mesa.git
9 years agoAdd support for swrast to the DRM EGL platform
Giovanni Campagna [Sun, 15 Jun 2014 11:49:49 +0000 (13:49 +0200)]
Add support for swrast to the DRM EGL platform

Turn GBM into a swrast loader (providing putimage/getimage backed
by a dumb KMS buffer). This allows to run KMS+DRM GL applications
(such as weston or mutter-wayland) unmodified on cards that don't
have any client side HW acceleration component but that can do
modeset (examples include simpledrm and qxl)

[Emil Velikov]
 - Fix make check.
 - Split dri_open_driver() from dri_load_driver().
 - Don't try to bind the swrast extensions when using dri.
 - Handle swrast->CreateNewScreen() failure.
 - strdup the driver_name, as it's free'd at destruction.
 - s/LIBGL_ALWAYS_SOFTWARE/GBM_ALWAYS_SOFTWARE/
 - Move gbm_dri_bo_map/unmap to gbm_driiint.h.
 - Correct swrast fallback logic.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agost/gbm: don't segfault if the fail to create the screen
Emil Velikov [Wed, 23 Jul 2014 17:08:46 +0000 (18:08 +0100)]
st/gbm: don't segfault if the fail to create the screen

Whenever dd_create_screen/pipe_loader_* fails, gdrm->dev may be NULL.
Thus peeking inside the struct will lead to a crash.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agost/gbm: retrieve the driver-name via dd_driver_name()
Emil Velikov [Wed, 23 Jul 2014 17:10:08 +0000 (18:10 +0100)]
st/gbm: retrieve the driver-name via dd_driver_name()

... on static targets. Otherwise we'll crash badly as gdrm->dev is
NULL when we try to copy the string driver_name.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build
Brian Paul [Tue, 29 Jul 2014 22:56:06 +0000 (16:56 -0600)]
glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build

ERROR is a #define in the MSVC WinGDI.h header file.
Add the _TOKEN suffix as we do for a few other lexer tokens.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoconfigure: Don't override user -g or -O options for debug builds
Ian Romanick [Mon, 14 Jul 2014 18:22:20 +0000 (11:22 -0700)]
configure: Don't override user -g or -O options for debug builds

Principle of least surprise: --enable-debug should enable debugging.
Ages ago, Mesa's build system only added -g in dri-debug builds (yay for
the static Makefiles).  If you forgot to change it (or wrap the build
with custom scripts), you would often be disappointed when trying to gdb
Mesa bugs.  New developers, that may not yet have custom scripts, will
have this same issue.

I think we should enable experienced developers to do what they want,
and make things easier for new developers.  I already pass '-ggdb3 -O1'
or '-ggdb3 -Og' for CFLAGS, and I don't want configure to change them
for me.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Add flex options to eliminate the default rule
Carl Worth [Tue, 1 Jul 2014 22:10:02 +0000 (15:10 -0700)]
glsl: Add flex options to eliminate the default rule

We've had bugs in the past where we have been inadvertently matching the
default rule.

Just as we did in the pre-processor in the previous commit, we can use:

%option warn nodefault

in the compiler to instruct flex to not generate the default rule, and
further to warn if our set of rules could let any characters go unmatched.

With this warning active, flex actually warns that the catch-all rule we
recently added to the compiler could never be matched. Since that is all
safely determined at compile time now, we can safely drop this run-time
compiler error message, (as we do in this commit).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agoglsl/glcpp: Add flex options to eliminate the default rule.
Carl Worth [Tue, 1 Jul 2014 22:04:38 +0000 (15:04 -0700)]
glsl/glcpp: Add flex options to eliminate the default rule.

We've had multiple bugs in the past where we have been inadvertently matching
the default rule, (which we never want to do). We recently added a catch-all
rule to avoid this, (and made this rule robust for future start conditions).

Kristian pointed out that flex allows us to go one step better. This syntax:

%option warn nodefault

instructs flex to not generate the default rule at all. Further, flex will
generate a warning at compile time if the set of rules we provide are
inadequate, (such that it would be possible for the default rule to be
matched).

With this warning in place, I found that the catch-all rule was in fact
missing something. The catch-all rule uses a pattern of "." which doesn't
match newlines. So here we extend the newline-matching rule to all start
conditions. That is enough to convince flex that it really doesn't need
any default rule.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agoglsl/glcpp: Combine the two rules matching any character
Carl Worth [Tue, 1 Jul 2014 22:02:14 +0000 (15:02 -0700)]
glsl/glcpp: Combine the two rules matching any character

Using a single rule here means that we can use the <*> syntax to match
all start conditions. This makes the catch-all rule more robust against
the addition of future start conditions, (no need to maintain an ever-
growing list of start conditions for this rul).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agoglsl/glcpp: Alphabetize lists of start conditions
Carl Worth [Tue, 1 Jul 2014 21:55:56 +0000 (14:55 -0700)]
glsl/glcpp: Alphabetize lists of start conditions

There is no behavioral change here. It's just easier to verify that lists
of start conditions include all expected conditions when they appear in a
consistent order.

The <INITIAL> state is special, so it appears first in all lists. All others
appear in alphabetical order.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agoglsl/glcpp: Add a catch-all rule for unexpected characters.
Carl Worth [Thu, 19 Jun 2014 00:03:19 +0000 (17:03 -0700)]
glsl/glcpp: Add a catch-all rule for unexpected characters.

In some of the recent glcpp bug-fixing, we found that glcpp was emitting
unrecognized characters from the input source file to stdout, and dropping
them from the source passed onto the compiler proper.

This was obviously confusing, and totally undesired.

The bogus behavior comes from an implicit default rule in flex, which is
that any unmatched character is implicitly matched and printed to stdout.

