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llvmpipe: enable GL 4.2
2020-07-06
Dave Airlie
llvmpipe: enable GL 4.2
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2020-07-06
Dave Airlie
llvmpipe: bump to GL support to GL 4.1
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2020-07-06
Dave Airlie
llvmpipe: bump texture/scene limits to enable GL 4.1
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2020-07-06
Dave Airlie
mesa/version: only enable GL4.1 with correct limits.
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2020-07-03
Dave Airlie
draw/clip: fix viewport index for geometry shaders
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2020-07-03
Dave Airlie
draw/clip: cleanup viewport index handling code.
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2020-06-30
Dave Airlie
draw/llvm: fix big-endian mask adjusting
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2020-06-30
Dave Airlie
mesa/get: fix enum16 big-endian getting.
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2020-06-30
Dave Airlie
llvmpipe: fix occlusion queries on big-endian.
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2020-06-30
Dave Airlie
gallivm/nir: fix big-endian 64-bit splitting/merging.
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tree
2020-06-30
Dave Airlie
glsl: fix constant packing for 64-bit big endian.
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tree
2020-06-28
Dave Airlie
gallivm/nir: fix const loading on big endian systems
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tree
2020-06-16
Dave Airlie
softpipe: change vendor name to something more generic.
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2020-06-16
Dave Airlie
llvmpipe: change vendor to be more generic.
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2020-06-16
Dave Airlie
virgl: change vendor id to reflect reality more.
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2020-06-16
Dave Airlie
mesa/gles3: add support for GL_EXT_shader_group_vote
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2020-06-15
Dave Airlie
gallivm/cache: don't require a null terminator for...
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2020-06-15
Dave Airlie
llvmpipe/setup: add planes for draw regions if no scissor.
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2020-06-11
Dave Airlie
gallivm/sample: fix texel type for stencil 8-bit
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2020-06-11
Dave Airlie
gallivm/conv: enable conversion min code. (v2)
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2020-06-11
Dave Airlie
gallivm/format: convert unsigned values to float properly.
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2020-06-11
Dave Airlie
llvmpipe: fix subpixel bits reporting.
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2020-06-11
Dave Airlie
gallivm/nir: add group barrier support
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2020-06-11
Dave Airlie
draw/gs: add more info to debugging.
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2020-06-11
Dave Airlie
draw/gs: fix emitting inactive primitives crash
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2020-06-10
Dave Airlie
draw: add disk caching for draw shaders
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2020-06-10
Dave Airlie
llvmpipe: hook draw disk cache up
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2020-06-10
Dave Airlie
draw: add disk cache callbacks for draw shaders
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2020-06-10
Dave Airlie
llvmpipe/cs: add shader caching
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2020-06-10
Dave Airlie
llvmpipe/fs: add caching support
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2020-06-10
Dave Airlie
gallivm: don't cache shaders that use fetch functions.
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2020-06-10
Dave Airlie
llvmpipe: add infrastructure for disk cache support
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2020-06-10
Dave Airlie
gallivm: add cache interface to mcjit
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2020-06-10
Dave Airlie
gallivm: skip operations if we have a cached object.
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2020-06-10
Dave Airlie
gallivm: add support for a cache object
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2020-06-10
Dave Airlie
gallivm: rework debug printf hook to use global mapping.
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2020-06-10
Dave Airlie
gallivm: rework coroutine malloc/free callouts.
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2020-06-10
Dave Airlie
llvmpipe/draw: drop variant number from function names.
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2020-06-10
Dave Airlie
llvmpipe/cs: overhaul cs variant key state.
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2020-06-10
Dave Airlie
util/disk_cache: add fallback for disk_cache_get_function_id...
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2020-05-21
Dave Airlie
llvmpipe: compute shaders work better with all the...
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2020-05-19
Dave Airlie
llvmpipe: add gl_SampleMaskIn support.
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2020-05-19
Dave Airlie
gallivm/nir: add sample_mask_in support
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2020-05-19
Dave Airlie
llvmpipe/fs: hook up the interpolation APIs.
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2020-05-19
Dave Airlie
llvmpipe: add interp instruction support
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2020-05-19
Dave Airlie
llvmpipe/interp: refactor out centroid calculations
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2020-05-19
Dave Airlie
llvmpipe/interp: refactor out use of pixel center offset
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2020-05-19
Dave Airlie
gallivm/nir: add an interpolation interface.
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2020-05-19
Dave Airlie
llvmpipe: remove non-simple interpolation paths.
