mesa.git
6 years agobroadcom: Introduce a header for talking about chip revisions.
Eric Anholt [Fri, 3 Feb 2017 01:45:00 +0000 (17:45 -0800)]
broadcom: Introduce a header for talking about chip revisions.

This will be used by the VC5 driver and various shared VC4/VC5 tooling,
like the XML decoder.

6 years agobroadcom/genxml: Use the same "gen" attr for HW version as Intel does.
Eric Anholt [Thu, 13 Jul 2017 18:02:37 +0000 (11:02 -0700)]
broadcom/genxml: Use the same "gen" attr for HW version as Intel does.

This will let us reuse their tools more easily.

6 years agobroadcom/genxml: Support unpacking fixed-point fractional values.
Eric Anholt [Fri, 30 Dec 2016 19:07:34 +0000 (11:07 -0800)]
broadcom/genxml: Support unpacking fixed-point fractional values.

This was an oversight in the original XML support, because unpacking
wasn't used much.  The new XML-based CL dumper will want it, though.

6 years agost/mesa: Handle st_framebuffer_create returning NULL
Michel Dänzer [Thu, 13 Jul 2017 07:21:00 +0000 (01:21 -0600)]
st/mesa: Handle st_framebuffer_create returning NULL

st_framebuffer_create returns NULL if stfbi == NULL or
st_framebuffer_add_renderbuffer returns false for the colour buffer.

Fixes Xorg crashing on startup using glamor on radeonsi.

Fixes: 147d7fb772a7 ("st/mesa: add a winsys buffers list in st_context")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101775
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
6 years agoswr/rast: Fix use of KNL-only intrinsics in SKX build
Tim Rowley [Thu, 29 Jun 2017 22:44:46 +0000 (17:44 -0500)]
swr/rast: Fix use of KNL-only intrinsics in SKX build

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoswr/rast: Fix build warnings when using the Intel compiler
Tim Rowley [Thu, 29 Jun 2017 22:22:05 +0000 (17:22 -0500)]
swr/rast: Fix build warnings when using the Intel compiler

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoswr/rast: SIMD16 Frontend - Fix USE_SIMD16_FRONTEND build
Tim Rowley [Wed, 28 Jun 2017 21:32:19 +0000 (16:32 -0500)]
swr/rast: SIMD16 Frontend - Fix USE_SIMD16_FRONTEND build

Previous check-ins without testing with USE_SIMD16_FRONTEND have
introduced regressions. This fixes the build, not the regressions.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoswr/rast: Removing unneeded MSVC warning pragma
Tim Rowley [Tue, 27 Jun 2017 21:24:05 +0000 (16:24 -0500)]
swr/rast: Removing unneeded MSVC warning pragma

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoswr/rast: Add support for read-only render targets
Tim Rowley [Mon, 26 Jun 2017 21:46:05 +0000 (16:46 -0500)]
swr/rast: Add support for read-only render targets

Core will ensure hot tiles are loaded for read and write render targets,
and will skip all output merger for read-only render targets.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoswr/rast: Support render target mask instead of render target count
Tim Rowley [Mon, 26 Jun 2017 17:32:01 +0000 (12:32 -0500)]
swr/rast: Support render target mask instead of render target count

WIP to support read-only render targets.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoegl: remove unused err variable
Alejandro Piñeiro [Thu, 13 Jul 2017 09:38:48 +0000 (11:38 +0200)]
egl: remove unused err variable

Fixes: 81e95924ea1 ("egl: call _eglError within _eglParseImageAttribList")
Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agoradeonsi/gfx9: fix crash building monolithic merged ES-GS shader
Nicolai Hähnle [Wed, 12 Jul 2017 13:38:57 +0000 (15:38 +0200)]
radeonsi/gfx9: fix crash building monolithic merged ES-GS shader

Forwarding from the ES prolog to the ES just barely exceeds the current
maximum array size when 16 vertex attributes are used. Give it a decent
bump to account for merged shaders having up to 32 user SGPRs.

Fixes a crash in GL45-CTS.multi_bind.draw_bind_vertex_buffers.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
6 years agoloader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc
Thomas Hellstrom [Tue, 4 Jul 2017 03:55:15 +0000 (12:55 +0900)]
loader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc

If the application hasn't done any drawing since the last call, we
would reuse the same back buffer which was used for the previous swap,
which may not have completed yet. This could result in various issues
such as tearing or application hangs.

In the normal case, the behaviour is unchanged.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97957
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101683
Cc: mesa-stable@lists.freedesktop.org
[Michel Dänzer: Make Thomas' fix from bugzilla actually work as
 intended, write commit log]

6 years agoi965/screen: Drop get_tiled_height
Jason Ekstrand [Tue, 13 Jun 2017 01:57:45 +0000 (18:57 -0700)]
i965/screen: Drop get_tiled_height

It's no longer used.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/screen: Use ISL for doing image import checks
Jason Ekstrand [Tue, 13 Jun 2017 01:57:32 +0000 (18:57 -0700)]
i965/screen: Use ISL for doing image import checks

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/screen: Use ISL for allocating image BOs
Jason Ekstrand [Tue, 13 Jun 2017 01:21:09 +0000 (18:21 -0700)]
i965/screen: Use ISL for allocating image BOs

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agointel/isl: Add a helper to convert tilings from ISL to i915
Jason Ekstrand [Tue, 13 Jun 2017 00:52:41 +0000 (17:52 -0700)]
intel/isl: Add a helper to convert tilings from ISL to i915

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agointel/isl: Add basic modifier introspection
Jason Ekstrand [Mon, 12 Jun 2017 23:52:20 +0000 (16:52 -0700)]
intel/isl: Add basic modifier introspection

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965: Add an isl_device to intel_screen
Jason Ekstrand [Mon, 12 Jun 2017 23:02:00 +0000 (16:02 -0700)]
i965: Add an isl_device to intel_screen

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Move CCS allocation into create_for_dri_image
Jason Ekstrand [Fri, 16 Jun 2017 17:31:31 +0000 (10:31 -0700)]
i965/miptree: Move CCS allocation into create_for_dri_image

Any form of CCS on gen9+ only works on Y-tiled images.  The only caller
of create_for_bo which uses Y-tiled BOs is create_for_dri_image.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965: Use create_for_dri_image in intel_update_image_buffer
Jason Ekstrand [Fri, 16 Jun 2017 17:28:39 +0000 (10:28 -0700)]
i965: Use create_for_dri_image in intel_update_image_buffer

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Add support for window system images to create_for_dri_image
Jason Ekstrand [Fri, 16 Jun 2017 16:57:12 +0000 (09:57 -0700)]
i965/miptree: Add support for window system images to create_for_dri_image

We want to start using create_for_dri_image for all miptrees created
from __DRIimage, including those which come from a window system.  In
order to allow for fast clears to still work on window system buffers,
we need to allow for creating aux surfaces.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Add a colorspace parameter to create_for_dri_image
Jason Ekstrand [Fri, 16 Jun 2017 18:35:32 +0000 (11:35 -0700)]
i965/miptree: Add a colorspace parameter to create_for_dri_image

The __DRI_FORMAT enums are all UNORM but we will frequently want sRGB
when creating miptrees for renderbuffers.  This lets us specify.

Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agomain/formats: Add a get_linear_format_srgb helper
Jason Ekstrand [Wed, 28 Jun 2017 22:13:58 +0000 (15:13 -0700)]
main/formats: Add a get_linear_format_srgb helper

Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agomain/formats: Autogenerate _mesa_get_srgb_format_linear
Jason Ekstrand [Wed, 28 Jun 2017 22:10:34 +0000 (15:10 -0700)]
main/formats: Autogenerate _mesa_get_srgb_format_linear

Due to the wonders of autogeneration, this new version covers a few
formats that the old version was missing:

    MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5
    MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6

Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Allocate mt earlier in update winsys
Ben Widawsky [Tue, 30 May 2017 11:53:58 +0000 (17:23 +0530)]
i965/miptree: Allocate mt earlier in update winsys

Later commits require intel_update_image_buffer() to have control over
the miptree creation.   However, intel_update_winsys_renderbuffer_miptree()
currently  creates it based on the given buffer object. This patch moves
the creation to the caller side.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Add a return for updating of winsys
Ben Widawsky [Tue, 30 May 2017 11:53:57 +0000 (17:23 +0530)]
i965/miptree: Add a return for updating of winsys

There is nothing particularly useful to do currently if the update
fails, but there is no point carrying on either. As a result, this has a
behavior change.

v2: Make the return type a bool (Topi)

v3: Don't leak the bo if update_winsys_renderbuffer fails. (Jason)

Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> (v2)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965: Use miptree_create_for_dri_image in image_target_renderbuffer_storage
Jason Ekstrand [Mon, 12 Jun 2017 17:40:46 +0000 (10:40 -0700)]
i965: Use miptree_create_for_dri_image in image_target_renderbuffer_storage

This does make a tiny functional change in that we now also test for
whether or not the format supports texturing and not just rendering.
However, this should have no practical effect as all renderbuffers use
texturable formats.

Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Set level_x/h in create_for_dri_image
Jason Ekstrand [Mon, 12 Jun 2017 17:38:48 +0000 (10:38 -0700)]
i965/miptree: Set level_x/h in create_for_dri_image

Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Add tile_x/y to total_width/height
Jason Ekstrand [Mon, 12 Jun 2017 17:36:18 +0000 (10:36 -0700)]
i965/miptree: Add tile_x/y to total_width/height

This is what we do in intel_image_target_renderbuffer_storage and it
makes more sense than stomping them.  Because the image gets created as
a 2D image with one miplevel, they should already be equal to the
provided width/height.  Adding the tile offset makes some sense
depending on how you interpret the fields.

The only place these fields are used for in state setup is to set up the
image parameters we pass into shaders.  There may be issues here if you
try to use image_load_store on something pulled in from EGL but that's
probably broken already.  This just makes it consistently broken.

Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agoi965/miptree: Pass the offset into create_for_bo in create_for_dri_image
Jason Ekstrand [Mon, 12 Jun 2017 17:30:44 +0000 (10:30 -0700)]
i965/miptree: Pass the offset into create_for_bo in create_for_dri_image

Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
6 years agoi965: Move the DRIimage -> miptree code to intel_mipmap_tree.c
Jason Ekstrand [Mon, 12 Jun 2017 17:25:26 +0000 (10:25 -0700)]
i965: Move the DRIimage -> miptree code to intel_mipmap_tree.c

This is mostly a direct port.  The only bit of refactoring that was done
was to make creating a planar miptree be an early return from the
non-planar case.  Alternatively, we could have three functions: two
helpers and a main function to just call the right helper.  Making the
planar case an early return seemed cleaner.

Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
6 years agonv50/ir: fix threads calculation for non-compute shaders
Ilia Mirkin [Tue, 11 Jul 2017 00:58:31 +0000 (20:58 -0400)]
nv50/ir: fix threads calculation for non-compute shaders

We were using the "cp" union fields, which are only valid for compute
shaders. The threads calculation affects the available GPRs, so just
pick a small number for other shader types to avoid limiting available
registers.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
6 years agofreedreno/ir3: fix load_front_face conversion
Ilia Mirkin [Wed, 12 Jul 2017 01:44:12 +0000 (21:44 -0400)]
freedreno/ir3: fix load_front_face conversion

The comments are correct - we get -1 and 0. However by adding 1, we
convert this into 0,1. This mostly works for conditionals, but when
negated, this will yield the wrong result. Instead just negate the
values (as they are backwards -- -1 means back instead of front).

Fixes tests/shaders/glsl-fs-frontfacing-not.shader_test and
dEQP-GLES3.functional.shaders.builtin_variable.frontfacing on A530.

The latter also tested on A306 by Rob Clark.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
6 years agoradv: Fix descriptors for cube images with VK_IMAGE_USAGE_STORAGE_BIT
Alex Smith [Wed, 12 Jul 2017 09:29:52 +0000 (10:29 +0100)]
radv: Fix descriptors for cube images with VK_IMAGE_USAGE_STORAGE_BIT

If a cube image has VK_IMAGE_USAGE_STORAGE_BIT set, the type in an image
view's descriptor was set to a 2D array (and a few other fields adjusted
accordingly). This is correct when the image view is actually bound as a
storage image, but not when bound as a sampled image. In that case the
type should be set as a cube.

Fix by generating 2 sets of descriptors at view creation time for both
storage and non-storage usage, and then choose between them based on
descriptor type when writing descriptor sets.

v2: Generate storage descriptors for images with TRANSFER_DST, since
    those may be used as storage images internally.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoradv: Fix possible invalid free of dynamic descriptors
Alex Smith [Wed, 12 Jul 2017 10:14:21 +0000 (11:14 +0100)]
radv: Fix possible invalid free of dynamic descriptors

This free was left in after dynamic descriptors were changed to not be
allocated separately from the descriptor set, and can cause a crash.

Fixes: 39644fa40a3 ("radv: Don't allocate dynamic descriptors separately")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
6 years agoswr: Add path to draw directly from client memory without copy.
Bruce Cherniak [Wed, 12 Jul 2017 20:04:47 +0000 (15:04 -0500)]
swr: Add path to draw directly from client memory without copy.

If size of client memory copy is too large, don't copy. The draw will
access user-buffer directly and then block.  This is faster and more
efficient than queuing many large client draws.

Applications that still use large client arrays benefit from this.  VMD
is an example.

The threshold for this path defaults to 32KB.  This value can be
overridden by setting environment variable SWR_CLIENT_COPY_LIMIT.

v2: Use #define for default value, rather than hard-coded constant.

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
6 years agoswr: Move environment config options into separate function.
Bruce Cherniak [Wed, 12 Jul 2017 20:04:46 +0000 (15:04 -0500)]
swr: Move environment config options into separate function.

Moved reading of environment config options out of
swr_create_screen_internal, into a separate swr_validate_env_options.
This is to keep from cluttering create_screen.

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
6 years agoswr: Remove hard-coded constant and "todo" comment.
Bruce Cherniak [Wed, 12 Jul 2017 20:04:45 +0000 (15:04 -0500)]
swr: Remove hard-coded constant and "todo" comment.

Removed the hard-coded constant in favor of a #define.  Also removed
TODO comment.  The constant value doesn't need an environment
configurable option.

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
6 years agoAndroid: Fix vc4 build since XML changes.
Rob Herring [Wed, 5 Jul 2017 18:19:58 +0000 (11:19 -0700)]
Android: Fix vc4 build since XML changes.

Since commit 7f80a9ff1312 ("vc4: Introduce XML-based packet header
generation like Intel's."), the vc4 build on Android is broken:

out/target/product/linaro_x86_64/gen/STATIC_LIBRARIES/libmesa_broadcom_genxml_intermediates/broadcom/cle/v3d_packet_v21_pack.h:12:10: fatal error: 'v3d_packet_helpers.h' file not found
external/mesa3d/src/gallium/drivers/vc4/vc4_cl_dump.c:28:10: fatal error: 'vc4_packet.h' file not found

The path of the generated header needs to be fixed since we build out of
tree.

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Rob Herring <robh@kernel.org>
6 years agost/mesa: add a winsys buffers list in st_context
Charmaine Lee [Tue, 11 Jul 2017 06:06:11 +0000 (23:06 -0700)]
st/mesa: add a winsys buffers list in st_context

Commit a5e733c6b52e93de3000647d075f5ca2f55fcb71 fixes the dangling
framebuffer object by unreferencing the window system draw/read buffers
when context is released. However this can prematurely destroy the
resources associated with these window system buffers. The problem is
reproducible with Turbine Demo running with VMware driver. In this case,
the depth buffer content was lost when the context is rebound to a
drawable.

To prevent premature destroy of the resources associated with
window system buffers, this patch maintains a list of these buffers in
the context, making sure the reference counts of these buffers will not
reach zero until the associated framebuffer interface objects no
longer exist. This also helps to avoid unnecessary destruction and
re-construction of the resources associated with the framebuffer.

