util: Move gallium's PIPE_FORMAT utils to /util/format/
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-07-31 Mike Blumenkrantzgallium: add handling for YUV planar surfaces
2018-02-08 Marek Olšákst/mesa: remove out_num_textures from update_textures
2018-02-08 Marek Olšákst/mesa: don't store non-fragment sampler states and...
2017-10-13 Kenneth Graunkecompiler: Move gl_program::TexelFetchSamplers to shader...
2017-10-11 Nicolai Hähnlest/glsl_to_tgsi: ignore GL_TEXTURE_SRGB_DECODE_EXT...
2017-10-11 Nicolai Hähnlest/mesa: store state that affects sampler views per...
2017-06-21 Marek Olšákst/mesa: unify fail paths for update_single_texture
2017-06-21 Marek Olšákst/mesa: samplers only need to track whether GLSL ...
2017-06-21 Marek Olšákst/mesa: add an entirely separate codepath for setting...
2017-06-21 Marek Olšákst/mesa: don't return an error from update_single_texture
2017-06-21 Marek Olšákst/mesa: clean up trivial dereferences in update_textures
2017-06-21 Marek Olšákst/mesa: don't check MaxTextureImageUnits in update_tex...
2017-06-21 Marek Olšákst/mesa: don't call st_shader_stage_to_ptarget in updat...
2017-06-14 Samuel Pitoisetst/mesa: make update_single_texture() non-static
2017-05-08 Marek Olšákst/mesa: remove struct st_tracked_state
2017-04-12 Timothy Arcerimesa/st: remove _mesa_get_fallback_texture() calls
2017-04-01 Michal Srbst: Add cubeMapFace parameter to st_finalize_texture.
2017-01-20 Philipp Zabelst/mesa: ask pipe driver to recreate derived internal...
2017-01-05 Marek Olšákst/mesa: fix a segfault when prog->sh.data is NULL
2017-01-03 Timothy Arcerist/mesa: get Version from gl_program rather than gl_sha...
2016-12-02 Timothy ArceriRevert "st/mesa: get Version from gl_program rather...
2016-12-02 Timothy Arcerist/mesa: get Version from gl_program rather than gl_sha...
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-10-26 Timothy Arcerist/mesa/r200/i915/i965: eliminate gl_fragment_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_compute_program
2016-10-26 Timothy Arcerimesa/i965/i915/r200: eliminate gl_vertex_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_geometry_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_eval_program
2016-10-26 Timothy Arcerii965/mesa/st: eliminate gl_tess_ctrl_program
2016-10-06 Brian Paulst/mesa: move all sampler view code into new st_sampler...
2016-10-06 Brian Paulst/mesa: optimize pipe_sampler_view validation
2016-10-06 Brian Paulst/mesa: consolidate view format setup code
2016-10-06 Brian Paulst/mesa: add some const qualifiers in st_atom_texture.c
2016-10-06 Brian Paulst/mesa: simplify some code in get_texture_format_swizzle()
2016-09-26 Rob Clarkmesa/st: support lowering multi-planar YUV
2016-09-24 Brian Paulst/mesa: small optimization in swizzle_swizzle()
2016-09-24 Brian Paulst/mesa: fix swizzle issue in st_create_sampler_view_fr...
2016-08-29 Kai Wasserbächgallium: Use enum pipe_shader_type in set_sampler_views()
2016-08-17 Marek Olšákgallium: change pipe_sampler_view::first_element/last_e...
2016-07-30 Marek Olšákst/mesa: completely rewrite state atoms
2016-07-30 Marek Olšákst/mesa: remove st_tracked_state::name
2016-02-24 Kristian Høgsberg... Merge remote-tracking branch 'origin/master' into vulkan
2016-02-19 Ilia Mirkinst/mesa: force depth mode to GL_RED for sized depth...
2016-02-18 Ilia Mirkinst/mesa: apply DepthMode swizzle to stencil texturing...
