mesa.git
7 years agost/va: delay calling begin_frame until we have all parameters
Nayan Deshmukh [Fri, 13 Jan 2017 13:15:31 +0000 (18:45 +0530)]
st/va: delay calling begin_frame until we have all parameters

If begin_frame is called before setting intra_matrix and
non_intra_matrix it leads to segmentation faults when
vl_mpeg12_decoder.c is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92634
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
7 years agoi965: Use align1 mode for barrier messages.
Kenneth Graunke [Sun, 15 Jan 2017 08:58:20 +0000 (00:58 -0800)]
i965: Use align1 mode for barrier messages.

In commit 7428e6f86ab5 we switched the barrier SEND message's
destination type to UW to avoid problems in SIMD16 compute shaders.

Tessellation control shaders also use barriers, and in vec4 mode, we
were emitting them in align16 mode.  The simulator warns that only UD,
D, F, and DF are valid destination types - UW is technically illegal.

So, switch to align1 mode.  Either mode should work fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agonvc0/ir: emit FMZ flag when requested on FFMA
Ilia Mirkin [Sun, 15 Jan 2017 17:15:06 +0000 (12:15 -0500)]
nvc0/ir: emit FMZ flag when requested on FFMA

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonir/gcm: fix a bug with metadata handling
Connor Abbott [Sat, 14 Jan 2017 23:08:11 +0000 (18:08 -0500)]
nir/gcm: fix a bug with metadata handling

We were using impl->num_blocks, but that isn't guaranteed to be
up-to-date until after the block_index metadata is required. If we were
unlucky, this could lead to overwriting memory.

Noticed by inspection.

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoradv: generate entrypoints from vk.xml
Lionel Landwerlin [Thu, 12 Jan 2017 18:56:24 +0000 (18:56 +0000)]
radv: generate entrypoints from vk.xml

v2: rework entry point iteration (Jason)
    cleanup unused imports

v3: don't drop header installation (Emil)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoanv: generate entry points from vk.xml
Lionel Landwerlin [Thu, 12 Jan 2017 17:02:04 +0000 (17:02 +0000)]
anv: generate entry points from vk.xml

v2: rework entry point iteration (Jason)
    cleanup unused imports

v3: don't drop header installation (Emil)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agovulkan: add API registry
Lionel Landwerlin [Thu, 12 Jan 2017 17:01:44 +0000 (17:01 +0000)]
vulkan: add API registry

Signed-off: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoinclude: update Vulkan headers
Lionel Landwerlin [Thu, 12 Jan 2017 15:57:14 +0000 (15:57 +0000)]
include: update Vulkan headers

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoradv: make device extension setup dynamic
Andres Rodriguez [Fri, 13 Jan 2017 23:44:17 +0000 (18:44 -0500)]
radv: make device extension setup dynamic

Each physical device may have different extensions than one another.
Furthermore, depending on the software stack, some extensions may not be
accessible.

If an extension is conditional, it can be registered only when
necessary.

v2: removed unused function and fixed indentation

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: rename global extension properties structs
Andres Rodriguez [Fri, 13 Jan 2017 23:44:16 +0000 (18:44 -0500)]
radv: rename global extension properties structs

All extension arrays are global, but only one of them refers to instance
extensions.

The device extension array refers to extensions that are common across
all physical devices. This disctinction will be more imporant once we
have dynamic extension support for devices.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoradv: use a winsys context per-queue, instead of per device v2
Andres Rodriguez [Fri, 13 Jan 2017 23:44:15 +0000 (18:44 -0500)]
radv: use a winsys context per-queue, instead of per device v2

Queues are independent execution streams. The vulkan spec provides no
ordering guarantees for different queues.

By using a single context for all queues, we are forcing all commands
into an unecessary FIFO ordering.

This change is a preparation step to allow our-of-ordering scheduling of
certain work tasks.

v2: Fix a rebase error with radv_QueueSubmit() and trace_bo
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agonir: optimise min/max fadd combos
Timothy Arceri [Thu, 12 Jan 2017 10:51:56 +0000 (21:51 +1100)]
nir: optimise min/max fadd combos

shader-db results BDW:

total instructions in shared programs: 13060410 -> 13060313 (-0.00%)
instructions in affected programs: 24533 -> 24436 (-0.40%)
helped: 88
HURT: 0

total cycles in shared programs: 256585692 -> 256586698 (0.00%)
cycles in affected programs: 647290 -> 648296 (0.16%)
helped: 35
HURT: 30

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Move Gen4-5 interpolation stuff to brw_wm_prog_data.
Kenneth Graunke [Fri, 13 Jan 2017 22:29:52 +0000 (14:29 -0800)]
i965: Move Gen4-5 interpolation stuff to brw_wm_prog_data.

This fixes glxgears rendering, which had surprisingly been broken since
late October!  Specifically, commit 91d61fbf7cb61a44adcaae51ee08ad0dd6b.

glxgears uses glShadeModel(GL_FLAT) when drawing the main portion of the
gears, then uses glShadeModel(GL_SMOOTH) for drawing the Gouraud-shaded
inner portion of the gears.  This results in the same fragment program
having two different state-dependent interpolation maps: one where
gl_Color is flat, and another where it's smooth.

The problem is that there's only one gen4_fragment_program, so it can't
store both.  Each FS compile would trash the last one.  But, the FS
compiles are cached, so the first one would store FLAT, and the second
would see a matching program in the cache and never bother to compile
one with SMOOTH.  (Clearing the program cache on every draw made it
render correctly.)

