nir: Add nir_foreach_shader_in/out_variable helpers
[mesa.git] / src / mesa / vbo /
2020-07-02 Timothy Arcerimesa/vbo: add some missing fallthrough comments
2020-04-30 Marek Olšákmesa: inline vbo_context inside gl_context to remove...
2020-04-27 Marek Olšákmesa: extend _mesa_bind_vertex_buffer to take ownership...
2020-04-27 Marek Olšákmesa: add offset_is_int32 param into _mesa_bind_vertex_...
2020-04-27 Marek Olšákmesa: replace _NEW_EVAL with vbo_exec_update_eval_maps
2020-04-23 Rob Clarkmesa: avoid redundant VBO updates
2020-04-21 Dylan Bakerremove final imports.h and imports.c bits
2020-04-21 Dylan Bakermesa|mapi: replace _mesa_[v]snprintf with [v]snprintf
2020-04-21 Dylan Bakerreplace imports memory functions with utils memory...
2020-04-21 Dylan Bakerreplace malloc macros in imports.h with u_memory.h...
2020-04-16 Erik Faye-Lundvbo: avoid including wingdi.h on win32
2020-04-06 Marek Olšákvbo: expose helper function vbo_get_minmax_index_mapped...
2020-04-06 Marek Olšákmesa: precompute _mesa_primitive_restart_index during...
2020-04-06 Marek Olšákmesa: remove no longer needed _mesa_is_bufferobj function
2020-04-06 Marek Olšákmesa: don't ever bind NullBufferObj for glBindBuffer...
2020-04-06 Marek Olšákmesa: don't ever set NullBufferObj in gl_vertex_array_b...
2020-03-27 Marek OlšákMove compiler.h and imports.h/c from src/mesa/main...
2020-03-21 Marek Olšákvbo,gallium: make glBegin/End buffer size configurable...
2020-03-11 Marek Olšákvbo: fix vbo_copy_vertices for GL_PATCHES and adjacency...
2020-03-11 Marek Olšákvbo: fix transitions from glVertexN to glVertexM where...
2020-03-11 Marek Olšákvbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
2020-03-05 Marek Olšákvbo: merge draws even when begin==0 or end==0
2020-03-05 Marek Olšákvbo: merge more primitive types for glBegin/End (v2)
2020-03-05 Marek Olšákmesa: remove _mesa_index_buffer::index_size in favor...
2020-03-05 Marek Olšákvbo: fold code from vbo_exec_fixup_vertex to vbo_exec_w...
2020-03-05 Marek Olšákvbo: clean up conditional blocks in ATTR_UNION
2020-03-05 Marek Olšákvbo: handle GS and tess primitive types when splitting...
2020-03-05 Marek Olšákvbo: clean up vbo_copy_vertices
2020-03-05 Marek Olšákvbo: deduplicate copy_vertices functions
2020-03-05 Marek Olšákvbo: don't look at the second draw's count when merging...
2020-03-05 Marek Olšákmesa: replace some index_size multiplications and divis...
2020-02-28 Marek Olšákmesa: move num_instances and base_instance out of _mesa...
2020-02-28 Marek Olšákmesa: remove redundant _mesa_prim::is_indexed
2020-02-28 Marek Olšákmesa/i965: remove _mesa_prim::indirect_offset
2020-02-28 Marek Olšákmesa: remove unused "indirect" parameter from Driver...
2020-02-18 Marek Olšákvbo: remove redundant code in vbo_exec_fixup_vertex
2020-02-18 Marek Olšákvbo: remove dead code in vbo_can_merge_prims
2020-02-11 Marek Olšákmesa: don't use bitfields in _mesa_prim
2020-02-11 Marek Olšákmesa: remove unused _mesa_prim::is_indirect
2020-02-11 Marek Olšákí965: don't use _mesa_prim::is_indirect
2020-02-11 Marek Olšákvbo: merge use_buffer_objects into vbo_CreateContext...
2020-02-11 Marek Olšákvbo: clean up resetting vertex attribs
2020-02-11 Marek Olšákvbo: also map the immediate mode buffer for read
2020-02-11 Marek Olšákvbo: delay flagging FLUSH_STORED_VERTICES until glEnd
2020-02-11 Marek Olšákvbo: add/update unlikely statements in ATTR_UNION
2020-02-11 Marek Olšákvbo: increase the size of the immediate mode buffer...
2020-02-11 Marek Olšákvbo: use FlushVertices flags properly and clear NeedFlu...
2020-02-11 Marek Olšákvbo: fix resizing 64-bit vertex attributes
2020-02-11 Marek Olšákvbo: optimize resizing vertex attributes during immedia...
2020-02-11 Marek Olšákvbo: don't store glVertex values temporarily into exec
2020-02-11 Marek Olšákvbo: pass only either uint32_t or uint64_t into ATTR_UNION
2020-02-11 Marek Olšákvbo: don't set FLUSH_UPDATE_CURRENT for glVertex
2020-02-11 Marek Olšákvbo: keep the immediate mode buffer always mapped for...
