mesa.git
10 years agomesa: Add new functions and enums required by GL_ARB_sample_shading
Anuj Phogat [Fri, 30 Aug 2013 19:52:38 +0000 (12:52 -0700)]
mesa: Add new functions and enums required by GL_ARB_sample_shading

New functions added by GL_ARB_sample_shading:
glMinSampleShadingARB()

New enums:
GL_SAMPLE_SHADING_ARB
GL_MIN_SAMPLE_SHADING_VALUE_ARB

V2: Update comments.
    Create new GL4x.xml.
    Remove redundant code in get.c.
    Update the API_XML list in Makefile.am.
    Add extra_gl40_ARB_sample_shading predicate to get.c.

V3:
   Fix make check failure.
   Add checks for desktop GL.
   Use GLfloat in place of GLclampf in glMinSampleShading().
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
10 years agomesa: Add infrastructure for GL_ARB_sample_shading
Anuj Phogat [Fri, 30 Aug 2013 19:34:36 +0000 (12:34 -0700)]
mesa: Add infrastructure for GL_ARB_sample_shading

This patch implements the common support code required for the
GL_ARB_sample_shading extension.

V2: Move GL_ARB_sample_shading to ARB extension list.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
10 years agoi965/fs: Optimize saturating SEL.G(E) with imm val <= 0.0f.
Matt Turner [Mon, 28 Oct 2013 04:26:36 +0000 (21:26 -0700)]
i965/fs: Optimize saturating SEL.G(E) with imm val <= 0.0f.

Only one program's instruction count is changed, but a shader in Tropics
is also affected.

instructions in affected programs:     326 -> 320 (-1.84%)

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Optimize saturating SEL.L(E) with imm val >= 1.0.
Matt Turner [Mon, 28 Oct 2013 03:03:48 +0000 (20:03 -0700)]
i965/fs: Optimize saturating SEL.L(E) with imm val >= 1.0.

total instructions in shared programs: 1409124 -> 1406971 (-0.15%)
instructions in affected programs:     158376 -> 156223 (-1.36%)

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Optimize OR with identical sources into a MOV.
Matt Turner [Mon, 28 Oct 2013 02:34:48 +0000 (19:34 -0700)]
i965/fs: Optimize OR with identical sources into a MOV.

Helps a lot of Steam games.

total instructions in shared programs: 1409360 -> 1409124 (-0.02%)
instructions in affected programs:     20842 -> 20606 (-1.13%)

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoglsl: Add a CSE pass.
Eric Anholt [Thu, 17 Oct 2013 17:28:40 +0000 (10:28 -0700)]
glsl: Add a CSE pass.

This only operates on constant/uniform values for now, because otherwise I'd
have to deal with killing my available CSE entries when assignments happen,
and getting even this working in the tree ir was painful enough.

As is, it has the following effect in shader-db:

total instructions in shared programs: 1524077 -> 1521964 (-0.14%)
instructions in affected programs:     50629 -> 48516 (-4.17%)
GAINED:                                0
LOST:                                  0

And, for tropics, that accounts for most of the effect, the FPS
improvement is 11.67% +/- 0.72% (n=3).

v2: Use read_only field of the variable, manually check the lod_info union
    members, use get_num_operands(), rename cse_operands_visitor to
    is_cse_candidate_visitor, move all is-a-candidate logic to that
    function, and call it before checking for CSE on a given rvalue, more
    comments, use private keyword.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/vec4: Don't overwrite op[1] when doing a UBO load.
Eric Anholt [Thu, 31 Oct 2013 00:09:53 +0000 (17:09 -0700)]
i965/vec4: Don't overwrite op[1] when doing a UBO load.

Prior to the GLSL CSE pass, all of our testing happened to have a freshly
computed temporary in op[1], from the multiply by 16 to get a byte offset.
As of CSE you'll get var_refs of a reused value when you've got multiple
loads from the same offset.

Make a proper temporary for computing our temporary value, to avoid
shifting the value farther and farther down.  Avoids a regression in
gs-float-array-variable-index

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agost/mesa: fix _mesa_init_transform_feedback_object() argument
Brian Paul [Fri, 1 Nov 2013 14:43:22 +0000 (08:43 -0600)]
st/mesa: fix _mesa_init_transform_feedback_object() argument

Need to pass a pointer of the base type, not the st type.
Fixes a compiler warning.

10 years agoi965: Fix brw_store_register_mem64 to stay within a single batch.
Kenneth Graunke [Wed, 30 Oct 2013 23:06:06 +0000 (16:06 -0700)]
i965: Fix brw_store_register_mem64 to stay within a single batch.

Previously, the write of each 32-bit half might land in separate batch
buffers, which is insane.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
10 years agodocs: List transfom_feedback{2,3,instanced} for i965 in release notes.
Kenneth Graunke [Thu, 31 Oct 2013 18:10:20 +0000 (11:10 -0700)]
docs: List transfom_feedback{2,3,instanced} for i965 in release notes.

10 years agoi965: Enable the ARB_transform_feedback_instanced extension on Gen7+.
Kenneth Graunke [Sat, 26 Oct 2013 20:27:18 +0000 (13:27 -0700)]
i965: Enable the ARB_transform_feedback_instanced extension on Gen7+.

This depends on ARB_transform_feedback2, so I've predicated it on the
ability to do register writes.

It also depends on ARB_transform_feedback3, which is the only reason we
couldn't expose it previously.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoi965: Enable the ARB_transform_feedback3 extension on Gen7+.
Kenneth Graunke [Sat, 26 Oct 2013 20:20:02 +0000 (13:20 -0700)]
i965: Enable the ARB_transform_feedback3 extension on Gen7+.

This extension is written a bit strangely.  Although it introduces the
concept of multiple transform feedback streams, it doesn't actually
provide more than a single stream.