Instead, move it to brw_wm_prog_data, where we can keep a copy for
every specialization of the program.  The only downside is bloating
the structure a bit, but we can tighten that up a bit if we need to.
This also lets us kill gen4_fragment_program entirely!

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
7 years agoanv: remove some unused macros and functions
Grazvydas Ignotas [Fri, 13 Jan 2017 23:10:08 +0000 (01:10 +0200)]
anv: remove some unused macros and functions

VK_ICD_WSI_PLATFORM_MAX is used, but a duplicate from wsi_common.h .

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Default PointSize to 1.0 if not written by the shader
Jason Ekstrand [Fri, 13 Jan 2017 17:30:13 +0000 (09:30 -0800)]
anv: Default PointSize to 1.0 if not written by the shader

The Vulkan rules for point size are a bit whacky.  If you only have a
vertex shader and you use points, then you must write PointSize in your
vertex shader.  If you have a geometry or tessellation shader, then it's
dependent on the shaderTessellationAndGeometryPointSize device feature.
From the Vulkan 1.0.38 specification:

   "shaderTessellationAndGeometryPointSize indicates whether the
   PointSize built-in decoration is available in the tessellation
   control, tessellation evaluation, and geometry shader stages. If this
   feature is not enabled, members decorated with the PointSize built-in
   decoration must not be read from or written to and all points written
   from a tessellation or geometry shader will have a size of 1.0. This
   also indicates whether shader modules can declare the
   TessellationPointSize capability for tessellation control and
   evaluation shaders, or if the shader modules can declare the
   GeometryPointSize capability for geometry shaders. An implementation
   supporting this feature must also support one or both of the
   tessellationShader or geometryShader features."

In other words, if the feature is disbled (the client can disable
features!) then they don't write PointSize and we provide a 1.0 default
but if the feature is enabled, they do write PointSize and we use the
one they wrote in the shader.  There are at least two valid ways we can
implement this:

 1) Track whether or not shaderTessellationAndGeometryPointSize is
    enabled and set the 3DSTATE_SF bits based on that and what stages
    are enabled, ignoring the shader source.

 2) Just look at the last geometry stage VUE map and see if they wrote
    PointSize and set the 3DSTATE_SF accordingly.

The second solution is the easiest and the most robust against invalid
usage of the Vulkan API, so we choose to go with that one.

This fixes all of the dEQP-VK.tessellation.primitive_discard.*point_mode
tests.  The tests are also broken because they unconditionally enable
shaderTessellationAndGeometryPointSize if it's supported by the
implementation and then don't write PointSize in the evaluation shader.
However, since this is the "robust against invalid API usage" solution,
the tests happily pass. :-)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data
Jason Ekstrand [Fri, 13 Jan 2017 01:07:08 +0000 (17:07 -0800)]
anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data

This lets us delete a helper from genX_pipeline.c

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoi965/vec4: Fix mapping attributes
Juan A. Suarez Romero [Fri, 13 Jan 2017 16:47:57 +0000 (17:47 +0100)]
i965/vec4: Fix mapping attributes

This patch reverts 57bab6708f2bbc1ab8a3d202e9a467963596d462, which was
causing issues with ILK and earlier VS programs.

1. brw_nir.c: Revert "i965/vec4/nir: vec4 also needs to remap vs attributes"

   Do not perform a remap in vec4 backend. Rather, do it later when
   setup attributes

2. brw_vec4.cpp: This fixes mapping ATTRx to proper GRFn.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99391
[jordan.l.justen@intel.com: merge Juan's two patches from bugzilla]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: Move nir_lower_wpos_center after dead variable elimination.
Kenneth Graunke [Wed, 11 Jan 2017 23:10:48 +0000 (15:10 -0800)]
anv: Move nir_lower_wpos_center after dead variable elimination.

When multiple shader stages exist in the same SPIR-V module, we compile
all entry points and their inputs/outputs, then dead code eliminate the
ones not related to the specific entry point later.

nir_lower_wpos_center was being run prior to eliminating those random
other variables, which made it trip up, thinking it found gl_FragCoord
when it actually found something else like gl_PerVertex[3].

Fixes dEQP-VK.spirv_assembly.instruction.graphics.module.same_module.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Fix textureGather with RG32I/UI on Gen7.
Kenneth Graunke [Thu, 5 Jan 2017 10:51:38 +0000 (02:51 -0800)]
i965: Fix textureGather with RG32I/UI on Gen7.

According to the "Gather4 R32G32_FLOAT Bug" internal documentation
page, the R32G32_UINT and R32G32_SINT formats are affected by the
same bug as R32G32_FLOAT.  Applying the same workarounds should be
viable - apparently the R32G32_FLOAT_LD format shouldn't corrupt
integer data which is NaN or other sketchy floating point values.

One irritating caveat is that, because it's a FLOAT format, the
alpha channel or any set to SCS_ONE return 0x3f8 (1.0) rather than
integer 1.  So we need shader code to whack those channels to 1.

Fixes GL45-CTS.texture_gather.plain-gather-int-cube-rg on Haswell.

v2: Fix swizzle component zeroing (caught by Jordan Justen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agoradv: Support loader interface version 3.
Bas Nieuwenhuizen [Fri, 13 Jan 2017 07:55:59 +0000 (08:55 +0100)]
radv: Support loader interface version 3.

