From 4979cec8201523f38654771486a065000888b27d Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Sun, 10 Apr 2016 12:28:00 +1000 Subject: [PATCH] i965: fix struct type in comment Reviewed-by: Eduardo Lima Mitev --- src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index f3361d69786..636340add35 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, int namelen = strlen(var->name); /* The data for our (non-builtin) uniforms is stored in a series of - * gl_uniform_driver_storage structs for each subcomponent that + * gl_uniform_storage structs for each subcomponent that * glGetUniformLocation() could name. We know it's been set up in the same * order we'd walk the type, so walk the list of storage and find anything * with our name, or the prefix of a component that starts with our name. -- 2.30.2