Fixes VMware bug 1909807.

Reviewed-by: Brian Paul <brianp@vmware.com>
6 years agoi965: Drop bogus pthread_mutex_unlock in map_gtt error path.
Kenneth Graunke [Tue, 11 Jul 2017 21:01:20 +0000 (14:01 -0700)]
i965: Drop bogus pthread_mutex_unlock in map_gtt error path.

The locking was supposed to go away in commit 314647c4c206917ec01b7
(i965: Drop global bufmgr lock from brw_bo_map_* functions.), but
this lone unlock remains.

I'm guessing I messed this up when splitting up Chris's patch.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
6 years agointel/compiler: Don't use opt_sampler_eot() optimization on gen10+
Anuj Phogat [Tue, 27 Jun 2017 22:16:35 +0000 (15:16 -0700)]
intel/compiler: Don't use opt_sampler_eot() optimization on gen10+

This optimization has been removed on gen10+.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agovc4: Set shareable BOs as T tiled if possible
Eric Anholt [Mon, 5 Jun 2017 21:50:26 +0000 (14:50 -0700)]
vc4: Set shareable BOs as T tiled if possible

X11 and GL compositor performance on VC4 has been terrible because of our
SHARED-usage buffers all being forced to linear.  This swaps SHARED &&
!LINEAR buffers over to being tiled.

This is an expected win for all GL compositors during rendering (a full
copy of each shared texture per draw call), allows X11 to be used with
decent performance without a GL compositor, and improves X11 windowed
swapbuffers performance as well.  It also halves the memory usage of
shared buffers that get textured from.  The only cost should be idle
systems with a scanout-only buffer that isn't flagged as LINEAR, in which
case the memory bandwidth cost of scanout goes up ~25%.

This implements the EGL_EXT_image_dma_buf_import_modifiers extension,
supporting the VC4 T_TILED modifier.

v2: Added modifier support to resource creation/import, and
    advertisement (by daniels).
v3: Fix old-kernel fallback path, fix compiler error and warnings, and
    comment touchups (by anholt).

Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agovc4: Use vc4_setup_slices for resource import
Eric Anholt [Thu, 22 Jun 2017 18:45:08 +0000 (19:45 +0100)]
vc4: Use vc4_setup_slices for resource import

Rather than open-coding populating the first slice inside resource
import, use vc4_setup_slices to do it for us.

v2: Rebase on VC4_DEBUG=surf change

Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agovc4: Make the miptree debug code available under VC4_DEBUG=surf
Eric Anholt [Thu, 29 Jun 2017 00:39:34 +0000 (17:39 -0700)]
vc4: Make the miptree debug code available under VC4_DEBUG=surf

I kept flipping the bool on for debug, so let's just make it available.

Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agovc4: Switch back to using a local copy of vc4_drm.h.
Eric Anholt [Thu, 15 Jun 2017 23:52:22 +0000 (16:52 -0700)]
vc4: Switch back to using a local copy of vc4_drm.h.

Needing to get our uapi header from libdrm has only complicated things.
Follow intel's lead and drop our requirement for it.

Generated from the same commit mentioned in the README.

v2: Update Android.mk as well, move vc4_drm.h reference for distcheck.

Reviewed-by: Daniel Stone <daniels@collabora.com>
6 years agointel: Move the DRM uapi headers to a non-Intel location.
Eric Anholt [Wed, 28 Jun 2017 23:35:55 +0000 (16:35 -0700)]
intel: Move the DRM uapi headers to a non-Intel location.

I want to remove vc4's dependency on headers from libdrm as well, but
storing multiple copies of drm_fourcc.h in our tree would be silly.

v2: Update Android.mk as well, move distcheck drm*.h references to
    top-level noinst_HEADERS.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Daniel Stone <daniels@collabora.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org>
6 years agovc4: Remove a stale comment.
Eric Anholt [Wed, 12 Jul 2017 16:41:21 +0000 (09:41 -0700)]
vc4: Remove a stale comment.

The kernel hasn't been synchronous in a couple of years, plus there was
synchronization code right there.

6 years agoanv: Round u_vector element sizes to a power of two
Jason Ekstrand [Wed, 12 Jul 2017 02:04:38 +0000 (19:04 -0700)]
anv: Round u_vector element sizes to a power of two

This fixes 32-bit builds of the driver.  Commit 08413a81b93dc537fb0c3
changed things so that we now put struct anv_states in the u_vector for
binding tables.  On 64-bit builds, sizeof(struct anv_state) is a power
of two but it isn't on 32-bit builds.

Fixes: 08413a81b93dc537fb0c34327ad162f07e8c3427
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
6 years agosvga: whitespace, formatting fixes in svga_swtnl_backend.c
Brian Paul [Wed, 12 Jul 2017 16:27:43 +0000 (10:27 -0600)]
svga: whitespace, formatting fixes in svga_swtnl_backend.c

6 years agosvga: whitespace, formatting fixes in svga_swtnl_draw.c
Brian Paul [Wed, 12 Jul 2017 16:25:10 +0000 (10:25 -0600)]
svga: whitespace, formatting fixes in svga_swtnl_draw.c

6 years agosvga: whitespace, formatting fixes in svga_swtnl_state.c
Brian Paul [Wed, 12 Jul 2017 16:24:11 +0000 (10:24 -0600)]
svga: whitespace, formatting fixes in svga_swtnl_state.c

6 years agosvga: move comment, declaration in svga_init_shader_key_common()
Brian Paul [Tue, 11 Jul 2017 18:57:46 +0000 (12:57 -0600)]
svga: move comment, declaration in svga_init_shader_key_common()

put the comment before the relevant code.  Move declaration of
swizzle_tab var to where it's used.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
6 years agodraw: whitespace, formatting fixes in draw_vs_exec.c
Brian Paul [Tue, 11 Jul 2017 14:15:57 +0000 (08:15 -0600)]
draw: whitespace, formatting fixes in draw_vs_exec.c

Trivial.