Port of 1e41d7f7b0855934744fe578ba4eae9209ee69f7:
"anv: Support loader interface version 3 (patch v2)"

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa/get: Remove unused extra_ARB_viewport_array
Boyan Ding [Mon, 9 Jan 2017 14:48:38 +0000 (22:48 +0800)]
mesa/get: Remove unused extra_ARB_viewport_array

Unused since 0a7691ee (mesa: Enable enums for OES_viewport_array).
Silence a warning of unused variable.

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoxlib: Unify the style of function pointer calls in structs
Boyan Ding [Wed, 25 Nov 2015 05:43:06 +0000 (13:43 +0800)]
xlib: Unify the style of function pointer calls in structs

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
[Emil Velikov: handle the final case in glXCreateContextAttribsARB]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradeon: Unify the style of function pointer calls in structs
Boyan Ding [Wed, 25 Nov 2015 05:27:07 +0000 (13:27 +0800)]
radeon: Unify the style of function pointer calls in structs

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
[Emil Velikov: handle the all cases]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agonouveau: Unify the style of function pointer calls in structs
Boyan Ding [Wed, 25 Nov 2015 05:27:06 +0000 (13:27 +0800)]
nouveau: Unify the style of function pointer calls in structs

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
7 years agoglX_proto_send.py: Unify the style of function pointer calls in structs
Boyan Ding [Wed, 25 Nov 2015 05:27:05 +0000 (13:27 +0800)]
glX_proto_send.py: Unify the style of function pointer calls in structs

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
7 years agoloader/dri3: Unify the style of function pointer calls in structs
Boyan Ding [Wed, 25 Nov 2015 05:27:04 +0000 (13:27 +0800)]
loader/dri3: Unify the style of function pointer calls in structs

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
7 years agoegl/dri2: Unify the style of function pointer calls in structs
Boyan Ding [Wed, 25 Nov 2015 05:27:02 +0000 (13:27 +0800)]
egl/dri2: Unify the style of function pointer calls in structs

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
[Emil Velikov: address platform_surfaceless]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoi915: Add XRGB8888 format to intel_screen_make_configs
Derek Foreman [Wed, 23 Nov 2016 23:01:43 +0000 (17:01 -0600)]
i915: Add XRGB8888 format to intel_screen_make_configs

This is a copy of commit 536003c11e4cb1172c540932ce3cce06f03bf44e
except for i915.

Original log for the i965 commit follows:

 Some application, such as drm backend of weston, uses XRGB8888 config as
 default. i965 doesn't provide this format, but before commit 65c8965d,
 the drm platform of EGL takes ARGB8888 as XRGB8888. Now that commit
 65c8965d makes EGL recognize format correctly so weston won't start
 because it can't find XRGB8888. Add XRGB8888 format to i965 just as
 other drivers do.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Acked-by: Boyan Ding <boyan.j.ding@gmail.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
7 years agogbm/drm: Pick the oldest available buffer in get_back_bo
Derek Foreman [Wed, 23 Nov 2016 22:40:42 +0000 (16:40 -0600)]
gbm/drm: Pick the oldest available buffer in get_back_bo

Applications may query the back buffer age to efficiently perform
partial updates. Generally the application will keep a fixed length
damage history, and use this to calculate what needs to be redrawn
based on the age of the back buffer it's about to render to.

If presented with a buffer that has an age greater than the
length of the damage history, the application will likely have
to completely repaint the buffer.

Our current buffer selection strategy is to pick the first available
buffer without considering its age.  If an application frequently
manages to fit within two buffers but occasionally requires a third,
this extra buffer will almost always be old enough to fall outside
of a reasonably long damage history, and require a full repaint.

This patch changes the buffer selection behaviour to prefer the oldest
available buffer.

By selecting the oldest available buffer, the application will likely
always be able to use its damage history, at a cost of having to
perform slightly more work every frame.  This is an improvement if
the cost of a full repaint is heavy, and the surface damage between
frames is relatively small.

It should be noted that since we don't currently trim our queue in
any way, an application that briefly needs a large number of buffers
will continue to receive older buffers than it would if it only ever
needed two buffers.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
7 years agoegl/wayland: Avoid race conditions when on non-main thread
Jonas Ådahl [Fri, 13 Jan 2017 15:05:10 +0000 (23:05 +0800)]
egl/wayland: Avoid race conditions when on non-main thread

When EGL is used on some other thread than the thread that drives the
main wl_display queue, the Wayland EGL dri2 implementation is
vulnerable to a race condition related to display round trips and global
object advertisements.

The race that may happen is that after after a proxy is created, but
before the queue is set, events meant to be emitted via the yet to be
set queue may already have been queued on the wrong queue.

In order to make it possible to avoid this race, wayland 1.11
introduced new API that allows creating a proxy wrapper that may be used
as the factory proxy when creating new proxies via Wayland requests. The
queue of a proxy wrapper can be changed without effecting what queue
events emitted by the actual proxy will be queued on, while still
effecting what default queue proxies created from it will have.

By introducing a wl_display proxy wrapper and using this when performing
round trips (via wl_display_sync()) and retrieving the global objects (via
wl_display_get_registry()), the mentioned race condition is avoided.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Daniel Stone <daniels@collabora.com>
7 years agoegl/wayland: Cleanup private display connection when init fails
Jonas Ådahl [Fri, 13 Jan 2017 15:05:09 +0000 (23:05 +0800)]
egl/wayland: Cleanup private display connection when init fails

When failing to initializing the Wayland EGL driver, don't leak the
display server connection if it was us who created it.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
7 years agotravis: Add the new drivers etnaviv and imx
Rhys Kidd [Fri, 13 Jan 2017 04:06:34 +0000 (23:06 -0500)]
travis: Add the new drivers etnaviv and imx

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agost/va: flush pipeline after post processing
sguttula [Thu, 10 Nov 2016 05:59:53 +0000 (00:59 -0500)]
st/va: flush pipeline after post processing

This will flush the pipeline,which will allow to share dma-buf based
buffers.

