st/mesa: fix lowered IO - don't call st_nir_assign_vs_in_locations twice
[mesa.git] / src / mesa / state_tracker / st_atom_shader.c
2020-08-17 Louis-Francis Ratt... st/mesa: Enable clip planes lowering for geometry shaders
2020-04-30 Mathias Fröhlichst/mesa: Move _NEW_FRAG_CLAMP to NewFragClamp driver...
2020-04-21 Dylan Bakerremove final imports.h and imports.c bits
2020-04-16 Marek Olšákst/mesa: fix a crash due to passing a draw vertex shade...
2020-03-27 Marek OlšákMove compiler.h and imports.h/c from src/mesa/main...
2019-12-10 Marek Olšákst/mesa: remove struct st_vp_variant in favor of st_com...
2019-11-26 Marek Olšákst/mesa: add st_variant base class to simplify code...
2019-11-19 Marek Olšákst/mesa: rename st_common_program to st_program
2019-11-19 Marek Olšákst/mesa: trivially merge st_vertex_program into st_comm...
2019-10-18 Marek Olšákst/mesa: merge st_fragment_program into st_common_program
2019-10-18 Marek Olšákst/mesa: remove st_vp_variant_key in favor of st_common...
2019-10-18 Marek Olšákst/mesa: rename basic -> common for st_common_program
2019-10-17 Erik Faye-Lundmesa/st: support lowering user-clip-planes automatically
2019-10-17 Erik Faye-Lundmesa/gallium: automatically lower two-sided lighting
2019-10-17 Erik Faye-Lundmesa/gallium: automatically lower point-size
2019-10-17 Erik Faye-Lundmesa/gallium: automatically lower alpha-testing
2019-10-17 Dave Airliest/mesa: handling lower flatshading for NIR drivers.
2019-10-17 Marek Olšákst/mesa: clean up more after the removal of st_compute_...
2019-10-17 Marek Olšákst/mesa: remove st_compute_program in favor of st_commo...
2019-08-01 Gert Wollnymesa/st: Tie depth_clamp code into other shaders (GS...
2019-08-01 Gert Wollnymesa/st: Tie depth_clamp lowering into the FS
2019-08-01 Gert Wollnymesa/st: Tie depth clamp lowering in to the VP code
2019-06-26 Timothy Arcerist/glsl: support clamping color outputs in compat for...
2019-03-08 Brian Paulst/mesa: init hash keys with memset(), not designated...
2019-03-08 Brian Paulst/mesa: move, clean-up shader variant key decls/inits
2017-10-25 Dave Airliest/program: rework basic variant interface
2017-07-07 Matias N. Goldbergst/mesa: Fix grabbing the wrong variant if glDrawPixels...
2017-07-03 Marek Olšákst/mesa: fix tessellation shaders with no support for...
2017-06-21 Marek Olšákst/mesa: unify update_gp/tcp/tep code
2017-06-21 Marek Olšákst/mesa: don't search through shader variants if there...
2017-06-21 Marek Olšákst/mesa: don't track shader variants in st_context
2017-05-08 Marek Olšákst/mesa: unify TCS, TES, GS st_*_program structures
2017-05-08 Marek Olšákst/mesa: remove st_context::vertex_result_to_slot
2017-05-08 Marek Olšákst/mesa: remove struct st_tracked_state
2017-04-08 Gustaw Smolarczykst/mesa: Use compressed fog mode for atifs.
2017-02-01 Timothy Arcerist/mesa: st_atom_shader.c C99 tidy up
2016-10-26 Timothy Arcerir200/glsl/st/mesa: use common outputs written field
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_compute_program
2016-10-26 Timothy Arcerimesa/i965/i915/r200: eliminate gl_vertex_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_geometry_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_eval_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_ctrl_program
2016-09-26 Rob Clarkmesa/st: support lowering multi-planar YUV
2016-07-30 Marek Olšákst/mesa: unreference optional shaders when unbinding
2016-07-30 Marek Olšákst/mesa: completely rewrite state atoms
2016-07-30 Marek Olšákst/mesa: remove st_tracked_state::name
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-27 Miklós Mátést/mesa: implement GL_ATI_fragment_shader
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-24 Bas Nieuwenhuizenmesa: replace gl_context->Multisample._Enabled with...
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-06 Ilia Mirkinst/mesa: don't force per-sample interp if only sampleid...
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-13 Samuel Pitoisetst/mesa: add compute shader states
2016-02-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-11 Marek Olšákst/mesa: use correct pipe functions to create tess...
2016-02-09 Jason EkstrandMerge commit '8b0fb1c152fe191768953aa8c77b89034a377f83...
2016-02-09 Marek Olšákst/mesa: unify get_variant functions for TCS, TES, GS
2016-02-09 Marek Olšákst/mesa: unify variants and delete functions for TCS...
2015-10-22 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-20 Marek Olšákst/mesa: negate the can_force_persample_interp flag
2015-10-20 Marek Olšákst/mesa: decouple shaders from contexts if they are...
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-03 Marek Olšákst/mesa: automatically set per-sample interpolation...
2015-10-03 Marek Olšákst/mesa: set force_persample_interp if ARB_sample_shadi...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-28 Marek Olšákst/mesa: remove st_context::missing textures and get_pa...
2015-07-22 Ilia Mirkinst/mesa: add tessellation shader states
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-05 Marek Olšákmesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMET...
2015-04-16 Marek Olšákglsl_to_tgsi: cleanup includes
2015-01-19 Marek Olšákst/mesa: don't set vs.key.clamp_color if a shader doesn...
2014-07-09 Ilia Mirkinmesa/st: add per sample shading state to fp key and...
2014-03-15 Marek Olšákst/mesa: remove _NEW_POLYGON dependency from vertex...
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2013-06-13 Marek Olšákgallium/util: make WRITES_ALL_CBUFS optional in the...
2013-04-06 Marek Olšákmesa: don't set _ClampFragmentColor to TRUE if it has...
2013-01-15 Marek Olšákgallium/util: fix glClear with MRT by making the FS...
2012-08-15 Marek Olšákst/mesa: don't clamp fragment color with integer colorb...
2012-01-25 Marek Olšákst/mesa: do vertex and fragment color clamping in shaders
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-10 Christian KönigMerge remote branch 'vdpau/pipe-video' into pipe-video
2010-12-22 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-16 Brian Paulst/mesa: s/varient/variant
2010-12-14 Brian PaulSquashed commit of the following (st-mesa-per-context...
2010-10-12 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-05 Thomas Balling Sør... Merge branch 'master' into pipe-video
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-07 Vinson Leest/mesa: Remove unnecessary header.
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-06-29 Zack Rusinmesa: initial support for ARB_geometry_shader4
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-11 Brian Paulmesa: rename src/mesa/shader/ to src/mesa/program/
2010-03-12 Younes MantonMerge remote branch 'origin/master' into pipe-video
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