The ARB_gpu_shader5 extension is what introduces the ability to write to
streams other than stream #0 and increases the required number of streams.

Since we don't yet support ARB_gpu_shader5, we can safely enable
ARB_transform_feedback3 even though we only support a single stream.
This does provide some useful functionality: applications can now use
more than one interleaved transform feedback buffer.

v2: Only expose the extension if ARB_transform_feedback2 is also
    available, to avoid confusing applications (suggested by Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoi965: Add support for gl_SkipComponents[1234].
Kenneth Graunke [Sat, 26 Oct 2013 18:34:11 +0000 (11:34 -0700)]
i965: Add support for gl_SkipComponents[1234].

ARB_transform_feedback3 allows applications to insert blank space
between interleaved varyings by adding fake 1, 2, 3, or 4-component
varyings named gl_SkipComponents[1234].

Mesa's core data structures don't explicitly track these, instead simply
tracking the buffer offset for each real varying.  If there is padding
due to gl_SkipComponents, these will not be contiguous.

Our hardware takes the specification quite literally.  Instead of
specifying offsets for each varying, it assumes they're all contiguous
and requires you to program fake varyings for each "hole".

This patch adds support for emitting SO_DECL structures for these holes.
Although we've lost the information about exactly how the application
specified their padding (i.e. gl_SkipComponents2, gl_SkipComponents2
vs. a single gl_SkipComponents4), it shouldn't matter.  We just need to
emit the right amount of space.  This patch emits the minimal number of
hole SO_DECL structures.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoi965: Explicitly maintain a count of SO_DECL structures emitted.
Kenneth Graunke [Sat, 26 Oct 2013 18:14:55 +0000 (11:14 -0700)]
i965: Explicitly maintain a count of SO_DECL structures emitted.

Currently, we emit one SO_DECL structure per output, so we use the index
in the Outputs[] array as the index into the so_decl[] array as well.

In order to support the fake "gl_SkipComponents[1234]" varyings from
ARB_transform_feedback3, we'll need to emit SO_DECLs to fill in the
holes between successive outputs.  This means we'll likely emit more
SO_DECLs than there are outputs, so we need to count it explicitly.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoi965: Create a temporary for transform feedback output components.
Kenneth Graunke [Sat, 26 Oct 2013 18:12:48 +0000 (11:12 -0700)]
i965: Create a temporary for transform feedback output components.

This is a bit shorter.

v2: Mark the temporary const (requested by Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoi965: Enable ARB_transform_feedback2 on Gen7+ if register writes work.
Kenneth Graunke [Tue, 28 May 2013 03:09:56 +0000 (20:09 -0700)]
i965: Enable ARB_transform_feedback2 on Gen7+ if register writes work.

With Linux 3.12, register writes work on Ivybridge and Baytrail, but not
Haswell.  That will be fixed in a future kernel revision, at which point
this extension will automatically be enabled.

v2: Use I915_GEM_DOMAIN_INSTRUCTION for the register read, and also
    correctly set the writeable flag when mapping (caught by Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agoi965: Initialize batchbuffer and state modules before extensions.
Kenneth Graunke [Sat, 26 Oct 2013 05:44:19 +0000 (22:44 -0700)]
i965: Initialize batchbuffer and state modules before extensions.

We only want to enable ARB_transform_feedback2 if we can write to
registers from batchbuffers.  In order to test that, we need to be able
to submit batches.  And for batches to work, we need to program the
initial pipeline state (like PIPELINE_SELECT), which is done from
brw_state_init().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agoi965: Implement glDrawTransformFeedback().
Kenneth Graunke [Fri, 6 Sep 2013 23:59:31 +0000 (16:59 -0700)]
i965: Implement glDrawTransformFeedback().

Implementing the GetTransformFeedbackVertexCount() driver hook allows
the VBO module to call us with the right number of vertices.

The hardware doesn't directly count the number of vertices written by
SOL, so we instead use the SO_NUM_PRIMS_WRITTEN(n) counters and multiply
by the number of vertices per primitive.

Unfortunately, counting the number of primitives generated is tricky:
a program might pause a transform feedback operation, start a second one
with a different object, then switch back and resume.  Both transform
feedback operations share the SO_NUM_PRIMS_WRITTEN counters.

To work around this, we save the counter values at Begin, Pause, Resume,
and End.  This "bookends" each section where transform feedback is
active for the current object.  Adding up differences of pairs gives
us the number of primitives generated.  (This is similar to what we
do for occlusion queries on platforms without hardware contexts.)

v2: Fix missing parenthesis in assertion (caught by Eric Anholt).
v3: Reuse prim_count_bo rather than freeing it and immediately
    allocating a new one (suggested by Topi Pohjolainen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agoi965: Mark brw_draw_prims tfb_vertcount parameter as unused.
Kenneth Graunke [Mon, 27 May 2013 18:41:21 +0000 (11:41 -0700)]
i965: Mark brw_draw_prims tfb_vertcount parameter as unused.

Renaming it makes it obvious that it isn't used, and the assertion
verifies that the VBO module never passes us such an object.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agomesa: Add a new GetTransformFeedbackVertexCount() driver hook.
Kenneth Graunke [Mon, 27 May 2013 18:27:18 +0000 (11:27 -0700)]
mesa: Add a new GetTransformFeedbackVertexCount() driver hook.

DrawTransformFeedback() needs to obtain the number of vertices written
to a particular stream during the last Begin/EndTransformFeedback block.
The new driver hook returns exactly that information.

Gallium drivers already implement this by passing the transform feedback
object to the drawing function, counting the number of vertices written
on the GPU, and using draw indirect.  This is efficient, but doesn't
always work:

If vertex data comes from user arrays, then the VBO module needs to
know how many vertices to upload, so we need to synchronously count.
Gallium drivers are currently broken in this case.