To avoid this implicit matching and printing, here we add an explicit
catch-all rule. If this rule ever matches it prints an internal compiler
error. The correct response for any such error is fixing glcpp to handle
the unexpected character in the correct way.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Treat carriage return as equivalent to line feed.
Carl Worth [Thu, 26 Jun 2014 21:04:01 +0000 (14:04 -0700)]
glsl/glcpp: Treat carriage return as equivalent to line feed.

Previously, the '\r' character was not explicitly matched by any lexer
rule. This means that glcpp would have been using the default flex rule to
match '\r' characters, (where they would have been printed to stdout rather
than actually correctly handled).

With this commit, we treat '\r' as equivalent to '\n'. This is clearly an
improvement the bogus printing to stdout. The resulting behavior is compliant
with the GLSL specification for any source file that uses exclusively '\r' or
'\n' to separate lines.

For shaders that use a multiple-character line separator, (such as "\r\n"),
glcpp won't be precisely compliant with the specification, (treating these as
two newline characters rather than one), but this should not introduce any
semantic changes to the shader programs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add test for a multi-line comment within an #if 0 block
Carl Worth [Thu, 26 Jun 2014 17:56:41 +0000 (10:56 -0700)]
glsl/glcpp: Add test for a multi-line comment within an #if 0 block

This test is written to exercise a bug which I recently wrote, (but
fortunately caught and fixed before ever committing it).

For the curious:

  The bug happened when the NEWLINE_CATCHUP code didn't actually return the
  NEWLINE token (due to the skipping). This resulted in the lexer continuing
  on through all the subsequent rules while still in the NEWLINE_CATCHUP start
  condition, (which then triggered the internal-compiler-error catch-all
  rule).

  What is intended is for the return of the NEWLINE token to start a new
  iteration of the lexer loop, at which time the NEWLINE_CATCHUP-handling code
  will reset from the <NEWLINE_CATCHUP> to the <INITIAL> start condition.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Test that macro parameters substitute immediately after periods
Carl Worth [Thu, 26 Jun 2014 17:08:34 +0000 (10:08 -0700)]
glsl/glcpp: Test that macro parameters substitute immediately after periods

At one point while rewriting the lexing rule for pre-processing numbers, I
made it a bit too aggressive and within a replacement list sucked up a
parameter name that appeared immediately after a period. This caused the
parameter name to be unreplaced when the macro was expanded.

It was in some piglit tests that I originally found this issue. Here, I'm
adding a test to "make check" to ensure that this behavior remains correct.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add (non)-support for ++ and -- operators
Carl Worth [Wed, 25 Jun 2014 21:17:37 +0000 (14:17 -0700)]
glsl/glcpp: Add (non)-support for ++ and -- operators

These operators aren't defined for preprocessor expressions, so we never
implemented them. This led them to be misinterpreted as strings of unary
'+' or '-' operators.

In fact, what is actually desired is to generate an error if these operators
appear in any preprocessor condition.

So this commit looks like it is strictly adding support for these
operators. And it is supporting them as far as passing them through to the
subsequent compiler, (which was already happening anyway).

What's less apparent in the commit is that with these tokens now being lexed,
but with no change to the grammar for preprocessor expressions, these
operators will now trigger errors there.

A new "make check" test is added to verify the desired behavior.

This commit fixes the following Khronos GLES3 CTS test:

invalid_op_1_vertex
invalid_op_1_fragment
invalid_op_2_vertex
invalid_op_2_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Emit error for duplicate parameter name in function-like macro
Carl Worth [Wed, 25 Jun 2014 20:41:47 +0000 (13:41 -0700)]
glsl/glcpp: Emit error for duplicate parameter name in function-like macro

This will emit an error for something like:

#define FOO(x,x) ...

Obviously, it's not a legal thing to do, and it's easy to check.

Add a "make check" test for this as well.

This fixes the following Khronos GLES3 CTS tests:

invalid_function_definitions.unique_param_name_vertex
invalid_function_definitions.unique_param_name_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add an explanatory comment for "loc != NULL" check
Carl Worth [Wed, 25 Jun 2014 20:28:38 +0000 (13:28 -0700)]
glsl/glcpp: Add an explanatory comment for "loc != NULL" check

Just reading the code, it looked like a bug that _define_object_macro had this
check, but _define_function_macro did not. Upon further reading, that's
because the check is to allow for our builtins to be defined, (and there are
no builtin function-like macros).

Add my new understanding as a comment to help the next reader.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF
Carl Worth [Wed, 25 Jun 2014 20:55:18 +0000 (13:55 -0700)]
glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IF

Previously, we had a single token for "#if" but now that we have two separate
tokens, it looks much better to see:

HASH_TOKEN IF

than:

HASH_TOKEN HASH_IF

(Note, that for the same reason we use HASH_TOKEN instead of HASH, we also use
DEFINE_TOKEN instead of DEFINE to avoid a conflict with the <DEFINE> start
condition in the lexer.)

There should be no behavioral change from this commit.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl: Properly lex extra tokens when handling # directives.
Kenneth Graunke [Thu, 12 Jun 2014 05:04:09 +0000 (22:04 -0700)]
glsl: Properly lex extra tokens when handling # directives.

Without this, in the <PP> state, we would hit Flex's default rule, which
prints tokens to stdout, rather than returning them as tokens. (Or, after the
previous commit, we would hit the new catch-all rule and generate an internal
compiler error.)

With this commit in place, we generate the desired syntax error.

This manifested as a weird bug where shaders with semicolons after
extension directives, such as:

   #extension GL_foo_bar : enable;

would print semicolons to the screen, but otherwise compile just fine
(even though this is illegal).

Fixes Piglit's extension-semicolon.frag test.

This also fixes the following Khronos GLES3 conformance tests, (and for real
this time):

invalid_char_in_name_vertex
invalid_char_in_name_fragment

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl: Add an internal-error catch-all rule
Carl Worth [Wed, 25 Jun 2014 20:07:44 +0000 (13:07 -0700)]
glsl: Add an internal-error catch-all rule

This is to avoid the default, silent flex rule which simply prints the
character to stdout.

