From 1d2ed694c16b6b4d0b096039c8f61808ba7c624d Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 19 Oct 2018 12:12:28 -0500 Subject: [PATCH] nir/prog: Use nir_bany in kill handling We have a helper that does exactly what the bany_inequal was doing. It emits the same code but is a bit higher level and is designed to operate on a bvec4. Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- src/mesa/program/prog_to_nir.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index 1f0607542e8..47103306ad4 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -475,7 +475,7 @@ static void ptn_kil(nir_builder *b, nir_ssa_def **src) { nir_ssa_def *cmp = b->shader->options->native_integers ? - nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) : + nir_bany(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) : nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0)); nir_intrinsic_instr *discard = -- 2.30.2