It also doesn't work if primitive restart is done in software.  For
normal drawing, vbo_draw_arrays() performs software primitive restart,
splitting the draw call in two.  vbo_draw_transform_feedback() currently
doesn't because it has no idea how many vertices need to be drawn.

The new driver hook gives it that information, allowing us to reuse
the existing vbo_draw_arrays() code to do everything right.

On Intel hardware (at least Ivybridge), using the draw indirect approach
is difficult since the hardware counts primitives, rather than vertices,
which requires doing some simple math.  So we always use this hook.

Gallium drivers will likely want to use this hook in some cases, but
want to use the existing draw indirect approach where possible.  Hence,
I've added a flag to allow drivers to opt-in to this call.

v2: Make it possible to implement this hook but only use this path
    when necessary (suggested by Marek).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
10 years agoi965: Implement Pause/ResumeTransformfeedback driver hooks on Gen7+.
Kenneth Graunke [Mon, 27 May 2013 00:53:14 +0000 (17:53 -0700)]
i965: Implement Pause/ResumeTransformfeedback driver hooks on Gen7+.

The ARB_transform_feedback2 extension introduces the ability to pause
and resume transform feedback sessions.  Although only one can be active
at a time, it's possible to switch between multiple transform feedback
objects while paused.

In order to facilitate this, we need to save/restore the SO_WRITE_OFFSET
registers so that after resuming, the GPU continues writing where it
left off.

This functionality also exists in ES 3.0, but somehow we completely
forgot to implement it.

v2: Reduce alignment from 4096 to 64 (it seemed excessive).
v3: Use I915_GEM_DOMAIN_INSTRUCTION instead of RENDER, for consistency
    with other writes.  It shouldn't matter on IVB+.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agoi965: Create a new brw_transform_feedback_object subclass.
Kenneth Graunke [Fri, 24 May 2013 08:29:14 +0000 (01:29 -0700)]
i965: Create a new brw_transform_feedback_object subclass.

This adds the basic driver hooks to allocate/free the brw variant.
It doesn't contain any additional information yet, but it will soon.

v2: Use the new _mesa_init_transform_feedback_object helper function
    (requested by Eric and Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agost/mesa: Use the new _mesa_init_transform_feedback_object() helper.
Kenneth Graunke [Fri, 25 Oct 2013 22:58:46 +0000 (15:58 -0700)]
st/mesa: Use the new _mesa_init_transform_feedback_object() helper.

This picks up a missing obj->EverBound = GL_FALSE line, and will catch
any new fields that get added in the future.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agomesa: Separate transform feedback object initialization from allocation.
Kenneth Graunke [Fri, 25 Oct 2013 22:54:10 +0000 (15:54 -0700)]
mesa: Separate transform feedback object initialization from allocation.

Both Gallium and i965 subclass gl_transform_feedback_object, which
requires implementing a custom NewTransformFeedback hook.  Creating a
helper function to initialize the fields avoids code duplication and
divergence.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
10 years agovbo: fix MSVC double->float conversion warnings
Brian Paul [Tue, 29 Oct 2013 20:11:28 +0000 (14:11 -0600)]
vbo: fix MSVC double->float conversion warnings

10 years agoswrast: fix MSVC double->float conversion warnings
Brian Paul [Tue, 29 Oct 2013 20:11:18 +0000 (14:11 -0600)]
swrast: fix MSVC double->float conversion warnings

10 years agomesa: fix some MSVC signed/unsigned compiler warnings
Brian Paul [Tue, 29 Oct 2013 20:11:01 +0000 (14:11 -0600)]
mesa: fix some MSVC signed/unsigned compiler warnings

10 years agometa: fix assorted MSVC int/float conversion warnings
Brian Paul [Tue, 29 Oct 2013 20:10:11 +0000 (14:10 -0600)]
meta: fix assorted MSVC int/float conversion warnings

10 years agoglsl: fix MSVC int->bool conversion warning
Brian Paul [Tue, 29 Oct 2013 20:09:46 +0000 (14:09 -0600)]
glsl: fix MSVC int->bool conversion warning

10 years agost/draw: silence Mingw warning in pointer_to_offset()
Brian Paul [Tue, 29 Oct 2013 15:48:32 +0000 (09:48 -0600)]
st/draw: silence Mingw warning in pointer_to_offset()

Fixes "warning: cast from pointer to integer of different size" for
64-bit builds.

10 years agoi965/fs: Perform CSE on CMP(N) instructions.
Matt Turner [Sun, 20 Oct 2013 18:38:17 +0000 (11:38 -0700)]
i965/fs: Perform CSE on CMP(N) instructions.

Optimizes

      cmp.ge.f0(8)  null     g45<8,8,1>F  0F
(+f0) sel(8)        g50<1>F  g40<8,8,1>F  g10<8,8,1>F
      cmp.ge.f0(8)  null     g45<8,8,1>F  0F
(+f0) sel(8)        g51<1>F  g41<8,8,1>F  g11<8,8,1>F
      cmp.ge.f0(8)  null     g45<8,8,1>F  0F
(+f0) sel(8)        g52<1>F  g42<8,8,1>F  g12<8,8,1>F
      cmp.ge.f0(8)  null     g45<8,8,1>F  0F
(+f0) sel(8)        g53<1>F  g43<8,8,1>F  g13<8,8,1>F

into

      cmp.ge.f0(8)  null     g45<8,8,1>F  0F
(+f0) sel(8)        g50<1>F  g40<8,8,1>F  g10<8,8,1>F
(+f0) sel(8)        g51<1>F  g41<8,8,1>F  g11<8,8,1>F
(+f0) sel(8)        g52<1>F  g42<8,8,1>F  g12<8,8,1>F
(+f0) sel(8)        g53<1>F  g43<8,8,1>F  g13<8,8,1>F

total instructions in shared programs: 1644938 -> 1638181 (-0.41%)
instructions in affected programs:     574955 -> 568198 (-1.18%)

Two more 16-wide programs (in L4D2). Some large (-9%) decreases in
instruction count in some of Valve's Source Engine games. No
regressions.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Don't emit null MOVs in CSE.
Matt Turner [Tue, 22 Oct 2013 22:40:08 +0000 (15:40 -0700)]
i965/fs: Don't emit null MOVs in CSE.