For the following Khronos GLES3 conformance tests:

invalid_char_in_name_vertex
invalid_char_in_name_fragment

With this commit, these tests now report Pass where they previously reported
Fail, but Mesa isn't behaving correctly yet. It's now reporting the internal
error where what is really desired is a syntax error.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Correctly parse directives with intervening comments
Carl Worth [Wed, 25 Jun 2014 19:20:22 +0000 (12:20 -0700)]
glsl/glcpp: Correctly parse directives with intervening comments

It's legal (though highly bizarre) for a pre-processor directive to look like
this:

#  /* why? */ define FOO bar

This behavior comes about since the specification defines separate logical
phases in a precise order, and comment-removal occurs in a phase before the
identification of directives.

Our implementation does not use an actual separate phase for comment removal,
so some extra care is necessary to correctly parse this. What we want is for
'#' to introduce a directive iff it is the first token on a line, (ignoring
whitespace and comments). Previously, we had a lexical rule that worked only
for whitespace (not comments) with the following regular expression to find a
directive-introducing '#' at the beginning of a line:

HASH ^{HSPACE}*#{HSPACE}*

In this commit, we switch to instead use a simple literal match of '#' to
return a HASH_TOKEN token and add a new <HASH> start condition for whenever
the HASH_TOKEN is the first non-space token of a line. This requires the
addition of the new bit of state: first_non_space_token_this_line.

This approach has a couple of implications on the glcpp parser:

1. The parser now sees two separate tokens, (such as HASH_TOKEN and
   HASH_DEFINE) where it previously saw one token (HASH_DEFINE) for
   the sequence "#define". This is a straightforward change throughout
   the grammar.

2. The parser may now see a SPACE token before the HASH_TOKEN token of
   a directive. Previously the lexical regular expression for {HASH}
   would eat up the space and there would be no SPACE token.

This second implication is a bit of a nuisance for the parser. It causes a
SPACE token to appear in a production of the grammar with the following two
definitions of a control_line:

control_line
SPACE control_line

This is really ugly, since normally a space would simply be a token
separator, so it wouldn't appear in the tokens of a production. This leads to
a further problem with interleaved spaces and comments:

/* ... */    /* ... */ #define /* ..*/

For this, we must not return several consecutive SPACE tokens, or else we would need an arbitrary number of new productions:

SPACE SPACE control_line
SPACE SPACE SPACE control_line
ad nauseam

To avoid this problem, in this commit we also change the lexer to emit only a
single SPACE token for any series of consecutive spaces, (whether from actual
whitespace or comments). For this compression, we add a new bit of parser
state: last_token_was_space. And we also update the expected results of all
necessary test cases for the new compression of space tokens.

Fortunately, the compression of spaces should not lead to any semantic changes
in terms of what the eventual GLSL compiler sees.

So there's a lot happening in this commit, (particularly for such a tiny
feature). But fortunately, the lexer itself is looking cleaner than ever. The
only ugly bit is all the state updating, but it is at least isolated to a
single shared function.

Of course, a new "make check" test is added for the new feature, (directives
with comments and whitespace interleaved in many combinations).

And this commit fixes the following Khronos GLES3 CTS tests:

function_definition_with_comments_vertex
function_definition_with_comments_fragment

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Rename HASH token to HASH_TOKEN
Carl Worth [Wed, 25 Jun 2014 18:59:55 +0000 (11:59 -0700)]
glsl/glcpp: Rename HASH token to HASH_TOKEN

This is in preparation for the planned addition of a new <HASH> start
condition to the lexer. Both start conditions and token types are, of course,
in the same default C namespace, so a start condition and a token type with
the same name will collide. (And unfortunately, they are both apparently
implemented as equivalent numeric types so the collision is undetected at
compile time and simply leads to unpredictable behavior at run time.)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>
Carl Worth [Wed, 25 Jun 2014 18:52:02 +0000 (11:52 -0700)]
glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>

This commit does not cause any behavioral change for any valid program. Prior
to entering the <DEFINE> start condition, the only valid start condition is
<INITIAL>, so whether pushing/popping <DEFINE> onto the stack or explicit
returning to <INITIAL> is equivalent.

The reason for this change is that we are planning to soon add a start
condition for <HASH> with the following semantics:

<HASH>: We just saw a directive-introducing '#'

<DEFINE>: We just saw "#define" starting a directive

With these two start conditions in place, the only correct behavior is to
leave <DEFINE> by returning to <INITIAL>. But the old push/pop code would have
returned to the <HASH> start condition which would then cause an error when
the next directive-introducing '#' would be encountered.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add a -d/--debug option to the standalone glcpp program
Carl Worth [Wed, 25 Jun 2014 18:46:49 +0000 (11:46 -0700)]
glsl/glcpp: Add a -d/--debug option to the standalone glcpp program

The verbose debug output from the parser is quite useful when debugging, and
having this available as a command-line option is much more convenient than
manually forcing this into the code when needed, (which is what I had been
doing for too long previously).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Fix off-by-one error in column in first-line error messages
Carl Worth [Sat, 21 Jun 2014 02:17:28 +0000 (19:17 -0700)]
glsl/glcpp: Fix off-by-one error in column in first-line error messages

For the first line we were initializing the column to 1, but for all
subsequent lines we were initializing the column to 0. The column number is
advanced for each token read before any error message is printed. So the 0
value is the correct initialization, (so that the first column is reported as
column 1).

With this extremely minor change, many of the .expected files are updated such
that error messages for the first line now have the correct column number in
them.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Minor tweak to wording of error message
Carl Worth [Sat, 21 Jun 2014 02:11:27 +0000 (19:11 -0700)]
glsl/glcpp: Minor tweak to wording of error message

It makes more sense to print the directive name with the preceding '#'.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.
Carl Worth [Fri, 20 Jun 2014 23:18:23 +0000 (16:18 -0700)]
glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.