Signed-off-by: Suresh Guttula <Suresh.Guttula@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
7 years agomain/fbobject: throw invalid operation when get_attachment fails if needed
Alejandro Piñeiro [Thu, 12 Jan 2017 18:09:17 +0000 (16:09 -0200)]
main/fbobject: throw invalid operation when get_attachment fails if needed

In most cases, if a call to get_attachment fails is because attachment
is a INVALID_ENUM. But for some specific cases, if COLOR_ATTACHMENTm
(where m >= MAX_COLOR_ATTACHMENTS) is used, it should raise an
INVALID_OPERATION exception instead.

Fixes:
GL45-CTS.direct_state_access.framebuffers_get_attachment_parameter_errors
GL45-CTS.direct_state_access.framebuffers_renderbuffer_attachment_errors

v2: extra new line before quote block. Include "color attachment" on both
    new message errors (Nicolai).

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomain/fboject: return if it is color_attachment on get_attachment
Alejandro Piñeiro [Thu, 12 Jan 2017 18:03:00 +0000 (16:03 -0200)]
main/fboject: return if it is color_attachment on get_attachment

Some callers would need that info to know if they should raise
INVALID_ENUM or INVALID_OPERATION. An alternative would be the caller
to check if the attachment is a GL_COLOR_ATTACHMENTm, but that seems
redundant as get_attachment is already doing that.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/main: fix version/extension checks in _mesa_ClampColor
Nicolai Hähnle [Thu, 12 Jan 2017 09:55:33 +0000 (10:55 +0100)]
mesa/main: fix version/extension checks in _mesa_ClampColor

Add a proper check for feature support, and raise an invalid enum for
GL_CLAMP_VERTEX/FRAGMENT_COLOR unconditionally in core profiles, since
those enums were explicitly removed after the extension was promoted
to core functionality (not in the profile sense) with OpenGL 3.0.

This matches the behavior of the AMD closed source driver and fixes
GL45-CTS.gtf30.GL3Tests.half_float.half_float_textures.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoradeonsi: replace si_shader_context::soa by bld_base
Samuel Pitoiset [Thu, 12 Jan 2017 11:23:14 +0000 (12:23 +0100)]
radeonsi: replace si_shader_context::soa by bld_base

We no longer need to use lp_build_tgsi_soa_context.

No regressions founds with full piglit run.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: replace ctx->soa.outputs by ctx->outputs
Samuel Pitoiset [Wed, 11 Jan 2017 15:28:51 +0000 (16:28 +0100)]
radeonsi: replace ctx->soa.outputs by ctx->outputs

The plan is to replace si_shader_context::soa with its parent
structure (ie. bld_base).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: move si_shader_context::soa::addr to si_shader_context
Samuel Pitoiset [Wed, 11 Jan 2017 15:21:23 +0000 (16:21 +0100)]
radeonsi: move si_shader_context::soa::addr to si_shader_context

The plan is to replace si_shader_context::soa with its parent
structure (ie. bld_base).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: allocate the array of immediates dynamically
Samuel Pitoiset [Wed, 11 Jan 2017 13:50:41 +0000 (14:50 +0100)]
radeonsi: allocate the array of immediates dynamically

Currently, we can store up to 256 immediates in a static array,
but this is not always enough. Instead, allocate a dynamic array
like what we currently do for temps.

This fixes a segfault with
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23

No regressions found with full piglit run.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradv: remove some unused macros and functions
Grazvydas Ignotas [Wed, 11 Jan 2017 01:31:24 +0000 (03:31 +0200)]
radv: remove some unused macros and functions

These seem unlikely to be used.
Also remove irrelevant comment about SKL.

v2: forgot to rebase on master

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
7 years agoanv: Avoid some resolves for samplable HiZ buffers
Nanley Chery [Thu, 15 Dec 2016 02:20:26 +0000 (18:20 -0800)]
anv: Avoid some resolves for samplable HiZ buffers

v2: Simplify nested ifs (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Enable sampling from HiZ
Nanley Chery [Wed, 11 Jan 2017 16:12:48 +0000 (08:12 -0800)]
anv: Enable sampling from HiZ

v2: Restrict ISL_AUX_USAGE_HIZ to depth aspects

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/blorp: Don't fast depth clear samplable HiZ buffers on BDW
Nanley Chery [Thu, 15 Dec 2016 17:57:48 +0000 (09:57 -0800)]
anv/blorp: Don't fast depth clear samplable HiZ buffers on BDW

Avoid the resolves that would be required if fast depth clears were
allowed for such buffers.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Add a helper to determine sampling with HiZ
Nanley Chery [Tue, 10 Jan 2017 03:24:44 +0000 (19:24 -0800)]
anv: Add a helper to determine sampling with HiZ

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoisl/surface_state: Handle ISL_AUX_USAGE_HIZ
Nanley Chery [Mon, 5 Dec 2016 23:24:28 +0000 (15:24 -0800)]
isl/surface_state: Handle ISL_AUX_USAGE_HIZ

v2: Remove redundant x/y offset asserts (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Perform HiZ resolves only on layout transitions
Nanley Chery [Mon, 2 Jan 2017 09:06:15 +0000 (01:06 -0800)]
anv: Perform HiZ resolves only on layout transitions