We'd like to CSE some instructions, like CMP, that often have null
destinations. Instead of replacing them with MOVs to null, just don't
emit the MOV.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Use reads_flag and writes_flag methods in the scheduler.
Matt Turner [Tue, 22 Oct 2013 23:23:27 +0000 (16:23 -0700)]
i965/fs: Use reads_flag and writes_flag methods in the scheduler.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Add reads_flag() and writes_flag() to fs_inst.
Matt Turner [Sun, 20 Oct 2013 18:32:01 +0000 (11:32 -0700)]
i965/fs: Add reads_flag() and writes_flag() to fs_inst.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Add is_null() method to fs_reg.
Matt Turner [Tue, 22 Oct 2013 19:32:23 +0000 (12:32 -0700)]
i965/fs: Add is_null() method to fs_reg.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Use the gen7 scratch read opcode when possible.
Eric Anholt [Wed, 16 Oct 2013 18:51:22 +0000 (11:51 -0700)]
i965/fs: Use the gen7 scratch read opcode when possible.

This avoids a lot of message setup we had to do otherwise.  Improves
GLB2.7 performance with register spilling force enabled by 1.6442% +/-
0.553218% (n=4).

v2: Use BRW_PREDICATE_NONE, improve a comment (by Paul).

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITE
Eric Anholt [Wed, 16 Oct 2013 18:45:06 +0000 (11:45 -0700)]
i965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITE

I'm going to be introducing gen7 variants, and the previous naming was
going to get confusing.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Fix register unspills from a reg_offset.
Eric Anholt [Wed, 16 Oct 2013 19:39:07 +0000 (12:39 -0700)]
i965/fs: Fix register unspills from a reg_offset.

We were clearing the reg_offset before trying to use it.  Oops.  Fixes
glsl-fs-texture2drect with the reg spilling debug enabled.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Fix register spilling for 16-wide.
Eric Anholt [Wed, 16 Oct 2013 19:16:51 +0000 (12:16 -0700)]
i965/fs: Fix register spilling for 16-wide.

Things blew up when I enabled the debug register spill code without
disabling 16-wide, so I decided to just fix 16-wide spilling.

We still don't generate 16-wide when register spilling happens as part of
allocation (since we expect it to be slower), but now we can experiment
with allowing it in some cases in the future.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Exit the compile if spilling would overwrite in-use MRFs.
Eric Anholt [Tue, 29 Oct 2013 19:46:18 +0000 (12:46 -0700)]
i965/fs: Exit the compile if spilling would overwrite in-use MRFs.

I believe this will never happen in SIMD8 mode, but it could for SIMD16
when we fix it.

v2: Fix off-by-one in my register counting comment (caught by Paul).

Reviewed-by: Paul Berry <stereotype441@gmail.com> (v1)
10 years agoi965/fs: Fix broken register spilling debug code.
Eric Anholt [Wed, 16 Oct 2013 19:02:41 +0000 (12:02 -0700)]
i965/fs: Fix broken register spilling debug code.

Now that reg spilling generates new vgrfs, we were looping forever if you
ever turned it on.

Instead, move the debug code into the register allocator right near where
we'd be doing spilling anyway, which should more accurately reflect how
register spilling occurs in the wild.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Split "find what MRFs were used" to a helper function.
Eric Anholt [Tue, 29 Oct 2013 19:18:10 +0000 (12:18 -0700)]
i965/fs: Split "find what MRFs were used" to a helper function.

I'm going to need to reuse this for fixing register spilling on SIMD16.
Note that BRW_MAX_MRF is 16, which is the same as BRW_MAX_GRF -
GEN7_MRF_HACK_START.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/fs: Update an ancient, wrong comment about reg_offset.
Eric Anholt [Tue, 29 Oct 2013 08:06:09 +0000 (01:06 -0700)]
i965/fs: Update an ancient, wrong comment about reg_offset.

This hasn't been true since SIMD16 mode was added.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoradeonsi: Allow longer intrinsic names
Kai Wasserbäch [Sun, 27 Oct 2013 18:36:07 +0000 (19:36 +0100)]
radeonsi: Allow longer intrinsic names

Fixes a boat load of Piglit tests for me, which crashed like fdo#70913
before.

Thanks to Michel Dänzer for the tip.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70913
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
10 years agoclover: Don't install headers when using the icd
Tom Stellard [Tue, 29 Oct 2013 16:48:37 +0000 (12:48 -0400)]
clover: Don't install headers when using the icd

The ICD loader should be responsible for installing headers.

Reviewed and Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
10 years agoradeon/llvm: Specify the DataLayout when running optimizations
Tom Stellard [Tue, 22 Oct 2013 16:26:12 +0000 (09:26 -0700)]
radeon/llvm: Specify the DataLayout when running optimizations

Without DataLayout, a lot of optimization passes aren't run and the ones
that are don't work as well.

10 years agoi965/fs: Prefer more-critical instructions of the same age in LIFO scheduling.
Eric Anholt [Mon, 28 Oct 2013 22:17:07 +0000 (15:17 -0700)]
i965/fs: Prefer more-critical instructions of the same age in LIFO scheduling.