Here, "skipping" refers to the lexer not emitting any tokens for portions of
the file within an #if condition (or similar) that evaluates to false.

Previously, the lexer had a special <SKIP> start condition used to control
this skipping. This start condition was not handled like a normal start
condition. Instead, there was a particularly ugly block of code set to be
included at the top of the generated lexing loop that would change from
<INITIAL> to <SKIP> or from <SKIP> to <INITIAL> depending on various pieces of
parser state, (such as parser->skip_state and parser->lexing_directive).

Not only was that an ugly approach, but the <SKIP> start condition was
complicating several glcpp bug fixes I attempted recently that want to use
start conditions for other purposes, (such as a new <HASH> start condition).

The recently added RETURN_TOKEN macro gives us a convenient way to implement
skipping without using a lexer start condition. Now, at the top of the
generated lexer, we examine all the necessary parser state and set a new
parser->skipping bit. Then, in RETURN_TOKEN, we examine parser->skipping to
determine whether to actually emit the token or not.

Besides this, there are only a couple of other places where we need to examine
the skipping bit (other than when returning a token):

* To avoid emitting an error for #error if skipped.

* To avoid entering the <DEFINE> start condition for a #define that is
          skipped.

With all of this in place in the present commit, there are hopefully no
behavioral changes with this patch, ("make check" still passes all of the
glcpp tests at least).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Abstract a bit of common code for returning string tokens
Carl Worth [Fri, 20 Jun 2014 22:30:21 +0000 (15:30 -0700)]
glsl/glcpp: Abstract a bit of common code for returning string tokens

Now that we have a common macro for returning tokens, it makes sense to
perform some of the common work there, (such as copying string values).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Drop extra, final newline from most output
Carl Worth [Fri, 20 Jun 2014 21:58:48 +0000 (14:58 -0700)]
glsl/glcpp: Drop extra, final newline from most output

The glcpp parser is line-based, so it needs to see a NEWLINE token at the end
of each line. This causes a trick for files that end without a final newline.

Previously, the lexer for glcpp punted in this case by unconditionally
returning a NEWLINE token at end-of-file, (causing most files to have an extra
blank line at the end). Here, we refine this by lexing end-of-file as a
NEWLINE token only if the immediately preceding token was not a NEWLINE token.

The patch is a minor change that only looks huge for two reasons:

1. Almost all glcpp test result ".expected" files are updated to drop
   the extra newline.

2. All return statements from the lexer are adjusted to use a new
   RETURN_TOKEN macro that tracks the last-token-was-a-newline state.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)
Carl Worth [Fri, 20 Jun 2014 21:28:20 +0000 (14:28 -0700)]
glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)

The glcpp implementation has long had code to support a file that ends without
a final newline. But we didn't have a "make check" test for this.

Additionally, the <EOF> action was restricted only to the <INITIAL> state so
it would fail to get invoked if the EOF was encountered in the <COMMENT> or
the <DEFINE> case. Neither of these was a bug, per se, since EOF in either
of these cases is an error anyway, (either "unterminated comment" or
"missing macro name for #define").

But with the new explicit support for these cases, we not generate clean error
messages in these cases, (rather than "unexpected $end" from before).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP
Carl Worth [Fri, 20 Jun 2014 20:44:51 +0000 (13:44 -0700)]
glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUP

The NEWLINE_CATCHUP code is only intended to be invoked after we lex an actual
newline character ('\n'). The two extra calls here were apparently added
accidentally because the pattern happened to contain a (negated) '\n',
(see commit 6005e9cb283214cd57038c7c5e7758ba72ec6ac2).

I don't think either case could have caused any actual bug. (In the first
case, the pattern matched right up to the next newline, so the NEWLINE_CATCHUP
code was just about to be called. In the second case, I don't think it's
possible to actually enter the <SKIP> start condition after commented newlines
without any intervening newline.)

But, if nothing else, the code is cleaner without these extra calls.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add support for comments between #define and macro identifier
Carl Worth [Thu, 19 Jun 2014 18:57:06 +0000 (11:57 -0700)]
glsl/glcpp: Add support for comments between #define and macro identifier

The recent adddition of an error for "#define followed by a non-identifier"
was a bit to aggressive since it used a regular expression in the lexer to
flag any character that's not legal as the first character of an identifier.

But we need to allow comments to appear here, (since we aren't removing
comments in a preliminary pass). So we refine the error here to only flag
characters that could not be an identifier, nor a comment, nor whitespace.

We also augment the existing comment support to be active in the <DEFINE>
state as well.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Emit proper error for #define with a non-identifier
Carl Worth [Tue, 17 Jun 2014 18:55:07 +0000 (11:55 -0700)]
glsl/glcpp: Emit proper error for #define with a non-identifier

Previously, if the preprocessor encountered a #define with a non-identifier,
such as:

#define 123 456

The lexer had no explicit rules to match non-identifiers in the <DEFINE> start
state. Because of this, flex's default rule was being invoked, (printing
characters to stdout), and all text was being discarded by the compiler until
the next identifier. As one can imagine, this led to all sorts of interesting
and surprising results.

Fix this by adding an explicit rule complementing the existing
identifier-based rules that should catch all non-identifiers after #define and
reliably give a well-formatted error message.

A new test is added to "make check" to ensure this bug stays fixed.

This commit also fixes the following Khronos GLES3 CTS test:

define_non_identifier_vertex

(The "fragment" variant was passing earlier only because the preprocessor was
behaving so randomly and causing the compilation to fail. It's lucky, in fact,
that the "vertex" version succesfully compiled so we could find and fix this
bug.)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoglsl/glcpp: Add testing for directives preceded by a space
Carl Worth [Mon, 28 Jul 2014 16:38:30 +0000 (09:38 -0700)]
glsl/glcpp: Add testing for directives preceded by a space

This test simply has one of each directive, all of which are preceded by a
single space character.

