st/mesa: do not clear NewDriverState for inactive states
[mesa.git] / src / mesa / main /
2020-06-30 Dave Airliemesa/get: fix enum16 big-endian getting.
2020-06-23 Marek Olšákglsl,driconf: add allow_glsl_120_subset_in_110 for...
2020-06-23 Marek Olšákglthread: handle ARB_vertex_attrib_binding
2020-06-23 Marek Olšákglthread: rename non_vbo_attrib_mask -> user_buffer_mas...
2020-06-22 Neil Robertsmesa: Add PrimitiveRestartFixedIndex to gl_constants
2020-06-18 Erik Faye-Lundmesa/main: fix inverted condition
2020-06-16 Dave Airliemesa/gles3: add support for GL_EXT_shader_group_vote
2020-06-04 Vinson Leemesa: Fix NetBSD compiler macro.
2020-06-02 Marek Olšákglsl: lower mediump partial derivatives
2020-06-02 Marek Olšákglsl: lower mediump integer types to int16 and uint16
2020-05-30 Marek Olšákglthread: don't upload for glDraw inside a display...
2020-05-26 Alyssa Rosenzweigmesa: Use SATURATE
2020-05-25 Danylo Piliaievst/mesa: Clear texture's views when texture is removed...
2020-05-22 Danylo Piliaievmesa: Fix double-lock of Shared->FrameBuffers and usage...
2020-05-14 Ian Romanickmesa: Add matrix utility functions to load matrices
2020-05-13 Marek Olšákglthread: stop using GLenum16 to get correct GL errors...
2020-05-12 Jon Turneyglthread: Fix use of alloca() without #include "c99_all...
2020-05-05 Pierre-Eric Pellou... gallium: add a new cap PIPE_CAP_GLSL_ZERO_INIT
2020-05-05 Pierre-Eric Pellou... mesa: extend GLSLZeroInit semantics
2020-05-05 Erik Faye-Lundcompiler/glsl: explicitly store NumUniformBlocks
2020-05-05 Pierre-Eric Pellou... mesa: add gl_coontext::ForceIntegerTexNearest
2020-05-04 Dmitriy Nestermesa: check draw buffer completeness on glClearBufferfv...
2020-05-01 Jose Fonsecaglthread: Add GLAPIENTRY to _mesa_marshal_MultiDrawArrays.
2020-04-30 Marek Olšákglthread: upload non-VBO vertices and indices for non...
2020-04-30 Marek Olšákglthread: handle gl{Push,Pop}ClientAttrib{DefaultEXT...
2020-04-30 Marek Olšákglthread: handle POS vs GENERIC0 aliasing
2020-04-30 Marek Olšákglthread: initialize VAOs properly
2020-04-30 Marek Olšákglthread: track primitive restart state
2020-04-30 Marek Olšákglthread: track instance divisor changes
2020-04-30 Marek Olšákglthread: track pointers and strides for Pointer &...
2020-04-30 Marek Olšákglthread: don't use atomics for refcounting to decrease...
2020-04-30 Marek Olšákglthread: do glBufferSubData as unsynchronized upload...
2020-04-30 Marek Olšákmesa: add _mesa_InternalBind{ElementBuffer,VertexBuffer...
2020-04-30 Marek Olšákmesa: add glInternalBufferSubDataCopyMESA for glthread
2020-04-30 Marek Olšákmesa: inline vbo_context inside gl_context to remove...
2020-04-30 Marek Olšákmesa,st/mesa: add a fast path for non-static VAOs
2020-04-30 Marek Olšákmesa: don't update shaders on fixed-func state changes...
2020-04-30 Marek Olšákmesa: don't set unnecessary program flags in _mesa_upda...
2020-04-30 Mathias Fröhlichmesa: set _NEW_FRAG_CLAMP only when needed
2020-04-30 Marek Olšákmesa: don't call _mesa_update_state for _mesa_get_clamp...
2020-04-30 Mathias Fröhlichst/mesa: Move _NEW_FRAG_CLAMP to NewFragClamp driver...
2020-04-30 Marek Olšákmesa: optimize glPush/PopClientAttrib by removing mallo...
2020-04-29 Marek Olšákmesa: report GL_INVALID_OPERATION for invalid glTexture...
2020-04-29 Dylan Bakermesa: Follow OpenGL conversion rules for values that...
