etnaviv: Make contexts track resources
[mesa.git] / src /
2019-10-18 Marek Vasutetnaviv: Make contexts track resources
2019-10-18 Samuel Pitoisetradv: implement VK_KHR_shader_float_controls
2019-10-18 Samuel Pitoisetac/llvm: force fneg/fabs to flush denorms to zero if...
2019-10-18 Samuel Pitoisetac/llvm: add AC_FLOAT_MODE_ROUND_TO_ZERO
2019-10-18 Samuel Pitoisetac/llvm: add ac_build_canonicalize() helper
2019-10-18 Lepton Wugbm: Add GBM_MAX_PLANES definition
2019-10-18 Jose Maria Casanov... v3d: Explicitly expose OpenGL ES Shading Language 3.1
2019-10-18 Iago Toral Quirogav3d: request the kernel to flush caches when TMU is...
2019-10-18 Eric Anholtv3d: Add Compute Shader support
2019-10-18 Iago Toral Quirogabroadcom: document known hardware issues for L2T flush...
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-18 Iago Toral Quirogav3d: trivial update to obsolete comment
2019-10-18 Bas Nieuwenhuizenradv: Fix single stage constant flush with merged shaders.
2019-10-18 Lucas Stachrbug: remove superfluous NULL check
2019-10-18 Lucas Stachrbug: implement resource creation with modifier
2019-10-18 Lucas Stachrbug: forward can_create_resource to pipe driver
2019-10-18 Lucas Stachrbug: forward texture_barrier to pipe driver
2019-10-18 Lucas Stachrbug: implement missing explicit sync related fence...
2019-10-18 Lucas Stachrbug: move flush_resource initialization
2019-10-18 Lucas Stachrbug: unwrap index buffer resource
2019-10-18 Lucas Stachrbug: fix transmitted texture sizes
2019-10-18 Lucas Stachgallium/util: don't depend on implementation defined...
2019-10-18 Iago Toral Quirogamesa/main: GL_GEOMETRY_SHADER_INVOCATIONS exists in...
2019-10-18 Pierre-Eric Pellou... mesa: implement glTextureStorageNDEXT functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa NamedCopyBufferSubDataEXT function
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa NamedRenderbufferStorageMultisampleEX...
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa Generate*MipmapEXT functions
2019-10-18 Pierre-Eric Pellou... mesa: refactor GenerateTextureMipmap handling
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa glGetFloati_vEXT/glGetDoublei_vEXT
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa + EXT_gpu_program_parameters functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa + EXT_gpu_shader4 functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa + EXT_texture_integer functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa + EXT_texture_buffer_object functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa glProgramUniform*EXT functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa NamedProgram functions
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa glClientAttribDefaultEXT / glPushClie...
2019-10-18 Pierre-Eric Pellou... mesa: add EXT_dsa glNamedRenderbufferStorageEXT and...
2019-10-18 Daniel Stonepanfrost: Respect offset for imported resources
2019-10-18 Jordan Justeniris/resource: Use isl surface alignment during bo...
2019-10-18 Jason Ekstrandintel/isl: Add isl_aux_usage_has_ccs
2019-10-18 Jordan Justenintel/isl: Add R10G10B10_FLOAT_A2_UNORM format
2019-10-18 Kenneth Graunkeintel/compiler: Report the number of non-spill/fill...
2019-10-18 Marek Olšákst/mesa: don't call variables "tgsi" when they can...
2019-10-18 Marek Olšákst/mesa: merge st_fragment_program into st_common_program
2019-10-18 Marek Olšákst/mesa: remove redundant function st_reference_compprog
2019-10-18 Marek Olšákst/mesa: remove unused st_xxx_program::sha1
2019-10-18 Marek Olšákst/mesa: remove st_vp_variant_key in favor of st_common...