9 years agoglsl/glcpp: Fix to emit spaces following directives
Carl Worth [Mon, 28 Jul 2014 15:59:25 +0000 (08:59 -0700)]
glsl/glcpp: Fix to emit spaces following directives

The glcpp lexer and parser use the space_tokens state bit to avoid emitting
tokens for spaces while parsing a directive. Previously, this bit was only
being set again by the first non-space token following a directive.

This led to a bug where a space, (or a comment that should emit a space),
immediately following a directive, (optionally searated by newlines), would be
omitted from the output.

Here we fix the bug by also setting the space_tokens bit whenever we lex a
newline in the standard start conditions.

9 years agoconfigure.ac: require libdrm_radeon 2.4.56 because of the Hawaii fix there
Marek Olšák [Tue, 29 Jul 2014 21:25:42 +0000 (23:25 +0200)]
configure.ac: require libdrm_radeon 2.4.56 because of the Hawaii fix there

9 years agomain/get_hash_params: Add GL_SAMPLE_SHADING_ARB
Jason Ekstrand [Tue, 29 Jul 2014 01:30:55 +0000 (18:30 -0700)]
main/get_hash_params: Add GL_SAMPLE_SHADING_ARB

GL_SAMPLE_SHADING is specified as a valid pname for glGet in the
GL_ARB_sample_shading extension.  It seems as if we forgot to add it to the
table of pnames.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
9 years agoos_process.c: Add cygwin as an expected platform
Yaakov Selkowitz [Thu, 24 Jul 2014 13:16:41 +0000 (14:16 +0100)]
os_process.c: Add cygwin as an expected platform

mesa/mesa/src/gallium/auxiliary/os/os_process.c:40:2: warning: #warning unexpected platform in os_process.c [-Wcpp]
 #warning unexpected platform in os_process.c
mesa/mesa/src/gallium/auxiliary/os/os_process.c:77:2: warning: #warning unexpected platform in os_process.c [-Wcpp]
 #warning unexpected platform in os_process.c

Signed-off-by: Yaakov Selkowitz <yselkowitz@users.sourceforge.net>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agoxmlconfig: Use program_invocation_short_name when building for cygwin
Yaakov Selkowitz [Thu, 24 Jul 2014 13:17:33 +0000 (14:17 +0100)]
xmlconfig: Use program_invocation_short_name when building for cygwin

mesa/mesa/src/mesa/drivers/dri/common/xmlconfig.c:104:10: warning: #warning "Per application configuration won't work with your OS version." [-Wcpp]
 #        warning "Per application configuration won't work with your OS version."

Signed-off-by: Yaakov Selkowitz <yselkowitz@users.sourceforge.net>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agodocs: fix date typo: July 78 -> 18
Brian Paul [Tue, 29 Jul 2014 15:15:01 +0000 (09:15 -0600)]
docs: fix date typo: July 78 -> 18

9 years agosvga: remove unneeded depth==1 assertion in svga_texture_view_surface()
Brian Paul [Tue, 15 Jul 2014 16:38:40 +0000 (10:38 -0600)]
svga: remove unneeded depth==1 assertion in svga_texture_view_surface()

We can create 3D texture views.  Avoids an assertion in piglit
fbo-generatemipmap-3d test and allows it to pass.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
9 years agost/wgl: Clamp wglChoosePixelFormatARB's output nNumFormats to nMaxFormats.
José Fonseca [Thu, 24 Jul 2014 14:50:56 +0000 (15:50 +0100)]
st/wgl: Clamp wglChoosePixelFormatARB's output nNumFormats to nMaxFormats.

While running https://github.com/nvMcJohn/apitest with apitrace I noticed that Mesa was producing bogus results:

  wglChoosePixelFormatARB(hdc, piAttribIList = {...}, pfAttribFList = &0, nMaxFormats = 1, piFormats = {19, 65576, 37, 198656, 131075, 0, 402653184, 0, 0, 0, 0, -573575710}, nNumFormats = &12) = TRUE

However https://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt states

    <nNumFormats> returns the number of matching formats. The returned
    value is guaranteed to be no larger than <nMaxFormats>.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
9 years agogallium/radeon: Add some Emacs .dir-locals.el files
Michel Dänzer [Mon, 28 Jul 2014 07:56:41 +0000 (16:56 +0900)]
gallium/radeon: Add some Emacs .dir-locals.el files

Based on the toplevel one but adapted to the driver/winsys coding styles.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agoilo: fix fb height of HiZ ops
Chia-I Wu [Tue, 29 Jul 2014 02:21:42 +0000 (10:21 +0800)]
ilo: fix fb height of HiZ ops

It was set to aligned width.  It appears to be fine on GEN7+, but causes
random hangs on GEN6.

9 years agoglapi: add indexed blend functions (GL 4.0)
Tapani Pälli [Fri, 25 Jul 2014 07:20:17 +0000 (10:20 +0300)]
glapi: add indexed blend functions (GL 4.0)

This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716

9 years agor600g,radeonsi: switch all occurences of array_size to util_max_layer
Marek Olšák [Sat, 26 Jul 2014 15:15:39 +0000 (17:15 +0200)]
r600g,radeonsi: switch all occurences of array_size to util_max_layer

This fixes 3D texture support in all these cases, because array_size is 1
with 3D textures and depth0 actually contains the "array size".
util_max_layer is universal and returns the last layer index for any texture
target.

A lot of the cases below can't actually be hit with 3D textures, but let's
be consistent.

This fixes a failure in:
    piglit layered-rendering/clear-color-all-types 3d single_level
for r600g and radeonsi, which was caused by an incorrect CMASK size
calculation.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoradeonsi: fix occlusion queries on Hawaii
Marek Olšák [Sat, 26 Jul 2014 10:57:28 +0000 (12:57 +0200)]
radeonsi: fix occlusion queries on Hawaii

This was just a guess - and it worked!

