5 * gl3.h last updated on $Date: 2012-09-12 10:13:02 -0700 (Wed, 12 Sep 2012) $
8 #include <GLES3/gl3platform.h>
15 ** Copyright (c) 2007-2012 The Khronos Group Inc.
17 ** Permission is hereby granted, free of charge, to any person obtaining a
18 ** copy of this software and/or associated documentation files (the
19 ** "Materials"), to deal in the Materials without restriction, including
20 ** without limitation the rights to use, copy, modify, merge, publish,
21 ** distribute, sublicense, and/or sell copies of the Materials, and to
22 ** permit persons to whom the Materials are furnished to do so, subject to
23 ** the following conditions:
25 ** The above copyright notice and this permission notice shall be included
26 ** in all copies or substantial portions of the Materials.
28 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
29 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
30 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
31 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
32 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
33 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
34 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
37 /*-------------------------------------------------------------------------
38 * Data type definitions
39 *-----------------------------------------------------------------------*/
45 typedef unsigned int GLenum
;
46 typedef unsigned char GLboolean
;
47 typedef unsigned int GLbitfield
;
48 typedef khronos_int8_t GLbyte
;
49 typedef short GLshort
;
52 typedef khronos_uint8_t GLubyte
;
53 typedef unsigned short GLushort
;
54 typedef unsigned int GLuint
;
55 typedef khronos_float_t GLfloat
;
56 typedef khronos_float_t GLclampf
;
57 typedef khronos_int32_t GLfixed
;
58 typedef khronos_intptr_t GLintptr
;
59 typedef khronos_ssize_t GLsizeiptr
;
63 typedef unsigned short GLhalf
;
64 typedef khronos_int64_t GLint64
;
65 typedef khronos_uint64_t GLuint64
;
66 typedef struct __GLsync
*GLsync
;
68 /*-------------------------------------------------------------------------
70 *-----------------------------------------------------------------------*/
72 /* OpenGL ES core versions */
73 #define GL_ES_VERSION_3_0 1
74 #define GL_ES_VERSION_2_0 1
79 #define GL_DEPTH_BUFFER_BIT 0x00000100
80 #define GL_STENCIL_BUFFER_BIT 0x00000400
81 #define GL_COLOR_BUFFER_BIT 0x00004000
88 #define GL_POINTS 0x0000
89 #define GL_LINES 0x0001
90 #define GL_LINE_LOOP 0x0002
91 #define GL_LINE_STRIP 0x0003
92 #define GL_TRIANGLES 0x0004
93 #define GL_TRIANGLE_STRIP 0x0005
94 #define GL_TRIANGLE_FAN 0x0006
96 /* BlendingFactorDest */
99 #define GL_SRC_COLOR 0x0300
100 #define GL_ONE_MINUS_SRC_COLOR 0x0301
101 #define GL_SRC_ALPHA 0x0302
102 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
103 #define GL_DST_ALPHA 0x0304
104 #define GL_ONE_MINUS_DST_ALPHA 0x0305
106 /* BlendingFactorSrc */
109 #define GL_DST_COLOR 0x0306
110 #define GL_ONE_MINUS_DST_COLOR 0x0307
111 #define GL_SRC_ALPHA_SATURATE 0x0308
113 /* GL_ONE_MINUS_SRC_ALPHA */
115 /* GL_ONE_MINUS_DST_ALPHA */
117 /* BlendEquationSeparate */
118 #define GL_FUNC_ADD 0x8006
119 #define GL_BLEND_EQUATION 0x8009
120 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
121 #define GL_BLEND_EQUATION_ALPHA 0x883D
124 #define GL_FUNC_SUBTRACT 0x800A
125 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
127 /* Separate Blend Functions */
128 #define GL_BLEND_DST_RGB 0x80C8
129 #define GL_BLEND_SRC_RGB 0x80C9
130 #define GL_BLEND_DST_ALPHA 0x80CA
131 #define GL_BLEND_SRC_ALPHA 0x80CB
132 #define GL_CONSTANT_COLOR 0x8001
133 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
134 #define GL_CONSTANT_ALPHA 0x8003
135 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
136 #define GL_BLEND_COLOR 0x8005
139 #define GL_ARRAY_BUFFER 0x8892
140 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
141 #define GL_ARRAY_BUFFER_BINDING 0x8894
142 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
144 #define GL_STREAM_DRAW 0x88E0
145 #define GL_STATIC_DRAW 0x88E4
146 #define GL_DYNAMIC_DRAW 0x88E8
148 #define GL_BUFFER_SIZE 0x8764
149 #define GL_BUFFER_USAGE 0x8765
151 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
154 #define GL_FRONT 0x0404
155 #define GL_BACK 0x0405
156 #define GL_FRONT_AND_BACK 0x0408
169 #define GL_TEXTURE_2D 0x0DE1
170 #define GL_CULL_FACE 0x0B44
171 #define GL_BLEND 0x0BE2
172 #define GL_DITHER 0x0BD0
173 #define GL_STENCIL_TEST 0x0B90
174 #define GL_DEPTH_TEST 0x0B71
175 #define GL_SCISSOR_TEST 0x0C11
176 #define GL_POLYGON_OFFSET_FILL 0x8037
177 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
178 #define GL_SAMPLE_COVERAGE 0x80A0
181 #define GL_NO_ERROR 0
182 #define GL_INVALID_ENUM 0x0500
183 #define GL_INVALID_VALUE 0x0501
184 #define GL_INVALID_OPERATION 0x0502
185 #define GL_OUT_OF_MEMORY 0x0505
187 /* FrontFaceDirection */
189 #define GL_CCW 0x0901
192 #define GL_LINE_WIDTH 0x0B21
193 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
194 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
195 #define GL_CULL_FACE_MODE 0x0B45
196 #define GL_FRONT_FACE 0x0B46
197 #define GL_DEPTH_RANGE 0x0B70
198 #define GL_DEPTH_WRITEMASK 0x0B72
199 #define GL_DEPTH_CLEAR_VALUE 0x0B73
200 #define GL_DEPTH_FUNC 0x0B74
201 #define GL_STENCIL_CLEAR_VALUE 0x0B91
202 #define GL_STENCIL_FUNC 0x0B92
203 #define GL_STENCIL_FAIL 0x0B94
204 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
205 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
206 #define GL_STENCIL_REF 0x0B97
207 #define GL_STENCIL_VALUE_MASK 0x0B93
208 #define GL_STENCIL_WRITEMASK 0x0B98
209 #define GL_STENCIL_BACK_FUNC 0x8800
210 #define GL_STENCIL_BACK_FAIL 0x8801
211 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
212 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
213 #define GL_STENCIL_BACK_REF 0x8CA3
214 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
215 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
216 #define GL_VIEWPORT 0x0BA2
217 #define GL_SCISSOR_BOX 0x0C10
218 /* GL_SCISSOR_TEST */
219 #define GL_COLOR_CLEAR_VALUE 0x0C22
220 #define GL_COLOR_WRITEMASK 0x0C23
221 #define GL_UNPACK_ALIGNMENT 0x0CF5