2019-10-18 Marek Olšákst/mesa: remove num_tgsi_tokens from st_xx_program
2019-10-18 Marek Olšákst/mesa: rename basic -> common for st_common_program
2019-10-18 Marek Olšákst/mesa: rename st_xxx_program::tgsi to state
2019-10-18 Marek Olšákst/mesa: lower doubles for NIR after linking
2019-10-18 Marek Olšákst/mesa: call st_nir_opts for linked shaders only once
2019-10-17 Ian Romanickintel/vec4: Don't try both sources as immediates for DPH
2019-10-17 Ian Romanicknir/search: Fix possible NULL dereference in is_fsign
2019-10-17 Jordan Justeniris: Let isl decide the supported tiling in more situa...
2019-10-17 Jordan Justenintel/isl: Add gen12 depth/stencil surface alignments
2019-10-17 Jason Ekstrandintel/isl: Select Y-tiling for stencil on gen12
2019-10-17 Jason Ekstrandintel/genxml: Remove W-tiling on gen12
2019-10-17 Jordan Justenintel/genxml,isl: Add gen12 stencil buffer changes
2019-10-17 Jordan Justenintel/genxml,isl: Add gen12 depth buffer changes
2019-10-17 Jordan Justenintel/genxml,isl: Add gen12 render surface state changes
2019-10-17 Eric Anholtmesa: Refactor the entirety of _mesa_format_matches_for...
2019-10-17 Eric Anholtmesa: Add support for array formats of depth and stencil.
2019-10-17 Eric Anholtmesa: Add format/type matching for DEPTH/UINT_24_8.
2019-10-17 Eric Anholtmesa: Fix depth/stencil ordering in _mesa_format_from_f...
2019-10-17 Eric Anholtmesa: Add debug info to _mesa_format_from_format_and_ty...
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Turn on geometry shaders
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Implement PIPE_QUERY_PRIMITIVES_GENERAT...
2019-10-17 Kristian H. Kristensenfreedreno/blitter: Save GS state
2019-10-17 Kristian H. Kristensenst/mesa: Also enable GS when ESSLVersion > 320
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Support layered render targets
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Emit program state for GS
2019-10-17 Kristian H. Kristensenfreedreno/ir3: End VS with CHMASK and CHSH in GS pipelines
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Start GS with (ss) and (sy)
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Pre-color GS header and primitive ID
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Setup ir3 inputs and outputs for GS
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement primitive layout intrinsics
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Implement lowering passes for VS and GS
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Add has_gs flag to shader key
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Add missing adjacency primitives to...
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Add intrinsics that map to LDLW/STLW
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Add new LDLW/STLW instructions
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Extend RA with mechanism for pre-colorin...
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Use third register for offset for LDL...
2019-10-17 Kristian H. Kristensenfreedreno/ir3: Add support for CHSH and CHMASK instructions
2019-10-17 Kristian H. Kristensenfreedreno/a6xx: Trim a few regs from fd6_emit_restore()
2019-10-17 Kristian H. Kristensenfreedreno/registers: Update with GS, HS and DS registers
2019-10-17 Marek Olšákst/mesa: silence a warning in st_nir_lower_tex_src_plane
2019-10-17 Marek Olšákgallium/u_blitter: remove an unused variable
2019-10-17 Marek Olšákradeonsi: recreate aux_context after a GPU reset
2019-10-17 Marek Olšákradeonsi: call the reset callback if get_device_reset_s...
2019-10-17 Marek Olšákst/mesa: call the reset callback if glGetGraphicsResetS...
2019-10-17 Caio Marcelo de... intel/fs/gen12: Add tests for scoreboard pass
2019-10-17 Daniel Schürmannaco: don't combine minmax3 if there is a neg or abs...
2019-10-17 Roland Scheideggergallivm: Fix saturated signed psub/padd intrinsics...
2019-10-17 Samuel Pitoisetradv: fix DCC fast clear code for intensity formats...
2019-10-17 Tomeu Vizosopanfrost: Keep track of active BOs
2019-10-17 Karol Herbstnv50/ir: remove DUMMY edge type
2019-10-17 James Xionggallium: do not increase ref count of the new throttle...
2019-10-17 Erik Faye-Lundnir: drop unused alpha_ref_float
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