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v3d: Emit commands to switch CLIF parser to CL/shader/attr input mode.
2018-07-28
Eric Anholt
v3d: Emit commands to switch CLIF parser to CL/shader...
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2018-07-28
Eric Anholt
v3d: Dump fields in CLIF output in increasing offset...
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2018-07-28
Eric Anholt
v3d: Print addresses in CLIFs as references to buffers.
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2018-07-28
Eric Anholt
v3d: Stop doing pretty-printed colorful booleans in...
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2018-07-28
Eric Anholt
v3d: Move clif dumping to a separate step from noting...
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2018-07-28
Eric Anholt
v3d: Move clif dump BO lookup into the clif dumper.
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2018-07-28
Eric Anholt
v3d: Pass the whole clif_dump structure to v3d_print_group().
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2018-07-27
Eric Anholt
v3d: Drop the use of the semaphores.
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2018-07-27
Eric Anholt
v3d: Drop the VG support from the XML.
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2018-07-27
Eric Anholt
v3d: Use /* */ instead of () for enum names in CLIF...
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2018-07-27
Eric Anholt
v3d: CLIF-dump the "Vec size" field as 0 == maximum...
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2018-07-27
Eric Anholt
v3d: Stop using spaces in the names of our buffers.
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2018-07-26
Eric Anholt
v3d: Avoid the GFXH-1461 workaround if we have only...
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2018-07-26
Eric Anholt
v3d: Rework the ordering of how we clear things.
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2018-07-26
Eric Anholt
v3d: Only store buffers that have been written to.
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2018-07-26
Eric Anholt
v3d: Track the buffers being loaded separately.
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2018-07-26
Eric Anholt
v3d: Rename cleared/resolve to clear/store.
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2018-07-26
Eric Anholt
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytran...
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2018-07-23
Eric Anholt
v3d: Implement a small immediates optimization, based...
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2018-07-23
Eric Anholt
v3d: Return an invalid src number if asked for a missing...
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2018-07-23
Eric Anholt
v3d: Skip emitting texture config parameter 2 if it...
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2018-07-23
Eric Anholt
v3d: Update an XXX comment for a path we handled in...
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2018-07-23
Eric Anholt
v3d: Switch to using the new SFU instructions on V3D...
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2018-07-23
Eric Anholt
v3d: Add QPU pack/unpack for the new SFU instructions.
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2018-07-23
Eric Anholt
v3d: Fix the name of the "flpop" operation.
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2018-07-23
Eric Anholt
v3d: Print the instruction we're testing in the QPU...
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2018-07-23
Eric Anholt
v3d: Drop unused vir_SAT() operation.
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2018-07-23
Eric Anholt
v3d: Rotate through registers to improve post-RA scheduling...
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2018-07-23
Eric Anholt
v3d: Allow reading from physical regs written in the...
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2018-07-20
Danylo Piliaiev
st: Sweep NIR after linking phase to free held memory
Reviewed-by:
Eric Anholt
<eric@anholt.net>
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2018-07-20
Eric Anholt
st/dri: Don't require a dri_format for image creation.
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2018-07-20
Eric Anholt
egl: Refuse EGL_MESA_image_dma_buf_export if we don...
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2018-07-20
Eric Anholt
v3d: Fix incorrect handling of two fences created back...
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2018-07-20
Eric Anholt
v3d: Fix the timeout value passed to drmSyncobjWait().
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2018-07-20
Eric Anholt
v3d: Fix drmSyncobjWait() return value checking even...
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2018-07-20
Eric Anholt
v3d: Use the list_first_entry/list_last_entry macros.
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2018-07-20
Eric Anholt
v3d: Move BO cache counting to dump time instead of...
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2018-07-20
Eric Anholt
v3d: Reduce the stale BO reclamation spam with dump_stats...
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2018-07-20
Eric Anholt
v3d: Respect a sampler view's first_layer field.
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2018-07-18
Eric Anholt
Allow AMD_perfmon on GLES contexts
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2018-07-18
Eric Anholt
egl: Use the canonical drm-uapi fourcc header to avoid...
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2018-07-18
Eric Anholt
v3d: Fix tiling modifier support to use the new UIF...
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2018-07-18
Eric Anholt
drm-uapi: Update drm_fourcc.h for new format modifiers.
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2018-07-16
Eric Anholt
v3d: Disable shader-db cycle estimates until we sort...
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2018-07-16
Eric Anholt
v3d: Emit the lowered uniform just before its first...
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2018-07-16
Eric Anholt
v3d: Add an assert that we don't provide an invalid...
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2018-07-16
Eric Anholt
v3d: Apply GFXH-1625 restriction on TMUWT in the end...
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2018-07-16
Eric Anholt
intel: tools: Fix uninitialized variable warnings in...