222 #define GL_PACK_ALIGNMENT 0x0D05
223 #define GL_MAX_TEXTURE_SIZE 0x0D33
224 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
225 #define GL_SUBPIXEL_BITS 0x0D50
226 #define GL_RED_BITS 0x0D52
227 #define GL_GREEN_BITS 0x0D53
228 #define GL_BLUE_BITS 0x0D54
229 #define GL_ALPHA_BITS 0x0D55
230 #define GL_DEPTH_BITS 0x0D56
231 #define GL_STENCIL_BITS 0x0D57
232 #define GL_POLYGON_OFFSET_UNITS 0x2A00
233 /* GL_POLYGON_OFFSET_FILL */
234 #define GL_POLYGON_OFFSET_FACTOR 0x8038
235 #define GL_TEXTURE_BINDING_2D 0x8069
236 #define GL_SAMPLE_BUFFERS 0x80A8
237 #define GL_SAMPLES 0x80A9
238 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
239 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
241 /* GetTextureParameter */
242 /* GL_TEXTURE_MAG_FILTER */
243 /* GL_TEXTURE_MIN_FILTER */
244 /* GL_TEXTURE_WRAP_S */
245 /* GL_TEXTURE_WRAP_T */
247 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
248 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
251 #define GL_DONT_CARE 0x1100
252 #define GL_FASTEST 0x1101
253 #define GL_NICEST 0x1102
256 #define GL_GENERATE_MIPMAP_HINT 0x8192
259 #define GL_BYTE 0x1400
260 #define GL_UNSIGNED_BYTE 0x1401
261 #define GL_SHORT 0x1402
262 #define GL_UNSIGNED_SHORT 0x1403
263 #define GL_INT 0x1404
264 #define GL_UNSIGNED_INT 0x1405
265 #define GL_FLOAT 0x1406
266 #define GL_FIXED 0x140C
269 #define GL_DEPTH_COMPONENT 0x1902
270 #define GL_ALPHA 0x1906
271 #define GL_RGB 0x1907
272 #define GL_RGBA 0x1908
273 #define GL_LUMINANCE 0x1909
274 #define GL_LUMINANCE_ALPHA 0x190A
277 /* GL_UNSIGNED_BYTE */
278 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
279 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
280 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
283 #define GL_FRAGMENT_SHADER 0x8B30
284 #define GL_VERTEX_SHADER 0x8B31
285 #define GL_MAX_VERTEX_ATTRIBS 0x8869
286 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
287 #define GL_MAX_VARYING_VECTORS 0x8DFC
288 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
290 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
292 #define GL_SHADER_TYPE 0x8B4F
293 #define GL_DELETE_STATUS 0x8B80
294 #define GL_LINK_STATUS 0x8B82
295 #define GL_VALIDATE_STATUS 0x8B83
296 #define GL_ATTACHED_SHADERS 0x8B85
297 #define GL_ACTIVE_UNIFORMS 0x8B86
298 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
299 #define GL_ACTIVE_ATTRIBUTES 0x8B89
300 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
301 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
302 #define GL_CURRENT_PROGRAM 0x8B8D
304 /* StencilFunction */
305 #define GL_NEVER 0x0200
306 #define GL_LESS 0x0201
307 #define GL_EQUAL 0x0202
308 #define GL_LEQUAL 0x0203
309 #define GL_GREATER 0x0204
310 #define GL_NOTEQUAL 0x0205
311 #define GL_GEQUAL 0x0206
312 #define GL_ALWAYS 0x0207
316 #define GL_KEEP 0x1E00
317 #define GL_REPLACE 0x1E01
318 #define GL_INCR 0x1E02
319 #define GL_DECR 0x1E03
320 #define GL_INVERT 0x150A
321 #define GL_INCR_WRAP 0x8507
322 #define GL_DECR_WRAP 0x8508
325 #define GL_VENDOR 0x1F00
326 #define GL_RENDERER 0x1F01
327 #define GL_VERSION 0x1F02
328 #define GL_EXTENSIONS 0x1F03
330 /* TextureMagFilter */
331 #define GL_NEAREST 0x2600
332 #define GL_LINEAR 0x2601
334 /* TextureMinFilter */
337 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
338 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
339 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
340 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
342 /* TextureParameterName */
343 #define GL_TEXTURE_MAG_FILTER 0x2800
344 #define GL_TEXTURE_MIN_FILTER 0x2801
345 #define GL_TEXTURE_WRAP_S 0x2802
346 #define GL_TEXTURE_WRAP_T 0x2803
350 #define GL_TEXTURE 0x1702
352 #define GL_TEXTURE_CUBE_MAP 0x8513
353 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
354 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
355 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
356 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
357 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
358 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
359 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
360 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
363 #define GL_TEXTURE0 0x84C0
364 #define GL_TEXTURE1 0x84C1
365 #define GL_TEXTURE2 0x84C2
366 #define GL_TEXTURE3 0x84C3
367 #define GL_TEXTURE4 0x84C4
368 #define GL_TEXTURE5 0x84C5
369 #define GL_TEXTURE6 0x84C6
370 #define GL_TEXTURE7 0x84C7
371 #define GL_TEXTURE8 0x84C8
372 #define GL_TEXTURE9 0x84C9
373 #define GL_TEXTURE10 0x84CA
374 #define GL_TEXTURE11 0x84CB
375 #define GL_TEXTURE12 0x84CC
376 #define GL_TEXTURE13 0x84CD
377 #define GL_TEXTURE14 0x84CE
378 #define GL_TEXTURE15 0x84CF
379 #define GL_TEXTURE16 0x84D0
380 #define GL_TEXTURE17 0x84D1
381 #define GL_TEXTURE18 0x84D2
382 #define GL_TEXTURE19 0x84D3
383 #define GL_TEXTURE20 0x84D4
384 #define GL_TEXTURE21 0x84D5
385 #define GL_TEXTURE22 0x84D6
386 #define GL_TEXTURE23 0x84D7
387 #define GL_TEXTURE24 0x84D8
388 #define GL_TEXTURE25 0x84D9
389 #define GL_TEXTURE26 0x84DA
390 #define GL_TEXTURE27 0x84DB
391 #define GL_TEXTURE28 0x84DC
392 #define GL_TEXTURE29 0x84DD
393 #define GL_TEXTURE30 0x84DE
394 #define GL_TEXTURE31 0x84DF
395 #define GL_ACTIVE_TEXTURE 0x84E0
397 /* TextureWrapMode */
398 #define GL_REPEAT 0x2901
399 #define GL_CLAMP_TO_EDGE 0x812F
400 #define GL_MIRRORED_REPEAT 0x8370
403 #define GL_FLOAT_VEC2 0x8B50
404 #define GL_FLOAT_VEC3 0x8B51
405 #define GL_FLOAT_VEC4 0x8B52
406 #define GL_INT_VEC2 0x8B53
407 #define GL_INT_VEC3 0x8B54
408 #define GL_INT_VEC4 0x8B55
409 #define GL_BOOL 0x8B56
410 #define GL_BOOL_VEC2 0x8B57
411 #define GL_BOOL_VEC3 0x8B58
412 #define GL_BOOL_VEC4 0x8B59
413 #define GL_FLOAT_MAT2 0x8B5A
414 #define GL_FLOAT_MAT3 0x8B5B
415 #define GL_FLOAT_MAT4 0x8B5C
416 #define GL_SAMPLER_2D 0x8B5E
417 #define GL_SAMPLER_CUBE 0x8B60
420 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
421 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
422 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
423 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
