From d80761b8f36245ed3529709b40a8f5d3721f0806 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 19 Dec 2018 16:53:25 -0800 Subject: [PATCH] v3d: Drop shadow comparison state from shader variant key. The shadow state is now in the sampler. --- src/broadcom/compiler/v3d_compiler.h | 2 -- src/gallium/drivers/v3d/v3d_program.c | 2 -- 2 files changed, 4 deletions(-) diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 797c687186e..ec5fd87083c 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -313,8 +313,6 @@ struct v3d_key { uint8_t swizzle[4]; uint8_t return_size; uint8_t return_channels; - unsigned compare_mode:1; - unsigned compare_func:3; bool clamp_s:1; bool clamp_t:1; bool clamp_r:1; diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 6c9d5c461ab..5047ff75c55 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -386,8 +386,6 @@ v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, } if (sampler) { - key->tex[i].compare_mode = sampler_state->compare_mode; - key->tex[i].compare_func = sampler_state->compare_func; key->tex[i].clamp_s = sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP; key->tex[i].clamp_t = -- 2.30.2