mesa.git
2011-11-26 Chia-I Wuandroid: move libGLES_mesa build rules to src/egl/main/.
2011-11-26 Chia-I Wuandroid: clean up libglapi bulid rules a bit
2011-11-25 Thomas Hellstromst/xa: Kill a couple of compilation warnings
2011-11-25 Thomas Hellstromst/xa, xa/vmwgfx: Generate exported symbol list from...
2011-11-25 Thomas Hellstromst/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate...
2011-11-25 Thomas Hellstromst/xa, xa/vmwgfx: Set the right version on library...
2011-11-25 Chia-I Wuandroid: add support for ICS
2011-11-25 Chia-I Wuvbo: fix !FEATURE_beginend build
2011-11-25 Chia-I Wust/egl: fix a crash in Android backend
2011-11-23 Brian Paulsoftpipe: s/int/unsigned/ to be consistent in alpha...
2011-11-23 Brian Paulsoftpipe: remove pointless break stmt
2011-11-23 Chad Versacei965/gen6: Fix GPU hang when using stencil buffer witho...
2011-11-23 Eric Anholti915: Fix complete texturing regression since 27505a105a
2011-11-23 Eric Anholti915: Fix build since hiz merge.
2011-11-23 Brian Paulmesa: fix incorrect error message in format_unpack.c
2011-11-23 Vasily Khoruzhicki915g: don't set alpha to 1 for RGBX and BGRX
2011-11-23 Brian Paulmesa: update comment for clear_teximage_fields()
2011-11-23 Brian Paulgallium: remove trailing comma and unneeded comments...
2011-11-22 Marek Olšákmesa: re-implement unpacking of DEPTH_COMPONENT32F
2011-11-22 Eric Anholti915: Move the texture format setup for this driver...
2011-11-22 Eric Anholti965: Drop intel_context.c's texture format set up...
2011-11-22 Eric Anholti965: Add support for ARGB2101010 rendering.
2011-11-22 Eric Anholti965: Add support for RGBA_16 unorm rendering.
2011-11-22 Eric Anholti965: Add support for half-float formats.
2011-11-22 Eric Anholtmesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
2011-11-22 Eric Anholtmesa: Fall back to float16 if float32 isn't supported...
2011-11-22 Eric Anholtmesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16...
2011-11-22 Eric Anholti965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
2011-11-22 Eric Anholti965: Mark texture formats as supported using the surfa...
2011-11-22 Eric Anholtintel: Improve debug output for begin/finish render...
2011-11-22 Eric Anholtintel: Remove duplicate test for texture attachment...
2011-11-22 Eric Anholti965: Don't require spans (swrast) support to consider...
2011-11-22 Eric Anholti965: Use the surface format table to determine render...
2011-11-22 Eric Anholtintel: Add the context to the render_target_supported...
2011-11-22 Eric Anholti965: Add a table of the surface format information...
2011-11-22 Eric Anholtmesa: Make formats.c "datatype" values match glGetTexLe...
2011-11-22 Eric Anholtmesa: Don't report types for 0-sized components of...
2011-11-22 Marek Olšákr600g: handle all remaining CAPs
2011-11-22 Marek Olšákr600g: remove default case statements in get_param
2011-11-22 Marek Olšákr300g: re-order shaders CAPs
2011-11-22 Marek Olšákr300g: handle SHADER_CAP_OUTPUT_READ
2011-11-22 Marek Olšákr300g: remove default case statements in get_param
2011-11-22 Marek Olšáku_vbuf_mgr: rename to u_vbuf
2011-11-22 Marek Olšáku_vbuf_mgr: better way to find a free VB slot + check...
2011-11-22 Marek Olšáku_vbuf_mgr: remove a useless variable
2011-11-22 Marek Olšáku_vbuf_mgr: remove redundant memset
2011-11-22 Marek Olšáku_vbuf_mgr: don't reference non-native vertex buffers...
2011-11-22 Marek Olšáku_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
2011-11-22 Marek Olšákgallium: separate out floating-point CAPs into its...
2011-11-22 Marek Olšákgallium: remove PIPE_CAP_GLSL and enable GLSL unconditi...
2011-11-22 Marek Olšákglsl: convervative_depth is not allowed in the vertex...