424 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
425 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
426 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
429 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
430 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
433 #define GL_COMPILE_STATUS 0x8B81
434 #define GL_INFO_LOG_LENGTH 0x8B84
435 #define GL_SHADER_SOURCE_LENGTH 0x8B88
436 #define GL_SHADER_COMPILER 0x8DFA
439 #define GL_SHADER_BINARY_FORMATS 0x8DF8
440 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
442 /* Shader Precision-Specified Types */
443 #define GL_LOW_FLOAT 0x8DF0
444 #define GL_MEDIUM_FLOAT 0x8DF1
445 #define GL_HIGH_FLOAT 0x8DF2
446 #define GL_LOW_INT 0x8DF3
447 #define GL_MEDIUM_INT 0x8DF4
448 #define GL_HIGH_INT 0x8DF5
450 /* Framebuffer Object. */
451 #define GL_FRAMEBUFFER 0x8D40
452 #define GL_RENDERBUFFER 0x8D41
454 #define GL_RGBA4 0x8056
455 #define GL_RGB5_A1 0x8057
456 #define GL_RGB565 0x8D62
457 #define GL_DEPTH_COMPONENT16 0x81A5
458 #define GL_STENCIL_INDEX8 0x8D48
460 #define GL_RENDERBUFFER_WIDTH 0x8D42
461 #define GL_RENDERBUFFER_HEIGHT 0x8D43
462 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
463 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
464 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
465 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
466 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
467 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
468 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
470 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
471 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
472 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
473 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
475 #define GL_COLOR_ATTACHMENT0 0x8CE0
476 #define GL_DEPTH_ATTACHMENT 0x8D00
477 #define GL_STENCIL_ATTACHMENT 0x8D20
481 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
482 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
483 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
484 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
485 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
487 #define GL_FRAMEBUFFER_BINDING 0x8CA6
488 #define GL_RENDERBUFFER_BINDING 0x8CA7
489 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
491 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
495 #define GL_READ_BUFFER 0x0C02
496 #define GL_UNPACK_ROW_LENGTH 0x0CF2
497 #define GL_UNPACK_SKIP_ROWS 0x0CF3
498 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
499 #define GL_PACK_ROW_LENGTH 0x0D02
500 #define GL_PACK_SKIP_ROWS 0x0D03
501 #define GL_PACK_SKIP_PIXELS 0x0D04
502 #define GL_COLOR 0x1800
503 #define GL_DEPTH 0x1801
504 #define GL_STENCIL 0x1802
505 #define GL_RED 0x1903
506 #define GL_RGB8 0x8051
507 #define GL_RGBA8 0x8058
508 #define GL_RGB10_A2 0x8059
509 #define GL_TEXTURE_BINDING_3D 0x806A
510 #define GL_UNPACK_SKIP_IMAGES 0x806D
511 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
512 #define GL_TEXTURE_3D 0x806F
513 #define GL_TEXTURE_WRAP_R 0x8072
514 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
515 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
516 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
517 #define GL_MAX_ELEMENTS_INDICES 0x80E9
518 #define GL_TEXTURE_MIN_LOD 0x813A
519 #define GL_TEXTURE_MAX_LOD 0x813B
520 #define GL_TEXTURE_BASE_LEVEL 0x813C
521 #define GL_TEXTURE_MAX_LEVEL 0x813D
522 #define GL_MIN 0x8007
523 #define GL_MAX 0x8008
524 #define GL_DEPTH_COMPONENT24 0x81A6
525 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
526 #define GL_TEXTURE_COMPARE_MODE 0x884C
527 #define GL_TEXTURE_COMPARE_FUNC 0x884D
528 #define GL_CURRENT_QUERY 0x8865
529 #define GL_QUERY_RESULT 0x8866
530 #define GL_QUERY_RESULT_AVAILABLE 0x8867
531 #define GL_BUFFER_MAPPED 0x88BC
532 #define GL_BUFFER_MAP_POINTER 0x88BD
533 #define GL_STREAM_READ 0x88E1
534 #define GL_STREAM_COPY 0x88E2
535 #define GL_STATIC_READ 0x88E5
536 #define GL_STATIC_COPY 0x88E6
537 #define GL_DYNAMIC_READ 0x88E9
538 #define GL_DYNAMIC_COPY 0x88EA
539 #define GL_MAX_DRAW_BUFFERS 0x8824
540 #define GL_DRAW_BUFFER0 0x8825
541 #define GL_DRAW_BUFFER1 0x8826
542 #define GL_DRAW_BUFFER2 0x8827
543 #define GL_DRAW_BUFFER3 0x8828
544 #define GL_DRAW_BUFFER4 0x8829
545 #define GL_DRAW_BUFFER5 0x882A
546 #define GL_DRAW_BUFFER6 0x882B
547 #define GL_DRAW_BUFFER7 0x882C
548 #define GL_DRAW_BUFFER8 0x882D
549 #define GL_DRAW_BUFFER9 0x882E
550 #define GL_DRAW_BUFFER10 0x882F
551 #define GL_DRAW_BUFFER11 0x8830
552 #define GL_DRAW_BUFFER12 0x8831
553 #define GL_DRAW_BUFFER13 0x8832
554 #define GL_DRAW_BUFFER14 0x8833
555 #define GL_DRAW_BUFFER15 0x8834
556 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
557 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
558 #define GL_SAMPLER_3D 0x8B5F
559 #define GL_SAMPLER_2D_SHADOW 0x8B62
560 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
561 #define GL_PIXEL_PACK_BUFFER 0x88EB
562 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
563 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
564 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
565 #define GL_FLOAT_MAT2x3 0x8B65
566 #define GL_FLOAT_MAT2x4 0x8B66
567 #define GL_FLOAT_MAT3x2 0x8B67
568 #define GL_FLOAT_MAT3x4 0x8B68
569 #define GL_FLOAT_MAT4x2 0x8B69
570 #define GL_FLOAT_MAT4x3 0x8B6A
571 #define GL_SRGB 0x8C40
572 #define GL_SRGB8 0x8C41
573 #define GL_SRGB8_ALPHA8 0x8C43
574 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
575 #define GL_MAJOR_VERSION 0x821B
576 #define GL_MINOR_VERSION 0x821C
577 #define GL_NUM_EXTENSIONS 0x821D
578 #define GL_RGBA32F 0x8814
579 #define GL_RGB32F 0x8815
580 #define GL_RGBA16F 0x881A
581 #define GL_RGB16F 0x881B
582 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
583 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
584 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
585 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
586 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
587 #define GL_TEXTURE_2D_ARRAY 0x8C1A
588 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
589 #define GL_R11F_G11F_B10F 0x8C3A