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2020-05-19
Dave Airlie
llvmpipe/interp: fix interpolating frag pos for sample...
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2020-05-19
Dave Airlie
llvmpipe: use per-sample position not sample id for...
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2020-05-19
Dave Airlie
llvmpipe: don't use sample mask with 0 samples
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2020-05-06
Dave Airlie
llvmpipe: simple texture barrier implementation.
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2020-05-05
Dave Airlie
llvmpipo/nir: free compute shader NIR
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2020-05-05
Dave Airlie
draw/tess: free tessellation control shader i/o memory.
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2020-05-02
Dave Airlie
i965: disable shadow batches when batch debugging.
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2020-05-02
Dave Airlie
i965: add support for gen 5 pipelined pointers to dump
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2020-04-27
Dave Airlie
ci: add llvmpipe paths to virgl rules
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2020-04-27
Dave Airlie
gallivm: fix stencil border
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2020-04-27
Dave Airlie
llvmpipe: clamp color storage for integer types.
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2020-04-27
Dave Airlie
llvmpipe: enable stencil only formats. (v2)
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2020-04-27
Dave Airlie
llvmpipe/setup: add point size clamping
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2020-04-27
Dave Airlie
llvmpipe: fix d32 unorm depth conversions.
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2020-04-27
Dave Airlie
draw/tess: fix TES patch vertices in.
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2020-04-27
Dave Airlie
llvmpipe: fix ssbo alignment
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2020-04-27
Dave Airlie
llvmpipe: bump max images to 16
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2020-04-27
Dave Airlie
util/indirect: handle stride less than number of parameters.
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2020-04-27
Dave Airlie
gallivm/nir: add helper invocation support
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2020-04-27
Dave Airlie
gallivm/nir: fix image store conversions
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2020-04-15
Dave Airlie
llvmpipe/nir: free the nir shader
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2020-04-15
Dave Airlie
draw/tess: free the NIR
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2020-04-15
Dave Airlie
draw: free the NIR IR.
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2020-04-15
Dave Airlie
u_blitter: fix stencil blitting
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2020-04-15
Dave Airlie
draw: fix user culling pipeline order. (v2)
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2020-04-15
Dave Airlie
draw/cull: run pipeline for culled points.
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2020-04-15
Dave Airlie
llvmpipe/setup: move line stats collection earlier.
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2020-04-15
Dave Airlie
draw: fix tessellation stats query
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2020-04-15
Dave Airlie
llvmpipe: fix no tokens detections.
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2020-04-15
Dave Airlie
gallivm/draw: calloc prim id toavoid undef
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2020-04-15
Dave Airlie
gallivm/nir: lower implicit lod to tex.
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2020-04-15
Dave Airlie
gallivm: fix left over shader vote debug
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2020-04-15
Dave Airlie
llvmpipe/query: fix transform feedback overflow any...
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2020-04-15
Dave Airlie
llvmpipe: report tessellation shader statistics.
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2020-04-15
Dave Airlie
draw: collect tessellation invocations statistics
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2020-04-15
Dave Airlie
llvmpipe: fixup context leaks.
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2020-04-04
Dave Airlie
Revert "gallivm: disable rgtc/latc SNORM accellerated...
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2020-04-04
Dave Airlie
gallivm/rgtc: enable fast path for snorm types.
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2020-04-04
Dave Airlie
gallivm/rgtc: fix the truncation to 8-bit
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2020-03-23
Dave Airlie
gallivm: add support for rgtc/latc fetches.
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2020-03-23
Dave Airlie
gallivm/s3tc: split out dxt5 alpha code
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2020-03-02
Dave Airlie
gallivm/tessellator: use private functions for min...
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2020-02-28
Dave Airlie
llvmpipe: add support for tessellation shaders
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2020-02-28
Dave Airlie
gallium/nir/tgsi: only scan fragment shader inputs...
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2020-02-28
Dave Airlie
draw: hook up final bits of tessellation
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2020-02-28
Dave Airlie
draw: add main tessellation code
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2020-02-28
Dave Airlie
draw: add JIT context/functions for tess stages.
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2020-02-28
Dave Airlie
gallivm/nir: add tessellation i/o support.
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2020-02-28
Dave Airlie
gallivm/tgsi/swr: add mask vec to the tcs store
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2020-02-28
Dave Airlie
gallivm/nir: align store_var param order with load_var
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2020-02-28
Dave Airlie
gallivm/nir: add support for tess system values
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