6 years agodraw: s/unsigned/enum tgsi_semantic/
Brian Paul [Tue, 11 Jul 2017 14:12:49 +0000 (08:12 -0600)]
draw: s/unsigned/enum tgsi_semantic/

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
6 years agotravis: lower SWR requirement to GCC 4.8, aka std=c++11
Emil Velikov [Tue, 4 Jul 2017 15:53:40 +0000 (16:53 +0100)]
travis: lower SWR requirement to GCC 4.8, aka std=c++11

With ealier commit we relaxed the requirement from C++14 to C++11.
Update the build script so that it

Cc: Tim Rowley <timothy.o.rowley@intel.com
Fixes: 0b80b025021 ("swr: relax c++ requirement from c++14 to c++11")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
6 years agodocs: update HTTP -> HTTPS reference to reflect reality
Emil Velikov [Fri, 30 Jun 2017 11:09:32 +0000 (12:09 +0100)]
docs: update HTTP -> HTTPS reference to reflect reality

The link recently got updated to https.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: set KHR_gl_texture_3D_image only when the requirements are met.
Emil Velikov [Wed, 28 Jun 2017 15:41:30 +0000 (16:41 +0100)]
egl: set KHR_gl_texture_3D_image only when the requirements are met.

DRI_IMAGE's createImageFromTexture is used to implement the extension,
so we should check for it prior to advertising.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: enhance KHR_gl_image extensions checks
Emil Velikov [Wed, 28 Jun 2017 23:35:56 +0000 (00:35 +0100)]
egl: enhance KHR_gl_image extensions checks

Drop the (duplicate) top-level check in dri2_create_image_khr() and add
the respective checks in dri2_create_image_khr_{texture,renderbuffer}

v2: use unreachable instead of assert in dri2_create_image_khr_texture

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: don't set modifier if no modifiers are available
Emil Velikov [Wed, 28 Jun 2017 23:24:27 +0000 (00:24 +0100)]
egl: don't set modifier if no modifiers are available

If no modifiers are available, the variable will never be used. Thus
there's no point in initialising it.

Cc: Varad Gautam <varad.gautam@collabora.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: check for extensions' presence during attr parsing
Emil Velikov [Wed, 28 Jun 2017 23:12:15 +0000 (00:12 +0100)]
egl: check for extensions' presence during attr parsing

If the respective extension is not supported, one should return
EGL_BAD_PARAMETER as mentioned in earlier commits.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: add width/height as EXT_image_dma_buf_import attrs
Emil Velikov [Wed, 28 Jun 2017 23:19:16 +0000 (00:19 +0100)]
egl: add width/height as EXT_image_dma_buf_import attrs

Although not listed amongst the initial EGL_LINUX_DRM_FOURCC_EXT and
friends list, the spec reads

   ... Required attributes and their values are as
   follows:

    * EGL_WIDTH & EGL_HEIGHT: The logical dimensions of the buffer in pixels

    * EGL_LINUX_DRM_FOURCC_EXT: The pixel format of the buffer, as specified
      by drm_fourcc.h and used as the pixel_format parameter of the
      drm_mode_fb_cmd2 ioctl.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: polish EXT_image_dma_buf_import attr parsing
Emil Velikov [Wed, 28 Jun 2017 23:09:15 +0000 (00:09 +0100)]
egl: polish EXT_image_dma_buf_import attr parsing

Simplify the existing if/else + temporary variable into if (foo) return
X.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: simplify EXT_image_dma_buf_import_modifiers attr parsing
Emil Velikov [Wed, 28 Jun 2017 22:46:11 +0000 (23:46 +0100)]
egl: simplify EXT_image_dma_buf_import_modifiers attr parsing

Move the common extension check at the top.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: split _eglParseImageAttribList into per extension functions
Emil Velikov [Wed, 28 Jun 2017 21:39:51 +0000 (22:39 +0100)]
egl: split _eglParseImageAttribList into per extension functions

Will allow us to simplify existing code and make further improvements
short and simple.

No functional change intended.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: call _eglError within _eglParseImageAttribList
Emil Velikov [Wed, 28 Jun 2017 19:31:18 +0000 (20:31 +0100)]
egl: call _eglError within _eglParseImageAttribList

As per EGL_KHR_image_base:

   If an attribute specified in <attrib_list> is not one of the
   attributes listed in Table bbb, the error EGL_BAD_PARAMETER is
   generated.

We should set the error as opposed to simply log it.

Currently we have a partial solution, whereby only some of the callers
call _eglError().

Since that has proven to be less robust, simply set the error by the
function itself and change the return type to EGLBoolean, updating the
callers.

So now the code is slightly simpler. Plus the follow-up fixes will be
easier to manage.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoegl: move eglCreateDRMImageMESA's malloc later
Emil Velikov [Wed, 28 Jun 2017 20:23:00 +0000 (21:23 +0100)]
egl: move eglCreateDRMImageMESA's malloc later

Don't bother allocating any memory until we're finished parsing and
sanitising all the attributes.

