mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
[mesa.git] / src / mesa / main / uniforms.c
2019-07-31 Eric Engestrommesa: add an ASSERTED
2019-07-31 Eric Engestrommesa: drop MAYBE_UNUSED var
2019-07-12 Antia Puentesmesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)
2018-04-12 Marek Olšákmesa: include dispatch.h less
2018-01-26 Brian Paulmesa: change gl_link_status enums to uppercase
2017-06-28 Timothy Arcerimesa: add KHR_no_error support for glGetUniformLocation()
2017-06-28 Samuel Pitoisetmesa: add KHR_no_error support for glShaderStorageBlock...
2017-06-28 Samuel Pitoisetmesa: add shader_storage_block_binding() helper
2017-06-28 Samuel Pitoisetmesa: add KHR_no_error support for glUniformBlockBinding()
2017-06-28 Samuel Pitoisetmesa: add uniform_block_binding() helper
2017-06-26 Timothy Arcerimesa: fix unused variable warning in release builds
2017-06-14 Samuel Pitoisetmesa: update textures for bindless samplers bound to...
2017-06-14 Samuel Pitoisetmesa: add update_single_shader_texture_used() helper
2017-06-14 Samuel Pitoisetmesa: add support for glUniformHandleui64*ARB()
2017-06-14 Samuel Pitoisetmapi: add GL_ARB_bindless_texture entry points
2017-04-22 Timothy Arcerimesa: validate sampler type across the whole program
2017-02-20 Timothy Arcerimesa: remove unused variable warning in release builds
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform parameters to match the...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform_matrix parameters to match...
2017-01-25 Ian Romanickmesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform...
2017-01-20 Dave Airliemesa: Add support for 64-bit integer uniforms
2017-01-20 Dave Airliemapi: Add support for ARB_gpu_shader_int64.
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate SamplersUsed
2016-05-07 Nicolai Hähnlemesa/main: fix another undefined left shift
2016-05-05 Dave Airliemesa/ubo: add missing compute cases for ubo/atomic...
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-05 Timothy Arceriglsl: fully split apart buffer block arrays
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-25 Timothy Arceriglsl: reduce buffer block duplication
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/
2016-01-26 Emil Velikovnir: move glsl_types.{cpp,h} to compiler
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-08 Jordan Justenmesa: Use separate indices for UBO & SSBO during binding
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-04 Jordan Justenmesa: rename UniformBlockStageIndex to InterfaceBlockSt...
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-25 Samuel Iglesias... mesa: add glShaderStorageBlockBinding()
2015-09-02 Ian Romanickmesa: Pass the type to _mesa_uniform_matrix as a glsl_b...
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-23 Dave Airliemesa/arb_gpu_shader_fp64: add support for glGetUniformdv
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-30 Timothy Arcerimesa: fix and simplify resource query for arrays
2015-07-22 Marek Olšákmesa: add program interface queries for tessellation...
2015-07-20 Kenneth Graunkemesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to...
2015-04-16 Tapani Pällimesa: refactor GetUniformBlockIndex
2015-04-16 Tapani Pällimesa: refactor GetUniformIndices
2015-04-16 Tapani Pällimesa: refactor GetUniformLocation
2015-04-16 Tapani Pällimesa: refactor GetActiveUniformBlockName
2015-04-16 Tapani Pällimesa: remove unused _mesa_get_uniform_name
2015-04-16 Tapani Pällimesa: refactor GetActiveUniformName
2015-04-16 Tapani Pällimesa: mesa_bufferiv utility function for buffer objects
2015-03-02 Brian Paulmesa/main: replace Elements() with ARRAY_SIZE()
2015-02-24 Marek Olšákmesa: add a missing GS support check in GetActiveUnifor...
2015-02-19 Dave Airliemesa: add double uniform support. (v5)
2015-02-19 Dave Airlieglapi: add ARB_gpu_shader_fp64 (v2)
2014-11-23 Chris Forbesmesa: Fix function name in GetActiveUniformName error
2014-11-10 Ian Romanickmesa/main: Pass the data that _mesa_uniform actually...
2014-10-25 Ian Romanickmesa: Silence unused parameter warning in _mesa_init_sh...
2014-10-20 Tapani Pällimesa: validate sampler uniforms during gluniform calls
2014-08-07 Ian Romanickmesa: Fold _mesa_uniform_merge_location_offset into...
2014-08-04 Ian Romanickmesa: Do not list inactive block members as active
2014-06-11 Ian Romanickglsl: Store gl_uniform_driver_storage::format as the...
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-03-10 Brian Paulmesa: s/GLhandleARB/GLuint/ for glGetUniform functions
2014-02-22 Vinson Leemesa: Move declarations before code.
2014-02-21 Gregory Hainautmesa/sso: Add extension entry points for GL_ARB_separat...
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2013-10-31 Brian Paulmesa: fix some MSVC signed/unsigned compiler warnings
2013-10-29 Francisco Jerezmesa: Add support for ARB_shader_atomic_counters.
2013-10-29 Francisco Jerezglapi: Add support for ARB_shader_atomic_counters.
2013-07-12 Brian Paulmesa: s/unsigned/int/ to fix MSVC warning in uniforms.c
2013-06-12 Ian Romanickglsl: Add a gl_shader_program parameter to _mesa_unifor...
2013-05-28 Marek Olšákmesa: fix GLSL program objects with more than 16 sample...
2013-05-11 Marek Olšákmesa: add & use a new driver flag for UBO updates inste...
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-01-25 Ian Romanickglsl: Add gl_uniform_buffer_variable::IndexName field
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-19 Ian Romanickmesa: Array uniform names are supposed to have [0]...
2013-01-19 Ian Romanickmesa: Refactor getting a uniform's name to a helper...
2012-12-13 Matt Turnermesa: print unsigned values with %u
2012-11-12 Paul Berrymesa: Standardize names of OpenGL functions.
2012-11-06 Paul Berrydispatch: Delete unused init_dispatch functions.
2012-11-06 Paul Berrydispatch: Make all API functions non-static.
2012-11-01 Paul Berrydispatch: GLES1 fixes for _mesa_create_exec_table().
2012-10-23 Paul Berry_mesa_create_exec_table: GLES3 fixes.
2012-09-28 Ian Romanickmesa: Don't set uniform dispatch pointers for many...
2012-09-06 Matt TurnerDon't cast the return value of malloc/realloc
2012-07-31 Eric Anholtmesa: Return -1 for glGetUniformLocation on UBOs.
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