glthread: ignore vertex arrays with user pointers if they're disabled
[mesa.git] / src / mesa /
2020-03-21 Marek Olšákglthread: ignore vertex arrays with user pointers if...
2020-03-21 Marek Olšákglthread: track which vertex array attribs are enabled
2020-03-21 Marek Olšákglthread: rename non_vbo helper functions
2020-03-21 Marek Olšákglthread: handle buffer unbinding via glDeleteBuffers
2020-03-21 Marek Olšákmesa: put gl_thread_state inside gl_context to remove...
2020-03-21 Marek Olšákglthread: rename marshal.h/c to glthread_marshal.h...
2020-03-21 Marek Olšákglthread: move buffer functions into glthread_bufferobj.c
2020-03-21 Marek Olšákglthread: autogenerate prototypes for custom-marshalled...
2020-03-21 Marek Olšákglthread: remove _mesa_post_marshal_hook, because it...
2020-03-20 Caio Marcelo de... mesa/main: Fix overflow in validation of DispatchComput...
2020-03-20 Marek Olšákglthread: clean up debug_print_sync code
2020-03-20 Marek Olšákglthread: remove debug_print_marshal function
2020-03-20 Marek Olšákglthread: don't execute any custom VAO and BindBuffer...
2020-03-20 Marek Olšákglthread: align the batch buffer to 8 bytes for pointer...
2020-03-19 Marek Olšákmesa: remove redundant api_loopback functions
2020-03-19 Marek Olšákmesa: use vbo_attrib_tmp.h to generate display list...
2020-03-18 Jason Ekstrandintel/blorp: Add support for swizzling fast-clear colors
2020-03-18 Pierre-Eric Pellou... st/mesa: disallow deferred flush if there are multiple...
2020-03-17 Caio Marcelo de... intel/blorp: Plumb the stage through blorp upload_shader
2020-03-16 Tapani Pälliintel/compiler: detect if atomic load store operations...
2020-03-16 Tapani Pällinir/glsl: gather bitmask of images used by program
2020-03-16 Danylo Piliaievst/mesa: Fix signed integer overflow when using util_th...
2020-03-11 Marek Olšákmesa: don't unroll glMultiDrawElements with user indice...
2020-03-11 Marek Olšákvbo: fix vbo_copy_vertices for GL_PATCHES and adjacency...
2020-03-11 Marek Olšákvbo: fix transitions from glVertexN to glVertexM where...
2020-03-11 Marek Olšákvbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
2020-03-11 Marek Olšákst/mesa: keep serialized NIR instead of nir_shader...
2020-03-11 Marek Olšákgallium/cso_context: remove cso_delete_xxx_shader helpe...
2020-03-10 Mathias Fröhlichi965: Use gl_vertex_format in brw_vertex_element.
2020-03-10 Mathias Fröhlichi965: Make use of the vertex format functions in i965.
2020-03-10 Mathias Fröhlichmesa: Provide gl_vertex_format accessors.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib.
2020-03-10 Mathias Fröhlichmesa: Remove now unused _mesa_draw_attrib_and_binding.
2020-03-10 Mathias Fröhlichi965: Remove glbinding from brw_vertex_element.
2020-03-10 Mathias Fröhlichi965: Reorder workaround flags computation.
2020-03-10 Mathias Fröhlichi965: Split merge_inputs and clear_buffers.
2020-03-10 Mathias Fröhlichi965: Test original vertex array pointer to skip array...
2020-03-10 Mathias Fröhlichi965: Use the VAOs binding information in array setup.
2020-03-10 Mathias Fröhlichi965: Use 32 bit u_bit_scan for vertex attribute setup.
2020-03-10 Mathias Fröhlichi965: Move down genX_upload_sbe in profiles.
2020-03-10 Marek Olšákst/mesa: fix a possible crash with selection and feedba...
2020-03-10 Marek Olšákst/mesa: flush the bitmap cache before st/dri and vbo...
2020-03-09 Neil Robertsglsl: Add ir_unop_f2fmp
2020-03-09 Neil Robertsglsl: Add b2f16 and f162b conversion operations
2020-03-09 Neil Robertsglsl: Add IR conversion ops for 16-bit float types
2020-03-06 Marek Olšákglthread: fix a crash with incorrect glShaderSource...