2011-11-22 Marek Olšákglsl: finish up ARB_conservative_depth (v2)
2011-11-22 Marek Olšákmesa: rename the AMD_conservative_depth extension flag...
2011-11-22 Marek Olšákst/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
2011-11-22 Ian Romanicklinker: Remove erroneous multiply by 4 in uniform usage...
2011-11-22 Chad VersaceMerge branch 'hiz' of ssh://people.freedesktop.org...
2011-11-22 Chad Versacei965/gen6: Enable HiZ by default
2011-11-22 Chad Versaceintel: Use separate stencil whenever possible
2011-11-22 Kenneth Graunkei965: Implement the actual tables for texture alignment...
2011-11-22 Chad Versacei965/gen6: Set vertical alignment in SURFACE_STATE...
2011-11-22 Chad Versaceintel: Store miptree alignment units in the miptree
2011-11-22 Chad Versaceintel: Enable HiZ for texture renderbuffers
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_renderbuffer()
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_texture_image()
2011-11-22 Chad Versaceintel: Mark needed resolves when first enabling HiZ...
2011-11-22 Chad Versacei965: Mark that depth buffer needs depth resolve after...
2011-11-22 Chad Versaceintel: Resolve buffers in intelSpanRenderStart
2011-11-22 Chad Versaceintel: Refactor intelSpanRenderStart
2011-11-22 Chad Versacei965: Resolve buffers before drawing [v2]
2011-11-22 Chad Versacei965: Prevent recursive calls to FLUSH_VERTICES [v2]
2011-11-22 Chad Versacei965/gen6: Manipulate state batches for HiZ meta-ops...
2011-11-22 Chad Versacei965/gen6: Complete stubs for HiZ buffer resolves
2011-11-22 Chad Versacei965: Add HiZ operation state to brw_context
2011-11-22 Chad Versaceintel: Add resolve functions for renderbuffers
2011-11-22 Chad Versaceintel: Add resolve functions for miptrees
2011-11-22 Chad Versaceintel: Add field intel_mipmap_tree::hiz_map
2011-11-22 Chad Versaceintel: Define struct intel_resolve_map [v2]
2011-11-22 Chad Versaceintel: Change signature of HiZ resolve functions
2011-11-22 Chad Versaceintel: Remove unused HiZ functions
2011-11-22 Chad Versaceintel: Replace intel_mipmap_tree::hiz_region with a...
2011-11-22 Chad Versaceintel: Replace intel_texture_image::stencil_irb with...
2011-11-22 Chad Versaceintel: Refactor intel_render_texture() [v2]
2011-11-22 Chad Versaceintel: Define intel_miptree_check_level_layer()
2011-11-22 Chad Versaceintel: Remove unneeded params from intel_renderbuffer_s...
2011-11-22 Chad Versaceintel: Track the miptree layer wrapped by a renderbuffe...
2011-11-22 Chad Versaceintel: Kill intel_mipmap_level::nr_images [v4]
2011-11-22 Vasily Khoruzhicki915g: implement RGBX and BGRX render targets
2011-11-22 Brian Paulst/mesa: fix accum buffer allocation in st_renderbuffer...
2011-11-22 Chad Versaceintel: Refactor intel_miptree_copy_teximage()
2011-11-22 Chad Versaceintel: Refactor intel_mipmap_level offsets
2011-11-22 Chad Versaceintel: Replace intel_renderbuffer::region with a miptre...
2011-11-22 Chad Versaceintel: Define intel_miptree_create_for_renderbuffer()
2011-11-22 Chad Versaceintel: Move inline functions from intel_fbo.h to .c
2011-11-22 Chad Versaceintel: Kill intel_framebuffer_get_hiz_region()
2011-11-22 Chad Versaceintel: Temporarily disable HiZ for textures
2011-11-22 Chad Versaceintel: Always gather stencil buffer in intel_map_render...
2011-11-22 Chad Versaceintel: Fix swrast_render_start() for depthstencil buffe...
2011-11-22 Chad Versaceintel: Don't use special stencil span accessors
2011-11-21 Vadim Girlinr600g: handle PIPE_SHADER_CAP_OUTPUT_READ
2011-11-21 Vadim Girlinst/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
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