When faced with a million instructions that all became candidates at the
same time (none of which individually reduce register pressure), the ones
on the critical path are more likely to be the ones that will free up some
candidates soon.

shader-db:
total instructions in shared programs: 1681070 -> 1681070 (0.00%)
instructions in affected programs:     0 -> 0
GAINED:                                40
LOST:                                  74

Fixes indistinguishable-from-hanging behavior in GLES3conform's
uniform_buffer_object_max_uniform_block_size test, regressed by
c3c9a8c85758796a26b48e484286e6b6f5a5299a.  Given that
93bd627d5a6c485948b94488e6cd53a06b7ebdcf was unlocked by that commit, the
net effect on 16-wide program count is still quite positive, and I think
this should give us more stable scheduling (less dependency on original
instruction emit order).

v2: Comment suggestions by Paul

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70943
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965: Compute the node's delay time for scheduling.
Eric Anholt [Mon, 28 Oct 2013 07:11:45 +0000 (00:11 -0700)]
i965: Compute the node's delay time for scheduling.

This is a step in doing scheduling as described in Muchnick (p538).  A
difference is that our latency function is only specific to one
instruction (it doesn't describe, for example, the different latency
between WAR of a send's arguments and RAW of a send's destination), but
that's changeable later.  We also don't separately compute the postorder
traversal of the graph, since we can use the setting of the delay field as
the "visited" flag.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoautomake: handle expat version pre 2.1
Emil Velikov [Wed, 30 Oct 2013 00:03:43 +0000 (00:03 +0000)]
automake: handle expat version pre 2.1

Commit aec20d66d9d13e0acd6a7199b63e1383e1e9900a
(automake: properly handle non-default expat installation),
assumed that up-to date distributions use a recent version
of expat that handles security vunerabilities CVE-2012-1147
and CVE-2012-1148. Seems like this is not always the case
and they prefer to backport only the fix, rather than use
the updated library.

This commit adds a default case -lexpat whenever expat is
not found, while properly handling expat.pc if present.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71022
Reported-By: Bryce Harrington <b.harrington@samsung.com>
Reported-By: Vinson Lee <vlee@freedesktop.org>
Tested-by: Bryce Harrington <b.harrington@samsung.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
10 years agoglsl: Move layout(location) checks to AST-to-HIR conversion
Ian Romanick [Wed, 25 Sep 2013 21:36:27 +0000 (14:36 -0700)]
glsl: Move layout(location) checks to AST-to-HIR conversion

This will simplify the addition of layout(location) qualifiers for
separate shader objects.  This was validated with new piglit tests
arb_explicit_attrib_location/1.30/compiler/not-enabled-01.vert and
arb_explicit_attrib_location/1.30/compiler/not-enabled-02.vert.

v2: Refactor error checking to check_explicit_attrib_location_allowed
and eliminate the gotos.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoglsl: Slightly restructure error generation in validate_explicit_location
Ian Romanick [Wed, 25 Sep 2013 20:53:56 +0000 (13:53 -0700)]
glsl: Slightly restructure error generation in validate_explicit_location

Use mode_string to get the name of the variable mode.  Slightly change
the control flow.  Both of these changes make it easier to support
separate shader object location layouts.

The format of the message changed because mode_string can return a
string like "shader output".  This would result in an awkward message
like "vertex shader shader output..."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoglsl: Make mode_string function globally available
Ian Romanick [Wed, 25 Sep 2013 18:44:41 +0000 (11:44 -0700)]
glsl: Make mode_string function globally available

I made this a function (instead of a method of ir_variable) because it
made the change set smaller, and I expect that there will be an overload
that takes an ir_var_mode enum.  Having both functions used the same way
seemed better.

v2: Add missing case for ir_var_system_value.

v3: Change the ir_var_mode_count case to just break.  Move the assertion
and the return outside the switch-statment.  In the unlikely event that
var->mode is an invalid value other than ir_var_mode_count, the
assertion will still fire, and in release builds we won't wind up
returning a garbage pointer.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoglsl: Eliminate the global check in validate_explicit_location
Ian Romanick [Wed, 25 Sep 2013 18:01:07 +0000 (11:01 -0700)]
glsl: Eliminate the global check in validate_explicit_location

Since the separation of ir_var_function_in and ir_var_shader_in (similar
for out), this check is no longer necessary.  Previously, global_scope
was the only way to tell which was which.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoglsl: Extract explicit location code from apply_type_qualifier_to_variable
Ian Romanick [Wed, 25 Sep 2013 17:48:18 +0000 (10:48 -0700)]
glsl: Extract explicit location code from apply_type_qualifier_to_variable

Future patches will add some extra code to this path, and some of that
code will want to exit from the explicit location code early.

v2: Change a geometry shader "break" to a "return" so that try to apply
a bogus geometry shader location qualifier (which could cause cascading
errors).  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agomesa: Drop unused return value from use_shader_program
Gregory Hainaut [Fri, 28 Jun 2013 23:32:35 +0000 (16:32 -0700)]
mesa: Drop unused return value from use_shader_program

The return value has been unused since commit d348b0c.  This was
originally included in another patch, but it was split out by Ian
Romanick.

v2: Drop unnecessary final return.  Suggested by Paul.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: Eric Anholt <eric@anholt.net>
10 years agowayland: silence unused var warning
Fabio Pedretti [Wed, 30 Oct 2013 14:22:03 +0000 (15:22 +0100)]
wayland: silence unused var warning

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
10 years agoilo: Fix out-of-tree build.
Johannes Obermayr [Wed, 11 Sep 2013 22:32:39 +0000 (00:32 +0200)]
ilo: Fix out-of-tree build.

[olv: use $(srcdir) instead of $(top_srcdir)]

10 years agoscons: Add missing dependencies to src/mapi/glapi/gen/*.xml
José Fonseca [Wed, 30 Oct 2013 12:21:54 +0000 (12:21 +0000)]
scons: Add missing dependencies to src/mapi/glapi/gen/*.xml

Incremental builds were failing because not all generated source files
were missing dependencies to src/mapi/glapi/gen/*.xml.

Hopefully this change will be the end of these incremental build
failures.