590 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
591 #define GL_RGB9_E5 0x8C3D
592 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
593 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
594 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
595 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
596 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
597 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
598 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
599 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
600 #define GL_RASTERIZER_DISCARD 0x8C89
601 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
602 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
603 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
604 #define GL_SEPARATE_ATTRIBS 0x8C8D
605 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
606 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
607 #define GL_RGBA32UI 0x8D70
608 #define GL_RGB32UI 0x8D71
609 #define GL_RGBA16UI 0x8D76
610 #define GL_RGB16UI 0x8D77
611 #define GL_RGBA8UI 0x8D7C
612 #define GL_RGB8UI 0x8D7D
613 #define GL_RGBA32I 0x8D82
614 #define GL_RGB32I 0x8D83
615 #define GL_RGBA16I 0x8D88
616 #define GL_RGB16I 0x8D89
617 #define GL_RGBA8I 0x8D8E
618 #define GL_RGB8I 0x8D8F
619 #define GL_RED_INTEGER 0x8D94
620 #define GL_RGB_INTEGER 0x8D98
621 #define GL_RGBA_INTEGER 0x8D99
622 #define GL_SAMPLER_2D_ARRAY 0x8DC1
623 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
624 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
625 #define GL_UNSIGNED_INT_VEC2 0x8DC6
626 #define GL_UNSIGNED_INT_VEC3 0x8DC7
627 #define GL_UNSIGNED_INT_VEC4 0x8DC8
628 #define GL_INT_SAMPLER_2D 0x8DCA
629 #define GL_INT_SAMPLER_3D 0x8DCB
630 #define GL_INT_SAMPLER_CUBE 0x8DCC
631 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
632 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
633 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
634 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
635 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
636 #define GL_BUFFER_ACCESS_FLAGS 0x911F
637 #define GL_BUFFER_MAP_LENGTH 0x9120
638 #define GL_BUFFER_MAP_OFFSET 0x9121
639 #define GL_DEPTH_COMPONENT32F 0x8CAC
640 #define GL_DEPTH32F_STENCIL8 0x8CAD
641 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
642 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
643 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
644 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
645 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
646 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
647 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
648 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
649 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
650 #define GL_FRAMEBUFFER_DEFAULT 0x8218
651 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
652 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
653 #define GL_DEPTH_STENCIL 0x84F9
654 #define GL_UNSIGNED_INT_24_8 0x84FA
655 #define GL_DEPTH24_STENCIL8 0x88F0
656 #define GL_UNSIGNED_NORMALIZED 0x8C17
657 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
658 #define GL_READ_FRAMEBUFFER 0x8CA8
659 #define GL_DRAW_FRAMEBUFFER 0x8CA9
660 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
661 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
662 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
663 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
664 #define GL_COLOR_ATTACHMENT1 0x8CE1
665 #define GL_COLOR_ATTACHMENT2 0x8CE2
666 #define GL_COLOR_ATTACHMENT3 0x8CE3
667 #define GL_COLOR_ATTACHMENT4 0x8CE4
668 #define GL_COLOR_ATTACHMENT5 0x8CE5
669 #define GL_COLOR_ATTACHMENT6 0x8CE6
670 #define GL_COLOR_ATTACHMENT7 0x8CE7
671 #define GL_COLOR_ATTACHMENT8 0x8CE8
672 #define GL_COLOR_ATTACHMENT9 0x8CE9
673 #define GL_COLOR_ATTACHMENT10 0x8CEA
674 #define GL_COLOR_ATTACHMENT11 0x8CEB
675 #define GL_COLOR_ATTACHMENT12 0x8CEC
676 #define GL_COLOR_ATTACHMENT13 0x8CED
677 #define GL_COLOR_ATTACHMENT14 0x8CEE
678 #define GL_COLOR_ATTACHMENT15 0x8CEF
679 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
680 #define GL_MAX_SAMPLES 0x8D57
681 #define GL_HALF_FLOAT 0x140B
682 #define GL_MAP_READ_BIT 0x0001
683 #define GL_MAP_WRITE_BIT 0x0002
684 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
685 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
686 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
687 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
689 #define GL_RG_INTEGER 0x8228
691 #define GL_RG8 0x822B
692 #define GL_R16F 0x822D
693 #define GL_R32F 0x822E
694 #define GL_RG16F 0x822F
695 #define GL_RG32F 0x8230
696 #define GL_R8I 0x8231
697 #define GL_R8UI 0x8232
698 #define GL_R16I 0x8233
699 #define GL_R16UI 0x8234
700 #define GL_R32I 0x8235
701 #define GL_R32UI 0x8236
702 #define GL_RG8I 0x8237
703 #define GL_RG8UI 0x8238
704 #define GL_RG16I 0x8239
705 #define GL_RG16UI 0x823A
706 #define GL_RG32I 0x823B
707 #define GL_RG32UI 0x823C
708 #define GL_VERTEX_ARRAY_BINDING 0x85B5
709 #define GL_R8_SNORM 0x8F94
710 #define GL_RG8_SNORM 0x8F95
711 #define GL_RGB8_SNORM 0x8F96
712 #define GL_RGBA8_SNORM 0x8F97
713 #define GL_SIGNED_NORMALIZED 0x8F9C
714 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
715 #define GL_COPY_READ_BUFFER 0x8F36
716 #define GL_COPY_WRITE_BUFFER 0x8F37
717 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
718 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
719 #define GL_UNIFORM_BUFFER 0x8A11
720 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
721 #define GL_UNIFORM_BUFFER_START 0x8A29
722 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
723 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
724 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
725 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
726 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
727 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
728 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
729 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
730 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