This is a better mapping to the Vulkan API and improves performance in
all tested workloads.

v2: Remove unnecessary image view aspect checks (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Disable HiZ for input attachments
Nanley Chery [Wed, 11 Jan 2017 23:12:35 +0000 (15:12 -0800)]
anv: Disable HiZ for input attachments

v2 (Jason Ekstrand):
- Add spec citation
- Drop conditional

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Avoid resolves incurred by fast depth clears
Nanley Chery [Tue, 6 Dec 2016 17:08:09 +0000 (09:08 -0800)]
anv: Avoid resolves incurred by fast depth clears

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Prepare for transitioning to the requested final layout
Nanley Chery [Mon, 9 Jan 2017 18:44:36 +0000 (10:44 -0800)]
anv: Prepare for transitioning to the requested final layout

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Store depth stencil layouts
Nanley Chery [Mon, 2 Jan 2017 08:44:08 +0000 (00:44 -0800)]
anv: Store depth stencil layouts

Store the current and requested depth stencil layouts so that we can
perform the appropriate HiZ resolves for a given transition while
recording a render pass.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Add helpers to handle depth buffer layout transitions
Nanley Chery [Thu, 15 Dec 2016 01:58:41 +0000 (17:58 -0800)]
anv: Add helpers to handle depth buffer layout transitions

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Delete anv's HiZ op emit function
Nanley Chery [Fri, 6 Jan 2017 07:34:38 +0000 (23:34 -0800)]
anv: Delete anv's HiZ op emit function

This is no longer used.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Use the gen8 BLORP HiZ resolving function
Nanley Chery [Wed, 11 Jan 2017 21:05:13 +0000 (13:05 -0800)]
anv: Use the gen8 BLORP HiZ resolving function

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/blorp: Add a gen8 HiZ op resolve function
Nanley Chery [Fri, 6 Jan 2017 07:32:07 +0000 (23:32 -0800)]
anv/blorp: Add a gen8 HiZ op resolve function

Add an entry point for resolving using BLORP's gen8 HiZ op function.

v2: Manually add the aux info

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Use gen8 BLORP HiZ clearing functions
Nanley Chery [Fri, 6 Jan 2017 00:46:37 +0000 (16:46 -0800)]
anv: Use gen8 BLORP HiZ clearing functions

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp_clear: Add gen8 HiZ clearing functions
Nanley Chery [Wed, 11 Jan 2017 00:17:26 +0000 (16:17 -0800)]
intel/blorp_clear: Add gen8 HiZ clearing functions

Add an entry point for the optimized gen8 BLORP HiZ sequence. commit
c9eaf12de20ac4143fe79d42018bdbb5a391356f fixed a bug that was
unknowingly worked around by forcing additional clear rectangle
alignment restrictions not specified in the PRMs. Now that the bug is no
longer present, omit the additional alignment restrictions.

v2: Adjust code comment about padding

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Enable HiZ support for multiple subpasses
Nanley Chery [Sun, 8 Jan 2017 02:18:43 +0000 (18:18 -0800)]
anv: Enable HiZ support for multiple subpasses

We'll be using layout transitions later on in the series which can occur
within and between subpasses. Turn this on now to simplify the change
later.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Use ::anv_attachment_state for toggling HiZ per subpass
Nanley Chery [Mon, 9 Jan 2017 12:47:31 +0000 (04:47 -0800)]
anv: Use ::anv_attachment_state for toggling HiZ per subpass

We're about to enable HiZ support for multiple subpasses. Use this field
to keep track of whether or not subpass operations should treat the
depth buffer as having an auxiliary HiZ buffer.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ
Nanley Chery [Sat, 7 Jan 2017 23:10:57 +0000 (15:10 -0800)]
anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ

The helper doesn't provide additional functionality over the current
infrastructure.

v2: Add comment to anv_image::aux_usage (Jason Ekstrand)
v3: Clarify comment for aux_usage (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/blorp: Handle ISL_AUX_USAGE_HIZ
Nanley Chery [Sat, 7 Jan 2017 23:47:36 +0000 (15:47 -0800)]
anv/blorp: Handle ISL_AUX_USAGE_HIZ

Prevent assert failures that would occur in the next patch.

v2: Don't remove asserts from blorp/blit (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agointel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
Nanley Chery [Tue, 10 Jan 2017 20:06:42 +0000 (12:06 -0800)]
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP

We'll be switching to layout-transition based resolves which can occur
outside of a render pass. Add this sequence to BLORP, as using BLORP
will enable emitting depth stencil state outside of a render pass (among
other benefits). The depth buffer extent is ignored to enable eventual
usage in VkCmdClearAttachments().

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoget-typod-pick-list.sh: add new script
Emil Velikov [Fri, 16 Dec 2016 15:08:30 +0000 (15:08 +0000)]
get-typod-pick-list.sh: add new script

Typos do happen as people nominate patches for stable. This script aims
to catch most of those.

Due to the subtle nature of things, one has to pay special attention to
the output, similar to get-extra-pick-list.sh.

At the moment only the following is handled:
 grep -i "CC:.*mesa-dev"

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoac: automake: ensure that ./common is generated
Emil Velikov [Thu, 12 Jan 2017 22:13:21 +0000 (22:13 +0000)]
ac: automake: ensure that ./common is generated

Depending on the autoconf (or friends) version one may or may not have
the ./common folder created. Thus in the latter case we'll fail to
generate the file.

