nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 8 Sep 2015 21:31:11 +0000 (14:31 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 9 Sep 2015 19:29:38 +0000 (12:29 -0700)
commitb828f7a27b2b8d6b90e646c08dfa25e1d737a9bb
tree04ef8161a71729b952b8e72d4d35bc33b5c6685d
parent1dbe4af9c9e318525fc082b542b93fb7f1e5efba
nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/nir/glsl_to_nir.cpp
src/mesa/drivers/dri/i965/brw_shader.cpp