As a nice side effect we now consistently set eglError when any of
the attrib/values are not correct.

Strangely enough the spec does not mention _anything_ about what error
should be set where, even if the implementation already sets the odd
one.

Cc: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agosvga: fix texture swizzle writemasking
Brian Paul [Tue, 11 Jul 2017 20:56:00 +0000 (14:56 -0600)]
svga: fix texture swizzle writemasking

Commit bfe1e7737a76e3b046 changed how texture swizzles are set up.
This exposed a latent bug in the VMware driver: we were ignoring
the texture instruction's writemask when applying the 0 and 1
swizzle terms.

This wasn't caught by the Piglit texture swizzle test because it
only exercises fixed function (no write masking).

Fixes issues seen with ETQW apitrace.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
6 years agoi965: Use VALGRIND_MAKE_MEM_x in place of MALLOCLIKE/FREELIKE
Chris Wilson [Tue, 11 Jul 2017 15:54:25 +0000 (16:54 +0100)]
i965: Use VALGRIND_MAKE_MEM_x in place of MALLOCLIKE/FREELIKE

Valgrind doesn't actually implement VALGRIND_FREELIKE_BLOCK as the
exact inverse of VALGRIND_MALLOCLIKE_BLOCK. It makes the block
inaccessible, but still leaves it defined in its allocation tracker i.e.
it will report the mmap as lost despite the call to FREELIKE!

Instead of treating the mmap as an allocation, treat it as changing the
access bits upon the memory, i.e. that it becomes defined (because of
the buffer objects always contain valid content from the user's
perspective) upon mmap and inaccessible upon munmap. This makes memcheck
happy without leaving it thinking there is a very large leak.

Finally for consistency, we treat all the mmap/munmap paths the same
even though valgrind can intercept the regular mmap used for GTT. We
could move this in the drm_mmap/drm_munmap macros, but that quickly
looks ugly given the desire for those to support different OSes, but I
didn't try that hard!

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agoi965: Fix asynchronous mappings on !LLC platforms.
Kenneth Graunke [Sat, 1 Jul 2017 08:55:55 +0000 (01:55 -0700)]
i965: Fix asynchronous mappings on !LLC platforms.

When using a read-only CPU mapping, we may encounter stale buffer
contents.  For example, the Piglit primitive-restart test offers the
following scenario:

   1. Read data via a CPU map.
   2. Destroy that buffer.
   3. Create a new buffer - obtaining the same one via the BO cache.
   4. Call BufferSubData, which does a GTT map with MAP_WRITE | MAP_ASYNC.
      (We avoid set_domain for async mappings, so no flushing occurs.)
   5. Read data via a CPU map.
      (Without explicit clflushing, this will contain data from step 1!)

Otherwise, everything ought to work, keeping in mind that we never use
CPU maps for writing - just read-only CPU maps.

This restores the performance gains after Matt's revert in commit
71651b3139c501f50e6547c21a1cdb816b0a9dde.

v2: Do the invalidate later, and even when asking for a brand new map.
v3: Add more comments from Chris.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
6 years agoi965: Don't use PREAD for glGetBufferSubData().
Kenneth Graunke [Sat, 1 Jul 2017 18:33:35 +0000 (11:33 -0700)]
i965: Don't use PREAD for glGetBufferSubData().

Just map the buffer and memcpy.  This will do a CPU mmap, which should
be reasonably efficient, and doing this gives us full control over the
domains and caching instead of leaving it to the kernel.

This prevents regressions on Braswell in the next commit.  Specifically
GL45-CTS.shader_atomic_counters.basic-buffer-operations.  Because async
maps start skipping set-domain, the pread thought everything was nicely
still in the CPU domain, and returned stale data.

v2: Use _mesa_error_no_memory() if the map fails instead of crashing.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
6 years agoswr: build driver proper separate from rasterizer
Tim Rowley [Thu, 29 Jun 2017 19:37:07 +0000 (14:37 -0500)]
swr: build driver proper separate from rasterizer

swr used to build and link the rasterizer to the driver, and to support
multiple architectures we needed to have multiple versions of the
driver/rasterizer combination, which needed to link in much of mesa.

Changing to having one instance of the driver and just building
architecture specific versions of the rasterizer gives a large reduction
in disk space.

libGL.so        6464 Kb ->  7000 Kb
libswrAVX.so   10068 Kb ->  5432 Kb
libswrAVX2.so   9828 Kb ->  5200 Kb

Total          26360 Kb -> 17632 Kb

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
6 years agoswr: switch to using SwrGetInterface api table
Tim Rowley [Thu, 29 Jun 2017 19:03:43 +0000 (14:03 -0500)]
swr: switch to using SwrGetInterface api table

Use the SWR rasterizer API through the table returned from
SwrGetInterface rather than referencing the functions directly.
This will allow us to move to a model of having the driver dynamically
load the appropriate swr architecture library.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoswr/rast: make SWR_VISIBLE attribute work for windows
George Kyriazis [Tue, 11 Jul 2017 14:13:49 +0000 (08:13 -0600)]
swr/rast: make SWR_VISIBLE attribute work for windows

Needed to expose SwrGetInterface

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
6 years agoi965: perf: use new subslices numbers from device info
Lionel Landwerlin [Wed, 21 Jun 2017 16:48:14 +0000 (17:48 +0100)]
i965: perf: use new subslices numbers from device info

