2020-07-08 Marek Olšákglsl: lower builtins to mediump that always return...
2020-07-08 Marek Olšákglsl: lower builtins to mediump that ignore precision...
2020-07-08 Marek Olšákglsl: don't lower builtins to mediump that don't allow it
2020-07-08 Marek Olšákglsl: don't lower precision of textureSize
2020-07-08 Marek Olšákglsl: flatten a tautological conditional in lower_precision
2020-07-08 Marek Olšákglsl: cleanups in lower_precision
2020-07-08 Marek Olšákglsl: remove the return type from lower_precision
2020-07-08 Marek Olšákglsl: convert reusable lower_precision util code into...
2020-07-08 Marek Olšákglsl: validate more stuff
2020-07-08 Marek Olšákglsl: run validate_ir_tree if GLSL_VALIDATE=1 regardles...
2020-07-08 Marek Olšákglsl: fix evaluating float16 constant expression matrices
2020-07-08 Marek Olšákglsl: fix the type of ir_constant_data::u16
2020-07-08 Marek Olšákglsl: print constant initializers
2020-07-08 Marek Olšákglsl: print precision qualifiers in IR dumps
2020-07-08 Marek Olšákglsl: make print_type non-static for debugging
2020-07-07 Jason Ekstrandanv: Handle clamping of inverted depth ranges
2020-07-07 Dave Airliellvmpipe: add ARB_post_depth_coverage support.
2020-07-07 Dave Airlieci/virgl: update results after streams fixes.
2020-07-07 Dave Airliedraw/gs: use mask to limit vertex emission.
2020-07-07 Dave Airliedraw: free vertex info from geometry streams.
2020-07-07 Dave Airliedraw: use common exit path in pipeline finish.
2020-07-07 Dave Airliedraw/gs: reverse the polarity of the invocation/prims...
2020-07-07 Dave Airliedraw: account primitive lengths for all streams.
2020-07-07 Dave Airliegallivm/nir: end primitive for all streams.
2020-07-07 Dave Airliegallivm/nir: don't access stream var outside bounds
2020-07-07 Dave Airliegallivm/gs_iface: pass stream into end primitive interface.
2020-07-07 Dave Airliedraw/gs: only allocate memory for streams needed.
2020-07-07 Dave Airliegallivm/draw/gs: pass vertex stream count into shader...
2020-07-07 Dave Airliedraw/gs: fix up current verts in output fetching.
2020-07-07 Dave Airliedraw: emit so primitives before ending empty pipeline.
2020-07-07 Dave Airliegallivm/nir: call end prim at end on all GS streams.
2020-07-07 Neil Robertsbroadcom/qpu: set VC5_QPU_RADDR_A out of the switch...
2020-07-07 Rhys Perryaco: use VOP2 version of v_mbcnt_hi_u32_b32 on GFX6/7
2020-07-07 Eric Anholtutil: Share a single function pointer for the 4-byte...
2020-07-07 Eric Anholtutil: Remove the stub pack/unpack functions for YUV...
2020-07-07 Eric Anholtllvmpipe: Generalize "could llvmpipe fetch this format...
2020-07-07 Eric Anholtutil: Use designated initializers to clean up the forma...
2020-07-07 Eric Anholtutil: Merge util_format_read_4* functions.
2020-07-07 Eric Anholtutil: Merge util_format_write_4* functions.
2020-07-07 Eric Anholtsvga: Reuse util_format_unpack_rgba().
2020-07-07 Eric Anholtgallium/util: Move the Z/S handling to the outside...
2020-07-07 Eric Anholtgallium/util: Clean up the Z/S tile write path.
2020-07-07 Eric Anholtgallium/util: Fix location of the comment about S8_UINT...
2020-07-07 Eric Anholtetnaviv: Use the util_pack_color_union() helper.
2020-07-07 Eric Anholtutil: Remove unused util_format_planar_is_supported().
2020-07-07 Eric Anholtsoftpipe: Clean up softpipe's SSBO load/store interpret...
2020-07-07 Eric Anholtutil: Mark util_format_description() as a const function.
2020-07-07 Daniel Schürmannnir: refactor nir_can_move_instr
2020-07-07 Daniel Schürmannnir: also move vecN in case of nir_move_copies
2020-07-07 Jonathan Marekturnip: use global bo for clear blit shaders
2020-07-07 Daniel Schürmannaco: remove superflous (bool & exec) if the result...
