[g3dvl] use clamp to border for empty block handling
[mesa.git] / src /
2010-11-10 Christian König[g3dvl] use clamp to border for empty block handling
2010-11-10 Christian König[g3dvl] move to 3D textures for y cb cr
2010-11-10 Christian König[g3dvl] again rework vertex shader a bit
2010-11-09 Christian König[g3dvl] workaround for motion vertical field selection
2010-11-09 Christian König[g3dvl] start handling motion_vertical_field_select
2010-11-06 Christian König[g3dvl] cleanup naming convention and comments
2010-11-06 Christian König[g3dvl] motion type depends on picture structure not...
2010-11-05 Christian König[g3dvl] simplyfy shaders and fix bugs
2010-11-05 Christian König[g3dvl] it finally starts to look like a badly deinterl...
2010-11-04 Christian König[g3dvl] move scaling to macroblocksize into vertex...
2010-11-04 Christian König[g3dvl] move vertex normalisation into vertex shader
2010-11-04 Christian König[g3dvl] rework shader a bit
2010-11-02 Christian KönigFix zero block handling for field based mc
2010-10-29 Christian KönigFirst try of field based mc
2010-10-28 Christian KönigMerge branch 'master' of ssh://git.freedesktop.org...
2010-10-28 José Fonsecagallium: Avoid using __doc__ in python scripts.
2010-10-28 Vinson Leest/mesa: Silence uninitialized variable warning.
2010-10-28 Tom Stellardr300/compiler: Use rc_get_readers_normal() for presubtr...
2010-10-27 Kenneth Graunkei965: Add bit operation support to the fragment shader...
2010-10-27 Eric Anholti965: Make FS uniforms be the actual type of the unifor...
2010-10-27 Ian Romanickintel: Enable GL_EXT_separate_shader_objects in Intel...
2010-10-27 Ian Romanickswrast: Enable GL_EXT_separate_shader_objects in softwa...
2010-10-27 Ian RomanickTrack separate programs for each stage
2010-10-27 Ian Romanickmesa: Track an ActiveProgram distinct from CurrentProgram
2010-10-27 Ian Romanickmesa: Add display list support for GL_EXT_separate_shad...
2010-10-27 Ian Romanickmesa: Skeletal support for GL_EXT_separate_shader_objects
2010-10-27 Ian Romanickmesa: Add infrastructure to track GL_EXT_separate_shade...
2010-10-27 Ian Romanickglapi: Commit files changed by previous commit
2010-10-27 Ian Romanickglapi: Add GL_EXT_separate_shader_objects
2010-10-27 Kenneth GraunkeFix build on systems where "python" is python 3.
2010-10-27 Marek Olšákr300g: add a default channel ordering of texture border...
2010-10-27 Alex Deucherr600c: add missing radeon_prepare_render() call on...
2010-10-27 Alex Deucherr100: revalidate after radeon_update_renderbuffers
2010-10-27 Vinson Leeswrast: Print out format on unexpected failure in _swra...
2010-10-27 Vinson Leeegl: Remove unnecessary headers.
2010-10-27 Vinson Leemesa: Remove unnecessary header.
2010-10-27 Vinson Leest/mesa: Remove unnecessary header.
2010-10-27 Vinson Leer600g: Silence uninitialized variable warnings.
2010-10-27 Vinson Leemesa: Remove unnecessary headers.
2010-10-27 Vinson Leer300g: Silence uninitialized variable warning.
2010-10-27 Tilman Sauerbeckr600g: Destroy the blitter.
2010-10-27 Tilman Sauerbeckr600g: In radeon_bo(), call LIST_INITHEAD early.
2010-10-27 Brian Paulmesa: rename function to _mesa_is_format_integer_color()
2010-10-27 Brian Paulmesa: fix bug in _mesa_is_format_integer()
2010-10-27 Brian Paulmesa: remove the unused _mesa_is_fragment_shader_active...
2010-10-27 Brian Paulmesa: call _mesa_valid_to_render() in glDrawPixels...
2010-10-27 Brian Paulmesa: do integer FB / shader validation check in _mesa_...
2010-10-26 Eric Anholti965: Disable register spilling on gen6 until it's...
2010-10-26 Eric Anholti965: Fix VS URB entry sizing.
2010-10-26 Eric Anholti965: Drop the eot argument to read messages, which...
2010-10-26 Eric Anholti965: Add support for constant buffer loads on gen6.
2010-10-26 Eric Anholti965: Set up the constant buffer on gen6 when it's...
2010-10-26 Eric Anholti965: Fix typo in comment about state flags.
2010-10-26 Eric Anholti965: Handle new ir_unop_round_even in channel expressi...
2010-10-26 Eric Anholti965: Add support for discard instructions on gen6.
2010-10-26 Eric Anholti965: Add disasm for the flag register.
2010-10-26 Eric Anholti965: Clear some undefined fields of g0 when using...
2010-10-26 Eric Anholti965: Use SENDC on the first render target write on...
2010-10-26 Eric Anholti965: Clarify an XXX comment in FB writes with real...
2010-10-26 Eric Anholti965: Add EU code for dword scattered reads (constant...
2010-10-26 Chia-I Wuegl_dri2: Fix a typo that make glFlush be called at...
2010-10-26 Dave Airlier600g: add assembler support for all the kcache fields.
2010-10-26 Brian Paulmesa: additional teximage error checks for GL_EXT_textu...
2010-10-26 Brian Paulmesa: additional switch cases for GL_EXT_texture_integer
2010-10-26 Brian Paulmesa: additional glReadPixels error checks for GL_EXT_t...
2010-10-25 Dave Airlier600g: fix magic 0x1 ->flat shade ena
2010-10-25 Kenneth Graunkeglsl: Fix constant component count in vector constructo...
2010-10-25 Christian KönigWorkaround for skipping vertex elements for r600g
2010-10-25 Chad Versaceglsl: Fix ast-to-hir for ARB_fragment_coord_conventions
2010-10-25 Brian Paultranslate: remove unused prototypes
2010-10-25 Brian Paultranslate: use function typedefs, casts to silence...
2010-10-25 Marek Olšákst/mesa: support RGBA16 and use it for RGBA12 as well
2010-10-25 Brian Paulrtasm: use pointer_to_func() to silence warning
2010-10-25 Brian Paulutil: use pointer_to_func() to silence warning
2010-10-25 Brian Paulxlib: silence unused var warning
2010-10-25 Brian Paulmesa: fix uninitialized var warning
2010-10-25 Brian Paulmesa: silence enum comparison warning
2010-10-24 Marek Olšákr300g: fix texture border for 16-bits-per-channel formats
2010-10-24 Marek Olšákmesa: allow FBO attachments of formats LUMINANCE, LUMIN...
2010-10-24 Jon TURNEYEnsure -L$(TOP)/$(LIB_DIR) appears in link line before...
2010-10-24 Dave Airlier600g: drop more common state handling code
2010-10-24 Tilman Sauerbeckr600g: Also clear bc data when we're destroying a shader.
2010-10-24 Tilman Sauerbeckr600g: Added r600_pipe_shader_destroy().
2010-10-24 Dave Airlier600g: merge more of the common r600/evergreen state...
2010-10-24 Tilman Sauerbeckr600g: Fixed r600_vertex_element leak.
2010-10-23 Christian KönigRemove code copied over from r300
2010-10-23 Brian Paulsoftpipe: remove >32bpp color restriction
2010-10-23 Brian Paulst/mesa: be smarter choosing texture format for glDrawP...
2010-10-23 Brian Paulmesa: display list support for GL_EXT_texture_integer
2010-10-23 Brian Paulmesa: plug in GL_EXT_texture_integer functions
2010-10-23 Brian Paulmesa: regenerated API files for GL_EXT_texture_integer
2010-10-23 Brian Paulglapi: include/build EXT_texture_integer.xml
2010-10-23 Brian Paulglapi: GL_EXT_texture_integer API
2010-10-23 Brian Paulmesa: simplify target_can_be_compressed() function
2010-10-23 Brian Paulst/mesa: add format selection for signed/unsigned integ...
2010-10-23 Brian Paulmesa: added cases for GL_EXT_texture_integer
2010-10-23 Brian Paulmesa: added cases for GL_EXT_texture_integer formats
2010-10-23 Brian Paulmesa: compute _IntegerColor field in _mesa_test_framebu...
2010-10-23 Brian Paulmesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
2010-10-23 Brian Paulmesa: added new gl_framebuffer::_IntegerColor field
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