mesa.git
2020-05-07 Tomeu Vizosopanfrost: Don't trample on top of Bifrost-specific...
2020-05-07 Alyssa Rosenzweigpan/decode: Fix flags_hi printing
2020-05-07 Tomeu Vizosopanfrost: Add checksum BOs to batch
2020-05-07 Lionel Landwerlinanv: don't expose VK_INTEL_performance_query without...
2020-05-07 Connor Abbotttu: Support pipelines without a fragment shader
2020-05-07 Erik Faye-Lundutil/os_memory: never use os_memory_debug.h
2020-05-07 Jose Maria... v3d: Include supported DXT formats to enable s3tc/dxt...
2020-05-07 Jose Maria... v3d: Fix swizzle in DXT3 and DXT5 formats
2020-05-07 Rhys Perrydocs/envvars: update RADV_FORCE_FAMILY
2020-05-07 Rhys Perrydocs/envvars: document ACO_DEBUG
2020-05-07 Rhys Perrydocs: add src/amd/ to sourcetree.html
2020-05-07 Pierre Moreauclover/nir: Check the result of spirv_to_nir
2020-05-07 Rhys Perrynir: make fsat return 0.0 with NaN instead of passing...
2020-05-07 Rhys Perrycompiler/spirv: flag nclamp/nmin/nmax as exact
2020-05-07 Elie Tournierdocs/features: Add ARB_clear_texture to virgl
2020-05-07 Elie Tourniervirgl: Enable CAP_CLEAR_TEXTURE if host supports it
2020-05-07 Elie Tourniervirgl: implement ARB_clear_texture
2020-05-07 Gert Wollnyr600: Fix warning regarding mixing enums and unsigned...
2020-05-07 Gert Wollnyr600: remove some unused variables to silence warnings
2020-05-07 Gert Wollnyr600/sb: replace memset by using member initialization...
2020-05-07 Gert Wollnyr600: remove unused static functions
2020-05-07 Gert Wollnyr600: Annotate some case fallthroughs
2020-05-07 Samuel Pitoisetci: run radv-fossils with Pitcairn (GFX6) and Bonaire...
2020-05-07 Samuel Pitoisetci: set ACO_DEBUG=validateir,validatera global for...
2020-05-07 Samuel Pitoisetci: remove unused .test-radv-fossilize rule
2020-05-07 Arcady Goldmints... anv: increase minUniformBufferOffsetAlignment to 64
2020-05-07 Rob Clarkfreedreno/a6xx: enable tiled compressed textures
2020-05-07 Rob Clarkfreedreno/a6xx: compressed blit fixes
2020-05-07 Kristian H... freedreno/a6xx: Set tfetch correctly for compressed...
2020-05-07 Kristian H... freedreno/fdl: Align after dividing by block size
2020-05-06 Eric Engestromdocs: update calendar for 20.1.0-rc2
2020-05-06 Eric Anholtci: Fix the nick used in IRC reporting.
2020-05-06 Eric Anholtci: Improve the flakes reports on IRC.
2020-05-06 Eric Anholtci: Enable IRC flake reporting on freedreno baremetal...
2020-05-06 Eric Anholtci: Clean up setup of the job-specific env vars in...
2020-05-06 Marek Olšákradeonsi: fix compilation of monolithic PS
2020-05-06 Marek Olšáktgsi_to_nir: translate non-vec4 image stores correctly
2020-05-06 Danylo Piliaievi965: Fix out-of-bounds access to brw_stage_state:...
2020-05-06 Erik Faye-Lundzink: lower b2b to b2i
2020-05-06 Samuel Pitoisetradv/winsys: do not count visible VRAM buffers twice...
2020-05-06 Samuel Pitoisetradv: display an error message if the winsys init failed
2020-05-06 Samuel Pitoisetradv: use a linked list for physical devices
2020-05-06 Samuel Pitoisetradv: don't report error with other vendor DRM devices
2020-05-06 Samuel Pitoisetradv: report INITIALIZATION_FAILED when the amdgpu...
2020-05-06 Samuel Pitoisetradv: fix a memleak if the physical device initializati...
2020-05-06 Samuel Pitoisetradv: rename radv_devices() to radv_enumerate_physical_...
2020-05-06 Samuel Pitoisetradv: cleanup radv_CreateInstance()
2020-05-06 Dave Airliellvmpipe: enable ARB_sample_shading
2020-05-06 Dave Airliellvmpipe: add min samples support to the fragment shader.