2020-07-07 Rhys Perryradv: enable zerovram for Quantic Dream games
2020-07-07 Tomeu Vizosogitlab-ci: More stable URL for kernel and ramdisk artif...
2020-07-07 Tomeu Vizosogitlab-ci: Build kernel drivers for a few ethernet...
2020-07-07 Karol Herbstnv50/ir/nir: fix cache mode conversion
2020-07-07 Karol Herbstgv100/ir: fix coherent and volatile memory access
2020-07-07 Karol Herbstgv100/ir: implement sample shading
2020-07-07 Karol Herbstnv50/ir/nir: fix interpolation on explicit operations
2020-07-07 Danylo Piliaieviris: Fix fast-clearing of depth via glClearTex(Sub...
2020-07-07 Erik Faye-Lunddocs: fixup envvar output
2020-07-07 Erik Faye-Lunddocs: use svg for graphviz output
2020-07-07 Erik Faye-Lunddocs: move gallium specific docs into gallium folder
2020-07-07 Erik Faye-Lunddocs: add an extension to generate redirects
2020-07-07 Erik Faye-Lunddocs: clean up gallium index-file
2020-07-07 Erik Faye-Lundmerge gallium docs into main docs
2020-07-07 Erik Faye-Lundci: add graphviz to the .docs-base template
2020-07-07 Connor Abbottfreedreno: Sync registers with envytools
2020-07-07 Connor Abbottfreedreno: Include adreno_pm4.xml.h before adreno_a6xx...
2020-07-07 jzielinsgallium/swr: Fix compilation warnings
2020-07-07 Connor Abbottfreedreno/a6xx: Force gl_Layer to 0 when necessary
2020-07-07 Connor Abbotttu: Force gl_Layer to 0 when necessary
2020-07-07 Connor Abbottir3: Add layer_zero variant bit
2020-07-07 Icecream95pan/decode: Make mapped memory read-only while decoding
2020-07-07 Alyssa Rosenzweigpanfrost: Expose MSAA 4x
2020-07-07 Alyssa Rosenzweigpanfrost: Save sample_mask before blitting
2020-07-07 Alyssa Rosenzweigpanfrost: Enable MSAA if we render to such a surface
2020-07-07 Alyssa Rosenzweigpanfrost: Set depth/stencil_layer_stride accordingly
2020-07-07 Alyssa Rosenzweigpanfrost: Identify depth/stencil layer strides
2020-07-07 Alyssa Rosenzweigpanfrost: Implement alpha-to-coverage
2020-07-07 Alyssa Rosenzweigpanfrost: Pass sample_mask to the hardware
2020-07-07 Alyssa Rosenzweigpanfrost: Identify coverage_mask
2020-07-07 Alyssa Rosenzweigpanfrost: Don't advertise MSAA 2x
2020-07-07 Alyssa Rosenzweigpanfrost: Set layer_stride for multisampled rendering
2020-07-07 Alyssa Rosenzweigpanfrost: Include pointer for each sample
2020-07-07 Alyssa Rosenzweigpanfrost: Index texture by sample
2020-07-07 Alyssa Rosenzweigpanfrost: Allocate space for multisampling
2020-07-07 Alyssa Rosenzweigpanfrost: Identify layer_stride
2020-07-07 Alyssa Rosenzweigpanfrost: Set depth to sample_count for MSAA 2D
2020-07-07 Alyssa Rosenzweigpan/mdg: Use _VTX tag for texelFetch in frag shaders
2020-07-07 Alyssa Rosenzweigpan/mdg: Handle nir_texop_txf_ms
2020-07-07 Alyssa Rosenzweigpan/mdg: Handle nir_tex_src_ms_index
2020-07-07 Alyssa Rosenzweigpan/mdg: Handle GLSL_SAMPLER_DIM_MS
2020-07-07 Alyssa Rosenzweigpan/mdg: Allow ignoring move mode
2020-07-07 Alyssa Rosenzweigpan/decode: Identify layered MSAA flag
2020-07-07 Alyssa Rosenzweigpan/decode: Fix MSAA texture decoding
2020-07-07 Alyssa Rosenzweigpan/mdg: Fix indirect UBO swizzles
2020-07-07 Alyssa Rosenzweigpan/mdg: Respect type/mask in mir_lower_special_reads
2020-07-06 Ilia Mirkinir3: use empirical size for params as used by the shader
2020-07-06 Chris Forbesbifrost: Set RTZ rounding mode for f2i conversion
2020-07-06 Connor Abbotttu: Enable KHR_variable_pointers