2020-04-27 Erik Faye-Lundmesa/main: one_time_init() -> _mesa_initialize()
2020-04-27 Erik Faye-Lundmesa/main: Do not pass context to one_time_init
2020-04-27 Erik Faye-Lundmesa/main: do not init remap-table per api
2020-04-27 Erik Faye-Lundmesa/main: do not pass context to one-time extension...
2020-04-27 Erik Faye-Lundmesa/main: do not store unrecognized extensions in...
2020-04-27 Michel Dänzermesa: Skip 3-byte array formats in _mesa_array_format_f...
2020-04-27 Marek Olšákmesa: replace GLenum target with gl_shader_stage in...
2020-04-27 Marek Olšákmesa: extend _mesa_bind_vertex_buffer to take ownership...
2020-04-27 Marek Olšákmesa: add offset_is_int32 param into _mesa_bind_vertex_...
2020-04-27 Marek Olšákmesa: add Const.BufferCreateMapUnsynchronizedThreadSafe...
2020-04-27 Marek Olšákglthread: reduce dereferences of the next batch
2020-04-27 Marek Olšákglthread: use 32-bit align instead of 64-bit ALIGN
2020-04-27 Marek Olšákmesa: remove exec="dynamic" from Draw functions that...
2020-04-27 Marek Olšákmesa: reset primitive restart state in glClientAttribDe...
2020-04-27 Marek Olšákmesa: replace _NEW_EVAL with vbo_exec_update_eval_maps
2020-04-24 Jason Ekstrandspirv: Use nir_const_value for spec constants
2020-04-23 Indrajit Kumar Dasmesa: add support for AlphaToCoverageDitherControlNV
2020-04-23 Rob Clarkmesa: avoid redundant VBO updates
2020-04-23 Simon Zenimesa: enable GL_EXT_draw_instanced for gles2
2020-04-22 Jason Ekstrandmeta,i965: Rip GL_EXT_texture_multisample_blit_scaled...
2020-04-21 Dylan Bakerremove final imports.h and imports.c bits
2020-04-21 Dylan Bakermesa|mapi: replace _mesa_[v]snprintf with [v]snprintf
2020-04-21 Dylan Bakerreplace imports memory functions with utils memory...
2020-04-21 Dylan Bakerreplace malloc macros in imports.h with u_memory.h...
2020-04-21 Dylan BakerReplace IS_INF_OR_NAN with util_is_inf_or_nan
2020-04-21 Dylan Bakerreplace IROUND with util functions
2020-04-21 Dylan Bakerreplace IFLOOR with util_ifloor
2020-04-21 Dylan Bakerreplace _mesa_logbase2 with util_logbase2
2020-04-21 Dylan Bakerreplace _mesa_is_pow_two with util_is_power_of_two_*
2020-04-21 Pierre-Eric Pellou... mesa: fix crash in find_value
2020-04-17 Ilia Mirkinmesa: add interaction between compute derivatives and...
2020-04-16 Erik Faye-Lundmesa: fixup cast expression
2020-04-16 Ilia Mirkinmesa: add NV_viewport_array2 enable, attach to glsl
2020-04-16 Ilia Mirkinglsl: add NV_viewport_array2 support
2020-04-16 Ilia Mirkincompiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-12 Ilia Mirkinmesa: add GL_NV_viewport_swizzle support
2020-04-12 Tapani Pällimesa: remove redudant assignment
2020-04-12 Tapani Pällimesa: remove redudant check
2020-04-07 Simon Sermesa: add support for NV_pixel_buffer_object
2020-04-06 Marek Olšákmesa: split _mesa_primitive_restart_index into a functi...
2020-04-06 Marek Olšákmesa: precompute _mesa_primitive_restart_index during...
2020-04-06 Marek Olšákmesa: remove no longer needed _mesa_is_bufferobj function
2020-04-06 Marek Olšákmesa: remove NullBufferObj
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj to glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj for glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever set NullBufferObj in gl_vertex_array_b...
2020-04-06 Marek Olšákmesa: optimize initialization of new VAOs
2020-04-03 Pierre-Eric Pellou... mesa: update pipeline when re-linking a program in use
2020-04-01 Erik Faye-Lundmesa/main: remove unused macro
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_EXTERNAL
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_RASTERIZER_D...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_CUBE...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_FRAGMENT_SHA...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for AMD_depth_clamp...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_DEPTH_BOUNDS...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_STENCIL_TEST...
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