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agowinsys/radeon: fix vram_size overflow with Hawaii
Marek Olšák [Sat, 26 Jul 2014 10:37:03 +0000 (12:37 +0200)]
winsys/radeon: fix vram_size overflow with Hawaii

This fixes piglit spec/!OpenGL 3.1/minmax.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoradeonsi: fix a hang with streamout on Hawaii
Marek Olšák [Sat, 26 Jul 2014 01:16:22 +0000 (03:16 +0200)]
radeonsi: fix a hang with streamout on Hawaii

I actually couldn't reproduce this one, but internal docs recommend this
workaround. Better safe than sorry.

Also, the number of dwords for the sync packets is increased by 4 instead
of 2, because it wasn't bumped last time when a new packet was added there.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoradeonsi: fix a hang with instancing on Hawaii
Marek Olšák [Sat, 26 Jul 2014 00:56:00 +0000 (02:56 +0200)]
radeonsi: fix a hang with instancing on Hawaii

This fixes "piglit/bin/arb_transform_feedback2-draw-auto instanced".

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agogallium/util: add a helper for calculating primitive count from vertex count
Marek Olšák [Sat, 26 Jul 2014 00:54:23 +0000 (02:54 +0200)]
gallium/util: add a helper for calculating primitive count from vertex count

This is needed by the following commit which is a candidate for stable too.

Cc: mesa-stable@lists.freedesktop.org
9 years agoradeonsi: fix CMASK and HTILE calculations for Hawaii
Marek Olšák [Fri, 25 Jul 2014 22:48:48 +0000 (00:48 +0200)]
radeonsi: fix CMASK and HTILE calculations for Hawaii

This fixes the checkerboard pattern in glxgears and anything that triggers
fast color clear.

num_channels is always <= 8, but Hawaii has 16 pipes.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agor600g,radeonsi: add debug flags which disable tiling
Marek Olšák [Fri, 25 Jul 2014 21:06:18 +0000 (23:06 +0200)]
r600g,radeonsi: add debug flags which disable tiling

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
9 years agogallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE
Marek Olšák [Thu, 24 Jul 2014 18:32:08 +0000 (20:32 +0200)]
gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE

This new name isn't so confusing.

I also changed the gallivm limit, because it looked wrong.

Reviewed-by: Brian Paul <brianp@vmware.com>
v2: use sizeof(float[4])

9 years agor600g: switch SNORM conversion to DX and GLES behavior
Marek Olšák [Wed, 23 Jul 2014 17:22:30 +0000 (19:22 +0200)]
r600g: switch SNORM conversion to DX and GLES behavior

it also matches GL 4.2

further discussion:
http://lists.freedesktop.org/archives/mesa-dev/2013-August/042680.html

Cc: mesa-stable@lists.freedesktop.org
9 years agoutil: Fix typo
Tom Stellard [Mon, 28 Jul 2014 20:40:05 +0000 (16:40 -0400)]
util: Fix typo

Spotted by okias on IRC.

9 years agoilo: correctly propagate resource renames to hardware
Chia-I Wu [Mon, 28 Jul 2014 15:33:47 +0000 (23:33 +0800)]
ilo: correctly propagate resource renames to hardware

Not only should we mark states dirty when the underlying resource is renamed,
we should also update the CSO bo when available.

9 years agoilo: add ilo_resource_get_bo() helper
Chia-I Wu [Mon, 28 Jul 2014 15:52:54 +0000 (23:52 +0800)]
ilo: add ilo_resource_get_bo() helper

We will need it in the following commit.

9 years agoradeonsi: Use util_memcpy_cpu_to_le32()
Tom Stellard [Fri, 18 Jul 2014 19:10:52 +0000 (15:10 -0400)]
radeonsi: Use util_memcpy_cpu_to_le32()

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agoutil: Add util_memcpy_cpu_to_le32() v3
Tom Stellard [Fri, 18 Jul 2014 19:55:08 +0000 (15:55 -0400)]
util: Add util_memcpy_cpu_to_le32() v3

v2:
  - Preserve word boundaries.

v3:
  - Use const and restrict.
  - Fix indentation.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
9 years agoclover: Add checks for image support to the image functions v2
Tom Stellard [Fri, 25 Jul 2014 21:12:28 +0000 (17:12 -0400)]
clover: Add checks for image support to the image functions v2

Most image functions are required to return a CL_INVALID_OPERATION
error when used on devices without image support.

v2:
  - Simplified the code

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agor600g/compute: Add debug information to promote and demote functions
Bruno Jiménez [Sun, 27 Jul 2014 11:56:16 +0000 (13:56 +0200)]
r600g/compute: Add debug information to promote and demote functions

v2: Add information about the item's starting point and size
v3: Rebased on top of master

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agor600g/compute: Add documentation to compute_memory_pool
Bruno Jiménez [Sun, 27 Jul 2014 11:56:15 +0000 (13:56 +0200)]
r600g/compute: Add documentation to compute_memory_pool

v2: Rebased on top of master

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agoilo: unblock an inline write with a staging bo
Chia-I Wu [Mon, 28 Jul 2014 07:11:42 +0000 (15:11 +0800)]
ilo: unblock an inline write with a staging bo

This should allow a deeper pipeline.

9 years agoilo: try unblocking a transfer with a staging bo
Chia-I Wu [Mon, 28 Jul 2014 01:28:05 +0000 (09:28 +0800)]
ilo: try unblocking a transfer with a staging bo

When mapping a busy resource with PIPE_TRANSFER_DISCARD_RANGE or
PIPE_TRANSFER_FLUSH_EXPLICIT, we can avoid blocking by allocating and mapping
a staging bo, and emit pipelined copies at proper places.  Since the staging
bo is never bound to GPU, we give it packed layout to save space.

9 years agoilo: enable persistent and coherent transfers
Chia-I Wu [Mon, 28 Jul 2014 01:50:31 +0000 (09:50 +0800)]
ilo: enable persistent and coherent transfers

Enable PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT and reorder caps a bit.

