From c6576461f5920971d7df74dcd821ac0e257fc352 Mon Sep 17 00:00:00 2001 From: Charmaine Lee Date: Thu, 13 Apr 2017 15:12:25 -0700 Subject: [PATCH] svga: Set the surface dirty bit for the right surface view For VGPU10, we will render to a backed surface view when the same resource is used for rendering and sampling. In this case, we will mark the dirty bit for the backed surface view. Reviewed-by: Brian Paul --- src/gallium/drivers/svga/svga_surface.c | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c index 02df0ca3efc..d0dc58d10f3 100644 --- a/src/gallium/drivers/svga/svga_surface.c +++ b/src/gallium/drivers/svga/svga_surface.c @@ -656,13 +656,27 @@ void svga_mark_surfaces_dirty(struct svga_context *svga) { unsigned i; + struct svga_hw_clear_state *hw = &svga->state.hw_clear; - for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) { - if (svga->curr.framebuffer.cbufs[i]) - svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]); + if (svga_have_vgpu10(svga)) { + + /* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface. + * This surface can be the backed surface. + */ + for (i = 0; i < hw->num_rendertargets; i++) { + if (hw->rtv[i]) + svga_mark_surface_dirty(hw->rtv[i]); + } + if (hw->dsv) + svga_mark_surface_dirty(hw->dsv); + } else { + for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) { + if (svga->curr.framebuffer.cbufs[i]) + svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]); + } + if (svga->curr.framebuffer.zsbuf) + svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf); } - if (svga->curr.framebuffer.zsbuf) - svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf); } -- 2.30.2