731 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
732 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
733 #define GL_UNIFORM_TYPE 0x8A37
734 #define GL_UNIFORM_SIZE 0x8A38
735 #define GL_UNIFORM_NAME_LENGTH 0x8A39
736 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
737 #define GL_UNIFORM_OFFSET 0x8A3B
738 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
739 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
740 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
741 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
742 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
743 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
744 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
745 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
746 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
747 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
748 #define GL_INVALID_INDEX 0xFFFFFFFFu
749 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
750 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
751 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
752 #define GL_OBJECT_TYPE 0x9112
753 #define GL_SYNC_CONDITION 0x9113
754 #define GL_SYNC_STATUS 0x9114
755 #define GL_SYNC_FLAGS 0x9115
756 #define GL_SYNC_FENCE 0x9116
757 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
758 #define GL_UNSIGNALED 0x9118
759 #define GL_SIGNALED 0x9119
760 #define GL_ALREADY_SIGNALED 0x911A
761 #define GL_TIMEOUT_EXPIRED 0x911B
762 #define GL_CONDITION_SATISFIED 0x911C
763 #define GL_WAIT_FAILED 0x911D
764 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
765 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
766 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
767 #define GL_ANY_SAMPLES_PASSED 0x8C2F
768 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
769 #define GL_SAMPLER_BINDING 0x8919
770 #define GL_RGB10_A2UI 0x906F
771 #define GL_TEXTURE_SWIZZLE_R 0x8E42
772 #define GL_TEXTURE_SWIZZLE_G 0x8E43
773 #define GL_TEXTURE_SWIZZLE_B 0x8E44
774 #define GL_TEXTURE_SWIZZLE_A 0x8E45
775 #define GL_GREEN 0x1904
776 #define GL_BLUE 0x1905
777 #define GL_INT_2_10_10_10_REV 0x8D9F
778 #define GL_TRANSFORM_FEEDBACK 0x8E22
779 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
780 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
781 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
782 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
783 #define GL_PROGRAM_BINARY_LENGTH 0x8741
784 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
785 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
786 #define GL_COMPRESSED_R11_EAC 0x9270
787 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
788 #define GL_COMPRESSED_RG11_EAC 0x9272
789 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
790 #define GL_COMPRESSED_RGB8_ETC2 0x9274
791 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
792 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
793 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
794 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
795 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
796 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
797 #define GL_MAX_ELEMENT_INDEX 0x8D6B
798 #define GL_NUM_SAMPLE_COUNTS 0x9380
799 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x8D63
801 /*-------------------------------------------------------------------------
802 * Entrypoint definitions
803 *-----------------------------------------------------------------------*/
807 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
808 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
809 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
* name
);
810 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
811 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
812 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
813 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
814 GL_APICALL
void GL_APIENTRY
glBlendColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
815 GL_APICALL
void GL_APIENTRY
glBlendEquation (GLenum mode
);
816 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
817 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
818 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum srcRGB
, GLenum dstRGB
, GLenum srcAlpha
, GLenum dstAlpha
);
819 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const GLvoid
* data
, GLenum usage
);
820 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const GLvoid
* data
);
821 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
822 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
823 GL_APICALL
void GL_APIENTRY
glClearColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
824 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLfloat depth
);
825 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
826 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
827 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
828 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
829 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
830 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
831 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
832 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
833 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
834 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
835 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
* buffers
);
836 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
* framebuffers
);
837 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
838 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
* renderbuffers
);
839 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
840 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
* textures
);
841 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
842 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
843 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLfloat n
, GLfloat f
);
844 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
845 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