Reviewed-by: Thierry Reding <treding@nvidia.com>
Tested-by: Darren Salt <devspam@moreofthesa.me.uk>
Reported-by: Darren Salt <devspam@moreofthesa.me.uk>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agonvc0/ir: only try to check for zero LOD if we aren't already forcing it
Ilia Mirkin [Fri, 13 Jan 2017 02:06:40 +0000 (21:06 -0500)]
nvc0/ir: only try to check for zero LOD if we aren't already forcing it

There's a levelZero flag which forces texturing to pick level zero (and
not consume an explicit LOD argument). This is set for MS targets, but
could also be set for any other incoming instruction. As that is what
determines whether a LOD argument is present, check that rather than the
more indirect isMS logic.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonouveau: take extra push space into account for pushbuf_space calls
Ilia Mirkin [Wed, 11 Jan 2017 03:07:53 +0000 (22:07 -0500)]
nouveau: take extra push space into account for pushbuf_space calls

Ever since a long time ago when I messed around with fences, I ensure
that after a PUSH_SPACE call there is enough space to write a fence out
into the pushbuf.

However the PUSH_SPACE macro is not all-knowing, and so sometimes we
have to invoke nouveau_pushbuf_space manually with the relocs/pushes
args set. If we don't take the extra allocation from PUSH_SPACE into
account, then we will end up accidentally flushing when the code was not
expecting a flush. This can lead to various runtime and rendering
failures.

The amount of extra allocation isn't that important - it has to be at
least 8 based on the current nouveau_winsys.h setting, but even more
won't hurt. I just rounded up to powers of 2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99354
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Ben Skeggs <bskeggs@redhat.com>
7 years agomapi: update the asm code to support x32
Grazvydas Ignotas [Sun, 8 Jan 2017 17:38:09 +0000 (19:38 +0200)]
mapi: update the asm code to support x32

Fixes crashes when both glx-tls and asm are enabled on x32.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94512
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=575458
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agoac/nir: use ac_emit_fdiv throughout
Nicolai Hähnle [Tue, 10 Jan 2017 14:46:17 +0000 (15:46 +0100)]
ac/nir: use ac_emit_fdiv throughout

... and eliminate emit_fdiv and nir_to_llvm_context::fpmath_md_*, which
are now unused.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoac/nir: use ac_build_gather_values[_extended] throughout
Nicolai Hähnle [Tue, 10 Jan 2017 14:44:04 +0000 (15:44 +0100)]
ac/nir: use ac_build_gather_values[_extended] throughout

... and eliminate the non-ac copies. Mostly straight-forward
search & replace.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoac/nir: use ac_emit_llvm_intrinsic throughout
Nicolai Hähnle [Tue, 10 Jan 2017 14:39:56 +0000 (15:39 +0100)]
ac/nir: use ac_emit_llvm_intrinsic throughout

... by straight-forward search & replace, and eliminate
emit_llvm_intrinsic.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: remove unused si_prepare_cube_coords
Nicolai Hähnle [Tue, 10 Jan 2017 16:20:57 +0000 (17:20 +0100)]
radeonsi: remove unused si_prepare_cube_coords

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoamd/common: unify cube map coordinate handling between radeonsi and radv
Nicolai Hähnle [Tue, 10 Jan 2017 14:35:27 +0000 (15:35 +0100)]
amd/common: unify cube map coordinate handling between radeonsi and radv

Code is taken from a combination of radv (for the more basic functions,
to avoid gallivm dependencies) and radeonsi (for the new and improved
derivative calculations).

v2: add 0.5 offset to tex coords only after derivative calculation

v3:
- really only touch the first three coordinates
- rebase on the removal of the 1.5 --> 0.5 offset change

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: only touch first three coordinates in si_prepare_cube_coords
Nicolai Hähnle [Tue, 10 Jan 2017 13:54:22 +0000 (14:54 +0100)]
radeonsi: only touch first three coordinates in si_prepare_cube_coords

Sourcing coords_arg[4] is actually never correct, since bias is handled
differently in tex_fetch_args anyway.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: remove unused si_llvm_cube_to_2d_coords
Nicolai Hähnle [Tue, 10 Jan 2017 12:16:11 +0000 (13:16 +0100)]
radeonsi: remove unused si_llvm_cube_to_2d_coords

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: restrict cube map derivative computations to the correct plane
Nicolai Hähnle [Tue, 10 Jan 2017 10:47:22 +0000 (11:47 +0100)]
radeonsi: restrict cube map derivative computations to the correct plane

As remarked by the comment in the original code, the old algorithm fails when
(tc + deriv) points at a different cube face. Instead, simply project the
derivative directly to the plane of the selected cube face.

The new code is based on exactly differentiating (using the chain rule)
the projection onto a plane corresponding to a fixed cube map face (which
is still selected in the usual way based on the texture coordinate itself).
The computations end up fairly involved, but we do save two reciprocal
computations.

