glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main /
2020-03-21 Marek Olšákglthread: rename marshal.h/c to glthread_marshal.h...
2020-03-21 Marek Olšákglthread: move buffer functions into glthread_bufferobj.c
2020-03-21 Marek Olšákglthread: autogenerate prototypes for custom-marshalled...
2020-03-21 Marek Olšákglthread: remove _mesa_post_marshal_hook, because it...
2020-03-20 Caio Marcelo de... mesa/main: Fix overflow in validation of DispatchComput...
2020-03-20 Marek Olšákglthread: clean up debug_print_sync code
2020-03-20 Marek Olšákglthread: remove debug_print_marshal function
2020-03-20 Marek Olšákglthread: don't execute any custom VAO and BindBuffer...
2020-03-20 Marek Olšákglthread: align the batch buffer to 8 bytes for pointer...
2020-03-19 Marek Olšákmesa: remove redundant api_loopback functions
2020-03-19 Marek Olšákmesa: use vbo_attrib_tmp.h to generate display list...
2020-03-11 Marek Olšákmesa: don't unroll glMultiDrawElements with user indice...
2020-03-10 Mathias Fröhlichmesa: Provide gl_vertex_format accessors.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib_and_binding.
2020-03-06 Marek Olšákglthread: fix a crash with incorrect glShaderSource...
2020-03-06 Marek Olšákglthread: add custom marshalling for glNamedBuffer...
2020-03-06 Marek Olšákglthread: merge glBufferSubData and glNamedBufferSubDat...
2020-03-06 Marek Olšákglthread: merge glBufferData and glNamedBufferData...
2020-03-06 Marek Olšákglthread: replace custom glBindBuffer marshalling with...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: add support for glMemoryObjectParameteriv...
2020-03-06 Marek Olšákglthread: add support for glCallLists, glPatchParameterfv
2020-03-06 Marek Olšákglthread: add support for glClearNamedFramebuffer,...
2020-03-06 Marek Olšákglthread: add support for glFog, glLight, glLightModel...
2020-03-06 Marek Olšákglthread: add support for TexParameteri and SamplerPara...
2020-03-06 Marek Olšákglthread: replace custom ClearBuffer marshalling with...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2020-03-06 Marek Olšákglthread: reduce pointer dereferences in glthread_unmar...
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2020-03-05 Marek Olšákmesa: deduplicate draw indirect functions
2020-03-05 Marek Olšákmesa: optimize get_index_size
2020-03-05 Marek Olšákmesa: remove _mesa_index_buffer::index_size in favor...
2020-03-05 Marek OlšákRevert "mesa: check for z=0 in _mesa_Vertex3dv()"
2020-03-05 Marek Olšákmesa: replace some index_size multiplications and divis...
2020-03-05 Marek Olšákmesa: add index_size_shift = log2(index_size) into...
2020-03-03 Louis-Francis Ratt... glsl/linker: add xfb workaround for modified built...
2020-03-03 Louis-Francis Ratt... glsl/linker: add DisableTransformFeedbackPacking workaround
2020-03-01 Ilia Mirkinmesa: fix _mesa_draw_nonzero_divisor_bits to return...
2020-02-28 Marek Olšákmesa: fix 11 warnings
2020-02-28 Marek Olšákmesa: fix incorrect prim.begin/end for glMultiDrawElements
2020-02-28 Marek Olšákmesa: optimize glMultiDrawArrays, call Draw only once...
2020-02-28 Marek Olšákmesa: don't unroll glMultiDrawElements if one count...
2020-02-28 Marek Olšákmesa: clean up glMultiDrawElements code, use alloca...
2020-02-28 Marek Olšákmesa: move num_instances and base_instance out of _mesa...
2020-02-28 Marek Olšákmesa: remove redundant _mesa_prim::is_indexed
2020-02-28 Marek Olšákmesa/i965: remove _mesa_prim::indirect_offset
2020-02-28 Marek Olšákmesa: remove unused "indirect" parameter from Driver...
2020-02-27 Mathias Fröhlichmesa: Flush vertices before changing the OpenGL state.
2020-02-27 Mathias Fröhlichmesa: Check for OpenGL state change before flushing...