846 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
847 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
848 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
* indices
);
849 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
850 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
851 GL_APICALL
void GL_APIENTRY
glFinish (void);
852 GL_APICALL
void GL_APIENTRY
glFlush (void);
853 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
854 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
855 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
856 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
* buffers
);
857 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
858 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
* framebuffers
);
859 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
* renderbuffers
);
860 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
* textures
);
861 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
, GLint
* size
, GLenum
* type
, GLchar
* name
);
862 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
, GLint
* size
, GLenum
* type
, GLchar
* name
);
863 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxcount
, GLsizei
* count
, GLuint
* shaders
);
864 GL_APICALL
int GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
* name
);
865 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
* params
);
866 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
867 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
868 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
* params
);
869 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
* params
);
870 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
* params
);
871 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
* params
);
872 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufsize
, GLsizei
* length
, GLchar
* infolog
);
873 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
874 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
* params
);
875 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufsize
, GLsizei
* length
, GLchar
* infolog
);
876 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
* range
, GLint
* precision
);
877 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufsize
, GLsizei
* length
, GLchar
* source
);
878 GL_APICALL
const GLubyte
* GL_APIENTRY
glGetString (GLenum name
);
879 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
* params
);
880 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
881 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
* params
);
882 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
* params
);
883 GL_APICALL
int GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
* name
);
884 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
* params
);
885 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
* params
);
886 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, GLvoid
** pointer
);
887 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
888 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
889 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
890 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
891 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
892 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
893 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
894 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
895 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
896 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
897 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
898 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
899 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, GLvoid
* pixels
);
900 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
901 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
902 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLfloat value
, GLboolean invert
);
903 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
904 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei n
, const GLuint
* shaders
, GLenum binaryformat
, const GLvoid
* binary
, GLsizei length
);
905 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
* const* string
, const GLint
* length
);
906 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
907 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
908 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
909 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
910 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
911 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum fail
, GLenum zfail
, GLenum zpass
);
912 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
913 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
914 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
* params
);
915 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
916 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
* params
);
917 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
918 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat x
);
919 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
* v
);
920 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint x
);
921 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
* v
);
922 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat x
, GLfloat y
);
923 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
* v
);
924 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint x
, GLint y
);
925 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
* v
);
926 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat x
, GLfloat y
, GLfloat z
);
927 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
* v
);
928 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint x
, GLint y
, GLint z
);
929 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
* v
);
930 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
931 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
* v
);
932 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint x
, GLint y
, GLint z
, GLint w
);
933 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