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2018-07-13
Jason Ekstrand
nir/lower_tex: Use nir_format_srgb_to_linear
Reviewed-by:
Eric Anholt
<eric@anholt.net>
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2018-07-13
Jason Ekstrand
vc4: Tell NIR to lower fdiv instructions
Reviewed-by:
Eric Anholt
<eric@anholt.net>
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2018-07-13
Eric Anholt
vc4: Switch to using u_transfer_helper for MSAA maps.
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2018-07-13
Eric Anholt
v3d: Work around GFXH-1461 bug losing our Z/S clears.
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2018-07-13
Eric Anholt
meson: Move xvmc test tools from unit tests to installed...
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2018-07-12
Eric Anholt
u_blitter: Add an option to draw the triangles using...
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2018-07-12
Eric Anholt
u_draw: Add some indices to the util_draw_elements...
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2018-07-12
Eric Anholt
vc4: Don't automatically reallocate a PERSISTENT-mapped...
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2018-07-12
Eric Anholt
v3d: Don't automatically reallocate a PERSISTENT-mapped...
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2018-07-12
Eric Anholt
v3d: Fix stride of 1D_ARRAY mappings.
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2018-07-12
Eric Anholt
v3d: Fix MRT blending with independent blending disabled.
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2018-07-12
Eric Anholt
gallium/u_transfer_helper: Initialize the stride of...
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2018-07-12
Eric Anholt
gallium/u_transfer_helper: Fix MSAA mappings with nonzero...
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-09
Eric Anholt
v3d: Refactor flat shade/centroid flag emission.
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2018-07-09
Eric Anholt
v3d: Fix typo in dither mode offset.
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2018-07-09
zhaowei yuan
glsl: Treat sampler2DRect and sampler2DRectShadow as...
Reviewed-by:
Eric Anholt
<eric@anholt.net>
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2018-07-05
Eric Anholt
v3d: Fix leak of the default attributes BOs.
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2018-07-05
Eric Anholt
v3d: Fix leak of the spill BO on context destruction.
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2018-07-05
Eric Anholt
nir: Apply fragment color clamping to gl_FragData[...
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2018-07-05
Eric Anholt
v3d: Skip emitting per-RT blend state for RTs with...
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2018-07-05
Eric Anholt
v3d: Add proper support for GL_EXT_draw_buffers2's...
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2018-07-05
Eric Anholt
v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
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2018-07-05
Eric Anholt
v3d: Respect swap_color_rb for the f32_color_rb case.
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2018-07-05
Eric Anholt
st/nir: Disable varying packing when doing transform...
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2018-07-02
Eric Anholt
v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
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2018-07-02
Eric Anholt
v3d: Emit a TF flush after each draw using TF.
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2018-06-29
Eric Anholt
v3d: Move GL shader state dumping out of per-version...
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2018-06-29
Eric Anholt
v3d: Add missing Stream field to transform feedback...
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2018-06-29
Eric Anholt
v3d: Add missing "tri trip or fan" flag in Primitive...
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2018-06-29
Eric Anholt
v3d: Fix the shader code address field widths on V3D...
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2018-06-29
Eric Anholt
v3d: Add missing "no prim pack" field to the V3D4.1...
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2018-06-29
Eric Anholt
v3d: Express dithering mode in the same way that the...
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2018-06-29
Eric Anholt
v3d: Add missing "number of bin tile lists" field.
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2018-06-29
Eric Anholt
v3d: Rewrite the color write masks to match CLIF format.
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2018-06-29
Eric Anholt
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
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2018-06-29
Eric Anholt
v3d: Switch v3d_decoder.c to the XML's top min_ver...
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2018-06-29
Eric Anholt
v3d: Create XML fields for min_ver and max_ver of a...
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2018-06-29
Eric Anholt
v3d: Pass the version being generated to the pack generator...
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2018-06-27
Eric Anholt
glsl: Make sure that packed varyings reflect always_active_i...
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2018-06-27
Eric Anholt
v3d: Fix Z clipping when viewport.scale[2] is negative.
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-06-27
Eric Anholt
v3d: Add pack/unpack/decode support for fields with...
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2018-06-21
Eric Anholt
v3d: Don't forget to initialize the buffer offset of...
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2018-06-21
Eric Anholt
v3d, vc4: Disable valgrind checking of CLE inputs when...
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2018-06-20
Eric Anholt
v3d: Fix min vs mag determination when not doing mip...
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2018-06-20
Eric Anholt
v3d: Implement ALPHA_TO_COVERAGE.
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2018-06-20
Eric Anholt
v3d: Track write reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Add missing reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Fix return value from fence_finish.
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2018-06-19
Eric Anholt
v3d: Fix blitting from a linear winsys BO.
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2018-06-19
Eric Anholt
v3d: Add missing always_flush debug flag.
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