mesa|mapi: replace _mesa_[v]snprintf with [v]snprintf
[mesa.git] / src / mesa / main / uniform_query.cpp
2020-04-21 Dylan Bakermesa|mapi: replace _mesa_[v]snprintf with [v]snprintf
2018-04-12 Marek Olšákmesa: include mtypes.h less
2018-03-20 Timothy Arcerimesa: add packing support for setting uniform handles
2018-03-20 Timothy Arcerimesa: add packing support for setting uniforms
2018-03-20 Timothy Arcerimesa: create copy uniform to storage helpers
2018-03-20 Timothy Arcerimesa: rework ParameterList to allow packing
2017-07-28 Samuel Pitoisetmesa: fix mismatch when returning 64-bit bindless unifo...
2017-06-26 Timothy Arcerimesa: skip FLUSH_VERTICES() if no samplers were changed
2017-06-26 Timothy Arcerimesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless...
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
2017-06-18 Samuel Pitoisetmesa: add KHR_no_error support for gl*UniformHandleui64*ARB
2017-06-14 Samuel Pitoisetmesa: fix setting uniform variables for bindless sample...
2017-06-14 Samuel Pitoisetmesa: handle bindless uniforms bound to texture/image...
2017-06-14 Samuel Pitoisetmesa: add support for glUniformHandleui64*ARB()
2017-06-01 Iago Toral Quirogamesa/main: replace remaining uses of IROUND() in GetUni...
2017-06-01 Iago Toral Quirogamesa/main: conversion from float in GetUniformi64v...
2017-06-01 Iago Toral Quirogamesa/main: Add conversion from double to uint64/int64...
2017-06-01 Iago Toral Quirogamesa/main: Clamp GetUniformui64v values to be >= 0
2017-06-01 Kenneth Graunkemesa/main: Clamp GetUniformuiv values to be >= 0
2017-06-01 Iago Toral Quirogamesa/main: fix indentation in _mesa_get_uniform()
2017-05-16 Samuel Pitoisetmesa: unify _mesa_uniform() for image uniforms
2017-05-16 Samuel Pitoisetmesa: fix indentation in _mesa_uniform()
2017-05-16 Timothy Arcerimesa: don't crash in KHR_no_error uniform variants...
2017-05-06 Samuel Pitoisetglsl: make sampler/image types as 64-bit
2017-05-02 Samuel Pitoisetglsl: set vector_elements to 1 for samplers
2017-04-28 Matt TurnerRevert "glsl: set vector_elements to 1 for samplers"
2017-04-27 Samuel Pitoisetglsl: set vector_elements to 1 for samplers
2017-04-22 Timothy Arcerimesa: validate sampler type across the whole program
2017-04-19 Timothy Arcerimesa: add KHR_no_error support to glUniform*() functions
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-02-27 Samuel Pitoisetglsl: use is_sampler() anywhere it's possible
2017-02-27 Samuel Pitoisetglsl: use is_image() anywhere it's possible
2017-02-08 Roland Scheideggermesa: (trivial) include <inttypes.h> for PRIx64 macros
2017-02-08 Timothy Arcerimesa: use PRId64/PRIu64 when printing 64-bit ints
2017-02-08 Dave Airliemesa/uniform: fix strict aliasing issues with int64...
2017-01-26 Ian Romanickmesa: Arrange validate_uniform_parameters parameters...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform parameters to match the...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform_matrix parameters to match...
2017-01-26 Ian Romanickmesa: Trivial clean-ups in uniform_query.cpp
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-20 Dave Airliemesa: Add support for 64-bit integer uniforms
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa: simplify sampler setting code
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-09-12 Thomas Hellandmesa: Remove unused hash table includes
2016-07-26 Matt Turnermesa: Avoid aliasing violation in uniform_query.cpp.
2016-07-25 Nils Wallméniusmain: memcpy larger chunks in _mesa_propagate_uniforms_...
2016-07-05 Timothy Arcerimesa: stop copying SamplerUnits twice
2016-07-05 Timothy Arcerimesa: fix build error
2016-07-05 Gregory Hainautmesa: faster validation of sampler unit mapping for SSO
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate the active_samplers...
2016-06-08 Dave Airliemesa: use new 64-bit checks instead of explicit double...
2016-05-04 Juan A. Suarez Romeromesa/main: handle double uniform matrices properly
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-28 Timothy Arcerimesa: remove initialized field from uniform storage
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-12 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-11 Dave Airliemesa/uniform_query: add IROUNDD and use for doubles...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-07 Timothy Arceriglsl: re-validate program pipeline after sampler change
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-12 Dave Airliemesa/uniforms: fix get_uniform for doubles (v2)
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-04 Timothy Arceriglsl: reduce memory footprint of uniform_storage struct
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-10-01 Brian Paulmesa: clean up #includes in uniform_query.cpp
2015-09-02 Ian Romanickmesa: Don't allow wrong type setters for matrix uniforms
2015-09-02 Ian Romanickmesa: Pass the type to _mesa_uniform_matrix as a glsl_b...
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-23 Dave Airliemesa/arb_gpu_shader_fp64: add support for glGetUniformdv
2015-08-20 Francisco Jerezmesa: Refuse to bind image uniforms using glUniform...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-30 Timothy Arcerimesa: remove now unused _mesa_get_uniform_location
2015-07-22 Timothy Arcerimesa: fix active sampler conflict validation
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-04 Martin Peresmesa: reference built-in uniforms into gl_uniform_storage
2015-05-04 Francisco Jerezmesa: Implement image uniform queries.
2015-04-24 Tapani Pällimesa: fix glGetActiveUniformsiv regression
2015-04-16 Tapani Pällimesa: refactor GetActiveUniform
2015-04-16 Tapani Pällimesa: refactor GetActiveUniformsiv, use _mesa_program_r...
2015-03-19 Brian Paulmesa: use more descriptive error messages for glUniform...
2015-03-02 Brian Paulmesa/main: replace Elements() with ARRAY_SIZE()
2015-02-19 Dave Airliemesa: add double uniform support. (v5)
2015-02-03 Eduardo Lima Mitevmesa: Returns a GL_INVALID_VALUE error on several APIs...
2014-11-10 Ian Romanickmesa: Uniform logging is very, very unlikely
2014-11-10 Ian Romanickmesa: Don't check for API_OPENGLES in _mesa_uniform_matrix
2014-11-10 Ian Romanickmesa: Rework array error checks in validate_uniform_par...
2014-11-10 Ian Romanickmesa: Get some gl_shader_program::LinkStatus checking...
2014-11-10 Ian Romanickmesa: Rework location == -1 error checking
2014-11-10 Ian Romanickmesa: Minor clean ups in _mesa_uniform
2014-11-10 Ian Romanickmesa: Remove GLSL_TYPE_SAMPLER check
2014-11-10 Ian Romanickmesa/main: Pass the data that _mesa_uniform actually...
next