2020-03-06 Marek Olšákglthread: add custom marshalling for glNamedBuffer...
2020-03-06 Marek Olšákglthread: merge glBufferSubData and glNamedBufferSubDat...
2020-03-06 Marek Olšákglthread: merge glBufferData and glNamedBufferData...
2020-03-06 Marek Olšákglthread: replace custom glBindBuffer marshalling with...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: add support for glMemoryObjectParameteriv...
2020-03-06 Marek Olšákglthread: add support for glCallLists, glPatchParameterfv
2020-03-06 Marek Olšákglthread: add support for glClearNamedFramebuffer,...
2020-03-06 Marek Olšákglthread: add support for glFog, glLight, glLightModel...
2020-03-06 Marek Olšákglthread: add support for TexParameteri and SamplerPara...
2020-03-06 Marek Olšákglthread: replace custom ClearBuffer marshalling with...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2020-03-06 Marek Olšákglthread: reduce pointer dereferences in glthread_unmar...
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2020-03-05 Marek Olšákvbo: merge draws even when begin==0 or end==0
2020-03-05 Marek Olšákvbo: merge more primitive types for glBegin/End (v2)
2020-03-05 Marek Olšákmesa: deduplicate draw indirect functions
2020-03-05 Marek Olšákmesa: optimize get_index_size
2020-03-05 Marek Olšákmesa: remove _mesa_index_buffer::index_size in favor...
2020-03-05 Marek OlšákRevert "mesa: check for z=0 in _mesa_Vertex3dv()"
2020-03-05 Marek Olšákvbo: fold code from vbo_exec_fixup_vertex to vbo_exec_w...
2020-03-05 Marek Olšákvbo: clean up conditional blocks in ATTR_UNION
2020-03-05 Marek Olšákvbo: handle GS and tess primitive types when splitting...
2020-03-05 Marek Olšákvbo: clean up vbo_copy_vertices
2020-03-05 Marek Olšákvbo: deduplicate copy_vertices functions
2020-03-05 Marek Olšákvbo: don't look at the second draw's count when merging...
2020-03-05 Marek Olšákmesa: replace some index_size multiplications and divis...
2020-03-05 Marek Olšákmesa: add index_size_shift = log2(index_size) into...
2020-03-03 Louis-Francis Ratt... gallium: add PIPE_CAP_PSIZ_CLAMPED
2020-03-03 Louis-Francis Ratt... gallium: add PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED
2020-03-03 Louis-Francis Ratt... gallium: add PIPE_CAP_PACKED_STREAM_OUTPUT
2020-03-03 Louis-Francis Ratt... glsl/linker: add xfb workaround for modified built...
2020-03-03 Louis-Francis Ratt... glsl/linker: add DisableTransformFeedbackPacking workaround
2020-03-03 Ilia Mirkinst/mesa: allow TXB2/TXL2 to work with cube array shadow...
2020-03-03 Paulo Zanoniintel: fix the gen 11 compute shader scratch IDs
2020-03-02 Tapani Pällimesa/st: fix formats required for EXT_texture_norm16
2020-03-01 Ilia Mirkinmesa: fix _mesa_draw_nonzero_divisor_bits to return...
2020-02-28 Marek Olšákmesa: fix 11 warnings
2020-02-28 Marek Olšáknir: fix 5 warnings
2020-02-28 Marek Olšákmesa: fix incorrect prim.begin/end for glMultiDrawElements
2020-02-28 Marek Olšákmesa: optimize glMultiDrawArrays, call Draw only once...
2020-02-28 Marek Olšákmesa: don't unroll glMultiDrawElements if one count...
2020-02-28 Marek Olšákmesa: clean up glMultiDrawElements code, use alloca...
2020-02-28 Marek Olšákmesa: move num_instances and base_instance out of _mesa...
2020-02-28 Marek Olšákmesa: remove redundant _mesa_prim::is_indexed
2020-02-28 Marek Olšákmesa/i965: remove _mesa_prim::indirect_offset
2020-02-28 Marek Olšákgallium: pass cso_velems_state into cso_context instead...
2020-02-28 Marek Olšákmesa: remove unused "indirect" parameter from Driver...
2020-02-28 Marek Olšáki965: stop using "indirect" parameter from Driver.Draw...
2020-02-27 Mathias Fröhlichmesa: Flush vertices before changing the OpenGL state.
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