Fixes GL45-CTS.texture_cube_map_array.sampling.

v2: add 0.5 offset to tex coords only after derivative calculation
v3: go back to 1.5 offset

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: communicate cube map coordinates more explicitly
Nicolai Hähnle [Tue, 10 Jan 2017 09:57:48 +0000 (10:57 +0100)]
radeonsi: communicate cube map coordinates more explicitly

v2: fix compile error that snuck in during rebase

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoac/debug: move .gitignore for sid_tables.h too
Grazvydas Ignotas [Wed, 11 Jan 2017 23:58:59 +0000 (01:58 +0200)]
ac/debug: move .gitignore for sid_tables.h too

b838f642 "ac/debug: Move sid_tables.h generation to common code." moved
sid_tables.h but forgot the corresponding .gitignore.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agonir/gcm: Fix a typo in a comment
Jason Ekstrand [Thu, 12 Jan 2017 22:09:30 +0000 (14:09 -0800)]
nir/gcm: Fix a typo in a comment

Reported-by: Matt Turner <mattst88@gmail.com>
7 years agonir/gcm: Rework the schedule late loop
Jason Ekstrand [Thu, 1 Dec 2016 21:51:03 +0000 (13:51 -0800)]
nir/gcm: Rework the schedule late loop

This fixes a bug in code motion that occurred when the best block is the
same as the schedule early block.  In this case, because we're checking
(lca != def->parent_instr->block) at the top of the loop, we never get to
the check for loop depth so we wouldn't move it out of the loop.  This
commit reworks the loop to be a simple for loop up the dominator chain and
we place the (lca != def->parent_instr->block) check at the end of the
loop.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglx: Add missing glproto dependency for gallium-xlib glx
Chuck Atkins [Fri, 6 Jan 2017 13:27:44 +0000 (08:27 -0500)]
glx: Add missing glproto dependency for gallium-xlib glx

Cc: mesa-stable@lists.freedesktop.org
Cc: Bruce Cherniak <bruce.cherniak@intel.com>
Signed-of-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoac, radeonsi: automake: add missing builddir include
Emil Velikov [Thu, 12 Jan 2017 21:54:03 +0000 (21:54 +0000)]
ac, radeonsi: automake: add missing builddir include

The generated file is correctly stored in the builddir as of earlier
commit. Yet the commit forgot to add the respective include flag thus
the compiler would error out failing to find sid_tables.h

Bugzila: https://bugs.freedesktop.org/show_bug.cgi?id=99389
Fixes: d1dc22eb466 "ac: automake: rework sid_tables.h generation"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradv: Call NIR passes using NIR_PASS_V.
Bas Nieuwenhuizen [Sun, 8 Jan 2017 22:23:52 +0000 (23:23 +0100)]
radv: Call NIR passes using NIR_PASS_V.

Port of faa1edeeb7bbe9321c79587e592dce812e8caa78
"anv/pipeline: Call NIR passes using NIR_PASS_V"

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
7 years agoradv: Call nir_lower_constant_initializers.
Bas Nieuwenhuizen [Sun, 8 Jan 2017 22:17:38 +0000 (23:17 +0100)]
radv: Call nir_lower_constant_initializers.

Port of c5d664f9dc2d281c74844cef36ecb9f5862a8f6a
"anv/pipeline: Call nir_lower_constant_initializers"

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
7 years agoradv: Only call remove_dead_variables once.
Bas Nieuwenhuizen [Sun, 8 Jan 2017 21:39:36 +0000 (22:39 +0100)]
radv: Only call remove_dead_variables once.

Port of 43e0b0d4b255d910616c10e3e01bfec5db469e0e
"anv/pipeline: Only call remove_dead_variables once"

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
7 years agost/nine: Protect dtors with mutex
Axel Davy [Thu, 5 Jan 2017 22:04:09 +0000 (23:04 +0100)]
st/nine: Protect dtors with mutex

When the flag D3DCREATE_MULTITHREAD is set, a global mutex is used
to protect nine calls.
However for performance reasons, AddRef and Release didn't hold the mutex,
and instead used atomics.

Unfortunately at item release, the item can be destroyed, and that
destruction path should be protected by a mutex (at least for
some objects).

Without this patch, it is possible an app thread is in a dtor
while another thread is making gallium nine calls. It is possible
that two threads are using the same gallium pipe, which is forbiden.
The problem has been made worse with csmt, because it can cause hang,
since nine_csmt_process is not threadsafe.

Fixes Hitman hang, and possibly others.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
7 years agost/nine: Flush the queue at device dtor
Axel Davy [Wed, 28 Dec 2016 17:58:48 +0000 (18:58 +0100)]
st/nine: Flush the queue at device dtor

Flush the queue to get refcounts right, and properly
release the items, instead of throwing away all pending
commands.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
7 years agost/nine: Process pending commands on Reset
Axel Davy [Wed, 28 Dec 2016 17:49:10 +0000 (18:49 +0100)]
st/nine: Process pending commands on Reset

Some nine_state_* and nine_context_* functions
used for Reset() require all pending commands are
flushed.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
7 years agost/nine: Flush pending commands if needed for surface9 changes
Axel Davy [Wed, 28 Dec 2016 17:32:39 +0000 (18:32 +0100)]
st/nine: Flush pending commands if needed for surface9 changes

nine_context uses NineSurface9 fields, thus we need to flush
pending commands using the surface before changing the fields.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
7 years agost/nine: Rework CreatePipeSurface
Axel Davy [Wed, 28 Dec 2016 17:24:12 +0000 (18:24 +0100)]
st/nine: Rework CreatePipeSurface

Create both surfaces in one call.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
7 years agost/nine: Remove duplicated checks
Axel Davy [Wed, 28 Dec 2016 16:54:47 +0000 (17:54 +0100)]
st/nine: Remove duplicated checks

There is no need to check on csmt_active before
calling nine_csmt_process, because the function
checks already.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
7 years agost/nine: Don't call u_box_union_* when dirty region is empty
Masanori Kakura [Wed, 28 Dec 2016 13:21:02 +0000 (22:21 +0900)]
st/nine: Don't call u_box_union_* when dirty region is empty

When dirty region is empty, u_box_union_* incorrectly expands
the new region.

