mesa|mapi: replace _mesa_[v]snprintf with [v]snprintf
[mesa.git] / src / mesa / main / uniform_query.cpp
2014-10-25 Ian Romanickmesa: Silence unused parameter warning in _mesa_init_sh...
2014-10-22 Kenneth Graunkeglsl: Delete unused gl_uniform_driver_format enum values.
2014-10-20 Tapani Pällimesa: validate sampler uniforms during gluniform calls
2014-09-15 Tapani Pällimesa: check that uniform exists in glUniform* functions
2014-08-19 Matt Turnermesa: Upload boolean uniforms using UniformBooleanTrue.
2014-08-07 Ian Romanickmesa: Fold _mesa_uniform_merge_location_offset into...
2014-08-07 Ian Romanickmesa: Fold _mesa_uniform_split_location_offset into...
2014-08-07 Ian Romanickmesa: Use MAX2 to calculate maximum uniform element
2014-08-07 Ian Romanickmesa: Have validate_uniform_parameters return the gl_un...
2014-07-23 Ian Romanickmesa: Fix the name in the error message
2014-06-16 Tapani Pällimesa: support inactive uniforms in glUniform* functions
2014-03-25 Gregory Hainautmesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-03-10 Brian Paulmesa: s/GLhandleARB/GLuint/ for glGetUniform functions
2014-03-10 Tapani Pällimesa/glsl: introduce a remap table for uniform locations
2014-02-12 Francisco Jerezmesa: Handle binding of uniforms to image units with...
2014-01-08 Paul Berrymesa: Remove _mesa_progshader_enum_to_string(), which...
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2013-12-30 Paul BerryRename overloads of _mesa_glsl_shader_target_name().
2013-10-29 Francisco Jerezmesa: Add support for ARB_shader_atomic_counters.
2013-06-21 Eric Anholtmesa: Use shared code for converting shader targets...
2013-06-12 Ian Romanickglsl: Add a gl_shader_program parameter to _mesa_unifor...
2013-05-28 Marek Olšákmesa: fix GLSL program objects with more than 16 sample...
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-02-04 Paul Berrymesa/glsl: Separate parsing logic from _mesa_get_unifor...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-19 Ian Romanickmesa: Array uniform name length includes length of [0]
2013-01-19 Ian Romanickmesa: Refactor getting a uniform's name to a helper...
2013-01-11 Ian Romanickmesa/es3: Allow transpose matrix uniforms in GLES3
2013-01-01 Brian Paulglsl: add cast to silence signed/unsigned comparision...
2012-12-21 Frank Henigmanmesa: add bounds checking for uniform array access
2012-12-13 Matt Turnermesa/uniform_query: Don't write to *params if there...
2012-11-12 Paul Berrymesa: Standardize names of OpenGL functions.
2012-08-25 Kenneth Graunkemesa: Use a new, more specific hook for shader uniform...
2012-07-20 Eric Anholtmesa: Implement the UBO-specific pnames of glGetActiveU...
2012-07-20 Eric Anholtmesa: Add support for glGetActiveUniformsiv on non...
2012-07-20 Eric Anholtmesa: Move the _mesa_uniform_merge_location_offset...
2012-05-17 Eric Anholtmesa: Throw error on glGetActiveUniform inside Begin...
2012-05-14 Oliver McFaddenmesa: GLES specifies restrictions on uniform matrix...
2012-03-24 Vinson Leemesa: Fix memory leak in _mesa_get_uniform_location.
2012-03-13 Dylan Noblesmithmesa: add back glGetnUniform*v() overflow error reporting
2012-01-11 Ian Romanicklinker: Calculate used samplers and shadow samplers...
2012-01-11 Ian Romanicklinker: Calculate the sampler to texture target mapping...
2012-01-11 Ian Romanickmesa: Validate sampler settings using uniform storage
2011-12-26 Brian Paulmesa: fix signed/unsigned comparison warnings
2011-11-16 Ian Romanickmesa: Only update sampler uniforms that are used by...
2011-11-10 Brian Paulmesa: silence uninitialized var warning
2011-11-09 José Fonsecamesa,glsl,mapi: Put extern "C" { ... } where appropriate.
2011-11-08 Brian Paulmesa: fix signed/unsigned integer comparison warnings
2011-11-07 Ian RomanickDelete code made dead by previous uniform related patches
2011-11-07 Ian Romanickmesa: Add missing check for glUniform*v count > 1 on...
2011-11-07 Ian Romanickmesa: Rewrite the way uniforms are tracked and handled
2011-11-07 Ian Romanickmesa: Add log_uniform and log_program_parameters to...
2011-11-07 Ian Romanickmesa: Add _mesa_uniform_{attach,detach_all}_driver_stor...
2011-11-07 Ian Romanickmesa: Add _mesa_propagate_uniforms_to_driver_storage
2011-11-07 Ian Romanickmesa: Move most of uniforms.c to uniform_query.cpp
2011-10-19 Ian Romanickmesa: Use glsl_type::gl_type in glGetActiveUniform
2011-10-19 Ian Romanickmesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp