Android: clean-up and fix DRI module path handling
[mesa.git] / src /
2016-02-29 Rob HerringAndroid: clean-up and fix DRI module path handling
2016-02-29 Rob HerringAndroid: glsl: fix dependence on YACC_HEADER_SUFFIX...
2016-02-29 Rob HerringAndroid: remove dependence on .SECONDEXPANSION
2016-02-29 Rob HerringAndroid: fix build break from nir/glsl move to compiler/
2016-02-29 Oded Gabbaygallium/radeon: disable evergreen_do_fast_color_clear...
2016-02-29 Oded Gabbaygallium/r600: Don't let h/w do endian swap for colorformat
2016-02-29 Oded Gabbaygallium/radeon: remove separate BE path in r600_transla...
2016-02-28 Samuel Pitoisetnv50/ir: emit VOTE instruction
2016-02-28 Samuel Pitoisetgk110/ir: add ld lock/st unlock emission
2016-02-27 Ilia Mirkinnv50,nvc0: bump minimum texture buffer offset alignment
2016-02-27 Ilia Mirkinmesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5...
2016-02-27 Ilia Mirkinmesa: expose GL_EXT_texture_sRGB_decode on GLES 3.0+
2016-02-27 Ian Romanicki965/cfg: Fix comment list punctuation
2016-02-27 Ian Romanicki965/cfg: Split out dead control flow paths to simplify...
2016-02-27 Ian Romanicki965/cfg: Don't handle fully empty if/else/endif
2016-02-27 Ian Romanicki965/cfg: Eliminate an empty then-branch of an if/else...
2016-02-27 Ian Romanicki965/cfg: Track prev_block and prev_inst explicitly...
2016-02-27 Ian Romanicki965/cfg: Slightly rearrange dead_control_flow_eliminate
2016-02-26 Kenneth Graunkei965: Simplify brw_nir_lower_vue_inputs() slightly.
2016-02-26 Kenneth Graunkei965: Avoid recalculating the normal VUE map for IO...
2016-02-26 Kenneth Graunkei965: Avoid recalculating the tessellation VUE map...
2016-02-26 Kenneth Graunkei965: Eliminate brw_nir_lower_{inputs,outputs,io} funct...
2016-02-26 Kenneth Graunkei965: Split brw_nir_lower_inputs/outputs into per-stage...
2016-02-26 Kenneth Graunkei965: Remove catch-all nir_lower_io call with specific...
2016-02-26 Kenneth Graunkei965: Move optimizations from brw_nir_lower_io to brw_p...
2016-02-26 Kenneth Graunkei965: Always do NIR IO lowering at specialization time.
2016-02-26 Kenneth Graunkei965: Make an is_scalar boolean in brw_compile_gs().
2016-02-26 Jason Ekstrandi965/nir: Do lower_io late for fragment shaders
2016-02-26 Jordan Justeni965: Set dest type to UW for several send messages
2016-02-26 Samuel Pitoisetnvc0: rework nvc0_compute_validate_program()
2016-02-26 Samuel Pitoisetnvc0: make sure to validate compute global buffers...
2016-02-26 Samuel Pitoisetnvc0: move nvc0_validate_global_residents() to nvc0_com...
2016-02-26 Derek Foremanegl/wayland: Try to use wl_surface.damage_buffer for...
2016-02-26 Dave Airlievirgl: add missing CAP turned off.
2016-02-25 Miklós Mátéprogram: Remove extra reference_program()
2016-02-25 Emil Velikovst/nine: don't forget to bundle the nine_limits.h file
2016-02-25 Matt Turneri965/fs: Allow saturate propagation to propagate negati...
2016-02-25 Matt Turneri965/fs: Allow saturate propagation to propagate negati...
2016-02-25 Matt Turneri965/fs: Allow saturate propagation to propagate negati...
2016-02-25 Matt Turneri965/fs: Don't CSE negated multiplies with saturation.
2016-02-25 Matt Turnerglsl: Consider ubo_load to be a horizontal operation.
2016-02-25 Andres Gomezglsl/ast: Implicit conversion from double to float...
2016-02-25 Oded Gabbaygallium/radeon: return correct values for BE in r600_tr...
2016-02-25 Oded Gabbaygallium: remove duplicate define from enum pipe_format
2016-02-25 Ian Romanickglsl: Detect do-while-false loops and unroll them
2016-02-24 Nanley Cheryi965: Enable tiled mem_copy with sRGB-formatted resources
2016-02-24 Brian Paulmesa: replace for loop with bitshifting in supported_bu...
2016-02-24 Brian Paulmesa: updates some comments in buffers.c
2016-02-24 Brian Paulmesa: make _mesa_draw_buffers() static
2016-02-24 Brian Paulmesa: make _mesa_draw_buffer() static
2016-02-24 Brian Paulmesa: make _mesa_read_buffer() static
2016-02-24 Brian Paulmesa: move declaration of buffer var in handle_first_cu...
2016-02-24 Brian Paulmesa: use gl_buffer_index in a few places
2016-02-24 Brian Paulst/mesa: remove useless break statement
2016-02-24 Brian Paulst/mesa: rename st_readpixels to st_ReadPixels
2016-02-24 Brian Paulst/mesa: fix frontbuffer glReadPixels regressions
2016-02-23 Oded Gabbaygallium/radeon: Correctly translate colorswaps for...
2016-02-23 Thomas Hindoe Paab... mesa: use sizeof on the correct type
2016-02-23 Marek Olšáktgsi/scan: handle holes between VS inputs, assert-fail...
2016-02-23 Francisco Jerezi965/fs: Return result of image atomic in a register...
2016-02-23 Francisco Jerezglsl: Implement the required built-in functions when...
2016-02-23 Francisco Jerezglsl: Add usual extension boilerplate for OES_shader_im...
2016-02-23 Francisco Jerezmesa: Add extension table entry for OES_shader_image_at...
2016-02-22 Samuel Pitoisetnvc0: rename 3d binding points to NVC0_BIND_3D_XXX
2016-02-22 Samuel Pitoisetnvc0: rename 3d dirty flags to NVC0_NEW_3D_XXX
2016-02-22 Samuel Pitoisetnvc0: prefix compute macros with _CP_ instead of _COMPUTE_
2016-02-22 Samuel Pitoisetnvc0: rename NVXX_COMPUTE to NVXX_CP
2016-02-22 Samuel Pitoisetnvc0: rename nvc0_context::dirty to nvc0_context::dirty_3d
2016-02-22 Samuel Pitoisetnvc0/ir: add missing emission of locked load predicate
2016-02-22 Samuel Pitoisetnvc0/ir: add ld lock/st unlock emission on GK104
2016-02-22 Samuel Pitoisetnv50/ir: restore OP_SELP to be a regular instruction
2016-02-22 Brian Paulsvga: unbind index buffer when drawing non-indexed...
2016-02-22 Ilia Mirkinmesa: add GL_EXT_texture_border_clamp support
2016-02-22 Ilia Mirkinmesa: add GL_OES_texture_border_clamp support
2016-02-22 Emil Velikovnouveau: update the Makefile.sources list
2016-02-21 Marek Olšákradeonsi: implement binary shaders & shader cache in...
2016-02-21 Marek Olšákgallium/radeon: remove unused radeon_shader_binary_free...
2016-02-21 Marek Olšákradeonsi: make radeon_shader_reloc name string fixed...
2016-02-21 Marek Olšákradeonsi: move some struct si_shader members to new...
2016-02-21 Marek Olšákradeonsi: use smaller types for some si_shader members
2016-02-21 Marek Olšákradeonsi: enable compiling one variant per shader
2016-02-21 Marek Olšákradeonsi: print full shader name before disassembly
2016-02-21 Marek Olšákradeonsi: compile non-GS middle parts of shaders immedi...
2016-02-21 Marek Olšákradeonsi: rework polygon stippling for PS prolog
2016-02-21 Marek Olšákradeonsi: add PS prolog
2016-02-21 Marek Olšákradeonsi: add PS epilog
2016-02-21 Marek Olšákradeonsi: add TCS epilog
2016-02-21 Marek Olšákradeonsi: add VS epilog
2016-02-21 Marek Olšákradeonsi: add VS prolog
2016-02-21 Marek Olšákradeonsi: first bits for non-monolithic shaders
2016-02-21 Marek Olšákradeonsi: add code for dumping all shader parts togethe...
2016-02-21 Marek Olšákradeonsi: add code for combining and uploading shaders...
2016-02-21 Marek Olšákradeonsi: fail compilation if non-GS non-CS shaders...
2016-02-21 Marek Olšákradeonsi: separate 2 pieces of code from create_function
2016-02-21 Marek Olšákradeonsi: add samplemask parameter to si_export_mrt_color
2016-02-21 Marek Olšákradeonsi: add start_instance parameter to get_instance_...
2016-02-21 Marek Olšákradeonsi: separate out shader key bits for prologs...
2016-02-21 Marek Olšákradeonsi: compute how many input VGPRs fragment shaders...
2016-02-21 Marek Olšákradeonsi: compute how many input SGPRs and VGPRs shader...
2016-02-21 Marek Olšákgallium/radeon: add basic code for setting shader retur...
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