This fixes broken font rendering issue in WOLF RPG Editor v2.10 games.

Signed-off-by: Masanori Kakura <kakurasan@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
7 years agowinsys/etnaviv: automake: introduce Makefile.sources
Emil Velikov [Thu, 12 Jan 2017 18:49:41 +0000 (18:49 +0000)]
winsys/etnaviv: automake: introduce Makefile.sources

... and list the public header within it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoetnaviv: automake: include all files in the sources lists
Emil Velikov [Thu, 12 Jan 2017 17:54:34 +0000 (17:54 +0000)]
etnaviv: automake: include all files in the sources lists

Note: the currently mentioned etnaviv_utils.h is typo.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoac: automake: rework sid_tables.h generation
Emil Velikov [Thu, 12 Jan 2017 17:34:15 +0000 (17:34 +0000)]
ac: automake: rework sid_tables.h generation

Drop $(srcdir)/ prefix analogous to before the file (and rule) movement
and move it outside of the NEED_RADEON_LLVM conditional.

Otherwise the build may fail as below.

make[3]: *** No rule to make target 'common/sid_tables.h', needed by 'distdir'.  Stop.

Fixes: b838f642371 "ac/debug: Move sid_tables.h generation to common
code."
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoautomake: use shared llvm libs for make distcheck
Emil Velikov [Thu, 12 Jan 2017 17:18:51 +0000 (17:18 +0000)]
automake: use shared llvm libs for make distcheck

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoautomake: add the new drivers etnaviv and imx to make distcheck
Emil Velikov [Thu, 12 Jan 2017 17:17:35 +0000 (17:17 +0000)]
automake: add the new drivers etnaviv and imx to make distcheck

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoimx: gallium driver for imx-drm scanout driver
Christian Gmeiner [Fri, 23 Dec 2016 20:10:29 +0000 (21:10 +0100)]
imx: gallium driver for imx-drm scanout driver

Changes from V1 -> V2:
 - updated Copyright
 - added $(top_srcdir)/src/gallium/winsys to include path (suggested by Emil)
 - adapted driver to new renderonly API

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoetnaviv: gallium driver for Vivante GPUs
The etnaviv authors [Fri, 23 Dec 2016 19:58:23 +0000 (20:58 +0100)]
etnaviv: gallium driver for Vivante GPUs

This driver supports a wide range of Vivante IP cores like GC880,
GC1000, GC2000 and GC3000.

Changes from V1 -> V2:
 - added missing files to actually integrate the driver into build system.
 - adapted driver to new renderonly API

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Russell King <rmk@arm.linux.org.uk>
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
7 years agogallium: add renderonly library
Christian Gmeiner [Fri, 23 Dec 2016 19:33:10 +0000 (20:33 +0100)]
gallium: add renderonly library

This a very lightweight library to add basic support for renderonly
GPUs. A kms gallium driver must specify how a renderonly_scanout
objects gets created. Also it must provide file handles to the used
kms device and the used gpu device.

This could look like:
struct renderonly ro = {
   .create_for_resource = renderonly_create_gpu_import_for_resource,
   .kms_fd = fd,
   .gpu_fd = open("/dev/dri/renderD128", O_RDWR | O_CLOEXEC)
};

The renderonly_scanout object exits for two reasons:
 - Do any special treatment for a scanout resource like importing the
   GPU resource into the scanout hw.
 - Make it easier for a gallium driver to detect if anything special
   needs to be done in flush_resource(..) like a resolve to linear.

A GPU gallium driver which gets used as renderonly GPU needs to be
aware of the renderonly library.

This library will likely break android support and hopefully will get
replaced with a better solution based on gbm2.

Changes from V1 -> V2:
 - reworked the lifecycle of renderonly object (suggested by Nicolai Hähnle)
 - killed the midlayer (suggested by Thierry Reding)
 - made the API more explicit regarding gpu and kms fd's
 - added some docs

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Alexandre Courbot <acourbot@nvidia.com>
7 years agospirv: Handle patch decorations up-front
Jason Ekstrand [Thu, 12 Jan 2017 02:04:57 +0000 (18:04 -0800)]
spirv: Handle patch decorations up-front

Once again, SPIR-V is insane... It allows you to place "patch"
decorations on structure members.  Presumably, this is so that you can
do something such as

out struct S {
   layout(location = 0) patch vec4 thing1;
   layout(location = 0) vec4 thing2;
} str;

And have your I/O "nicely" organized.  While this is a bit silly, it's
allowed and well-defined so whatever.  Where it really gets interesting
is when you have an array of struct.  SPIR-V says nothing about not
allowing you to have those qualifiers on the members of a struct that's
inside an array and GLSLang does this.  Specifically, if you have

layout(location = 0) out patch struct S {
   vec4 thing1;
   vec4 thing2;
} str[2];

then GLSLang will place the "patch" decorations on the struct members.
This is ridiculous there is no way that having some of them be patch and
some not would be well-defined given that patch and non-patch outputs
are in effectively different storage classes.  This commit moves around
the way we handle the "patch" decoration so that we can detect even the
crazy cases and handle them.

Fixes: dEQP-VK.tessellation.user_defined_io.per_patch_block_array.*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>