9 years agoilo: drop ptr from ilo_transfer
Chia-I Wu [Mon, 28 Jul 2014 05:03:08 +0000 (13:03 +0800)]
ilo: drop ptr from ilo_transfer

With the recent clean-ups, we can pass the mapped pointer around between
functions cleanly.  Drop it to make ilo_transfer smaller.

9 years agoilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/
Chia-I Wu [Mon, 28 Jul 2014 04:56:02 +0000 (12:56 +0800)]
ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/

It maps to drm_intel_gem_bo_map_unsynchronized(), which results in
unsynchronized GTT mapping.

9 years agoilo: drop unused context param from transfer functions
Chia-I Wu [Mon, 28 Jul 2014 04:04:46 +0000 (12:04 +0800)]
ilo: drop unused context param from transfer functions

Many of the transfer functions do not need an ilo_context.  Drop it.

9 years agoilo: tidy up transfer mapping/unmapping
Chia-I Wu [Mon, 28 Jul 2014 03:00:52 +0000 (11:00 +0800)]
ilo: tidy up transfer mapping/unmapping

Add xfer_map() to replace map_bo_for_transfer().  Add xfer_unmap() and
xfer_alloc_staging_sys() to simplify texture and buffer mapping/unmapping, and
enable more code sharing between them.

9 years agoilo: tidy up choose_transfer_method()
Chia-I Wu [Fri, 25 Jul 2014 17:10:21 +0000 (01:10 +0800)]
ilo: tidy up choose_transfer_method()

Add a bunch of helper functions and a big comment for
choose_transfer_method().  This also fixes handling of
PIPE_TRANSFER_MAP_DIRECTLY to not ignore tiling.

9 years agoilo: free transfers with util_slab_free()
Chia-I Wu [Sat, 26 Jul 2014 20:55:24 +0000 (04:55 +0800)]
ilo: free transfers with util_slab_free()

We used FREE() in one of the error path.

9 years agoclover: Add clUnloadPlatformCompiler.
EdB [Sun, 27 Jul 2014 21:07:39 +0000 (23:07 +0200)]
clover: Add clUnloadPlatformCompiler.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agoclover: Add clCreateProgramWithBuiltInKernels.
EdB [Sun, 27 Jul 2014 21:07:38 +0000 (23:07 +0200)]
clover: Add clCreateProgramWithBuiltInKernels.

[ Francisco Jerez: Check for devices not associated with the specified
  context.  Style fix. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agoglsl/cs: Add several GLSL compute shader variables
Jordan Justen [Wed, 11 Jun 2014 00:43:25 +0000 (17:43 -0700)]
glsl/cs: Add several GLSL compute shader variables

With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agomain/cs: Add additional compute shader constant values
Jordan Justen [Mon, 9 Jun 2014 20:40:01 +0000 (13:40 -0700)]
main/cs: Add additional compute shader constant values

With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
* arb_compute_shader-minmax

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoglsl: No longer require ubo block index to be constant in ir_validate
Chris Forbes [Sun, 18 May 2014 00:19:04 +0000 (12:19 +1200)]
glsl: No longer require ubo block index to be constant in ir_validate

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Accept nonconstant array references in lower_ubo_reference
Chris Forbes [Fri, 16 May 2014 10:07:24 +0000 (22:07 +1200)]
glsl: Accept nonconstant array references in lower_ubo_reference

Instead of falling back to just the block name (which we won't find),
look for the first element of the block array. We'll deal with the rest
in the backend by arranging for the blocks to be laid out contiguously.

V2: Squashed together patches 3, 5 of V1, plus a naming tweak.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.
Chris Forbes [Sun, 18 May 2014 00:03:54 +0000 (12:03 +1200)]
glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.

Previously this was a block index with special semantics for -1.
With ARB_gpu_shader5, this need not be a compile-time constant, so
allow any rvalue here and convert the -1 to a NULL pointer.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Mark entire UBO array active if indexed with non-constant.
Chris Forbes [Fri, 16 May 2014 09:28:09 +0000 (21:28 +1200)]
glsl: Mark entire UBO array active if indexed with non-constant.

Without doing a lot more work, we have no idea which indices may
be used at runtime, so just mark them all.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
Chris Forbes [Fri, 16 May 2014 09:10:18 +0000 (21:10 +1200)]
glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoilo: simplify ilo_flush()
Chia-I Wu [Fri, 25 Jul 2014 02:53:05 +0000 (10:53 +0800)]
ilo: simplify ilo_flush()

Move fence creation to the new ilo_fence_create().

9 years agor600g/compute: Defrag the pool at the same time as we grow it
Bruno Jiménez [Sat, 19 Jul 2014 17:35:51 +0000 (19:35 +0200)]
r600g/compute: Defrag the pool at the same time as we grow it

This allows us two things: we now need less item copies when we have
to defrag+grow the pool (to just one copy per item) and, even in the
case where we don't need to defrag the pool, we reduce the data copied
to just the useful data that the items use.

Note: The fallback path is a bit ugly now, but hopefully we won't need
it much.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agor600g/compute: Try to use a temporary resource when growing the pool
Bruno Jiménez [Mon, 7 Jul 2014 15:50:05 +0000 (17:50 +0200)]
r600g/compute: Try to use a temporary resource when growing the pool

Now, before moving everything to host memory, we try to create a
new resource to use as a pool. I we succeed we just use this resource
and delete the previous one. If we fail we fallback to using the
shadow.

This should make growing the pool faster, and we can also save
64KB of memory that were allocated for the 'shadow', even if they
weren't used.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agofreedreno: fix typo in gpu version check
Rob Clark [Fri, 25 Jul 2014 18:28:10 +0000 (14:28 -0400)]
freedreno: fix typo in gpu version check

Opps, I should use larger fonts, I guess.

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/ir3: split out shader compiler from a3xx
Rob Clark [Fri, 25 Jul 2014 15:15:59 +0000 (11:15 -0400)]
freedreno/ir3: split out shader compiler from a3xx

Move the bits we want to share between generations from fd3_program to
ir3_shader.  So overall structure is:

  fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3
                                    |- ...
                                    \- ir3_shader_variant -> ir3

So the ir3_shader becomes the topmost generation neutral object, which
manages the set of variants each of which generates, compiles, and
assembles it's own ir.

There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/,
etc.

Keep the split between the gallium level stateobj and the shader helper
object because it might be a good idea to pre-compute some generation
specific register values (ie. anything that is independent of linking).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx/compiler: rename ir3_shader to ir3
Rob Clark [Fri, 25 Jul 2014 14:56:23 +0000 (10:56 -0400)]
freedreno/a3xx/compiler: rename ir3_shader to ir3

First step of reoganization split out compiler (so it can be shared
between a3xx and a4xx).  Rename ir3_shader -> ir3 (since we'll want
the name ir3_shader for a higher level object).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx/compiler: scheduler vs pred reg
Rob Clark [Fri, 25 Jul 2014 13:50:34 +0000 (09:50 -0400)]
freedreno/a3xx/compiler: scheduler vs pred reg

The scheduler also needs to be aware of predicate register (p0) in
addition to address register (a0).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx/compiler: little cleanups
Rob Clark [Fri, 25 Jul 2014 13:49:41 +0000 (09:49 -0400)]
freedreno/a3xx/compiler: little cleanups

Remove some obsolete comments, rename deref->addr.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx: enable/disable wa's based on patch-level
Rob Clark [Wed, 18 Jun 2014 14:24:04 +0000 (10:24 -0400)]
freedreno/a3xx: enable/disable wa's based on patch-level

It seems like for the most part, different behaviors, workarounds, etc,
should be conditional on GPU patch revision (ie. a320.0 vs a320.2)
rather than GPU id (a320 vs a330).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx/compiler: make IR heap dyanmic
Rob Clark [Wed, 23 Jul 2014 21:21:29 +0000 (17:21 -0400)]
freedreno/a3xx/compiler: make IR heap dyanmic

The fixed size heap is a remnant of the fdre-a3xx assembler.  Yet it is
convenient for being able to free the entire data structure in one shot
without worrying about leaking nodes.

Change it to dynamically grow the heap size (adding chunks) as needed so
we don't have an artificial upper limit on shader size (other than hw
limits) and don't always have to allocate worst-case size.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agor600g/compute: Fix singed/unsigned comparison compiler warnings.
Jan Vesely [Fri, 25 Jul 2014 14:33:42 +0000 (10:33 -0400)]
r600g/compute: Fix singed/unsigned comparison compiler warnings.

The iteration variables go from 0 anyway.

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agoclover: Query the device to see if images are supported
Tom Stellard [Thu, 24 Jul 2014 00:37:08 +0000 (20:37 -0400)]
clover: Query the device to see if images are supported

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agogallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTED
Tom Stellard [Thu, 24 Jul 2014 00:37:07 +0000 (20:37 -0400)]
gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTED

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agor600g/compute: Allow compute_memory_defrag to defragment between resources
Bruno Jiménez [Sat, 19 Jul 2014 17:35:50 +0000 (19:35 +0200)]
r600g/compute: Allow compute_memory_defrag to defragment between resources

This will be used in the following patch to avoid duplicated code

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agor600g/compute: Allow compute_memory_move_item to move items between resources
Bruno Jiménez [Thu, 24 Jul 2014 08:28:06 +0000 (10:28 +0200)]
r600g/compute: Allow compute_memory_move_item to move items between resources

v2: Remove unnecesary variables

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
9 years agogbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not set
Dylan Baker [Tue, 22 Jul 2014 18:43:54 +0000 (11:43 -0700)]
gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not set

The GBM_DRIVERS_PATH environment variable is not documented, and only
used to set the location of gbm drivers, while LIBGL_DRIVERS_PATH is
used for everything else, and is documented.

Generally this split leads to confusion as to why gbm doesn't work.

This patch will read LIBGL_DRIVERS_PATH as a fallback if
GBM_DRIVERS_PATH is not set.

The comments clearly indicate that using LIBGL_DRIVERS_PATH is
preferred over GBM_DRIVERS_PATH.

v2: - Use GBM_DRIVERS_PATH as a fallback
v3: [jordan.l.justen@intel.com] - Make LIBGL_DRIVERS_PATH the fallback

Signed-off-by: Dylan Baker <baker.dylan.c@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agowinsys/radeon: fix indentation
Jerome Glisse [Thu, 24 Jul 2014 21:30:31 +0000 (17:30 -0400)]
winsys/radeon: fix indentation

Can we please keep it clean and avoid ending up in messy situation
like ddx.

Signed-off-by: Jérôme Glisse <jglisse@redhat.com>
9 years agoAdd an accelerated version of F_TO_I for x86_64
Jason Ekstrand [Mon, 21 Jul 2014 23:46:39 +0000 (16:46 -0700)]
Add an accelerated version of F_TO_I for x86_64

According to a quick micro-benchmark, this new version is 20% faster on my
Haswell laptop.

v2: Removed the XXX note about x86_64 from the comment
v3: Use an intrinsic instead of an __asm__ block.  This should give us MSVC
    support for free.
v4: Enable it for all x86_64 builds, not just with USE_X86_64_ASM

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Decide predicate/predicate_inverse outside of the for loop.
Matt Turner [Tue, 11 Feb 2014 21:12:07 +0000 (13:12 -0800)]
i965/fs: Decide predicate/predicate_inverse outside of the for loop.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Swap if/else conditions in SEL peephole.
Matt Turner [Tue, 11 Feb 2014 21:04:55 +0000 (13:04 -0800)]
i965/fs: Swap if/else conditions in SEL peephole.

Will clarify make the next commit easier to read.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>