draw: revert using correct order for prim decomposition.
authorRoland Scheidegger <sroland@vmware.com>
Wed, 17 Dec 2014 19:16:07 +0000 (20:16 +0100)
committerRoland Scheidegger <sroland@vmware.com>
Wed, 17 Dec 2014 19:17:42 +0000 (20:17 +0100)
commitf97b731c82afb06cfd6ffebc90a3e098a9a1b308
treefb449cef43ca2426634359cb9434260b54b7e004
parentbc18b48924f9acc9999643193ad04694d7baaaeb
draw: revert using correct order for prim decomposition.

This reverts db3dfcfe90a3d27e6020e0d3642f8ab0330e57be.
The commit was correct but we've got some precision problems later in
llvmpipe (or possibly in draw clip) due to the vertices coming in in
different order, causing some internal test failures. So revert for now.
(Will only affect drivers which actually support constant-interpolated
attributes and not just flatshading.)
src/gallium/auxiliary/draw/draw_pt_decompose.h