10 years agoglsl: fix crash introduced by the previous commit
Marek Olšák [Tue, 29 Oct 2013 23:11:57 +0000 (00:11 +0100)]
glsl: fix crash introduced by the previous commit

10 years agoglsl: break the gl_FragData array into separate gl_FragData[i] variables
Marek Olšák [Sun, 20 Oct 2013 03:15:42 +0000 (05:15 +0200)]
glsl: break the gl_FragData array into separate gl_FragData[i] variables

This avoids a defect in lower_output_reads.

The problem is lower_output_reads treats the gl_FragData array as a single
variable. It first redirects all output writes to a temporary variable (array)
and then writes the whole temporary variable to the output, generating
assignments to all elements of gl_FragData.

BTW this pass can be modified to lower all arrays, not just inputs and outputs.
The question is whether it is worth it.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
v2: addressed Paul Berry's comments

10 years agoautomake: properly handle non-default expat installation
Emil Velikov [Tue, 29 Oct 2013 21:14:41 +0000 (21:14 +0000)]
automake: properly handle non-default expat installation

Use PKG_CHECK_MODULE over requesting the user to setup the
option at configure time. Drop unused EXPAT_INCLUDE and
update all targets.

NOTE: The this commit removes the --with-expat configure
option. One should ensure that the expat they wish to use
has expat.pc file accessible by pkg-config.

v2:
* Add note about the removal of --with-expat
(per Tom Stellard)
* Drop EXPAT_CFLAGS for targets that do not build DRI_COMMON
(spotted by Matt Turner)
v3:
* Rebase on top of megadrivers (drop EXPAT_CFLAGS from swrast)

Acked-by: Matt Turner <mattst88@gmail.com> (v2)
Reviewed-by: Tom Stellard <thomas.stellard@amd.com> (v2)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
configure.ac
src/mesa/drivers/dri/common/Makefile.am

10 years agoconfigure: use PKG_CONFIG variable over hardcoded pkg-config
Emil Velikov [Sat, 28 Sep 2013 02:20:14 +0000 (03:20 +0100)]
configure: use PKG_CONFIG variable over hardcoded pkg-config

Already available and used in other places of configure.ac.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
10 years agotargets/xorg-nouveau: drop usage of dri1 function DRICreatePCIBusID
Emil Velikov [Sat, 21 Sep 2013 16:41:57 +0000 (17:41 +0100)]
targets/xorg-nouveau: drop usage of dri1 function DRICreatePCIBusID

The function should have never used it in the first place as it was
a left over from the DRI1 days of the nouveau ddx. While we're around
check if KMS is supported before opening the nouveau device, and
add support for Fermi & Kepler cards.

Compile tested only due to the lack of a Fermi/Kepler card.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
10 years agogallium/targets/xorg: drop set but unused variable entity
Emil Velikov [Sat, 28 Sep 2013 14:08:24 +0000 (15:08 +0100)]
gallium/targets/xorg: drop set but unused variable entity

The function xf86GetEntityInfo() retrieves the entity rather than
doing any changes. Remove this no-op code.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
10 years agost/xorg: drop set but unsused variables dxo, dyo
Emil Velikov [Sat, 28 Sep 2013 14:17:29 +0000 (15:17 +0100)]
st/xorg: drop set but unsused variables dxo, dyo

Commit a9f8baf00b264 removed the first and only use of the variables
but forgot to remove them.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
10 years agost/xorg: add sanity checks after malloc
Emil Velikov [Sat, 21 Sep 2013 16:53:43 +0000 (17:53 +0100)]
st/xorg: add sanity checks after malloc

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
10 years agost/xorg: remove unnecessary headers
Emil Velikov [Sat, 28 Sep 2013 02:03:39 +0000 (03:03 +0100)]
st/xorg: remove unnecessary headers

v2: Remove xf86PciInfo.h, all drivers provide their own PCI ID list

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
10 years agofreedreno: emulated unsupported primitive types
Rob Clark [Fri, 25 Oct 2013 19:33:09 +0000 (15:33 -0400)]
freedreno: emulated unsupported primitive types

Use u_primconvert to convert unsupported primitives into supported
primitive plus index buffer.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
10 years agogallium/auxiliary/indices: add u_primconvert
Rob Clark [Fri, 25 Oct 2013 19:26:12 +0000 (15:26 -0400)]
gallium/auxiliary/indices: add u_primconvert

A convenient front end to indices generate/translate code, for emulating
primitives which are not supported natively by the driver.

This handles saving/restoring index buffer state, etc.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
10 years agogallium/auxiliary/indices: add start param
Rob Clark [Fri, 25 Oct 2013 19:22:06 +0000 (15:22 -0400)]
gallium/auxiliary/indices: add start param

Add 'start' parameter to generator/translator.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
10 years agofreedreno: update generated headers
Rob Clark [Fri, 25 Oct 2013 14:45:15 +0000 (10:45 -0400)]
freedreno: update generated headers

pull in some fixes to draw-initiator/prim-type.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
10 years agoi965/fs: Drop our dead push constants before overflowing to pull constants.
Eric Anholt [Tue, 29 Oct 2013 00:00:23 +0000 (17:00 -0700)]
i965/fs: Drop our dead push constants before overflowing to pull constants.

The idea of the original order was that you'd dead code eliminate accesses
to push constants.  But I've never seen a case of that (nor has
shader-db), while we frequently see sparse accesses of large constant
arrays that would overflow into pull constants.