* v
);
934 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
935 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
936 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
937 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
938 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
939 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint indx
, GLfloat x
);
940 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint indx
, const GLfloat
* values
);
941 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint indx
, GLfloat x
, GLfloat y
);
942 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint indx
, const GLfloat
* values
);
943 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
944 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint indx
, const GLfloat
* values
);
945 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
946 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint indx
, const GLfloat
* values
);
947 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint indx
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const GLvoid
* ptr
);
948 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
952 GL_APICALL
void GL_APIENTRY
glReadBuffer (GLenum mode
);
953 GL_APICALL
void GL_APIENTRY
glDrawRangeElements (GLenum mode
, GLuint start
, GLuint end
, GLsizei count
, GLenum type
, const GLvoid
* indices
);
954 GL_APICALL
void GL_APIENTRY
glTexImage3D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
955 GL_APICALL
void GL_APIENTRY
glTexSubImage3D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
956 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage3D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
957 GL_APICALL
void GL_APIENTRY
glCompressedTexImage3D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
958 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage3D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
959 GL_APICALL
void GL_APIENTRY
glGenQueries (GLsizei n
, GLuint
* ids
);
960 GL_APICALL
void GL_APIENTRY
glDeleteQueries (GLsizei n
, const GLuint
* ids
);
961 GL_APICALL GLboolean GL_APIENTRY
glIsQuery (GLuint id
);
962 GL_APICALL
void GL_APIENTRY
glBeginQuery (GLenum target
, GLuint id
);
963 GL_APICALL
void GL_APIENTRY
glEndQuery (GLenum target
);
964 GL_APICALL
void GL_APIENTRY
glGetQueryiv (GLenum target
, GLenum pname
, GLint
* params
);
965 GL_APICALL
void GL_APIENTRY
glGetQueryObjectuiv (GLuint id
, GLenum pname
, GLuint
* params
);
966 GL_APICALL GLboolean GL_APIENTRY
glUnmapBuffer (GLenum target
);
967 GL_APICALL
void GL_APIENTRY
glGetBufferPointerv (GLenum target
, GLenum pname
, GLvoid
** params
);
968 GL_APICALL
void GL_APIENTRY
glDrawBuffers (GLsizei n
, const GLenum
* bufs
);
969 GL_APICALL
void GL_APIENTRY
glUniformMatrix2x3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
970 GL_APICALL
void GL_APIENTRY
glUniformMatrix3x2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
971 GL_APICALL
void GL_APIENTRY
glUniformMatrix2x4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
972 GL_APICALL
void GL_APIENTRY
glUniformMatrix4x2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
973 GL_APICALL
void GL_APIENTRY
glUniformMatrix3x4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
974 GL_APICALL
void GL_APIENTRY
glUniformMatrix4x3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
975 GL_APICALL
void GL_APIENTRY
glBlitFramebuffer (GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
, GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
976 GL_APICALL
void GL_APIENTRY
glRenderbufferStorageMultisample (GLenum target
, GLsizei samples
, GLenum internalformat
, GLsizei width
, GLsizei height
);
977 GL_APICALL
void GL_APIENTRY
glFramebufferTextureLayer (GLenum target
, GLenum attachment
, GLuint texture
, GLint level
, GLint layer
);
978 GL_APICALL GLvoid
* GL_APIENTRY
glMapBufferRange (GLenum target
, GLintptr offset
, GLsizeiptr length
, GLbitfield access
);
979 GL_APICALL
void GL_APIENTRY
glFlushMappedBufferRange (GLenum target
, GLintptr offset
, GLsizeiptr length
);
980 GL_APICALL
void GL_APIENTRY
glBindVertexArray (GLuint array
);
981 GL_APICALL
void GL_APIENTRY
glDeleteVertexArrays (GLsizei n
, const GLuint
* arrays
);
982 GL_APICALL
void GL_APIENTRY
glGenVertexArrays (GLsizei n
, GLuint
* arrays
);
983 GL_APICALL GLboolean GL_APIENTRY
glIsVertexArray (GLuint array
);
984 GL_APICALL
void GL_APIENTRY
glGetIntegeri_v (GLenum target
, GLuint index
, GLint
* data
);
985 GL_APICALL
void GL_APIENTRY
glBeginTransformFeedback (GLenum primitiveMode
);
986 GL_APICALL
void GL_APIENTRY
glEndTransformFeedback (void);
987 GL_APICALL
void GL_APIENTRY
glBindBufferRange (GLenum target
, GLuint index
, GLuint buffer
, GLintptr offset
, GLsizeiptr size
);
988 GL_APICALL
void GL_APIENTRY
glBindBufferBase (GLenum target
, GLuint index
, GLuint buffer
);
989 GL_APICALL
void GL_APIENTRY
glTransformFeedbackVaryings (GLuint program
, GLsizei count
, const GLchar
* const* varyings
, GLenum bufferMode
);
990 GL_APICALL
void GL_APIENTRY
glGetTransformFeedbackVarying (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
* length
, GLsizei
* size
, GLenum
* type
, GLchar
* name
);
991 GL_APICALL
void GL_APIENTRY
glVertexAttribIPointer (GLuint index
, GLint size
, GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
992 GL_APICALL
void GL_APIENTRY
glGetVertexAttribIiv (GLuint index
, GLenum pname
, GLint
* params
);
993 GL_APICALL
void GL_APIENTRY
glGetVertexAttribIuiv (GLuint index
, GLenum pname
, GLuint
* params
);
994 GL_APICALL
void GL_APIENTRY
glVertexAttribI4i (GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
995 GL_APICALL
void GL_APIENTRY
glVertexAttribI4ui (GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
996 GL_APICALL
void GL_APIENTRY
glVertexAttribI4iv (GLuint index
, const GLint
* v
);
997 GL_APICALL
void GL_APIENTRY
glVertexAttribI4uiv (GLuint index
, const GLuint
* v
);
998 GL_APICALL
void GL_APIENTRY
glGetUniformuiv (GLuint program
, GLint location
, GLuint
* params
);
999 GL_APICALL GLint GL_APIENTRY
glGetFragDataLocation (GLuint program
, const GLchar
*name
);
1000 GL_APICALL