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
6 years agointel: add number of subslices to device info
Lionel Landwerlin [Wed, 21 Jun 2017 16:44:17 +0000 (17:44 +0100)]
intel: add number of subslices to device info

We could have used a single integer to store that value, but
Cannonlake has different number of subslices per slice depending on
the GT.

v2: Add CFL subslice numbers (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
6 years agoi965: Use already existing eu_total
Ben Widawsky [Thu, 6 Jul 2017 00:04:16 +0000 (17:04 -0700)]
i965: Use already existing eu_total

Reduces IOCTL calls by 1, and provides a centralized place to override
such configurations if we have a need to do so.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agoi965: Resolve framebuffers before signaling the fence
Chris Wilson [Mon, 12 Jun 2017 14:17:20 +0000 (15:17 +0100)]
i965: Resolve framebuffers before signaling the fence

From KHR_fence_sync:

  When the condition of the sync object is satisfied by the fence
  command, the sync is signaled by the associated client API context,
  causing any eglClientWaitSyncKHR commands (see below) blocking on
  <sync> to unblock. The only condition currently supported is
  EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR, which is satisfied by
  completion of the fence command corresponding to the sync object,
  and all preceding commands in the associated client API context's
  command stream. The sync object will not be signaled until all
  effects from these commands on the client API's internal and
  framebuffer state are fully realized. No other state is affected by
  execution of the fence command.

If clients are passing the fence fd (from EGL_ANDROID_native_fence_sync)
to a compositor, that fence must only be signaled once the framebuffer
is resolved and not before as is currently the case.

v2: fixup assert to use GL_SYNC_GPU_COMMANDS_COMPLETE (Chad)

Reported-by: Sergi Granell <xerpi.g.12@gmail.com>
Fixes: c636284ee8ee ("i965/sync: Implement DRI2_Fence extension")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Sergi Granell <xerpi.g.12@gmail.com>
Cc: Rob Clark <robdclark@gmail.com>
Cc: Chad Versace <chadversary@chromium.org>
Cc: Daniel Stone <daniels@collabora.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
6 years agosvga: s/unsigned/enum tgsi_texture_type/
Brian Paul [Mon, 10 Jul 2017 20:14:17 +0000 (14:14 -0600)]
svga: s/unsigned/enum tgsi_texture_type/

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
6 years agosvga: s/unsigned/enum tgsi_swizzle
Brian Paul [Mon, 10 Jul 2017 20:12:27 +0000 (14:12 -0600)]
svga: s/unsigned/enum tgsi_swizzle

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
6 years agosvga: s/unsigned/enum tgsi_interpolate_mode/
Brian Paul [Mon, 10 Jul 2017 20:09:25 +0000 (14:09 -0600)]
svga: s/unsigned/enum tgsi_interpolate_mode/

And s/unsigned/enum tgsi_interpolate_loc/

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
6 years agosvga: s/unsigned/enum tgsi_file_type/
Brian Paul [Mon, 10 Jul 2017 20:08:36 +0000 (14:08 -0600)]
svga: s/unsigned/enum tgsi_file_type/

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
6 years agosvga: s/unsigned/enum tgsi_semantic/
Brian Paul [Mon, 10 Jul 2017 20:03:48 +0000 (14:03 -0600)]
svga: s/unsigned/enum tgsi_semantic/

Makes gdb debugging a little nicer.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
6 years agoi965: Assert that we don't use CPU write maps to non-coherent buffers.
Kenneth Graunke [Sat, 1 Jul 2017 08:55:52 +0000 (01:55 -0700)]
i965: Assert that we don't use CPU write maps to non-coherent buffers.

Using CPU maps of non-coherent buffers can get us in a lot of trouble,
and WC maps are a reasonable alternative anyway.  Guard against shooting
ourselves in the foot by adding an assert, and comment.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
6 years agoi965: Disable access to CPU mmap for async access on non-LLC machines
Chris Wilson [Tue, 20 Jun 2017 10:39:22 +0000 (11:39 +0100)]
i965: Disable access to CPU mmap for async access on non-LLC machines

If the user triggers an implicit batch flush while holding access to a
CPU mapped buffer, that mmapping will be invalidated by the kernel for
non-LLC devices. (The kernel when executing a batch will change the
cache domain of the buffers in that batch, which for non-LLC CPU access
will cause that buffer to be clflushed and any further CPU access to be
discarded.) To prevent this, simply disallow any CPU async mmap access.
The cases where async CPU access to a non-LLC buffer should continue to
be allowed via their preferred snooping path.

v2 (Ken): Reword the comment slightly.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
6 years agoi965: Track when a bo is shared with an external client
Chris Wilson [Mon, 19 Jun 2017 10:55:00 +0000 (11:55 +0100)]
i965: Track when a bo is shared with an external client

If the buffer is being shared with an external client, our own state
tracking may be stale and in some cases we may wish to double check with
the kernel/hw state. At the moment, this is synonymous with not being
reusable, but the semantics between reusable and external are quite
different and we will have more examples of non-reusable buffers in the
near future.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
6 years agointel: Fix clflushing on modern (Baytrail+) Atom CPUs.
Kenneth Graunke [Sat, 1 Jul 2017 09:04:50 +0000 (02:04 -0700)]
intel: Fix clflushing on modern (Baytrail+) Atom CPUs.

Thanks to Chris Wilson for pointing this out.