Cuts pull constant use on csgo, serious sam, planeshift, and the cave:

total instructions in shared programs: 1695103 -> 1688795 (-0.37%)
instructions in affected programs:     92024 -> 85716 (-6.85%)
GAINED:                                339
LOST:                                  0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agohaiku-softpipe: Minor cleanup and color space fixes
Alexander von Gluck IV [Mon, 28 Oct 2013 17:56:43 +0000 (12:56 -0500)]
haiku-softpipe: Minor cleanup and color space fixes

* Use more consistant data sources
* Fix improper color space assignments
* Remove unnecessary comments and code
* Drop unnecessary round_up function (this was leftover
  from moving winsys code out of renderer)

Acked-by: Brian Paul <brianp@vmware.com>
10 years agowinsys: Correct Haiku winsys display target code
Alexander von Gluck IV [Mon, 28 Oct 2013 16:38:27 +0000 (11:38 -0500)]
winsys: Correct Haiku winsys display target code

* Instead of assuming the displaytarget is the same
  stride / colorspace as the destination, lets
  actually check the source bitmap.
* Fixes random stride issues in rendering

Acked-by: Brian Paul <brianp@vmware.com>
10 years agoclover: Use context device list for error checking in clGetProgramBuildInfo.
Francisco Jerez [Tue, 29 Oct 2013 18:21:09 +0000 (11:21 -0700)]
clover: Use context device list for error checking in clGetProgramBuildInfo.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=70891.

Reported-by: Bruno Jiménez <brunojimen@gmail.com>
10 years agoi965: Simplify the shader time code by using atomic counter helpers.
Francisco Jerez [Sun, 20 Oct 2013 21:05:24 +0000 (14:05 -0700)]
i965: Simplify the shader time code by using atomic counter helpers.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965: Add brw_reg constructors taking a dynamically determined vector width.
Francisco Jerez [Wed, 11 Sep 2013 21:19:47 +0000 (14:19 -0700)]
i965: Add brw_reg constructors taking a dynamically determined vector width.

The MRF variant is going to be used extensively by the atomic counter
intrinsics to assemble untyped atomic and surface read messages
easily.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965/gen7: Implement code generation for untyped surface read instructions.
Francisco Jerez [Wed, 11 Sep 2013 21:03:13 +0000 (14:03 -0700)]
i965/gen7: Implement code generation for untyped surface read instructions.

10 years agoi965/gen7: Implement code generation for untyped atomic instructions.
Francisco Jerez [Wed, 11 Sep 2013 21:01:50 +0000 (14:01 -0700)]
i965/gen7: Implement code generation for untyped atomic instructions.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965: Implement ABO surface state emission.
Francisco Jerez [Sun, 20 Oct 2013 20:09:57 +0000 (13:09 -0700)]
i965: Implement ABO surface state emission.

The maximum number of atomic buffer objects is somewhat arbitrary, we
can change it in the future easily if it turns out it's not enough...

v2: Add comments with the relevant mesa dirty bits.  Fix usage of
    BRW_NEW_UNIFORM_BUFFER in the GS ABO state atom.
v3: Update binding table layout diagrams.
v4: Resolve conflicts with the recent dynamic surface index assignment changes.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoi965: Define vtbl method that initializes an untyped R/W surface.
Francisco Jerez [Sun, 22 Sep 2013 22:33:49 +0000 (15:33 -0700)]
i965: Define vtbl method that initializes an untyped R/W surface.

And add Gen7 implementation.

v2: Fix off by one error in buffer size calculation.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agoglsl: Fix the function inlining pass to deal with general opaque arguments.
Francisco Jerez [Mon, 30 Sep 2013 19:54:57 +0000 (12:54 -0700)]
glsl: Fix the function inlining pass to deal with general opaque arguments.

Almost a trivial change, it boils down to renaming a few identifiers
so their names still make sense for opaque types other than sampler.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoglsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
Francisco Jerez [Sun, 20 Oct 2013 19:39:16 +0000 (12:39 -0700)]
glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.

v2: Represent atomics as GLSL intrinsics.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoglsl: Basic support for built-in intrinsics.
Francisco Jerez [Wed, 25 Sep 2013 18:55:06 +0000 (11:55 -0700)]
glsl: Basic support for built-in intrinsics.

Fix the linker to deal with intrinsic functions which are undefined
all the way down to the driver back-end, and introduce intrinsic
definition helpers in the built-in generator.

We still need to figure out what kind of interface we want for drivers
to communicate to the GLSL front-end which of the supported intrinsics
should use a default GLSL implementation and which should use a
hardware-specific override.  As there's no default GLSL implementation
for atomic ops, this seems like something we can worry about later on.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
v2: Define local helper function to generate ir_call nodes in the
    builtin generator.

10 years agoglsl: Add type predicate to check whether a type contains any opaque types.
Francisco Jerez [Fri, 20 Sep 2013 21:58:03 +0000 (14:58 -0700)]
glsl: Add type predicate to check whether a type contains any opaque types.

And use it to forbid comparisons of opaque operands.  According to the
GL 4.2 specification:

> Except for array indexing, structure member selection, and
> parentheses, opaque variables are not allowed to be operands in
> expressions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoglsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez [Sun, 20 Oct 2013 19:35:47 +0000 (12:35 -0700)]
glsl: Add new atomic_uint built-in GLSL type.

v2: Fix GLSL version in which the type became available.  Add
    contains_atomic() convenience method.  Split off atomic counter
    comparison error checking to a separate patch that will handle all
    opaque types.  Include new ir_variable fields for atomic types.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoglsl: Add extension enables for ARB_shader_atomic_counters.
Francisco Jerez [Tue, 8 Oct 2013 01:55:18 +0000 (18:55 -0700)]
glsl: Add extension enables for ARB_shader_atomic_counters.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agomesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez [Tue, 8 Oct 2013 01:53:40 +0000 (18:53 -0700)]
mesa: Add support for ARB_shader_atomic_counters.

This patch implements the common support code required for the
ARB_shader_atomic_counters extension.  It defines the necessary data
structures for tracking atomic counter buffer objects (from now on
"ABOs") associated with some specific context or shader program, it
implements support for binding buffers to an ABO binding point and
querying the existing atomic counters and buffers declared by GLSL
shaders.

v2: Fix extension checks.  Drop unused MAX_ATOMIC_BUFFERS constant.

Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoglapi: Add support for ARB_shader_atomic_counters.
Francisco Jerez [Wed, 11 Sep 2013 18:31:01 +0000 (11:31 -0700)]
glapi: Add support for ARB_shader_atomic_counters.

Add XML file for the dispatch code generator, update the
dispatch_sanity test and add stub definition for the new entry point.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoi965: Handle deallocation of some private ralloc contexts explicitly.
Francisco Jerez [Wed, 23 Oct 2013 18:16:26 +0000 (11:16 -0700)]
i965: Handle deallocation of some private ralloc contexts explicitly.

These ralloc contexts belong to a specific object and are being
deallocated manually from the class destructor.  Now that we've hooked
up destructors to ralloc there's no reason for them to be children of
any other context, and doing so might to lead to double frees under
some circumstances.  The class destructor has all the responsibility
of freeing class memory resources now.

10 years agoralloc: Hook up C++ destructors to ralloc when necessary.
Francisco Jerez [Wed, 9 Oct 2013 18:02:51 +0000 (11:02 -0700)]
ralloc: Hook up C++ destructors to ralloc when necessary.

This patch makes sure that class destructors are called as they should
be when a C++ object allocated by ralloc is released.

Based on a previous patch by Kenneth Graunke, but it doesn't exhibit
the ~0.8% performance regression in shader compilation times because
we now use the HAS_TRIVIAL_DESTRUCTOR() macro to detect the typical
case where the indirect function call can be avoided because the
object's destructor doesn't need to do anything.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agomesa: Define introspection macro to determine whether a type is trivially destructible.
Francisco Jerez [Wed, 9 Oct 2013 17:37:21 +0000 (10:37 -0700)]
mesa: Define introspection macro to determine whether a type is trivially destructible.

Only implemented on GCC and Clang for now.  Other compilers use a
dummy implementation that always returns false, which should be a safe
[but slightly inefficient] assumption in all cases.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agoglsl: Generalize MSVC fix for strcasecmp().
Paul Berry [Sat, 26 Oct 2013 17:25:46 +0000 (10:25 -0700)]
glsl: Generalize MSVC fix for strcasecmp().

This will let us use strcasecmp() from anywhere inside Mesa without
having to worry about the fact that it doesn't exist in MSVC.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
10 years agollvmpipe: fix bogus layer clamping in setup
Roland Scheidegger [Sat, 26 Oct 2013 02:22:55 +0000 (04:22 +0200)]
llvmpipe: fix bogus layer clamping in setup

The layer coming from GS needs to be clamped (not sure if that's actually
the correct error behavior but we need something) as the number can be higher
than the amount of layers in the fb. However, this code was using the layer
calculation from the scene, and this was actually calculated in
lp_scene_begin_rasterization() hence too late (so setup was using the value
from the _previous_ scene or just zero if it was the first scene).
Since the value is used in both rasterization and setup, move calculation up
to lp_scene_begin_binning() though it's a bit more inconvenient to calculate
there. (Theoretically could move _all_ code which was in
lp_scene_begin_rasterization() to there, because ever since we got rid of
swizzled render/depth buffers our "map" functions preparing the fb data for
render don't actually change the data in there at all, but it feels like
it would be a hack.)

v2: improve comments

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
10 years agoutil,llvmpipe: correctly set the minimum representable depth value
Matthew McClure [Tue, 22 Oct 2013 22:48:00 +0000 (15:48 -0700)]
util,llvmpipe: correctly set the minimum representable depth value

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
10 years agost/mesa: move out of memory check in st_draw_vbo()
Brian Paul [Tue, 29 Oct 2013 00:33:32 +0000 (18:33 -0600)]
st/mesa: move out of memory check in st_draw_vbo()

Before we were only checking the st->vertex_array_out_of_memory flag
after updating array state.  But if there's two consecutive glDrawArrays
calls and the first one is skipped because of OOM, the second one should
be skipped too.

Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
10 years agosvga: reindent drawing code
Brian Paul [Mon, 28 Oct 2013 15:43:08 +0000 (09:43 -0600)]
svga: reindent drawing code

10 years agoi965/vec4: Reduce working set size of live variables computation.
Eric Anholt [Mon, 21 Oct 2013 17:57:29 +0000 (10:57 -0700)]
i965/vec4: Reduce working set size of live variables computation.

Orbital Explorer was generating a 4000 instruction geometry shader, which
was taking 275 trips through dead code elimination and register
coalescing, each of which updated live variables to get its work done, and
invalidated those live variables afterwards.

By using bitfields instead of bools (reducing the working set size by a
factor of 8) in live variables analysis, it drops from 88% of the profile
to 57%, and reduces overall runtime from I-got-bored-and-killed-it (Paul
says 3+ minutes) to 10.5 seconds.

Compare to f179f419d1d0a03fad36c2b0a58e8b853bae6118 on the FS side.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
10 years agor600g/sb: fix value::is_fixed()
Vadim Girlin [Tue, 29 Oct 2013 01:49:21 +0000 (05:49 +0400)]
r600g/sb: fix value::is_fixed()

This prevents unnecessary (and wrong) register allocation in the
scheduler for preloaded values in fixed registers.

Fixes interpolation-mixed.shader_test on rv770
(and probably on all other pre-evergreen chips).

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
10 years agoglsl: Drop no-op shifts involving 0.
Eric Anholt [Tue, 22 Oct 2013 00:01:49 +0000 (17:01 -0700)]
glsl: Drop no-op shifts involving 0.

I noticed this in a shader in Unigine Heaven that was spilling.  While it
doesn't really reduce register pressure, it shaves a few instructions
anyway (7955 -> 7882).

v2: Fix turning "0 >> x" into "x" instead of "0" (caught by Erik
    Faye-Lund).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>