2020-02-26 Marek Olšákmesa: call FLUSH_VERTICES before updating CoordReplace
2020-02-26 Marek Olšákmesa: remove leftovers from ARB_shadow_ambient
2020-02-26 Tapani Pällimesa: introduce boolean toggle for EXT_texture_norm16
2020-02-24 Indrajit Kumar Dasglapi/copyimage: Implement CopyImageSubDataNV
2020-02-19 Kristian H. Kristensenmain/get: Converted type conversion macros to inline...
2020-02-19 Ian Romanickmesa/draw: Make sure all the unused fields are initiali...
2020-02-19 Mathias Fröhlichmesa: Fix FLUSH_VERTICES in SubpixelPrecisionBiasNV.
2020-02-18 Marek Olšákmesa: fix immediate mode with tessellation and varying...
2020-02-18 Marek Olšákmesa: don't use memset in glDrawArrays
2020-02-18 Marek Olšákmesa: document _mesa_prim::begin/end
2020-02-14 Marek Olšákst/mesa: simplify determination whether a draw needs...
2020-02-14 Marek Olšákmesa: remove unused _mesa_draw_indirect
2020-02-14 Marek Olšákmesa: translate into gallium vertex formats in mesa...
2020-02-13 Lionel Landwerlinmesa: add INTEL_blackhole_render
2020-02-12 Arcady Goldmints... Rename nir_lower_constant_initializers to nir_lower_var...
2020-02-11 Marek Olšákmesa: don't use bitfields in _mesa_prim
2020-02-11 Marek Olšákmesa: remove unused _mesa_prim::is_indirect
2020-02-11 Marek Olšákvbo: merge use_buffer_objects into vbo_CreateContext...
2020-02-11 Marek Olšákvbo: pass only either uint32_t or uint64_t into ATTR_UNION
2020-02-11 Marek Olšákmesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
2020-02-11 Marek Olšákmesa: remove FLUSH_CURRENT calls that have no effect
2020-02-11 Marek Olšákmesa: fix incorrect uses of FLUSH_CURRENT
2020-02-05 Eric Anholtmesa: Clean up some endianness adapters for shader...
2020-02-04 Marek Olšákmesa: implement missing display list functions while...
2020-01-23 Matt Turnerutil: Remove tmp argument from BITSET_FOREACH_SET macro
2020-01-23 Ian Romanickmesa: Extension boilerplate for INTEL_shader_integer_fu...
2020-01-13 Eric Anholtmesa: Fix detection of invalidating both depth and...
2020-01-13 Gurchetan Singhglapi / teximage: implement EGLImageTargetTexStorageEXT
2020-01-13 Gurchetan Singhteximage: split out helper from EGLImageTargetTexture2DOES
2020-01-10 Samuel Iglesias... main: fix coverity error in _mesa_program_resource_find...
2020-01-08 Thong Thaimesa: Prevent _MaxLevel from being less than zero
2020-01-08 Yevhenii Kolesnikovmain: allow external textures for BindImageTexture
2020-01-07 Tapani Pällimesa/st/i965: add a ProgramResourceHash for quicker...
2020-01-06 Timothy Arcerimesa: add new UseNIRGLSLLinker constant
2019-12-28 Eric Engestrommesa: avoid returning a value in a void function
2019-12-17 Lionel Landwerlinmesa: avoid triggering assert in implementation
2019-12-05 Kenneth Graunkemain: Change u_mmAllocMem align2 from bytes (old API...
2019-12-04 Ian Romanickmesa: Silence unused parameter warning
2019-12-04 Ian Romanickmesa: Silence 'left shift of negative value' warning...
2019-12-02 Alejandro Piñeiromesa/main/util: moving gallium u_mm to util, remove...
2019-11-27 Kenneth Graunkedriconf, glsl: Add a vs_position_always_invariant option
2019-11-26 Tapani Pällimapi: add GetInteger64vEXT with EXT_disjoint_timer_query
2019-11-20 Timothy Arcerimesa: enable ARB_shading_language_include
2019-11-20 Timothy Arcerimesa: implement glCompileShaderIncludeARB()
2019-11-20 Timothy Arcerimesa: add shader include lookup support for relative...
2019-11-20 Timothy Arcerimesa: add support cursor support for relative path...
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