mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
[mesa.git] / src / mesa / main / uniforms.h
2018-02-13 Marek Olšákmesa,glsl,nir: reduce gl_state_index size to 2 bytes
2017-06-28 Timothy Arcerimesa: add KHR_no_error support for glGetUniformLocation()
2017-06-28 Samuel Pitoisetmesa: add KHR_no_error support for glShaderStorageBlock...
2017-06-28 Samuel Pitoisetmesa: add KHR_no_error support for glUniformBlockBinding()
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
2017-06-14 Samuel Pitoisetmesa: add support for glUniformHandleui64*ARB()
2017-06-14 Samuel Pitoisetmapi: add GL_ARB_bindless_texture entry points
2017-05-11 Samuel Pitoisetmesa: remove useless get_uniform_parameter() declaration
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform parameters to match the...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform_matrix parameters to match...
2017-01-20 Dave Airliemapi: Add support for ARB_gpu_shader_int64.
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/
2016-01-26 Emil Velikovnir: move glsl_types.{cpp,h} to compiler
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-10-01 Brian Paulmesa: clean up #includes in uniforms.h
2015-09-25 Samuel Iglesias... mesa: add glShaderStorageBlockBinding()
2015-09-02 Ian Romanickmesa: Pass the type to _mesa_uniform_matrix as a glsl_b...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-30 Timothy Arcerimesa: remove now unused _mesa_get_uniform_location
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-05-29 Timothy Arcerimesa: remove unused function declaration
2015-04-16 Tapani Pällimesa: remove unused _mesa_get_uniform_name
2015-02-19 Dave Airliemesa: add double uniform support. (v5)
2015-02-19 Dave Airlieglapi: add ARB_gpu_shader_fp64 (v2)
2014-11-10 Ian Romanickmesa/main: Pass the data that _mesa_uniform actually...
2014-10-25 Ian Romanickmesa: Silence unused parameter warning in _mesa_init_sh...
2014-08-07 Ian Romanickmesa: Fold _mesa_uniform_merge_location_offset into...
2014-08-07 Ian Romanickmesa: Fold _mesa_uniform_split_location_offset into...
2014-05-02 Chia-I Wuglsl: make static constant variables "static const"
2014-03-25 Gregory Hainautmesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
2014-03-10 Brian Paulmesa: s/GLhandleARB/GLuint/ for glGetUniform functions
2014-03-10 Tapani Pällimesa/glsl: introduce a remap table for uniform locations
2014-02-21 Gregory Hainautmesa/sso: Add extension entry points for GL_ARB_separat...
2013-10-29 Francisco Jerezglapi: Add support for ARB_shader_atomic_counters.
2013-06-26 Vinson Leeglsl: Fix gl_shader_program::UniformLocationBaseScale...
2013-06-12 Ian Romanickglsl: Add gl_shader_program::UniformLocationBaseScale
2013-06-12 Ian Romanickglsl: Add a gl_shader_program parameter to _mesa_unifor...
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-02-04 Paul Berrymesa/glsl: Separate parsing logic from _mesa_get_unifor...
2013-01-19 Ian Romanickmesa: Refactor getting a uniform's name to a helper...
2012-11-12 Paul Berrymesa: Standardize names of OpenGL functions.
2012-11-06 Paul Berrydispatch: Delete unused init_dispatch functions.
2012-11-06 Paul Berrydispatch: Make all API functions non-static.
2012-09-28 Ian Romanickmesa: Don't set uniform dispatch pointers for many...
2012-09-17 Dave Airlieglsl: make _mesa_builtin_uniform_desc static
2012-07-20 Eric Anholtmesa: Add support for glGetActiveUniformsiv on non...
2012-07-20 Eric Anholtmesa: Move the _mesa_uniform_merge_location_offset...
2012-01-11 Ian Romanicklinker: Calculate the sampler to texture target mapping...
2012-01-11 Ian Romanickmesa: Validate sampler settings using uniform storage
2011-11-09 José Fonsecamesa,glsl,mapi: Put extern "C" { ... } where appropriate.
2011-11-08 Brian Paulmesa: fix signed/unsigned integer comparison warnings
2011-11-07 Ian Romanickmesa: Rewrite the way uniforms are tracked and handled
2011-11-07 Ian Romanickmesa: Add _mesa_uniform_{attach,detach_all}_driver_stor...
2011-11-07 Ian Romanickmesa: Add _mesa_propagate_uniforms_to_driver_storage
2011-11-07 Ian Romanickmesa: Move {split,merge}_location_offset to uniforms.h
2011-11-07 Ian Romanickmesa: Make get_uniform available outside compilation...
2011-10-19 Ian Romanickmesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
2011-06-03 Christian KönigMerge remote-tracking branch 'mareko/r300g-draw-instanc...
2011-05-07 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-04-26 Brian PaulSquashed commit of the following:
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-10-29 Chia-I WuMerge branch 'glapi-reorg'
2010-10-29 Brian Paulmesa: add glGetUniformuiv(), plug in uint glUniform...
2010-10-28 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-26 Thomas Balling Sør... Merge branch 'pipe-video' of git://anongit.freedesktop...
2010-10-26 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-13 Kristian HøgsbergDrop GLcontext typedef and use struct gl_context instead
2010-10-12 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-05 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-09-28 Eric Anholtmesa: Move the list of builtin uniform info from ir_to_...
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-24 Eric Anholtglsl: Set up uniform initializers by walking the shader...
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-07-30 Vinson Leemesa: Add missing header and forward declarations to...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-11 Brian Paulmesa: move uniforms.c to main/