Eric Anholtmesa: Rewrite shader-based texture image state updates.
2014-04-30 Eric Anholtmesa: Split the shader texture update logic from fixed...
2014-04-30 Eric Anholtmesa: Finish removing the _ReallyEnabled field.
2014-04-30 Eric Anholtmesa: Replace use of _ReallyEnabled as a boolean with...
2014-04-30 Eric Anholtmesa: Ensure that (unit->_Current != 0) == (unit->_Real...
2014-04-30 Eric Anholtmesa: Drop _EnabledUnits.
2014-04-20 Chris Forbesmesa: Track max enabled tex image unit
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-01-22 Paul Berrymesa: Change redundant code into loops in texstate.c.
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2014-01-15 Francisco Jerezmesa: Validate image units when the texture state changes.
2013-09-08 Ian Romanickmesa: Always use seamless cubemap filtering in GLES3
2013-08-02 Bryan Cainmesa: account for geometry shader texture fetches in...
2013-07-30 Kenneth Graunkemesa: Remove broken assertion about enabled texture...
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-17 Brian Paulmesa: remove #include "mfeatures.h" from numerous sourc...
2013-03-15 Paul BerryReplace gl_frag_attrib enum with gl_varying_slot.
2013-03-01 Chris Forbesmesa: add texobj support for ARB_texture_multisample
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-18 Eric Anholtmesa: Skip updating texgen when not doing fixed function.
2013-01-18 Eric Anholtmesa: Don't bother updating ff texture state if we...
2013-01-18 Eric Anholtmesa: Drop a comment about ff vertex shading and texturing.
2012-11-12 Paul Berrymesa: Standardize names of OpenGL functions.
2012-11-08 Dave Airliemesa: add fbo/texture support for ARB_texture_cube_map_...
2012-10-15 Abdiel Janulguemesa: Fix a crash in update_texture_state() for externa...
2012-09-15 Oliver McFaddenmesa: remove FEATURE_ARB_sampler_objects define.
2012-08-01 Pauli Nieminenmesa: Move DepthMode to texture object
2012-04-09 Eric Anholtmesa: Handle updating texture state for buffer textures.
2012-03-20 Brian Paulmesa: rework texture completeness testing
2012-02-15 Brian Paulmesa: fix _mesa_get_fallback_texture() to handle all...
2012-02-10 Brian Paulmesa: fix proxy texture target initialization
2012-01-10 Brian Paulmesa: use STATIC_ASSERT in a few more places
2011-11-03 Chia-I Wumesa: add support for GL_OES_EGL_image_external
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-10-07 Ian Romanickmesa: Use gl_shader_program::_LinkedShaders instead...
2011-09-06 Ian Romanickmesa: Remove API facing bits of EXT_paletted_texture...
2011-04-23 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-04-12 Brian PaulMerge branch 'arb_sampler_objects'
2011-04-10 Brian Paulmesa: move sampler state into new gl_sampler_object...
2011-04-06 Brian Paulmesa: init/release the default texture buffer object
2011-04-06 Brian Paulmesa: core support for GL_ARB_texture_buffer_object
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-02 Christian KönigMerge remote branch 'origin/master' into pipe-video
2011-03-01 Brian Paulmesa: remove GL_SGI_texture_color_table support
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-10-29 Chia-I WuMerge branch 'glapi-reorg'
2010-10-28 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-27 Ian RomanickTrack separate programs for each stage
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