st/mesa: don't generate NIR for ARB_vp/fp if NIR is not preferred
[mesa.git] / src / mesa / main /
2020-04-21 Pierre-Eric Pellou... mesa: fix crash in find_value
2020-04-17 Ilia Mirkinmesa: add interaction between compute derivatives and...
2020-04-16 Erik Faye-Lundmesa: fixup cast expression
2020-04-16 Ilia Mirkinmesa: add NV_viewport_array2 enable, attach to glsl
2020-04-16 Ilia Mirkinglsl: add NV_viewport_array2 support
2020-04-16 Ilia Mirkincompiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-12 Ilia Mirkinmesa: add GL_NV_viewport_swizzle support
2020-04-12 Tapani Pällimesa: remove redudant assignment
2020-04-12 Tapani Pällimesa: remove redudant check
2020-04-07 Simon Sermesa: add support for NV_pixel_buffer_object
2020-04-06 Marek Olšákmesa: split _mesa_primitive_restart_index into a functi...
2020-04-06 Marek Olšákmesa: precompute _mesa_primitive_restart_index during...
2020-04-06 Marek Olšákmesa: remove no longer needed _mesa_is_bufferobj function
2020-04-06 Marek Olšákmesa: remove NullBufferObj
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj to glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj for glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever set NullBufferObj in gl_vertex_array_b...
2020-04-06 Marek Olšákmesa: optimize initialization of new VAOs
2020-04-03 Pierre-Eric Pellou... mesa: update pipeline when re-linking a program in use
2020-04-01 Erik Faye-Lundmesa/main: remove unused macro
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_EXTERNAL
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_RASTERIZER_D...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_CUBE...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_FRAGMENT_SHA...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for AMD_depth_clamp...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_DEPTH_BOUNDS...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_STENCIL_TEST...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_RECT...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGRAM
2020-04-01 Erik Faye-Lundmesa/main: clean-up extension-checks for point-sprites
2020-04-01 Erik Faye-Lundmesa/main: correct extension-checks for GL_BLACKHOLE_RE...
2020-03-31 Rob Clarkutil: move ALIGN/ROUND_DOWN_TO to u_math.h
2020-03-28 Vinson Leemesa: Change _mesa_exec_malloc argument type.
2020-03-27 Marek OlšákMove compiler.h and imports.h/c from src/mesa/main...
2020-03-26 Icecream95mesa/format_utils: Add a fast-path for RGBA to BGRA
2020-03-26 Marek Olšákmesa: allow out-of-order drawing to optimize immediate...
2020-03-24 Neil Robertsglsl: Add an IR lowering pass to convert mediump operat...
2020-03-24 Lionel Landwerlini965/iris: fix crash when calling GetPerfQueryDataINTEL
2020-03-21 Marek Olšákvbo,gallium: make glBegin/End buffer size configurable...
2020-03-21 Marek Olšákglthread: ignore vertex arrays with user pointers if...
2020-03-21 Marek Olšákglthread: track which vertex array attribs are enabled
2020-03-21 Marek Olšákglthread: rename non_vbo helper functions
2020-03-21 Marek Olšákglthread: handle buffer unbinding via glDeleteBuffers
2020-03-21 Marek Olšákmesa: put gl_thread_state inside gl_context to remove...
2020-03-21 Marek Olšákglthread: rename marshal.h/c to glthread_marshal.h...
2020-03-21 Marek Olšákglthread: move buffer functions into glthread_bufferobj.c
2020-03-21 Marek Olšákglthread: autogenerate prototypes for custom-marshalled...
2020-03-21 Marek Olšákglthread: remove _mesa_post_marshal_hook, because it...
2020-03-20 Caio Marcelo de... mesa/main: Fix overflow in validation of DispatchComput...
2020-03-20 Marek Olšákglthread: clean up debug_print_sync code
2020-03-20 Marek Olšákglthread: remove debug_print_marshal function
2020-03-20 Marek Olšákglthread: don't execute any custom VAO and BindBuffer...
2020-03-20 Marek Olšákglthread: align the batch buffer to 8 bytes for pointer...
2020-03-19 Marek Olšákmesa: remove redundant api_loopback functions
2020-03-19 Marek Olšákmesa: use vbo_attrib_tmp.h to generate display list...
2020-03-11 Marek Olšákmesa: don't unroll glMultiDrawElements with user indice...
2020-03-10 Mathias Fröhlichmesa: Provide gl_vertex_format accessors.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib_and_binding.
2020-03-06 Marek Olšákglthread: fix a crash with incorrect glShaderSource...
2020-03-06 Marek Olšákglthread: add custom marshalling for glNamedBuffer...
2020-03-06 Marek Olšákglthread: merge glBufferSubData and glNamedBufferSubDat...
2020-03-06 Marek Olšákglthread: merge glBufferData and glNamedBufferData...
2020-03-06 Marek Olšákglthread: replace custom glBindBuffer marshalling with...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: add support for glMemoryObjectParameteriv...
2020-03-06 Marek Olšákglthread: add support for glCallLists, glPatchParameterfv
2020-03-06 Marek Olšákglthread: add support for glClearNamedFramebuffer,...
2020-03-06 Marek Olšákglthread: add support for glFog, glLight, glLightModel...
2020-03-06 Marek Olšákglthread: add support for TexParameteri and SamplerPara...
2020-03-06 Marek Olšákglthread: replace custom ClearBuffer marshalling with...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2020-03-06 Marek Olšákglthread: reduce pointer dereferences in glthread_unmar...
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2020-03-05 Marek Olšákmesa: deduplicate draw indirect functions
2020-03-05 Marek Olšákmesa: optimize get_index_size
2020-03-05 Marek Olšákmesa: remove _mesa_index_buffer::index_size in favor...
2020-03-05 Marek OlšákRevert "mesa: check for z=0 in _mesa_Vertex3dv()"
2020-03-05 Marek Olšákmesa: replace some index_size multiplications and divis...
2020-03-05 Marek Olšákmesa: add index_size_shift = log2(index_size) into...
2020-03-03 Louis-Francis Ratt... glsl/linker: add xfb workaround for modified built...
2020-03-03 Louis-Francis Ratt... glsl/linker: add DisableTransformFeedbackPacking workaround
2020-03-01 Ilia Mirkinmesa: fix _mesa_draw_nonzero_divisor_bits to return...
2020-02-28 Marek Olšákmesa: fix 11 warnings
2020-02-28 Marek Olšákmesa: fix incorrect prim.begin/end for glMultiDrawElements
2020-02-28 Marek Olšákmesa: optimize glMultiDrawArrays, call Draw only once...
2020-02-28 Marek Olšákmesa: don't unroll glMultiDrawElements if one count...
2020-02-28 Marek Olšákmesa: clean up glMultiDrawElements code, use alloca...
2020-02-28 Marek Olšákmesa: move num_instances and base_instance out of _mesa...
2020-02-28 Marek Olšákmesa: remove redundant _mesa_prim::is_indexed
2020-02-28 Marek Olšákmesa/i965: remove _mesa_prim::indirect_offset
2020-02-28 Marek Olšákmesa: remove unused "indirect" parameter from Driver...
2020-02-27 Mathias Fröhlichmesa: Flush vertices before changing the OpenGL state.
2020-02-27 Mathias Fröhlichmesa: Check for OpenGL state change before flushing...
next