From aed0fc5efd1283c2a7f45f27b1dac1a6e8471c2a Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 28 Jun 2017 14:40:25 +1000 Subject: [PATCH] mesa: add bind_frag_data_location() helper Reviewed-by: Samuel Pitoiset --- src/mesa/main/shader_query.cpp | 30 +++++++++++++++++++----------- 1 file changed, 19 insertions(+), 11 deletions(-) diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 0f66f757038..6e373ef6411 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -254,6 +254,24 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) return longest; } +void static +bind_frag_data_location(struct gl_shader_program *const shProg, + const char *name, unsigned colorNumber, + unsigned index) +{ + /* Replace the current value if it's already in the list. Add + * FRAG_RESULT_DATA0 because that's how the linker differentiates + * between built-in attributes and user-defined attributes. + */ + shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); + shProg->FragDataIndexBindings->put(index, name); + + /* + * Note that this binding won't go into effect until + * glLinkProgram is called again. + */ +} + void GLAPIENTRY _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, const GLchar *name) @@ -295,17 +313,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, return; } - /* Replace the current value if it's already in the list. Add - * FRAG_RESULT_DATA0 because that's how the linker differentiates - * between built-in attributes and user-defined attributes. - */ - shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); - shProg->FragDataIndexBindings->put(index, name); - /* - * Note that this binding won't go into effect until - * glLinkProgram is called again. - */ - + bind_frag_data_location(shProg, name, colorNumber, index); } GLint GLAPIENTRY -- 2.30.2