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[g3dvl] move stuff from flush into own functions
2010-11-11
Christian König
[g3dvl] move stuff from flush into own functions
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2010-11-11
Christian König
[g3dvl] remove empty block handling for now
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2010-11-11
Christian König
[g3dvl] use only one vertex element for ycbcr z-coord
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2010-11-11
Christian König
[g3dvl] move the rest of the calculations into the...
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2010-11-10
Christian König
[g3dvl] cleanup vert_stream_0
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2010-11-10
Christian König
[g3dvl] use clamp to border for empty block handling
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2010-11-10
Christian König
[g3dvl] move to 3D textures for y cb cr
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2010-11-10
Christian König
[g3dvl] again rework vertex shader a bit
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2010-11-09
Christian König
[g3dvl] workaround for motion vertical field selection
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2010-11-09
Christian König
[g3dvl] start handling motion_vertical_field_select
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2010-11-06
Christian König
[g3dvl] cleanup naming convention and comments
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2010-11-06
Christian König
[g3dvl] motion type depends on picture structure not...
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2010-11-05
Christian König
[g3dvl] simplyfy shaders and fix bugs
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2010-11-05
Christian König
[g3dvl] it finally starts to look like a badly deinterlaced...
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2010-11-04
Christian König
[g3dvl] move scaling to macroblocksize into vertex...
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2010-11-04
Christian König
[g3dvl] move vertex normalisation into vertex shader
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2010-11-04
Christian König
[g3dvl] rework shader a bit
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2010-11-02
Christian König
Fix zero block handling for field based mc
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2010-10-29
Christian König
First try of field based mc
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2010-10-28
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-25
Christian König
Workaround for skipping vertex elements for r600g
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2010-10-23
Christian König
Remove code copied over from r300
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2010-10-23
Christian König
First xvmc-r600 implementation
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2010-10-23
Christian König
Fix uninitialized memory problems
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2010-10-23
Christian König
Some more merge fixes
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2010-10-16
Christian König
Fix problems created by Merge
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2010-10-12
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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