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
6 years agointel: Move clflush helpers from anv to common/gen_clflush.h.
Kenneth Graunke [Sat, 1 Jul 2017 08:59:40 +0000 (01:59 -0700)]
intel: Move clflush helpers from anv to common/gen_clflush.h.

I want to use these in the OpenGL driver as well.

v2: Add to COMMON_FILES in Makefile.sources (caught by Emil)

Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Matt Turner <mattst88@gmail.com>
6 years agospirv: Fix reaching unreachable for compare exchange on images
James Legg [Mon, 26 Jun 2017 09:46:23 +0000 (10:46 +0100)]
spirv: Fix reaching unreachable for compare exchange on images

We were hitting the
unreachable("Invalid image opcode")
near the end of vtn_handle_image when parsing the
SpvOpAtomicCompareExchange opcode.

v2: Add stable CC.
v3: Ignore SpvOpAtomicCompareExchangeWeak. It requires the Kernel
capability which is not exposed in Vulkan, and spirv_to_nir is not used
for OpenCL which does support it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
6 years agogallium: use "ull" number suffix to keep the QtCreator parser happy
Marek Olšák [Thu, 6 Jul 2017 00:23:46 +0000 (02:23 +0200)]
gallium: use "ull" number suffix to keep the QtCreator parser happy

It can't parse "llu".

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
6 years agoi965: Use brw_bo_wait() for brw_bo_wait_rendering()
Chris Wilson [Fri, 7 Jul 2017 12:12:54 +0000 (13:12 +0100)]
i965: Use brw_bo_wait() for brw_bo_wait_rendering()

Currently, we use set_domain() to cause a stall on rendering. But the
set-domain ioctl has the side-effect of changing the kernel's cache
domain underneath the struct_mutex, which may perturb state if there was
no rendering to wait upon and in general is much heavier than the
lockless wait-ioctl. Historically libdrm used set-domain as we did not
have an explicit wait-ioctl (and the patches to teach it to use wait if
available were lost in the mists). Since mesa already depends upon a
kernel support the wait-ioctl, we do not need to supply a fallback.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
6 years agosvga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value
Brian Paul [Mon, 10 Jul 2017 14:36:15 +0000 (08:36 -0600)]
svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value

This query is supposed to return the max texture buffer size/width in
texels, not size in bytes.  Divide by 16 (the largest format size) to
return texels.

Fixes Piglit arb_texture_buffer_object-max-size test.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by :Charmaine Lee <charmainel@vmware.com>

6 years agosvga: fix breakage in create_backed_surface_view()
Brian Paul [Sun, 9 Jul 2017 19:45:28 +0000 (12:45 -0700)]
svga: fix breakage in create_backed_surface_view()

This fixes a regression in some piglit tests since commit 5e5d5f1a2eb.
I think I mis-resolved the merge conflict when cherry-picking that
commit to master.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
6 years agoanv: Stop setting domains to RENDER on EXEC_OBJECT_WRITE
Jason Ekstrand [Fri, 7 Jul 2017 17:57:09 +0000 (10:57 -0700)]
anv: Stop setting domains to RENDER on EXEC_OBJECT_WRITE

The reason we were doing this was to ensure that the kernel did the
appropriate cross-ring synchronization and flushing.  However, the
kernel only looks at EXEC_OBJECT_WRITE to determine whether or not to
insert a fence.  It only cares about the domain for determining whether
or not it needs to clflush the BO before using it for scanout but the
domain automatically gets set to RENDER internally by the kernel if
EXEC_OBJECT_WRITE is set.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
6 years agoa5xx: fix condition for updating *_FS_OUTPUT_CNTL
Ilia Mirkin [Sun, 9 Jul 2017 22:06:25 +0000 (18:06 -0400)]
a5xx: fix condition for updating *_FS_OUTPUT_CNTL

The register values depend on the currently set program, so make sure to
revalidate when the program changes.

Fixes glsl-1.10-fragdepth as well as
dEQP-GLES3.functional.shaders.fragdepth.compare.*

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
6 years agoradv/ac: drop setting xnack
Dave Airlie [Thu, 6 Jul 2017 22:09:07 +0000 (23:09 +0100)]
radv/ac: drop setting xnack

Since radv uses compute rings and we can't know when we are setting
up the shaders what ring they are to be used on, we should just use
the default xnack setting. This may be suboptimal in some places,
but if we hit a problem, we likely should try and address this
between llvm and mesa.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
6 years agoradv: add support for using addrlib max alignment.
Dave Airlie [Sun, 9 Jul 2017 19:34:04 +0000 (20:34 +0100)]
radv: add support for using addrlib max alignment.

Rather than using 64k, use what addrlib returns as the base
alignment for vulkan allocations.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
6 years agonir: copy front interpolation when creating fake back color input
Ilia Mirkin [Sat, 8 Jul 2017 00:32:24 +0000 (20:32 -0400)]
nir: copy front interpolation when creating fake back color input

Fixes a bunch of gl_BackColor interpolation tests that had explicit
interpolation specified on the fragment shader gl_Color.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
6 years agoa5xx: remove no-longer-accurate border color layout comment
Ilia Mirkin [Sat, 8 Jul 2017 15:13:35 +0000 (11:13 -0400)]
a5xx: remove no-longer-accurate border color layout comment

Better to just point at the bcolor_entry struct which has our current
understanding encoded into it. Also add an assert to ensure that the
struct remains the expected size.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>