2020-02-11 Marek Olšákvbo: don't check ctx->NewState twice in glBegin
2020-02-11 Marek Olšákvbo: remove a funky recursive call in glBegin
2020-02-11 Marek Olšákvbo: interleave attrsz, attrtype, and active_sz in...
2020-02-11 Marek Olšákvbo: remove immediate mode code that doesn't do anythin...
2020-02-11 Marek Olšákvbo: don't unmap persistent buffer mappings for glBegin/End
2020-02-11 Marek Olšákvbo: skip FlushMappedBufferRange for glBegin/End by...
2020-02-11 Marek Olšákvbo: create the immediate mode buffer only in vbo_exec_...
2020-02-04 Marek Olšákvbo: move reusable code from vbo_attrib_tmp.h into...
2020-02-04 Marek Olšákvbo: use the template for save GLvertexformat initializ...
2020-02-04 Marek Olšákvbo: use the template for noop GLvertexformat initializ...
2020-02-04 Marek Olšákvbo: move GLvertexformat initialization into a template...
2019-05-30 Marek OlšákChange a few frequented uses of DEBUG to !NDEBUG
2019-05-14 Mathias Fröhlichmesa/vbo: Update Comment to what is actually happening.
2019-05-04 Mathias Fröhlichmesa: Correct the is_vertex_position decision for dlists.
2019-05-04 Mathias Fröhlichmesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin.
2019-05-04 Mathias Fröhlichmesa: Remove the _glapi_table argument from _mesa_array...
2019-05-04 Mathias Fröhlichmesa: Rip out now unused gl_context::aelt_context.
2019-03-15 Mathias Fröhlichvbo: Fix GL_PRIMITIVE_RESTART_FIXED_INDEX in display...
2019-03-15 Mathias Fröhlichvbo: Fix basevertex handling in display list compiles.
2019-03-15 Mathias Fröhlichmesa: Replace _ae_{,un}map_vbos with _mesa_vao_{,un...
2019-03-15 Mathias Fröhlichmesa: Use _mesa_array_element in dlist save.
2018-11-21 Mathias Fröhlichmesa: Factor out struct gl_vertex_format.
2018-11-21 Mathias Fröhlichmesa: Work with bitmasks when en/dis-abling VAO arrays.
2018-11-21 Mathias Fröhlichmesa: Remove gl_array_attributes::Enabled.
2018-11-21 Mathias Fröhlichmesa: Rename gl_vertex_array_object::_Enabled -> Enabled.
2018-11-21 Marek Olšákmesa/glthread: enable immediate mode
2018-11-01 Mathias Fröhlichmesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirect
2018-11-01 Mathias Fröhlichmesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src...
2018-11-01 Mathias Fröhlichvbo: Pull the _mesa_set_draw_vao calls out of the if...
2018-11-01 Mathias Fröhlichvbo: Preserve vbo_save::no_current_update on primitive...
2018-11-01 Mathias Fröhlichvbo: Make no_current_update an argument to vbo_save_Not...
2018-11-01 Mathias Fröhlichvbo: Move no_current_update out of _mesa_prim.
2018-11-01 Mathias Fröhlichvbo: Remove the now unused VBO_SAVE_PRIM_WEAK define.
2018-11-01 Mathias Fröhlichvbo: Remove the always false branch dlist replay.
2018-11-01 Mathias Fröhlichvbo: Test for VBO_SAVE_PRIM_WEAK in _mesa_prim::mode...
2018-11-01 Mathias Fröhlichvbo: Remove VBO_SAVE_PRIM_WEAK from vbo_save_NotifyBegi...
2018-11-01 Mathias Fröhlichvbo: Remove set but not used weak field from _mesa_prim.
2018-11-01 Mathias Fröhlichvbo: Remove the VBO_SAVE_FALLBACK flag.
2018-11-01 Mathias Fröhlichvbo: Remove unused vbo_save_fallback function.
2018-07-19 Marek Olšákmesa: expose ARB_indirect_parameters in the compatibili...
2018-07-19 Marek Olšákvbo: fix ARB_multi_draw_indirect for the compatibility...
2018-06-29 Dave Airlievbo_save: add support for doubles to display list code
2018-06-29 Timothy Arcerimesa: add compat profile support for ARB_multi_draw_ind...
2018-06-29 Timothy Arcerimesa: add ARB_draw_indirect support to compat profile
2018-06-05 Mathias Fröhlichmesa: Make sure that imm draws are flushed before other...
2018-05-30 Marek Olšákmesa: handle GL_UNSIGNED_INT64_ARB properly (v2)
2018-05-18 Dave Airlievbo: remove MaxVertexAttribStride assert check.
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