2016-02-13 Samuel Pitoisetst/mesa: add state validation for compute shaders
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-16 Ilia Mirkinst/mesa: avoid integer overflows with buffers >= 512MB
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-28 Marek Olšákst/mesa: remove st_finalize_textures atom
2015-07-28 Marek Olšákst/mesa: fix GLSL 1.30 texture shadow functions with...
2015-07-25 Marek Olšákst/mesa: don't ignore texture buffer state changes
2015-07-24 Brian Paulst/mesa: remove unused 'samp' function parameters
2015-07-22 Ilia Mirkinst/mesa: add texture updates for tessellation programs
2015-04-23 Dave Airliest/mesa: add ARB_texture_stencil8 support (v4)
2015-01-05 Brian Paulmesa: create, use new _mesa_texture_base_format() function
2015-01-05 Brian Paulst/mesa: use new _mesa_base_tex_image() helper
2014-09-26 Ilia Mirkinmesa/st: NumLayers is only valid for array textures
2014-09-12 Ilia Mirkinmesa/st: add ARB_texture_view support
2014-08-11 Marek Olšákst/mesa: add st_context parameter to st_mesa_format_to_...
2014-06-18 Marek Olšákst/mesa: set sampler_view::last_level correctly
2014-06-18 Marek Olšákst/mesa: fix geometry shader max texture limit in state...
2014-06-07 Timothy Arcerist/mesa: remove extra calculation of sampler count
2014-05-05 Ilia Mirkinmesa/st: implement ARB_stencil_texturing
2014-04-04 Christian Königst/mesa: improve sampler view handling
2014-03-27 Brian Paulst/mesa: overhaul texture / sample swizzle code
2014-03-27 Brian Paulst/mesa: simplify apply_depthmode()
2014-03-24 Christian Königst/mesa: recreate sampler view on context change v3
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2014-01-09 Paul Berrymesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
2013-12-22 Jonathan Liust/mesa: use pipe_sampler_view_release()
2013-05-15 Marek Olšákst/mesa: handle texture_from_pixmap and other surface...
2013-05-11 Marek Olšákmesa: move max texture image unit constants to gl_progr...
2013-02-13 Marek Olšákst/mesa: fix texture buffer objects
2013-02-04 Brian Paulst/mesa: simplify the update_single_texture() function
2013-01-30 Christoph Bumillerst/mesa: add support for GL_ARB_texture_buffer_range
2012-12-08 Dave Airliest/mesa: add texture buffer object support to state...
2012-08-18 Brian Paulst/mesa: fix sampler view counting
2012-08-16 Brian Paulst/mesa: add support for GS textures and samplers
2012-08-16 Brian Paulst/mesa: combine vertex/fragment sampler state in arrays
2012-08-06 Brian Paulst/mesa: merge fragment/vertex texture update code
2012-08-06 Brian Paulst/mesa: massage the update_vertex_textures() code
2012-08-06 Brian Paulst/mesa: rename some vertex/fragment state fields for...
2012-08-03 Brian Paulgallium: consolidate CSO sampler and sampler_view functions
2012-08-01 Pauli Nieminenmesa: Move DepthMode to texture object
2012-02-15 Brian Paulst/mesa: remove INLINE qualifiers
2012-02-15 Brian Paulst/mesa: remove st_get_default_texture()
2012-02-09 Dave Airliest/mesa: exit the update fragment samplers/textures...
2012-02-08 Dave Airliest/mesa: avoid vertex texture and sampler updates for...
2012-01-12 Brian Paulst/mesa: whitespace fixes, 80-column wrapping
2011-11-07 Morgan Armandst/mesa: fix indentation
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-07-28 Brian Paulst/mesa: fix comment language
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-14 Brian Paulst/mesa: replace st->ctx with ctx
2011-06-03 Christian KönigMerge remote-tracking branch 'mareko/r300g-draw-instanc...
2011-05-21 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-18 Dave Airliemesa/st: split updating vertex and fragment shader...
next