void GL_APIENTRY
glUniform1ui (GLint location
, GLuint v0
);
1001 GL_APICALL
void GL_APIENTRY
glUniform2ui (GLint location
, GLuint v0
, GLuint v1
);
1002 GL_APICALL
void GL_APIENTRY
glUniform3ui (GLint location
, GLuint v0
, GLuint v1
, GLuint v2
);
1003 GL_APICALL
void GL_APIENTRY
glUniform4ui (GLint location
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
);
1004 GL_APICALL
void GL_APIENTRY
glUniform1uiv (GLint location
, GLsizei count
, const GLuint
* value
);
1005 GL_APICALL
void GL_APIENTRY
glUniform2uiv (GLint location
, GLsizei count
, const GLuint
* value
);
1006 GL_APICALL
void GL_APIENTRY
glUniform3uiv (GLint location
, GLsizei count
, const GLuint
* value
);
1007 GL_APICALL
void GL_APIENTRY
glUniform4uiv (GLint location
, GLsizei count
, const GLuint
* value
);
1008 GL_APICALL
void GL_APIENTRY
glClearBufferiv (GLenum buffer
, GLint drawbuffer
, const GLint
* value
);
1009 GL_APICALL
void GL_APIENTRY
glClearBufferuiv (GLenum buffer
, GLint drawbuffer
, const GLuint
* value
);
1010 GL_APICALL
void GL_APIENTRY
glClearBufferfv (GLenum buffer
, GLint drawbuffer
, const GLfloat
* value
);
1011 GL_APICALL
void GL_APIENTRY
glClearBufferfi (GLenum buffer
, GLint drawbuffer
, GLfloat depth
, GLint stencil
);
1012 GL_APICALL
const GLubyte
* GL_APIENTRY
glGetStringi (GLenum name
, GLuint index
);
1013 GL_APICALL
void GL_APIENTRY
glCopyBufferSubData (GLenum readTarget
, GLenum writeTarget
, GLintptr readOffset
, GLintptr writeOffset
, GLsizeiptr size
);
1014 GL_APICALL
void GL_APIENTRY
glGetUniformIndices (GLuint program
, GLsizei uniformCount
, const GLchar
* const* uniformNames
, GLuint
* uniformIndices
);
1015 GL_APICALL
void GL_APIENTRY
glGetActiveUniformsiv (GLuint program
, GLsizei uniformCount
, const GLuint
* uniformIndices
, GLenum pname
, GLint
* params
);
1016 GL_APICALL GLuint GL_APIENTRY
glGetUniformBlockIndex (GLuint program
, const GLchar
* uniformBlockName
);
1017 GL_APICALL
void GL_APIENTRY
glGetActiveUniformBlockiv (GLuint program
, GLuint uniformBlockIndex
, GLenum pname
, GLint
* params
);
1018 GL_APICALL
void GL_APIENTRY
glGetActiveUniformBlockName (GLuint program
, GLuint uniformBlockIndex
, GLsizei bufSize
, GLsizei
* length
, GLchar
* uniformBlockName
);
1019 GL_APICALL
void GL_APIENTRY
glUniformBlockBinding (GLuint program
, GLuint uniformBlockIndex
, GLuint uniformBlockBinding
);
1020 GL_APICALL
void GL_APIENTRY
glDrawArraysInstanced (GLenum mode
, GLint first
, GLsizei count
, GLsizei instanceCount
);
1021 GL_APICALL
void GL_APIENTRY
glDrawElementsInstanced (GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
* indices
, GLsizei instanceCount
);
1022 GL_APICALL GLsync GL_APIENTRY
glFenceSync (GLenum condition
, GLbitfield flags
);
1023 GL_APICALL GLboolean GL_APIENTRY
glIsSync (GLsync sync
);
1024 GL_APICALL
void GL_APIENTRY
glDeleteSync (GLsync sync
);
1025 GL_APICALL GLenum GL_APIENTRY
glClientWaitSync (GLsync sync
, GLbitfield flags
, GLuint64 timeout
);
1026 GL_APICALL
void GL_APIENTRY
glWaitSync (GLsync sync
, GLbitfield flags
, GLuint64 timeout
);
1027 GL_APICALL
void GL_APIENTRY
glGetInteger64v (GLenum pname
, GLint64
* params
);
1028 GL_APICALL
void GL_APIENTRY
glGetSynciv (GLsync sync
, GLenum pname
, GLsizei bufSize
, GLsizei
* length
, GLint
* values
);
1029 GL_APICALL
void GL_APIENTRY
glGetInteger64i_v (GLenum target
, GLuint index
, GLint64
* data
);
1030 GL_APICALL
void GL_APIENTRY
glGetBufferParameteri64v (GLenum target
, GLenum pname
, GLint64
* params
);
1031 GL_APICALL
void GL_APIENTRY
glGenSamplers (GLsizei count
, GLuint
* samplers
);
1032 GL_APICALL
void GL_APIENTRY
glDeleteSamplers (GLsizei count
, const GLuint
* samplers
);
1033 GL_APICALL GLboolean GL_APIENTRY
glIsSampler (GLuint sampler
);
1034 GL_APICALL
void GL_APIENTRY
glBindSampler (GLuint unit
, GLuint sampler
);
1035 GL_APICALL
void GL_APIENTRY
glSamplerParameteri (GLuint sampler
, GLenum pname
, GLint param
);
1036 GL_APICALL
void GL_APIENTRY
glSamplerParameteriv (GLuint sampler
, GLenum pname
, const GLint
* param
);
1037 GL_APICALL
void GL_APIENTRY
glSamplerParameterf (GLuint sampler
, GLenum pname
, GLfloat param
);
1038 GL_APICALL
void GL_APIENTRY
glSamplerParameterfv (GLuint sampler
, GLenum pname
, const GLfloat
* param
);
1039 GL_APICALL
void GL_APIENTRY
glGetSamplerParameteriv (GLuint sampler
, GLenum pname
, GLint
* params
);
1040 GL_APICALL
void GL_APIENTRY
glGetSamplerParameterfv (GLuint sampler
, GLenum pname
, GLfloat
* params
);
1041 GL_APICALL
void GL_APIENTRY
glVertexAttribDivisor (GLuint index
, GLuint divisor
);
1042 GL_APICALL
void GL_APIENTRY
glBindTransformFeedback (GLenum target
, GLuint id
);
1043 GL_APICALL
void GL_APIENTRY
glDeleteTransformFeedbacks (GLsizei n
, const GLuint
* ids
);
1044 GL_APICALL
void GL_APIENTRY
glGenTransformFeedbacks (GLsizei n
, GLuint
* ids
);
1045 GL_APICALL GLboolean GL_APIENTRY
glIsTransformFeedback (GLuint id
);
1046 GL_APICALL
void GL_APIENTRY
glPauseTransformFeedback (void);
1047 GL_APICALL
void GL_APIENTRY
glResumeTransformFeedback (void);
1048 GL_APICALL
void GL_APIENTRY
glGetProgramBinary (GLuint program
, GLsizei bufSize
, GLsizei
* length
, GLenum
* binaryFormat
, GLvoid
* binary
);
1049 GL_APICALL
void GL_APIENTRY
glProgramBinary (GLuint program
, GLenum binaryFormat
, const GLvoid
* binary
, GLsizei length
);
1050 GL_APICALL
void GL_APIENTRY
glProgramParameteri (GLuint program
, GLenum pname
, GLint value
);
1051 GL_APICALL
void GL_APIENTRY
glInvalidateFramebuffer (GLenum target
, GLsizei numAttachments
, const GLenum
* attachments
);
1052 GL_APICALL
void GL_APIENTRY
glInvalidateSubFramebuffer (GLenum target
, GLsizei numAttachments
, const GLenum
* attachments
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
1053 GL_APICALL
void GL_APIENTRY
glTexStorage2D (GLenum target
, GLsizei levels
, GLenum internalformat
, GLsizei width
, GLsizei height
);
1054 GL_APICALL
void GL_APIENTRY
glTexStorage3D (GLenum target
, GLsizei levels
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
);
1055 GL_APICALL
void GL_APIENTRY
glGetInternalformativ (GLenum target
, GLenum internalformat
, GLenum pname
, GLsizei bufSize
, GLint
* params
);