2020-05-06 Dave Airliellvmpipe: enable GL_ARB_shader_texture_image_samples
2020-05-06 Dave Airliegallivm/nir: hooks up texture samples queries
2020-05-06 Dave Airliegallivm/sample: add num samples query for txqs (v2)
2020-05-06 Dave Airliellvmpipe: enable 4x sample MSAA + texture multisample
2020-05-06 Dave Airliedrisw: add multisample support to sw dri layer.
2020-05-06 Dave Airliellvmpipe: don't choose pixel centers for multisample
2020-05-06 Dave Airliellvmpipe: choose correct position for multisample
2020-05-06 Dave Airliellvmpipe: choose multisample rasterizer functions per...
2020-05-06 Dave Airliellvmpipe: generate multisample triangle rasterizer...
2020-05-06 Dave Airliellvmpipe: fixup multisample coverage masks for covered...
2020-05-06 Dave Airliellvmpipe: build 64-bit coverage mask in rasterizer
2020-05-06 Dave Airliellvmpipe: add fixed point sample positions to scene.
2020-05-06 Dave Airliellvmpipe: add new rast api to pass full 64-bit mask.
2020-05-06 Dave Airliellvmpipe: disable opaque variant for multisample
2020-05-06 Dave Airliellvmpipe: fix multisample occlusion queries.
2020-05-06 Dave Airliellvmpipe: move color storing earlier in frag shader
2020-05-06 Dave Airliellvmpipe: pass mask store into interp for centroid...
2020-05-06 Dave Airliellvmpipe: don't allow branch to end for early Z with...
2020-05-06 Dave Airliellvmpipe: handle gl_SampleMask writing.
2020-05-06 Dave Airliellvmpipe: add multisample alpha to one support
2020-05-06 Dave Airliellvmpipe: add multisample alpha to coverage support.
2020-05-06 Dave Airliellvmpipe: hook up sample position system value
2020-05-06 Dave Airliellvmpipe: handle multisample color stores.
2020-05-06 Dave Airliellvmpipe: interpolate Z at sample points for early...
2020-05-06 Dave Airliellvmpipe: handle multisample early depth test/late...
2020-05-06 Dave Airliellvmpipe: multisample sample mask + early/late depth...
2020-05-06 Dave Airliellvmpipe: move some fs code around
2020-05-06 Dave Airliellvmpipe: add per-sample depth/stencil test
2020-05-06 Dave Airliellvmpipe: move getting mask value out of depth code...
2020-05-06 Dave Airliellvmpipe: add per-sample interpolation.
2020-05-06 Dave Airliellvmpipe: add centroid interpolation support.
2020-05-06 Dave Airliellvmpipe: pass interp location into interpolation code.
2020-05-06 Dave Airlienir/tgsi: translate the interp location
2020-05-06 Dave Airliegallivm: add mask api to force mask
2020-05-06 Dave Airliegallivm: add sample id/pos intrinsic support
2020-05-06 Dave Airliellvmpipe: add cbuf/zsbuf + coverage samples to the...
2020-05-06 Dave Airliellvmpipe: change mask input to fragment shader to 64...
2020-05-06 Dave Airliellvmpipe: add multisample bit to fragment shader key.
2020-05-06 Dave Airliellvmpipe: plumb multisample state bit into setup code.
2020-05-06 Dave Airliellvmpipe/rast: fix tile clearing for multisample color...
2020-05-06 Dave Airliellvmpipe: record sample info for color/depth buffers...
2020-05-06 Dave Airliellvmpipe: pass color and depth sample strides into...
2020-05-06 Dave Airliedraw: disable point/line smoothing for multisample...
2020-05-06 Dave Airliellvmpipe: handle multisample render target clears
2020-05-06 Dave Airliellvmpipe: add clear texture support for multisample...
2020-05-06 Dave Airliellvmpipe: add multisample resource copy region support.
2020-05-06 Dave Airliellvmpipe: add internal multisample texture mapping...
2020-05-06 Dave Airliellvmpipe: pass incoming sample_mask into fragment shade...
2020-05-06 Dave Airliellvmpipe/jit: pass fragment sample mask via jit context.
2020-05-06 Dave Airliellvmpipe: add get_sample_position support (v2)
2020-05-06 Dave Airliellvmpipe: fix race between draw and setting fragment...
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